Super Mario RPG: Legend of the Seven Stars/The sixth Star Piece: Difference between revisions

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second part (nope, still not done)
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(second part (nope, still not done))
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Now comes a desert area. There's yet another save point here, and the mouse the elder told about in Seaside Town. Talk to him and he will tell you to look out for the whirls where the ants are to get to Monstro Town. Now, don't go into any of the whirls here but go up and you'll see one whirl where an ant pops up constantly. Get to it and you'll get into a battle. If Mallow has learned Snowy use that and it will easily get rid of them, otherwise defeat them the old fashioned way. Then, quickly follow the whirl since it will probably move away from you now to get sucked through. In the third area there will be only two whirls and they will move in an erratic pattern making this even harder. In the fourth area the Shogun will even switch the whirls.
Now comes a desert area. There's yet another save point here, and the mouse the elder told about in Seaside Town. Talk to him and he will tell you to look out for the whirls where the ants are to get to Monstro Town. Now, don't go into any of the whirls here but go up and you'll see one whirl where an ant pops up constantly. Get to it and you'll get into a battle. If Mallow has learned Snowy use that and it will easily get rid of them, otherwise defeat them the old fashioned way. Then, quickly follow the whirl since it will probably move away from you now to get sucked through. In the third area there will be only two whirls and they will move in an erratic pattern making this even harder. In the fourth area the Shogun will even switch the whirls.


Now, after the fourth whirlpool, you'll be in an underground area. There's a save point here so save now. The Treasure Box below contains an invincilibity star, collect it, run forward and quickly take out all the Geckits on your way plus the Chows in front of the holes. Now you should be in another area full of Geckits. Behind the boxes hides a Shaman who's willing to sell you another invincibility star for 400 coins. Pay it, then take the star and knock out all the Geckits here as well and you should most likely level up several times. Now follow the sign to the next area...
Now, after the fourth whirlpool, you'll be in an underground area. There's a save point here so save now. The Treasure Box below contains an invincilibity star, collect it, run forward and quickly take out all the Geckits on your way plus the Chows in front of the holes. Fall down the hole at the end and you should be in another area full of Geckits. Behind the boxes hides a Shaman who's willing to sell you another invincibility star for 400 coins. Pay it, then take the star and knock out all the Geckits here as well and you should most likely level up several times. Now follow the sign to the next area...


==Belome Temple==
==Belome Temple==
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==Miniboss: Belome==
==Miniboss: Belome==
This time, he's a bit beefed up. Beware especially his Aurora Flash attack, which can put everyone to sleep if you don't have protective items. He now got the new ability to clone a member of your party and have him fight against you. These clones are no match for you and can be defeated easily (if you have Pure Water, that works too). Have Bowser use Terrorize at the beginning to cast Fear status upon Belome. Now, attack him with either physical or special attacks (whatever you're more comfortable with). There are a number of ways to take Belome down, and unless he uses Aurora Flash he shouldn't be much of a threat. Especially Geno Blast is very useful if he already created a number of clones.
This time, he's a bit beefed up. Beware especially his Aurora Flash attack, which can put everyone to sleep if you don't have protective items. He now got the new ability to clone a member of your party and have him fight against you. These clones are no match for you and can be defeated easily (if you have Pure Water, that works too).  


Now, a green switch will be revealed. Jump on it, this time no water will come rushing out and you'll be able to go through the gate. Now simply go down the pipe.
Have Bowser use Terrorize at the beginning to cast Fear status upon Belome. Now, attack him with either physical or special attacks (whatever you're more comfortable with). There are a number of ways to take Belome down, and unless he uses Aurora Flash he shouldn't be much of a threat. Especially Geno Blast is very useful if he already created a number of clones.
 
After the fight, a green switch will be revealed. Jump on it, this time no water will come rushing out and you'll be able to go through the gate. Now simply go down the pipe.


==Monstro Town==
==Monstro Town==
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First, go through the fourth door which happens to be the item shop. It turns out this Item Shop is run by a Goomba who fled from Bowser's attack force. Bowser will accept his apology, and the Goomba will show you his three offsprings, who will call Bowser "uncle". (which does not make any sense...) Anyway, the Spiked Link is a new weapon for Bowser so get it and equip it. Forget about the Courage Shell as the Work Pants are still better. Otherwise, stock up on items if you need. The mushrooms the triplets sell are special. They heal 30 HP, but also turn you into a mushroom, so they aren't terribly useful.
First, go through the fourth door which happens to be the item shop. It turns out this Item Shop is run by a Goomba who fled from Bowser's attack force. Bowser will accept his apology, and the Goomba will show you his three offsprings, who will call Bowser "uncle". (which does not make any sense...) Anyway, the Spiked Link is a new weapon for Bowser so get it and equip it. Forget about the Courage Shell as the Work Pants are still better. Otherwise, stock up on items if you need. The mushrooms the triplets sell are special. They heal 30 HP, but also turn you into a mushroom, so they aren't terribly useful.


Now exit, and note the key on the cliff you can't reach. Go inside and talk to the Thwomp six or seven times, them return outside. With his stomping, he made the key fall to the ground, where you can easily collect it. Now, return to the Belome Temple, and go back to the room before the elevator. Now, return and if it says "Sorry, I'm not accepting visitors past my bedtime.", step on the elevator and go forward. A golden Belome asks for your key, give it to him and he will grant you access to the room. This room contains seven Frog Coins, four Flowers, a Fire Bomb, a Royal Syrup and a Max Mushroom. Leave the room and return to Monstro Town.
Now exit, and note the key on the cliff you can't reach. Go through the second door and talk to the Thwomp six or seven times, them return outside. With his stomping, he made the key fall to the ground, where you can easily collect it. Now, return to the Belome Temple, and go back to the room before the elevator. Now, return and if it says "Sorry, I'm not accepting visitors past my bedtime.", step on the elevator and go forward. A golden Belome asks for your key, give it to him and he will grant you access to the room. This room contains seven Frog Coins, four Flowers, a Fire Bomb, a Royal Syrup and a Max Mushroom. Leave the room and return to Monstro Town.


The Chow next to the Thwomp counts the amount of times you have consecutively Super Jumped. If you managed to perform more than 30 Super Jumps, you get the Attack Scarf, which is an accessory for Mario that adds 30 to every stat, which makes him quite powerful. If you manage to do the maximum of 100 consecutive Super Jumps, he gives you the Super Suit, an armor that adds 50 to every stat, and when equipped to Mario together with the Attack Scarf makes him nigh invincible. This is however completely offset by the difficulty in performing 100 Super Jumps, since the timing is almost frame precise and you'll need lots of training until you can do this.
The Chow next to the Thwomp counts the amount of times you have consecutively Super Jumped. If you managed to perform more than 30 Super Jumps, you get the Attack Scarf, which is an accessory for Mario that adds 30 to every stat, which makes him quite powerful. If you manage to do the maximum of 100 consecutive Super Jumps, he gives you the Super Suit, an armor that adds 50 to every stat, and when equipped to Mario together with the Attack Scarf makes him nigh invincible. This is however completely offset by the difficulty in performing 100 Super Jumps, since the timing is almost frame precise and you'll need lots of training until you can do this.
The third door is locked. Go through the first door and you'll see Monstermama. Talk to her and a conversation will start where Mario asks for the star. Monstermama will tell you it's upstairs, so go up only to see it's just a seastar. Interact with it and it will do a little dance. Now, return downstairs and talk to Monstermama and Mario will tell her this is not the star he's looking for. Monstermama will tell you that there is none here, and the last place to go now is up. To aid you, she calls in an armada of Sky Troopas who will go into formation in front of the cliff.
Exit and go all the way back through the Belome Temple. This time, pay the Shaman 100 coins to grant you access to the springboard. When outside, follow the path to the north. A short cutscene will show the Sky Troopas going into formation. Your job is to jump across the shells to get to the top of the cliff, which is easier said than done. If you manage to climb the cliff in less than eight seconds, you will get the Troopa Pin. In any case, go north to continue your journey.
==Bean Valley==
Note: Put Mallow into your party. Most of the enemies you'll encounter here are weak to Ice attacks, so Mallow's Snowy attack will take them down quickly. They will also award many items.
This area is like the Pipe Maze from Super Mario Bros. 3. At the beginning, take the right pipe (the top one leads to a dead end). In the next area go down the other pipe. Then go up to the north. Here, you can go down any of the pipes by waiting until the Shy Away waters them and beating the enemy. In any case, continue to the north and you'll find a save point. In the next area there will be a single pipe, wait until the Shy Away waters it to enter the fight...
==Miniboss: Smilax==
At the beginning there's only one head. Simply physically attack it and it should die. Then, the Shy Away returns to water the plant, this time there will be two heads. Again attack them physically, they won't pose much of a problem. Once they're gone, the Shy Away will pour recycled water on them, and this time there are three heads to kill. This is an excellent opportunity to use your strong magic powers like Snowy and Geno Blast, while Mario should continue attacking physically or heal FP.
Once these are gone, Shy Away returns once again and this time added some nutrients to the water. Now there's two small heads and one large, which is where the real fight begins. Especially the large one can cause trouble, since he's able to cast Petal Blast which can turn your entire party into mushrooms, making them unable to attack. Mario should attack Megasmilax physically or heal, while Mallow and Geno should use their special powers to knock out the two smaller heads. Then Geno should switch to physical attacks which Mallow can continue using Snowy. Since Megasmilax uses primarily status changing attacks, you should not take much damage if you have status blocking items. He has some considerable defense, but should nonetheless go down after some time.
==Bean Valley, part 2==
{{Control selector|SNES, Nintendo GameCube, Virtual Console}}
Once he's gone, the Shy Away will flee. Follow him and he'll drop a Seed. Pick it up then go down the pipe. In the next area, hit the block from below and a large beanstalk will grow. Hit it again and Mario will climb up the beanstalk. In the following area, you need to climb up the vines here to get to the next area. The controls are a bit counter-intuitive: run or jump against the vine and Mario will automatically grab it. Use {{snes|up|dpad}}||{{gc|up|control}}||{{wii-cc|up|lstick}} to climb up the vine, and {{snes|b}}||{{gc|b}}||{{wii-cc|b}} to jump off it. (There's also a letter in front of the first vine which explains this) It's rather easy to fall off the vines, which makes this so annoying.
There are several coins and frog coins along the vines if you need some. In the next area, climb up the leftmost vine to get to a Treasure Box containing a flower. Now, climb up the left vine. The next area is extremely annoying, since you must hold {{snes|down|dpad}}||{{gc|down|control}}||{{wii-cc|down|lstick}} to jump over to the vine, but the same button is also used to climb down the vine, making you fall off automatically. Once you climb up, you'll find two Treasure Boxes with a Frog Coin and a Rare Scarf. Fall down the right hole to get to another cloud which has another two Treasure Boxes with one flower in each. Fall down the next hole and you'll automatically land in front of the Royal Springs. Now, just use the nearby springboard, and once up, take the left springboard.
==Nimbus Land==
{| class="wikitable" style="float:right"
! colspan=2 | Item Shop
|-
! Item !! Price
|-
| Mid Mushroom || 20
|-
| Maple Syrup || 30
|-
| Pick Me Up || 5
|-
| Able Juice || 4
|-
| Freshen Up || 50
|-
| Mega Glove || 102
|-
| War Fan || 100
|-
| Hand Cannon || 105
|-
| Sticky Glove || 98
|-
| Fuzzy Shirt || 70
|-
| Fuzzy Pants || 70
|-
| Fuzzy Cape || 70
|-
| Fuzzy Dress || 70
|}
As soon as you get up, a cutscene will start. Valentina says that King Nimbus' condition is getting worse. She also presents the lost prince, Prince Mallow, who apparently has the same name as your little puff ball, and decides to make Valentina his queen. Oh well.
Your first destination should be the item shop to your immediate left. Note the harsh price increase in weaponry. Get all the weapons and armor and equip them. (Feel free to sell your old equipment if you're short on funds.) Save in the inn if you want, then head to Garro's house at the top left. Examine the Mallow statue at the top and Garro will find out the real Prince Mallow is standing in front of him. Mallow figures that the King isn't actually sick and tries to break in, but is promptly thrown out by the guards. Garro has an idea, however. Talk to him and he will make you into a statue to smuggle you into the castle together with the Valentina statues.
==Nimbus Castle==
With some lies, Garro indeed manages to get you into the castle. The fake Prince, whose name is actually Dodo, will carry you to your place. As soon as he leaves, you will regain control. Go up to the next room and you will find a save point. Save here if you want, then try to do through the door. You'll hear Valentina commanding Dodo to polish the statues, and with this another puzzle begins. As you are not actually a statue, Dodo pecking on you will reveal your true self. Therefore, it's your job to jump just as Dodo tries to peck you, so he does not see you jumping. If you fail this, you'll have to fight against Dodo. If you succeed, you'll find a Feather in the next room, an accessory which greatly increases speed.
Now, go through the door and go forward, you'll hear two guards talking. They look at the Mario statue and try to hit it, as they see that the statue is alive they panic and run away. Now, go to the north and follow the passageway. In the following room you'll find a Treasure Box containing a flower. Follow the passageway down to find a Treasure Box with a Recovery Mushroom. Now, return to the previous room and take the top door (the one that's not guarded). Go through the passageway and go down the stairs. In the next room you'll find a save point and all the old castle guards who are now imprisoned here. Talk to the one on the far left and he will give you the Castle Key 1. Talk to the blue guy and you get a Flower Jar.
Now leave the room and immediately turn to the left. There's an invisible way here, follow it until the end and jump up to reveal a hidden Treasure Box containing a Frog Coin. Now, return until you find the door guarded by the Heavy Troopa. Fight it (Mario's Ultra Jump helps a lot) and then unlock the door behind it using your Castle Key. In the next room you'll see a Shy Away, strangely, watering an egg. As he sees Mario he tries to flee, only to notice the door behind him is locked. Now, talk to the egg, it will ask you if you want to play. Say yes.
==Miniboss: Birdo==
At the beginning, simply shatter the egg using physical attacks. Once it breaks, Birdo will come out. He attacks you by shooting eggs at you, which can do considerable damage. If you try to block them, they may repel off and become Eggberts, which you can attack to damage Birdo. Continue attacking and he will die quickly.
==Nimbus Castle, take 2==
Birdo will drop off the Castle Key 2. Use it to unlock the door ahead of you. The Pinwheel can push you off the way so it's wise to attack it. (The Treasure Box at the bottom contains a flower.) In the next room, the door to the left is locked, so continue by going to the north. (Examine the door and Bowser will try to break through the door, but Mallow stops him at the last moment, making him absolutely angry...) There's another Heavy Troopa group to defeat here (again use Ultra Jump). By going through the next door, you have reached Valentina. Mallow tries to get the truth out of here, but she decides to run.
Before you follow her, put Bowser in the middle of your party (you'll see why later). Now, follow the group through the door. There's another save point here if you feel the need to save, otherwise continue into the next room by going through the door. Go forward and jump under the treasure box to reveal a platform. The treasure box contains an Invincibility Star - quickly run forward and if you're quick you'll be able to kill Dodo using the invincibility star, which saves you an annoying fight. Now, go through the door and you'll notice there's no ground beneath your feet... You'll fall all the way down to the Royal Springs again so get back up.
A cutscene begins where the residents ask Valentina and surround here until she becomes absolutely angry and tells the residents to shut up. In this moment, Mario comes to challenge her...
==Miniboss: Valentina==
At the beginning, a cutscene will show Dodo taking away the middle party member (this is why Bowser should be in the middle of the party). In the fight vs. Dodo, simply attack physically. You will need to heal, but after a while Dodo will retreat. Now, the scene switches over to the two remaining party members who now fight against Valentina. Geno should probably cast Geno Boost on Mario and himself, while Mario attacks physically. After a while Dodo will return with the middle party member. Geno should cast Geno Boost on him as well while the others concentrate on Valentina. She has some strong special powers so you may need to heal (unless you got the Super Suit, which makes you immune to almost anything she can do), but after some attacks, she decides to retreat.
==Nimbus Land==
The key will drop on top of Mallow. He will now run off to rescue the King and Queen, after which Mario is invited to talk with them. After a lengthy discussion where Mario shows all his buddies, Queen Nimbus notes that a star fell into the Barrel Volcano, but the King says that beating the Czar Dragon will be difficult. The Queen will also note that Hinopio may be of your help. In any case, after the discussion is over, go to where the King was imprisoned and you'll find the guard who gave you the Castle Key. Talk to him again and he will give you a Flower Jar.
Now leave the castle, and once you're outside, walk along the right border until you find an invisible path. Follow it to find the Shy Away again. He gives you the Fertilizer and rushes off. Now, go into the top-right house and you'll see Croco trying to steal stuff. Catch him by surprise and he runs off but leaves behind the Signal Ring, which detects hidden Treasure Boxes. Now, your next destination is Rose Town, so leave by falling down the hole and using the right springboard.
==Rose Town==
Go all the way through and you'll find a new path. Follow it and go into the house at the end to get to the gardener. He becomes all hysterical and crazy as he notices you have the Seed and the Fertilizer. Give both to him and it will cause a large beanstalk to grow. Now, go outside and climb the beanstalk to get onto a cloud where there are two Treasure Boxes. Both have a Lazy Shell - one is the strongest weapon for Mario in the game, the other is an armor that makes you like a tank but at the same time strips you of most of your attack power. Equip the Lazy Shell weapon to Mario and leave the armor alone for now, as you'll need it only in very limited circumstances.


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