The Elder Scrolls IV: Oblivion/Walkthrough: Difference between revisions

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added quest information-Blood of the Divines
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== Blood of the Daedra ==
== Blood of the Daedra ==
===Part I.===
Speak with Martin after you have Killed Jearl and spoken to about it Jauffre. Picking Daedra artifact will result in him telling you to find the book in Cloud Ruler Temple's library called Modern Heretics. You won't have to look far as it is right in front of you on the table.  After reading it, Your quest will be updated and Azura's Shrine will be marked on your map.   
Speak with Martin after you have Killed Jearl and spoken to about it Jauffre. Picking Daedra artifact will result in him telling you to find the book in Cloud Ruler Temple's library called Modern Heretics. You won't have to look far as it is right in front of you on the table.  After reading it, Your quest will be updated and Azura's Shrine will be marked on your map.   


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Since [[The Elder Scrolls IV: Oblivion/Daedric Quests#Azura|Azura]] is the quest suggested of the [[The Elder Scrolls IV: Oblivion/Daedric Quests|Daedric Quests]] it will be outlined here to convenience those that have already started it. Many suggest turning in Wabbajack, the staff obtained from the [[The Elder Scrolls IV: Oblivion/Daedric Quests#Sheogorath|Sheogorath]] Shrine.
Since [[The Elder Scrolls IV: Oblivion/Daedric Quests#Azura|Azura]] is the quest suggested of the [[The Elder Scrolls IV: Oblivion/Daedric Quests|Daedric Quests]] it will be outlined here to convenience those that have already started it. Many suggest turning in Wabbajack, the staff obtained from the [[The Elder Scrolls IV: Oblivion/Daedric Quests#Sheogorath|Sheogorath]] Shrine.
It has a rather useless effect that transforms any monster into a randomly different monster, which can prove to be quite dangerous.
It has a rather useless effect that transforms any monster into a randomly different monster, which can prove to be quite dangerous.
{{achievement
|achievement=Delivered Daedric Artifact
|points=50
|description=Delivered Daedric Artifact, Main Quest.
}}
After obtaining a Daedra Artifact, bring it to Martin in Cloud Ruler Temple. 
*'''Note:''' Which ever artifact you choose will be gone for ever.


===Azura's Shrine===
===Azura's Shrine===
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After offering your Glow Dust to Azura, she'll send you to a nearby cave. She says that there are five worshippers of hers there who are now vampires. She wants you to give them the release of death. Grant her wish and head over and kill the five vampires in the cave. Once complete, head back to Azura's Shrine for your reward, Azura's Star, a reusable Grand Soul Gem.
After offering your Glow Dust to Azura, she'll send you to a nearby cave. She says that there are five worshippers of hers there who are now vampires. She wants you to give them the release of death. Grant her wish and head over and kill the five vampires in the cave. Once complete, head back to Azura's Shrine for your reward, Azura's Star, a reusable Grand Soul Gem.
*Azura's Star can be reused for both recharging and enchanting items.
*Azura's Star can be reused for both recharging and enchanting items.
===Part II.===
{{achievement
|achievement=Delivered Daedric Artifact
|points=50
|description=Delivered Daedric Artifact, Main Quest.
}}
After obtaining a Daedra Artifact, bring it to mart in Cloud Ruler Temple. 
*'''Note:''' Which ever artifact you choose will be gone for ever.


== Bruma Gate ==
== Bruma Gate ==
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==Blood of the Divines==
==Blood of the Divines==
After receiving this quest, Jauffre will give you a key and tell you where to find Sancre Tor.  Bring a weapon with an offensive magical enchantment or a silver weapon, as you will have to deal with some wraiths and ghosts. In Sancre Tor, follow the path to the Old Wooden Door in the end of the hallway.  In here, follow the path around to the other side and take the stairs down.  On the north west wall is a door that should be open, go through it.  Follow this path to the bottom of the stairs and along the southeast wall, hit the switch.  The gate northeast blocking your way, is now open. Head through and go in the door behind the gate.
Follow the path to staircase with an Undead Blade at the around them. Kill it and from its remains a ghost will spawn. Talk to it and your quest journal, he will ask you to free the other three Blades' spirits so they can fulfill their duty to Tiber Septim. Three new markers will be added to your map. Exit through the near by door.
First enter the Catacombs from here, you'll need to get wet and swim around to the entrance. Inside the Catacombs follow the quest marker to the next Undead Blade. After defeating the Undead Blade, don't turn back, keep going and follow the quest marker to your next target.  in the next area, again follow your green marker to the next Undead Blade. There is one left now, continue on to the exit leading back to Sancre Tor. 
The final Undead Blade is in Sancre Tor, Prison. Inside the prison is a gate blocking you path, the switch to open it is just off to your right against the wall to the south.  Head through the gate and follow the last marker to a a room with a locked gate.  Kill the Warden Kastav skeleton and retrieve the key from its remains and you can now head through the gate. That or pick the lock.  once through the gate, following your marker to the last Undead Blade.
When all Undead Blade's spirits have been freed, head through the main path in Sancre Tor, if you don't know the way you can follow the last Blade's ghost there. Upon the arrival of the fourth and final spirits makes it to the rest of the Blades, they will lift the Undeadking's enchantment. You can finally make it to the Armor of Tiber Septim. After you have it, get out of Sacre Tor.
Outside, fast travel to Cloud Cloud Ruler Temple and give Martin the Armor of Tiber Septim.  He'll tell you about the next part of the Mysterium Xarxes required and where to get it.
== Miscarcand ==
== Miscarcand ==
== Defense of Bruma ==
== Defense of Bruma ==
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