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===Hokutosei (Great Dipper) Bar=== | ===Hokutosei (Great Dipper) Bar=== | ||
http://orochikof97.free.fr/images/Bouton_Hokuto.jpg Also called the Star Bar | http://orochikof97.free.fr/images/Bouton_Hokuto.jpg Also called the Star Bar | ||
This bar is filled with seven little dots representing the number of stars featured in the Great Dipper. Here are the rules applied to it as it's a bit complex to understand at first glance. | |||
This bar is filled with seven little dots representing the number of stars featured in the Great Dipper. Here are the rules applied to it as it's a bit complex to understand at first glance. | |||
* At The Time Of Retribution, both players receive a full star bar. | |||
* Characters recover one extra star each round within the limit of the star bar capacity. | |||
* Stars can be removed by performing moves in defined conditions. | |||
*# Any special move '''after a Grave Shoot''' | |||
*# Most special moves and few basic moves on '''counter hit''' | |||
*# Every time for super moves requiring Aura | |||
* When all stars are removed, the Death Star (Shichousei in japanese) appears under the Great Dipper, and a portrait of the character seeing it displayed in the background for a short time. At that moment, opponent can perform the Deadly Fist Blow (named Fatal Strike in the U.S version), commonly called Fatal KO. This ultimate move removes 100% of the enemy's life. | |||
* The character who has been beaten by the opponent's Deadly Fist Blow recovers a full star bar on next round. | |||
* For balance purposes, you can not remove more than three stars in a single combo. However, a way to override this limit has been found by the japanese community, under defined conditions. This is covered later in the FAQ. | |||
===Guard Bar=== | ===Guard Bar=== | ||
http://orochikof97.free.fr/images/Bouton_Garde.jpg '''Guard behaviour in Hokuto No Ken is quite different compared to other fighting games.''' | http://orochikof97.free.fr/images/Bouton_Garde.jpg '''Guard behaviour in Hokuto No Ken is quite different compared to other fighting games.''' | ||
# When the guard gets crushed, the character enters a stagger animation. | |||
# The game uses a ranking of three guard levels to define which character will receive a guard bar. | |||
* Fierce Guard : Shin / Mr. Heart | |||
* Normal Guard : Kenshiro / Raoh / Toki / Jagi / Rei / Juda | |||
* Weak Guard : Mamiya / Thouther | |||
What does all of this mean if Player1 faces Player2 (Player1 | What does all of this mean if Player1 faces Player2 (Player1 vs. Player2) ? | ||
* Fierce Guard vs. Fierce Guard : both receive guard bars. | |||
* Fierce Guard vs. Normal/Weak Guard : Player1 has no guard bar, Player2 gets one. | |||
* Normal Guard vs. Normal Guard : none of the players have a guard bar | |||
* Normal Guard vs. Weak Guard : Player2 receives a guard bar | |||
Following those rules, Shin & Mr. Heart will always give guard bars to their opponents meanwhile Mamiya & Thouther will always receive guard bars. For Normal Guard characters, it all depends of the opponent. | Following those rules, Shin & Mr. Heart will always give guard bars to their opponents meanwhile Mamiya & Thouther will always receive guard bars. For Normal Guard characters, it all depends of the opponent. |