Command & Conquer: Red Alert 3/Mt. Rushmore: Difference between revisions
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Command & Conquer: Red Alert 3/Mt. Rushmore (edit)
Revision as of 02:25, 12 July 2011
, 12 July 2011→Key Intel and Strategies
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This is a timed mission without the timer. If the President’s limo reaches the Rushmore Firebase before you destroy it, it’s game over. You can follow the limo’s progress by viewing the blue dot on the HUD display. | This is a timed mission without the timer. If the President’s limo reaches the Rushmore Firebase before you destroy it, it’s game over. You can follow the limo’s progress by viewing the blue dot on the HUD display. | ||
The mission is not won once the Rushmore Firebase is destroyed. The new mission of “taking out” the President will be given. He will be “teleported/flown” to the bottom of your screen. Take out the vehicle carrying the President | The mission is not won once the Rushmore Firebase is destroyed. The new mission of “taking out” the President will be given. He will be “teleported/flown” to the bottom of your screen. Take out the vehicle carrying the President as soon as possible before he boards the helicopter and escapes. If he boards the helicopter, a single Apollo Fighter can destroy it before it exits the area to the west. | ||
Time is tight, but excessive rushing will lead to mistakes you can’t recover from. Especially at the beginning of the mission, have your Vindicators watch out for and avoid the large packs of Multigunner IFVs. Rebuilding your squadrons will take up time you don’t have. | Time is tight, but excessive rushing will lead to mistakes you can’t recover from. Especially at the beginning of the mission, have your Vindicators watch out for and avoid the large packs of Multigunner IFVs. Rebuilding your squadrons will take up time you don’t have. |