Warcraft III: Reign of Chaos/Departures: Difference between revisions

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Train 4 grunts, but before you train the 5th grunt, send them and Thrall to the North.  Somewhere between the main base and the river is a trail that heads North.  First you'll encounter two Level 1 Gnolls, which will be easy to take out.  The path continues to the East, and at the end you'll find 3 Level 1 Gnolls and 1 Level 3 Gnoll.  Use the tactic of sending Thrall in first to draw fire, and focus your attack on the Level 3 Gnoll.  Once he's out of the way, the remaining Gnolls will be easy to kill.  The Level 3 Gnoll will also drop a Scroll of Healing.  This is the only treasure in this map.
Train 4 grunts, but before you train the 5th grunt, send them and Thrall to the North.  Somewhere between the main base and the river is a trail that heads North.  First you'll encounter two Level 1 Gnolls, which will be easy to take out.  The path continues to the East, and at the end you'll find 3 Level 1 Gnolls and 1 Level 3 Gnoll.  Use the tactic of sending Thrall in first to draw fire, and focus your attack on the Level 3 Gnoll.  Once he's out of the way, the remaining Gnolls will be easy to kill.  The Level 3 Gnoll will also drop a Scroll of Healing.  This is the only treasure in this map.


Once you've done that, take your party back to the river, and position them between the War Towers and the river.  Now, start training three more Grunts.  The first one will complete the first the mission, and you'll have a short cut-scene that has the Humans raising a bridge across the river and sending some Footmen over to attack.  You'll be ready for them.
Once you've done that, take your party back to the river, and position them between the War Towers and the river.  Now, start training three more Grunts.  The first one will complete the first the mission, and you'll have a short cut-scene that has the Humans raising a bridge across the river and sending a Captain and some Footmen over to attack.  You'll be ready for them.


The 4 footmen will be no match for 4 towers, 5 grunts, and Thrall.  However, you will take some damage, so you may as well wait for the rest of your grunts to train and heal a little.
The captain and 4 footmen will be no match for 4 towers, 5 grunts, and Thrall.  However, you will take some damage, so you may as well wait for the rest of your grunts to train and heal a little.


Once you're ready, move across the bridge (to the South-West), and if you want take out the two towers.  The path will lead to a gate which you'll need to attack and destroy to enter the village and continue.  There are two more towers here, but they are harmless; destroy them if you wish.
Once you're ready, move across the bridge (to the South-West), and if you want take out the two towers.  The path will lead to a gate which you'll need to attack and destroy to enter the village and continue.  There are two more towers here, but they are harmless; destroy them if you wish.


Head North into the village.  You will soon reach two Footmen at turn.  They will be easy for your party to take out, particularly with Chain Lightning.  Defeating the Footmen release a Grunt they were holding prisoner.  Add him to your party.
Head North into the village.  You will soon reach two Footmen at a turn.  They will be easy for your party to take out, particularly with Chain Lightning.  Defeating the Footmen release a Grunt they were holding prisoner.  Add him to your party.


Follow the turn South-West, and there will be a lone Footmen holding a Shaman prisoner.  Kill the Footman and add the Shaman to your party.
Follow the turn South-West, and there will be a lone Footmen holding a Shaman prisoner.  Kill the Footman and add the Shaman to your party.


Follow the path West, and attack the two Footmen here, then North of them are two Riflemen.
Follow the path West, and attack the Footman here, then North of him are two Riflemen.


Keep going West, and there will be two Footmen who hold two Grunts and one Shaman prisoner.
Keep going West, and there will be two Footmen who hold two Grunts and one Shaman prisoner.
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