MapleStory/Jobs: Difference between revisions

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{{MapleStory/Jobs}}
{{MapleStory/Jobs}}
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All characters begin the game as ''Beginners''. Once players have trained their characters to the appropriate levels and have met the stat requirements, they may complete the first job advancement. Players are faced with 4 choices: the ''Warrior'', ''Bowman'', ''Thief'', or ''Magician''(NOTICE: NEW PIRATE CLASS IN TEPSIA-KMS TEST SERVER). Aside from the ''Magician'' path which allows Beginners to advance at level 8, all jobs require the player to be at least level 10 prior to advancement. Each job has different stat requirements. The first job choice decides the class of the character. All future job advancements will merely refine and strengthen this initial choice. It should be noted that once a character has chosen a certain job, he/she cannot change it.
All characters begin the game as ''Beginners''. Once players have trained their characters to the appropriate levels and have met the stat requirements, they may complete the first job advancement. Players are faced with 5 choices: the ''Warrior'', ''Bowman'', ''Thief'', ''Magician'' or ''Pirate''(kMSTest only). Aside from the ''Magician'' path which allows Beginners to advance at level 8, all jobs require the player to be at least level 10 prior to advancement. Each job has different stat requirements. The first job choice decides the class of the character. All future job advancements will merely refine and strengthen this initial choice. It should be noted that once a character has chosen a certain job, he/she cannot change it.


Only characters level 30 and upwards are allowed to gain more power by performing a job change. After completing a quest that involves killing monsters to obtain 30 Dark Marbles, players are allowed to choose their second job. The classes that are made available this time differ with the player's first job. Thieves may choose between ''Assassins'' or ''Bandits''. An Assassin's weapon of choice is a claw that shoots throwing stars, a Bandit wields daggers. Magicians will be given the option of either ''Cleric'' with healing and Holy-based attacks, or two different types of ''Wizards''  with either fire and poison or ice and lightning attacks. Magicians attack with wands and staves. A Bowman can choose to become a ''Hunter'' who equips a bow or a ''Crossbowman'' who sports a crossbow. Finally, a Warrior can choose between becoming a ''Page'' who attacks with blunt weapons or swords, a ''Spearman'' who uses spears or polearms, or a ''Fighter'' who uses swords or axes.Pirates may choose between Infighters o Gunslighters. Each class has its own merits and disadvantages. As is the case with each job advancement, new skills are introduced to the player.
Only characters level 30 and upwards are allowed to gain more power by performing a job change. After completing a quest that involves killing monsters to obtain 30 Dark Marbles, players are allowed to choose their second job. The classes that are made available this time differ with the player's first job. Thieves may choose between ''Assassins'' or ''Bandits''. An Assassin's weapon of choice is a claw that shoots throwing stars, a Bandit wields daggers. Magicians will be given the option of either ''Cleric'' with healing and Holy-based attacks, or two different types of ''Wizards''  with either fire and poison or ice and lightning attacks. Magicians attack with wands and staves. A Bowman can choose to become a ''Hunter'' who equips a bow or a ''Crossbowman'' who sports a crossbow. Finally, a Warrior can choose between becoming a ''Page'' who attacks with blunt weapons or swords, a ''Spearman'' who uses spears or polearms, or a ''Fighter'' who uses swords or axes. Pirates may choose between ''Infighters'' or ''Gunslighters''. Each class has its own merits and disadvantages. As is the case with each job advancement, new skills are introduced to the player.


At level 70, characters can once again change their job by talking to their respective 3rd job instructors at the Mystics Hut in [[MapleStory/Towns/El_Nath|El Nath]] of Ossyria and completing two quests assigned to them. Unlike previous job advancements, the player is not given a choice. Thieves who became Assassins become ''Hermits'', but Thieves who chose to become Bandits become ''Chief Bandits''. Magicians who chose the Cleric path become ''Priests'' and Wizards of both types become ''Mages''. Hunters become ''Rangers'' and Crossbowmen become ''Snipers''. Warriors who became Pages become ''White Knights'', Spearmen become ''Dragon Knights'', and Fighters become ''Crusaders'' and Pirates who became Infighter become Master Infighters, but Pirates who chose Gunslighter becomes Master Gunslighter.
At level 70, characters can once again change their job by talking to their respective 3rd job instructors at the Mystics Hut in [[MapleStory/Towns/El_Nath|El Nath]] of Ossyria and completing two quests assigned to them. Unlike previous job advancements, the player is not given a choice. Thieves who became Assassins become ''Hermits'', but Thieves who chose to become Bandits become ''Chief Bandits''. Magicians who chose the Cleric path become ''Priests'' and Wizards of both types become ''Mages''. Hunters become ''Rangers'' and Crossbowmen become ''Snipers''. Warriors who became Pages become ''White Knights'', Spearmen become ''Dragon Knights'', and Fighters become ''Crusaders''. Pirates who became Infighters become ''Boxers'', Gunslighter become ''Sharpshooters''.


At level 120, the character can again change classes and become even more powerful with their fourth job advancement. Currently, only Korea MS, Japan MS, China MS, and Taiwan MS has implemented 4th job skills. The Hermits become ''Night Lords'', Chief Bandit become ''Shadowers'', Rangers become ''Bow Masters'', Snipers become ''Crossbow Masters'', Priests become ''Bishops'', Mages comes ''Arch Mages'', Crusaders become ''Heroes'', Knights become ''Paladins'', Dragon Knights, become ''Dark Knights''. Players are granted 4th job status after they have retrieved 2 items for their respective 4th job instructors which are located in [[MapleStory/Towns/Leafre|Leafre]].
At level 120, the character can again change classes and become even more powerful with their fourth job advancement. Currently, only Korea MS, Japan MS, China MS, and Taiwan MS has implemented 4th job skills. The Hermits become ''Night Lords'', Chief Bandit become ''Shadowers'', Rangers become ''Bow Masters'', Snipers become ''Crossbow Masters'', Priests become ''Bishops'', Mages comes ''Arch Mages'', Crusaders become ''Heroes'', Knights become ''Paladins'', Dragon Knights become ''Dark Knights'', Boxers become ''Captains'', and Sharpshooters become ''Outcasters''. Players are granted 4th job status after they have retrieved 2 items for their respective 4th job instructors which are located in [[MapleStory/Towns/Leafre|Leafre]].


==Job descriptions==
==Job descriptions==
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===Pirate===
===Pirate===
A new job only in kMS but its still in Beta. To make the Job Advancement as Pirate, a player needs at least 20 DEX and must be level 10. It is similar to a cross between a warrior and an archer; it needs STR and DEX, just like those two classes. In 2nd job you get to decide if you want to be a Infighter that uses knuckles(short-ranged) or a Gunslinger that uses guns and bullets. Just like assassins the bullets have to be recharged when they run out.
A new job only in kMS still in its testing phase. To make the Job Advancement as Pirate, a player needs at least 20 DEX and must be level 10. It is similar to a cross between a warrior and an archer; it needs STR and DEX, just like those two classes. In 2nd job you get to decide if you want to be a Infighter that uses knuckles(short-ranged) or a Gunslinger that uses guns and bullets. Just like assassins the bullets have to be recharged when they run out.


==Class similarities==
==Class similarities==
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