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You'll have to go on alone for the meantime but you'll have Alyx's eyes on you most of the time, and her technical expertise to open things you can't. Go into the junk-filled corridor and check the room on your left — kill the two fast headcrabs that jump out and you can pick up a grenade and SMG grenade from the supply crate. Go back up to the big boxes, smash them with your crowbar, and open the next door. You'll have to wait until Alyx gets back to the security station to proceed, but you'll be informed when she's there and you can then get the gate open. Follow Alyx's instructions for the next bit — the next gate is broken and she can't open it, but instead you can use a vent behind some shelves in the office to carry on. There are three headcrabs in this vent, so be careful. At the end, use the gravity gun to launch the grate off and detonate the tripmine below the vent exit. This room has a group of fast headcrabs in it, so kill them and drop down. Alyx will open the gate on the left, but before that, there's a supply crate with magnum ammo in the corner behind the fence, and you can use a smashed section of glass in the panes around the locked double doors on the right to toss a grenade through and displace two stationary Combine turrets that you would ordinarily come across a little bit further into the facility.
You'll have to go on alone for the meantime but you'll have Alyx's eyes on you most of the time, and her technical expertise to open things you can't. Go into the junk-filled corridor and check the room on your left — kill the two fast headcrabs that jump out and you can pick up a grenade and SMG grenade from the supply crate. Go back up to the big boxes, smash them with your crowbar, and open the next door. You'll have to wait until Alyx gets back to the security station to proceed, but you'll be informed when she's there and you can then get the gate open. Follow Alyx's instructions for the next bit — the next gate is broken and she can't open it, but instead you can use a vent behind some shelves in the office to carry on. There are three headcrabs in this vent, so be careful. At the end, use the gravity gun to launch the grate off and detonate the tripmine below the vent exit. This room has a group of fast headcrabs in it, so kill them and drop down. Alyx will open the gate on the left, but before that, there's a supply crate with magnum ammo in the corner behind the fence, and you can use a smashed section of glass in the panes around the locked double doors on the right to toss a grenade through and displace two stationary Combine turrets that you would ordinarily come across a little bit further into the facility.


[[Image:HL2 Entanglement forcefield grenade.png|right|thumb|Take out the office forcefield with a grenade.]]
The next room has a gate which Alyx won't open, which beyond has two stationary turrets. Enter the office and Alyx will tell you to look at the monitor, which shows a load of Combine soldiers running towards the gate. Use the office as cover to eliminate them as they come, then toss a grenade down the hall they came from to clear out the turrets. At the end of the hall go through the cramped corridors — around the corner is a Combine behind a barrier. Once you're past that, you'll enter a room with a forcefield in it; there's no other way around, so deal with the Combine then use the ample supply of grenades to throw one into the office and blow out the plug.  With the forcefield disabled, go through and around the next corner watch out for the stationary turret. Out the door you will find the corridor you saw earlier, except you got rid of the turrets that right now would be pestering you otherwise. If you go up to the end there's an AR2 secondary charge hiding in the corner. Head left through the door and along for a loading screen.
The next room has a gate which Alyx won't open, which beyond has two stationary turrets. Enter the office and Alyx will tell you to look at the monitor, which shows a load of Combine soldiers running towards the gate. Use the office as cover to eliminate them as they come, then toss a grenade down the hall they came from to clear out the turrets. At the end of the hall go through the cramped corridors — around the corner is a Combine behind a barrier. Once you're past that, you'll enter a room with a forcefield in it; there's no other way around, so deal with the Combine then use the ample supply of grenades to throw one into the office and blow out the plug.  With the forcefield disabled, go through and around the next corner watch out for the stationary turret. Out the door you will find the corridor you saw earlier, except you got rid of the turrets that right now would be pestering you otherwise. If you go up to the end there's an AR2 secondary charge hiding in the corner. Head left through the door and along for a loading screen.