Super Mario World/Morton's Castle: Difference between revisions

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{{Header Nav|game=Super Mario World}}
{{Header Nav|game=Super Mario World}}
{{SMW/Level
{{SMW/Level
|level name=Morton's Castle
|name=Morton's Castle
|image=
|type=Castle
|level type=Castle
|entrance=[[../Donut Plains 4/]]
|entrance=[[Super Mario World/Donut Plains 4|Donut Plains 4]]
|exit=[[../Vanilla Dome 1/]]
|exit=[[Super Mario World/Vanilla Dome 1|Vanilla Dome 1]]
|timer=400
|secret exit=''None''
|time at start=400
}}
}}
The final level of Donut Plains brings you to Morton's Castle.


==Walkthrough==
==Walkthrough==
{{Scrolling map|SMW-DPCastle-1.png}}
{{Scrolling map|SMW-DPCastle-1.png}}
* As soon as the level starts, [[Super Mario World/Enemies#Thwimp|Thwimps]] will come falling from above. These simply jump back and forth, and you can easily run under them to avoid them.
* As soon as the level starts, {{s|Enemies|Thwimp}}s will come falling from above. These simply jump back and forth, and you can easily run under them to avoid them.
* Ball and Chains are guarding the conveyor belt. You'll need to avoid them to safely get up. If you have activated the yellow switch blocks, you can get a mushroom on the way.
* Ball and Chains are guarding the conveyor belt. You'll need to avoid them to safely get up. If you have activated the yellow switch blocks, you can get a mushroom on the way.
* Enter the door at the end to arrive at the second area.
* Enter the door at the end to arrive at the second area.
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===BOSS: Morton Koopa Jr.===
===BOSS: Morton Koopa Jr.===
[[File:SMW-DPCastle-5.png]]
[[File:SMW-DPCastle-5.png|right|Morton Koopa]]
* Morton's strategy is to climb to the ceiling and jump on you from above. To defeat him, you must stomp him three times while he is on the ground.
Morton Koopa Jr. is the second Koopa boss in the game. He is stationed on a platform over a large lava pit confined by two large pillars. Morton's strategy is to climb to the ceiling and jump on you from above. To defeat him, you must stomp him three times while he is on the ground. The easiest way to do this is to simply jump on him as soon as the fight starts. If you're good, he won't even make it to the ceiling by the time you've defeated him.
* The easiest way to do this is to simply jump on him as soon as the fight starts. If you're good, he won't even make it to the ceiling by the time you've defeated him.
 
* Cape Mario gets an extra bonus here, as he can simply soar and wait until Morton's invulnerability time has expired, and then immediately land on his head again.
Fire Mario needs to hit Morton Koopa Jr. 10 times with fireballs to defeat him, though 2 fireballs and jumping on him once will also win. Cape Mario can soar and wait until Morton's invulnerability time has expired, and then immediately land on his head again.


After Morton is history, Mario destroys his castle in a cutscene. Your next destination is Vanilla Dome.
After Morton is history, Mario destroys his castle in a cutscene. Your next destination is Vanilla Dome.


{{Footer Nav|game=Super Mario World|prevpage=Donut Plains 4|nextpage=Vanilla Dome 1|nextname=Vanilla Dome}}
{{Footer Nav|game=Super Mario World|prevpage=Donut Plains 4|nextpage=Vanilla Dome}}