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{{All_Game_Nav|game=E.T. The Extra-Terrestrial|onepage=1|num=0}}
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{{Infobox| title = E.T. The Extra-Terrestrial
{{Infobox| title = E.T. The Extra-Terrestrial
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'''E.T. the Extra-Terrestrial''' was a game developed by Howard Scott Warshaw based on the film of the same name and released by [[Atari]] for the [[Atari 2600]] video game system in [[1982]]. It was widely considered a poorly produced and rushed game that Atari thought would sell purely based on brand loyalty to the names of Atari and ''E.T.'' Instead, the game fared horribly and cost Atari millions of US dollars. ''E.T.'' is seen by many as the death knell for Atari and is widely regarded as one of the worst video games ever produced as well as one of the biggest commercial failures in video gaming history. A major contributing factor to Atari's demise, the game's failure epitomizes the video game crash of 1983. Over 2 million excess cartridges were dumped in a landfill in Alamogordo, New Mexico.<br />
'''E.T. the Extra-Terrestrial''' was a game developed by Howard Scott Warshaw based on the film of the same name and released by [[Atari]] for the [[Atari 2600]] video game system in [[1982]]. It was widely considered a poorly produced and rushed game that Atari thought would sell purely based on brand loyalty to the names of Atari and ''E.T.'' Instead, the game fared horribly and cost Atari millions of US dollars. ''E.T.'' is seen by many as the death knell for Atari and is widely regarded as one of the worst video games ever produced as well as one of the biggest commercial failures in video gaming history. A major contributing factor to Atari's demise, the game's failure epitomizes the video game crash of 1983. Over 2 million excess cartridges were dumped in a landfill in Alamogordo, New Mexico.<br />
{{Continue Nav|game=E.T. The Extra-Terrestrial}}


==Gameplay==
==Gameplay==
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Once E.T. has all three phone pieces, the player may press the controller button at a "call ship zone." This causes a timer to appear and count down the time E.T. has to arrive at the landing zone. In most cases, E.T. cannot call his ship when a human is present (lower difficulty levels will allow it). Once the player finds the landing zone they may press the controller button again to call the ship. If no humans are present when the timer has run out, the ship will appear and pick E.T. up. This will end that round of play. The player is then given bonus points based on how many Reese's Pieces he has left and may continue playing for another round. Aside from bonus points earned, all rounds are functionally identical and do not increase in difficulty with play.
Once E.T. has all three phone pieces, the player may press the controller button at a "call ship zone." This causes a timer to appear and count down the time E.T. has to arrive at the landing zone. In most cases, E.T. cannot call his ship when a human is present (lower difficulty levels will allow it). Once the player finds the landing zone they may press the controller button again to call the ship. If no humans are present when the timer has run out, the ship will appear and pick E.T. up. This will end that round of play. The player is then given bonus points based on how many Reese's Pieces he has left and may continue playing for another round. Aside from bonus points earned, all rounds are functionally identical and do not increase in difficulty with play.


==Table of Contents==
{{:E.T. The Extra-Terrestrial/Table of Contents}}
[[Category:Atari]]
[[Category:Atari]]
[[Category:Single player]]
[[Category:Single player]]