MapleStory/Beginner/Builds: Difference between revisions

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Complete rewrite.
*>Kalathalan
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== The Art of Permanent Beginners ==
'''Permanent Beginners''' (also referred to as "super newbies"), are those Beginners who stay Beginners past the first job advancement. The path of the Permanent Beginner is challenging, and only those with the patience can create a successful Beginner. Here are several of the most common reasons given for remaining a Beginner:
*The challenge involved.
*The fact that Beginners do not lose experience upon death.
*The fact that the Cabs (regular and VIP) remain inexpensive at a 90% discount.
**As an addition to the above two, dying is a quick and free way of returning to the nearest town, making Return Scrolls obsolete.
*It is easier to save Mesos because:
**There are few weapons or armors to buy;
**There is less need for HP potions because of no experience loss upon death;
**There is no need to buy MP potions because Beginners have no skills (except in KoreaMS Tespia; see below);
**Travelling via Cabs is inexpensive.
*Because of the rarity of Permanent Beginners and the challenge, Beginners will be envied.


Super noobs, or permanent beginners, are someone who stays a beginner for a variety of reasons. Several of the most commmonly given reasons include:
While the pros are promising, there are a few cons that may outweigh the pros, depending on the user's opinion. Here are the cons:
* The challenge involved.
*Beginners don't have much weapon and armor selection.
* Not losing EXP when dying.
*Beginners have no skills (except in KoreaMS Tespia; see below).
* Cabs remain inexpensive (90% discount) and dying is the same as a free ride to the nearest town, making scrolls expensive and unnecessary.
*Beginners deal lower damage than Warriors their level until about level 40.
* Easier to save large amounts of money because there are very few weapons or armors to buy, less need for HP potions since dying does not lose EXP, no need to by MP potions since there are no MP attacks for beginners and travel is much cheaper.
*Beginners will be KSed a lot more in their higher levels than they were in the lower levels.
* You'll just be cool.  End of story.


So, do you think YOU want to be a Super noob?  Well, while the pros might seem promising, there are more cons outweighing them. Here's a few:
==Stat builds==
The following are three distinct Beginner stat builds. They are all similar to Warrior builds.


* You can't equip many weapons.
;High STR Beginner: This build focuses on Strength due to the lack of available weapons. Strength must be increased to match that of a Warrior's.
* You can't equip many armors.
*STR: All other Ability Points that do not go into DEX.
* You won't have any skills.
*DEX: Equal to current level.
* You'll be doing a little less damage as warriors (or thieves) until about level 40, yet with none of the skill perks.
*INT: Add nothing.
* You'll be KS'ed....  A lot.  Get used to it.  Even the warriors can KS you now.
*LUK: Add nothing.
This build will level the quickest.


Well, that covers the pros and cons, maybe we should move on to something else.
;High DEX Beginner: This build focuses on Dexterity to be primarily accurate and evasive. Some Beginners who use this build incorporate LUK for more avoidability.
*STR: Player's choice; should remain around current level.
*DEX: All other Ability Points that do not go into STR/LUK.
*INT: Add nothing.
*LUK: Add nothing (may incorporate some for extra avoidability).
This build will level slower than the first, but will be able to hit almost anything.


'''Stat Builds for Permanent Beginners'''
;"Warrior" Beginner: This build is exactly the same as a Warrior's build. Note: the player may want to take a few points out of DEX and add it into STR so that they do not fall behind in damage.
*STR: All other Ability Points that do not go into STR.
*DEX: Double your current level.
*INT: Add nothing.
*LUK: Add nothing.


Okay, I'll just go over the basic three, all of which are close (if not the same) to warrior builds.
Another idea for DEX is to keep it 10 above your current level for stable damage and good accuracy.
 
;The High STR beginner: Your whole point here?  It should be pretty understandable.  Since you can't equip better weapons every 5 levels or so, you'll need more Str to equal out to the damage that a Warrior's doing. So, I'd say around:
*Str: Everything else
*Dex: Equal to your level
*Int: Low as possible
*Luk: Also low as possible
Not much to that one.
 
;The High DEX beginner:
Needless to say, you're working on the opposite of the Str beginner.  You don't want to be hit, and you want to be able to hit everything.  Some people even incorporate Luk into this build to add to their "avoidance".
Onto the stats:
*Str: It's up to you, keep it around your level.
*Dex: Everythign else
*Int: Low as possible
*Luk: Low as possible (Can incorporate for more avoidance)
Eh, don't expect to level easily.
 
;The "Warrior-build" beginner: This one is just too easy.  Remember the warrior's build?  Their "regular" build?  It's very similar:
*Str: Everything else
*Dex: Double your Level
*Int: Low as possible
*Luk: Low as possible
It might be a good idea for you to take a few levels off your Dex and put it into your Str though, simply so your damage doesn't get behind.
--KyojiSkye
 
It is also a good idea to have your level +10 for Dex, meaning that you'll be able to have more strength and quite good accuracy aswell.
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