Super Smash Bros./Advanced techniques: Difference between revisions

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If you have been reading this guide from top to bottom, you will remember that pressing the R button has the same effect as simultaneously pressing the Z and A buttons.  This fact leads to a very useful technique.  While you have your shield up and your opponent is attacking at point-blank, there is little you can do to escape.  However, if you hit the A-button while holding Z, your character will reach out and grab, dropping the shield just for the moment it takes to do so.  If your character misses, the shield will pop back up.  However, if you grab them, not only have you escaped but you have the opportunity to combo them in return.  This is another balancing technique that can keep your opponent from getting up close to you and spamming attacks until your shield breaks.  Be warned, though, that your shield drops while grabbing, so you can be hit by incoming attacks.
If you have been reading this guide from top to bottom, you will remember that pressing the R button has the same effect as simultaneously pressing the Z and A buttons.  This fact leads to a very useful technique.  While you have your shield up and your opponent is attacking at point-blank, there is little you can do to escape.  However, if you hit the A-button while holding Z, your character will reach out and grab, dropping the shield just for the moment it takes to do so.  If your character misses, the shield will pop back up.  However, if you grab them, not only have you escaped but you have the opportunity to combo them in return.  This is another balancing technique that can keep your opponent from getting up close to you and spamming attacks until your shield breaks.  Be warned, though, that your shield drops while grabbing, so you can be hit by incoming attacks.


==Short Hopping==
 
A short hop is something that can only be done by jumping with the C-button.  The easiest way to visualize this is to stand under a platform (I learned under the platforms on Dreamland, but nearly any level will work) and press the C-button.  Observe how you jump up and either land on the platform or fly high above it.  Well, by tapping the C-button gently, see if you can make your character barely peek through the platform.  Practice this, as it is a short-hop.  You're simply jumping faster.  Granted, this gives you less time to perform aerial attacks, but if you've learned Z-cancelling as you should have, this shouldn't be a problem.  What short-hopping does for you is give you a nice quick jump that allows you to use your aerial attacks on opponents standing on the ground, and to be in the air in case they try to grab you.  It also gives you a preferable option when jumping over projectiles/attacks.  You have to time your jump a lot more accurately, but you are back on the ground and mobile again quite a bit sooner than if you had full-jumped.  Once you get good at short-hopping, you can bounce across the stage, very hard to hit because of your low trajectory and near-constant attacking.  I'll let you play with this a bit, as it is semi-new to me as well, and I haven't yet plumbed all of the depths of its usage as of yet.


==Tilts==
==Tilts==