Star Wars Knights of the Old Republic II: The Sith Lords/Useable: Difference between revisions

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Added icons for confirmed items, some guaranteed sources
(→‎Repair kits: Added information about creating these items)
(Added icons for confirmed items, some guaranteed sources)
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===Adrenal Strength===
===Adrenal Strength===
[[File:KotORII Item Adrenal Strength.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (3)
*Skill Required to Create: {{s|Skills|Treat injury}} (3)
*Single Use
*Single Use
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A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
{{KotOR/Source}}
| Telos
| Entertainment
| {{s|Entertainment|Samhan Dobo}}
| 50 || Infinite
|-
| Dxun
| Mandalorian Ruins
| {{s|Mandalorian Ruins|Kex}}
| 50 || Infinite
|-
| Dantooine
| Khoonda
| {{s|Khoonda|Adum Larp}}
| 50 || Infinite
|}


===Adrenal Alacrity===
===Adrenal Alacrity===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Adrenal Alacrity.png]]
|
*Skill Required to Create: {{s|Skills|Treat injury}} (6)
*Skill Required to Create: {{s|Skills|Treat injury}} (6)
*Single Use
*Single Use
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*Speed: Movement +20%
*Speed: Movement +20%
*Duration: 120 secs
*Duration: 120 secs
|}


A shot of this enhancer provides a temporary boost in the dexterity of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
A shot of this enhancer provides a temporary boost in the dexterity of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
{{KotOR/Source}}
| Telos
| Entertainment
| {{s|Entertainment|Samhan Dobo}}
| 50 || Infinite
|-
| Dxun
| Mandalorian Ruins
| {{s|Mandalorian Ruins|Kex}}
| 50 || Infinite
|-
| Dantooine
| Khoonda
| {{s|Khoonda|Adum Larp}}
| 50 || Infinite
|}


===Adrenal Stamina===
===Adrenal Stamina===
[[File:KotORII Item Adrenal Stamina.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (9)
*Skill Required to Create: {{s|Skills|Treat injury}} (9)
*Single Use
*Single Use
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A shot of this enhancer provides a temporary boost in the constitution of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
A shot of this enhancer provides a temporary boost in the constitution of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
{{KotOR/Source}}
| Telos
| Entertainment
| {{s|Entertainment|Samhan Dobo}}
| 50 || Infinite
|-
| Dxun
| Mandalorian Ruins
| {{s|Mandalorian Ruins|Kex}}
| 50 || Infinite
|-
| Dantooine
| Khoonda
| {{s|Khoonda|Adum Larp}}
| 50 || Infinite
|}


===Hyper-adrenal Strength===
===Hyper-adrenal Strength===
[[File:KotORII Item Hyper-adrenal Strength.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (15)
*Skill Required to Create: {{s|Skills|Treat injury}} (15)
*Single Use
*Single Use
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More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.
More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.
{{KotOR/Source}}
| Dxun
| Mandalorian Ruins
| {{s|Mandalorian Ruins|Kex}}
| 100 || 2
|}


===Hyper-adrenal Alacrity===
===Hyper-adrenal Alacrity===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Hyper-adrenal Alacrity.png]]
|
*Skill Required to Create: {{s|Skills|Treat injury}} (18)
*Skill Required to Create: {{s|Skills|Treat injury}} (18)
*Single Use
*Single Use
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*Speed: Movement +30%
*Speed: Movement +30%
*Duration: 120 secs
*Duration: 120 secs
|}


This model of alacrity stim uses a very powerful mixture of chemicals to produce an incredible increase in the dexterity of the user. Stim bonuses that affect the same statistic do not stack.
This model of alacrity stim uses a very powerful mixture of chemicals to produce an incredible increase in the dexterity of the user. Stim bonuses that affect the same statistic do not stack.
{{KotOR/Source}}
| Telos
| Entertainment
| {{s|Entertainment|Samhan Dobo}}
| 100 || 1
|}


===Hyper-adrenal Stamina===
===Hyper-adrenal Stamina===
[[File:KotORII Item Hyper-adrenal Stamina.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (21)
*Skill Required to Create: {{s|Skills|Treat injury}} (21)
*Single Use
*Single Use
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Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack.
Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack.
{{KotOR/Source}}
| Telos
| Entertainment
| {{s|Entertainment|Samhan Dobo}}
| 100 || 2
|}


===Battle Stimulant===
===Battle Stimulant===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Battle Stimulant.png]]
|
*Skill Required to Create: {{s|Skills|Treat injury}} (12)
*Skill Required to Create: {{s|Skills|Treat injury}} (12)
*Single Use
*Single Use
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*{{s|Combat|Damage}}: +1
*{{s|Combat|Damage}}: +1
*Duration: 120 secs
*Duration: 120 secs
|}


This stimulant enables the user to better absorb damage and focuses the mind on the fight, improving the ability to hit. The effect wears off after a short time. Stim bonuses that affect the same statistic do not stack.
This stimulant enables the user to better absorb damage and focuses the mind on the fight, improving the ability to hit. The effect wears off after a short time. Stim bonuses that affect the same statistic do not stack.
{{KotOR/Source}}
| Dantooine
| Khoonda
| {{s|Khoonda|Adum Larp}}
| 100 || Infinite
|}


===Hyper-battle Stimulant===
===Hyper-battle Stimulant===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Hyper-battle Stimulant.png]]
|
*Skill Required to Create: {{s|Skills|Treat injury}} (23)
*Skill Required to Create: {{s|Skills|Treat injury}} (23)
*Single Use
*Single Use
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*{{s|Combat|Damage}}: +2
*{{s|Combat|Damage}}: +2
*Duration: 120 secs
*Duration: 120 secs
|}


This stim removes all distractions, allowing the user to focus purely on the battle. The user is almost oblivious to damage suffered. Stim bonuses that affect the same statistic do not stack.
This stim removes all distractions, allowing the user to focus purely on the battle. The user is almost oblivious to damage suffered. Stim bonuses that affect the same statistic do not stack.
{{KotOR/Source}}
| Dxun
| Mandalorian Ruins
| {{s|Mandalorian Ruins|Kex}}
| 200 || 1
|}


===Echani Battle Stimulant===
===Echani Battle Stimulant===
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|width=48|[[File:KotORII Item Echani Battle Stimulant.png]]
|
*Skill Required to Create: {{s|Skills|Treat injury}} (30)
*Skill Required to Create: {{s|Skills|Treat injury}} (30)
*Single Use
*Single Use
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*{{s|Combat|Damage}}: +3
*{{s|Combat|Damage}}: +3
*Duration: 120 secs
*Duration: 120 secs
|}


This stimulant produces a chemical cocktail that sends a boost of adrenaline through the body, focusing the mind and bolstering the user's tolerance for damage. Stim bonuses that affect the same statistic do not stack.
This stimulant produces a chemical cocktail that sends a boost of adrenaline through the body, focusing the mind and bolstering the user's tolerance for damage. Stim bonuses that affect the same statistic do not stack.
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===Medpac===
===Medpac===
[[File:KotORII Item Medpac.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (1)
*Skill Required to Create: {{s|Skills|Treat injury}} (1)
*Single Use
*Single Use
<br>
A medpac contains essential equipment for the treatment of wounds. They cannot be used by droids. Basic medpacs heal 10 vitality points + WIS modifier + user's skill in Treat Injury.


A medpac contains essential equipment for the treatment of wounds. They cannot be used by droids. Basic medpacs heal 10 vitality points + WIS modifier + user's skill in Treat Injury.
{{KotOR/Source}}
| Telos
| Entertainment
| {{s|Entertainment|Dendis Dobo}}
| 40 || Infinite
|-
| Dxun
| Mandalorian Ruins
| {{s|Mandalorian Ruins|Kex}}
| 40 || Infinite
|-
| Onderon
| Merchant Quarter
| {{s|Merchant Quarter|Gegorran}}
| 40 || Infinite
|-
| Dantooine
| Khoonda
| {{s|Khoonda|Adum Larp}}
| 40 || Infinite
|}


===Advanced Medpac===
===Advanced Medpac===
[[File:KotORII Item Advanced Medpac.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (10)
*Skill Required to Create: {{s|Skills|Treat injury}} (10)
*Single Use
*Single Use
<br>
An advanced medpac contains an improved array of equipment for the treatment of wounds. They cannot be used by droids. Advanced medpacs heal 20 vitality points + WIS modifier + (2 x user's skill in Treat Injury).


An advanced medpac contains an improved array of equipment for the treatment of wounds. They cannot be used by droids. Advanced medpacs heal 20 vitality points + WIS modifier + (2 x user's skill in Treat Injury).
{{KotOR/Source}}
| Dxun
| Mandalorian Ruins
| {{s|Mandalorian Ruins|Kex}}
| 80 || Infinite
|-
| Onderon
| Merchant Quarter
| {{s|Merchant Quarter|Gegorran}}
| 80 || 4
|-
| Dantooine
| Khoonda
| {{s|Khoonda|Adum Larp}}
| 80 || 4
|}


===Life Support Pack===
===Life Support Pack===
[[File:KotORII Item Life Support Pack.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (20)
*Skill Required to Create: {{s|Skills|Treat injury}} (20)
*Single Use
*Single Use
<br>
A life support pack contains dermal regenerators and other equipment for the treatment of wounds. They cannot be used by droids. Life support packs heal 30 vitality points + WIS modifier + (3 x user's skill in Treat Injury).


A life support pack contains dermal regenerators and other equipment for the treatment of wounds. They cannot be used by droids. Life support packs heal 30 vitality points + WIS modifier + (3 x user's skill in Treat Injury).
{{KotOR/Source}}
| Onderon
| Merchant Quarter
| {{s|Merchant Quarter|Gegorran}}
| 150 || 2
|}


===Antidote Kit===
===Antidote Kit===
[[File:KotORII Item Antidote Kit.png|left]]
*Skill Required to Create: {{s|Skills|Treat injury}} (5)
*Skill Required to Create: {{s|Skills|Treat injury}} (5)
*Single Use
*Single Use
<br>
This kit contains wide-spectrum antidote hypospray injectors designed to neutralize all known poisons. Lowered attribute scores are returned to normal and physical damage is halted. Damage already suffered must still be healed by other means.


This kit contains wide-spectrum antidote hypospray injectors designed to neutralize all known poisons. Lowered attribute scores are returned to normal and physical damage is halted. Damage already suffered must still be healed by other means.
{{KotOR/Source}}
| Onderon
| Merchant Quarter
| {{s|Merchant Quarter|Gegorran}}
| 49 || 3
|-
| Dantooine
| Khoonda
| {{s|Khoonda|Adum Larp}}
| 49 || 3
|}


==Repair kits==
==Repair kits==
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===Repair Kit===
===Repair Kit===
[[File:KotORII Item Repair Kit.png|left]]
*Skill Required to Create: {{s|Skills|Repair}} (1)
*Skill Required to Create: {{s|Skills|Repair}} (1)
*Single Use
*Single Use
<br>
Included are the basic tools needed to repair a droid that has been damaged in combat. Basic kits repair 15 vitality points + INT modifier + user's skill in Repair.


Included are the basic tools needed to repair a droid that has been damaged in combat. Basic kits repair 15 vitality points + INT modifier + user's skill in Repair.
{{KotOR/Source}}
| Telos
| Residential 082 East
| {{s|Residential 082 East|Opo Chano}}
| 25 || Infinite
|-
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 27 || Infinite
|-
| Dantooine
| Khoonda Plains
| {{s|Khoonda Plains|Akkere}}
| 25 || Infinite
|}


===Advanced Repair Kit===
===Advanced Repair Kit===
[[File:KotORII Item Advanced Repair Kit.png|left]]
*Skill Required to Create: {{s|Skills|Repair}} (10)
*Skill Required to Create: {{s|Skills|Repair}} (10)
*Single Use
*Single Use
<br>
Included are an improved assortment of tools and parts needed to repair a droid that has been damaged in combat. Advanced kits repair 25 vitality points + INT modifier + (2 x user's skill in Repair).


Included are an improved assortment of tools and parts needed to repair a droid that has been damaged in combat. Advanced kits repair 25 vitality points + INT modifier + (2 x user's skill in Repair).
{{KotOR/Source}}
| Onderon
| Western Square
| {{s|Western Square|1B-8D}}
| 55 || Infinite
|-
| Dantooine
| Khoonda Plains
| {{s|Khoonda Plains|Akkere}}
| 50 || 3
|}


===Construction Kit===
===Construction Kit===
[[File:KotORII Item Construction Kit.png|left]]
*Skill Required to Create: {{s|Skills|Repair}} (20)
*Skill Required to Create: {{s|Skills|Repair}} (20)
*Single Use
*Single Use
<br>
Included are electrical regulators designed to isolate malfunctions and all the parts needed to repair a damaged droid. Construction kits repair 35 vitality points + INT modifier + (3 x user's skill in Repair).


Included are electrical regulators designed to isolate malfunctions and all the parts needed to repair a damaged droid. Construction kits repair 35 vitality points + INT modifier + (3 x user's skill in Repair).
{{KotOR/Source}}
| Dantooine
| Khoonda Plains
| {{s|Khoonda Plains|Akkere}}
| 100 || 1
|}


==Squad Recovery Stim==
==Squad Recovery Stim==
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Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.
Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.


In inventory, Squad Recovery Stims are listed under Miscellaneous rather than Useable.
In inventory, Squad Recovery Stims are listed under Miscellaneous rather than Useable. However, they might only be acquired using [[../Cheats/]].


{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Shields|nextpage=Miscellaneous}}
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Shields|nextpage=Miscellaneous}}