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{{ | {{Series | ||
|name=Breath of Fire | |||
|image=BreathOfFire logo.png | |||
|developer=[[Capcom]] | |||
|publisher=[[Capcom]] | |||
|firstdate=[[April 3]], [[1993]] | |||
|lastdate=[[November 14]], [[2002]] | |||
|genre=[[RPG]] | |||
|systems=[[SNES]], [[Game Boy Color]], [[Game Boy Advance]], [[PlayStation]], [[PSP]], [[PlayStation 2]], [[Virtual Console]] | |||
|modes=[[Single-player]] | |||
}} | |||
'''Breath of Fire''' (ブレスオブファイア, Buresu obu Faia) is a console [[role-playing game]] series developed by [[Capcom]]. It originated on the [[Super Nintendo]] in [[1993]] as Capcom's first foray into the role-playing genre. The series is notable for its recurring characters and ambiguous continuity; though each game is its own self-contained story, the names of the two lead characters are, invariably, Ryu and Nina. | |||
The story commonly involves an adventurer named Ryu who can shapeshift into different types of dragons. Over the course of his journey, he befriends Nina, a girl with wings. At its inception, Breath of Fire took place in a medieval-style fictional world, a frequently-seen setting in western role-playing games. Following the mainstream success of Japanese role-playing games in the 1990s, the series began showing a rise in Asian influences: anime-style characters, post-apocalyptic themes, and an increased emphasis on character development. Despite these changes, the core structure of Breath of Fire remains linear and plot-focused. | |||
As of [[2003]], five Breath of Fire titles have been released, with three games being ported to handheld game consoles as well as the Wii's [[Virtual Console]]. In a June [[2008]] interview, the Takahashi brothers of Camelot Software Planning, famous for the Shining series, expressed their interest in reviving the series. | |||
[[Category:Series]] | [[Category:Series]] |