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m (Reverted edits by 168.212.178.132 (Talk) to last revision by Garrbot)
(Per http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior)
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[[Image:PM Pinky.png|left|Pinky]]
[[Image:PM Pinky.png|left|Pinky]]
Nickname: Pinky.  Speedy gets his name for an unusual reason.  Speedy appears to try to outsmart Pac-Man and crash in to Pac-Man from the opposite direction.  The truth behind this is that when Speedy isn't patrolling the northwest corner, Pinky tries to attack Pac-Man by moving to where he is ''going to be'' (that is, a few spaces ahead of Pac-Man's current direction) instead of right where he is, as Blinky does.  It's difficult to use this to your advantage, but it's possible.  If Pinky is coming at you and you face a different direction, even briefly, he may just turn away and attempt to cut you off in the new direction while you return to your original direction. In Japan, his name is Machibuse/Pinky.<br>
Nickname: Pinky.  Speedy gets his name for an unusual reason.  Speedy appears to try to outsmart Pac-Man and crash in to Pac-Man from the opposite direction.  The truth behind this is that when Speedy isn't patrolling the northwest corner, Pinky tries to attack Pac-Man by moving to where he is ''going to be'' (that is, a few spaces ahead of Pac-Man's current direction) instead of right where he is, as Blinky does.  It's difficult to use this to your advantage, but it's possible.  If Pinky is coming at you and you face a different direction, even briefly, he may just turn away and attempt to cut you off in the new direction while you return to your original direction. In Japan, his name is Machibuse/Pinky.<br>
'''AI''': When the ghosts are not patrolling their home corners, Pinky wants to go to the place that is four grid spaces ahead of Pac-Man in the direction that Pac-Man is facing.  If Pac-Man is facing up, Pinky wants to go to the location exactly four spaces above Pac-Man.  He does this following the same logic that Blinky uses to find Pac-Man's exact location.<br>
'''AI''': When the ghosts are not patrolling their home corners, Pinky wants to go to the place that is four grid spaces ahead of Pac-Man in the direction that Pac-Man is facing.  If Pac-Man is facing down, Pinky wants to go to the location exactly four spaces below Pac-Man.  Moving toward this place yses the same logic that Blinky uses to find Pac-Man's exact location.  However, Inky is affected by a targetting bug if Pac-Man is facing up - when Pac-Man moves or faces that direction, Inky tries moving towards a point up four spaces and left four spaces.<br/>
''Note: In the original arcade series, the ghosts' genders are unspecified and assumed to be male.  In 1999, the USA division of Namco, Namco Hometech, developed the Pac-Man World series and declared Pinky to be female.''
''Note: In the original arcade series, the ghosts' genders are unspecified and assumed to be male.  In 1999, the USA division of Namco, Namco Hometech, developed the Pac-Man World series and declared Pinky to be female.''
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[[Image:PM Inky.png|left|Inky]]
[[Image:PM Inky.png|left|Inky]]
Nickname: Inky.  Bashful has truly earned his name.  In a game of chicken between Pac-Man and Bashful, Bashful might just run away.  This isn't always the case, but if Blinky is right behind you, it's a safe bet.  He can't be scared off while he patrols the southeast portion of the maze. In Japan, his name is Kimigure/Aosuke.<br>
Nickname: Inky.  Bashful has truly earned his name.  In a game of chicken between Pac-Man and Bashful, Bashful might just run away.  This isn't always the case, but if Blinky is right behind you, it's a safe bet.  He can't be scared off while he patrols the southeast portion of the maze. In Japan, his name is Kimigure/Aosuke.<br>
'''AI''': Bashful has the most complicated AI of all.  When the ghosts are not patrolling their home corners, Bashful considers two things: Shadow's location, and the location two grid spaces ahead of Pac-Man.  Bashful draws a line from Shadow to the spot two squares in front of Pac-Man, and extends that line twice as far.  Therefore, if Bashful is alongside Shadow when they are behind Pac-Man, Bashful will usually follow Shadow the whole time.  But if Bashful is in front of Pac-Man when Shadow is behind him, Bashful tends to want to move away from Pac-Man (in reality, to a point very far ahead of Pac-Man).
'''AI''': Bashful has the most complicated AI of all.  When the ghosts are not patrolling their home corners, Bashful considers two things: Shadow's location, and the location two grid spaces ahead of Pac-Man.  Bashful draws a line from Shadow to the spot two squares in front of Pac-Man, and extends that line twice as far.  Therefore, if Bashful is alongside Shadow when they are behind Pac-Man, Bashful will usually follow Shadow the whole time.  But if Bashful is in front of Pac-Man when Shadow is far behind him, Bashful tends to want to move away from Pac-Man (in reality, to a point very far ahead of Pac-Man).<br/>
Bashful is affected by a similar targeting bug that affects Speedy.  When Pac-Man looks up, the spot Bashful uses to draw the line is two squares above and left of Pac-Man. 
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===Pokey===
===Pokey===