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{{Header Nav|game=Donkey Kong}}
{{Header Nav|game=Donkey Kong}}


==Ramp Stage==
==Barrel Stage==
[[Image:DK Stage1.png|right]]
[[Image:DK Stage1.png|right]]
Within each level, the ramp stage is always the first one.  Starting on Level 4, it also appears between the Conveyor Belt Stage and Elevator Stage, and on level 5, between the Elevator Stage and Rivet Stage.  
Within each level, the barrel stage is always the first one.  Starting on Level 4, it also appears between the Conveyor Belt Stage and Elevator Stage, and on level 5, between the Elevator Stage and Rivet Stage.  


* Mario starts in the lower left corner and must climb all the way to the top. Along the way, Donkey Kong will be rolling barrels down the ramps which Mario must avoid or jump over.
* Mario starts in the lower left corner and must climb all the way to the top. Along the way, Donkey Kong will be rolling barrels down the girders which Mario must avoid or jump over.
* Donkey Kong will start every ramp stage by hurling a barrel directly down to the bottom level which will enter the oil canister and start a fire, releasing the first fireball. The fireball will slowly begin to climb up the ramps in pursuit of Mario. During later levels, more than one fireball will appear to pursue Mario.
* Donkey Kong will start every barrel stage by hurling a barrel directly down to the bottom level which will enter the oil canister and start a fire, releasing the first fireball. The fireball will slowly begin to climb up the ladders in pursuit of Mario. During later levels, more than one fireball will appear to pursue Mario.
* Along the way, there are two hammers available for Mario to use. While useful, they slow Mario down by preventing him from climbing higher. The first hammer should generally be left alone except in case of emergencies. The second hammer should be used often in early levels when there is plenty of bonus time available, and sparingly at higher levels if the path to the far right ladder is too crowded and you need a breather before climbing to the highest ramp.
* Along the way, there are two hammers available for Mario to use. While useful, they slow Mario down by preventing him from climbing higher. The first hammer should generally be left alone except in case of emergencies. The second hammer should be used often in early levels when there is plenty of bonus time available, and sparingly at higher levels if the path to the far right ladder is too crowded and you need a breather before climbing to the highest girder.
* Mario can only climb all the way up the unbroken ladders.  However, barrels and beams can drop down any ladder, broken or whole, and the fireballs can climb either kind. While the broken ladders won't help Mario progress, they can be climbed partially as a means to escape danger, but this is generally slower and more dangerous than simply jumping over barrels.  Only use this method if there are more barrels approaching than can be cleared with a single jump.
* Mario can only climb all the way up the unbroken ladders.  However, barrels and beams can drop down any ladder, broken or whole, and the fireballs can climb either kind. While the broken ladders won't help Mario progress, they can be climbed partially as a means to escape danger, but this is generally slower and more dangerous than simply jumping over barrels.  Only use this method if there are more barrels approaching than can be cleared with a single jump.
* When jumping straight up, you can extend the range the game checks for barrels if you hold the joystick left or right while in midair. In other words, the game is more likely to award you points while jumping if you're holding the joystick left or right, even if you're jumping straight up. Sometimes the game will even award you points for barrels or other enemies that you didn't actually jump over!
* When jumping straight up, you can extend the range the game checks for barrels if you hold the joystick left or right while in midair. In other words, the game is more likely to award you points while jumping if you're holding the joystick left or right, even if you're jumping straight up. Sometimes the game will even award you points for barrels or other enemies that you didn't actually jump over!