Bully/Chapter 2: Rich Kid Blues: Difference between revisions

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control selector for PS2 and 360 controls (Wii TBC)
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{{Header Nav|game=Bully}}
{{Header Nav|game=Bully}}
{{Control Selector|PlayStation 2, Xbox 360}}


As the fall term starts, the school's main gates open - you can now get into parts of the town nearby.
As the fall term starts, the school's main gates open - you can now get into parts of the town nearby.
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After that "nauseous" cut-scene, you know this much. Edna needs a few things, and since you've been drafted in to help her out it's your responsibility. You'll need to pick up three things for the cook: some meat from the market, a razor from the barber's and her laundry from the clothes store. You're under a tight time limit, but Edna's kind enough to lend you her bike for the endeavour.
After that "nauseous" cut-scene, you know this much. Edna needs a few things, and since you've been drafted in to help her out it's your responsibility. You'll need to pick up three things for the cook: some meat from the market, a razor from the barber's and her laundry from the clothes store. You're under a tight time limit, but Edna's kind enough to lend you her bike for the endeavour.


Head straight to the school gates, using your skateboard to speed up if needs be. Edna's bike is in the rack immediately to the left of the gate. Climb on with {{psx|T}} and use {{psx|X}} to pedal.
Head straight to the school gates, using your skateboard to speed up if needs be. Edna's bike is in the rack immediately to the left of the gate. Climb on with {{control|{{psx|T}}|{{xbox|Y}}}} and use {{control|{{psx|X}}|{{xbox|A}}}} to pedal.


Each of the three stores are marked on your map with a [[Image:Bully Objective Icon.png|yellow x]], but they're all very close together.
Each of the three stores are marked on your map with a [[Image:Bully Objective Icon.png|yellow x]], but they're all very close together.
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The final bottle is in the girls' restroom on the top floor, in the end stall. You've got to be pretty quick; if you take too long you can find yourself trapped in the stall by a teacher or prefect, and it takes a lot of shoving and punching to get out again, which the prefects don't appreciate.
The final bottle is in the girls' restroom on the top floor, in the end stall. You've got to be pretty quick; if you take too long you can find yourself trapped in the stall by a teacher or prefect, and it takes a lot of shoving and punching to get out again, which the prefects don't appreciate.


If you can't find somewhere to hide, and your health allows it, you can just jump over the railings (use {{psx|C}}) on the top floor to get away from the prefects and teachers on your tail, and dash out the front door.
If you can't find somewhere to hide, and your health allows it, you can just jump over the railings (use {{control|{{psx|C}}|{{xbox|B}}}}) on the top floor to get away from the prefects and teachers on your tail, and dash out the front door.


They'll still come after you though, so get round to the carpark on the west side of the school as fast as you can - the skateboard can come in handy here. When you reach Ms. Phillips, she'll take the bottles and give them to the old homeless guy behind the bus.
They'll still come after you though, so get round to the carpark on the west side of the school as fast as you can - the skateboard can come in handy here. When you reach Ms. Phillips, she'll take the bottles and give them to the old homeless guy behind the bus.
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Defeating the preppies isn't difficult; at the end of each round both Jimmy and his opponent get some health back, but the preppie gets significantly less. Holding the punch button results in a harder hit, taking more health from your opponent.
Defeating the preppies isn't difficult; at the end of each round both Jimmy and his opponent get some health back, but the preppie gets significantly less. Holding the punch button results in a harder hit, taking more health from your opponent.


When their health is down to zero, get close and hold {{psx|S}} to deliver the knock-out punch.
When their health is down to zero, get close and hold {{control|{{psx|S}}|{{xbox|X}}}} to deliver the knock-out punch.


Beat all three, and you'll be screwed out  of that mansion they promised you; instead, you'll be given the keys to the old beachfront clubhouse as a new [[Bully/Save locations|save point]].
Beat all three, and you'll be screwed out  of that mansion they promised you; instead, you'll be given the keys to the old beachfront clubhouse as a new [[Bully/Save locations|save point]].
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As well as playing the carnival games, you can take Pinky on the various rides, but you won't get anything extra for it.
As well as playing the carnival games, you can take Pinky on the various rides, but you won't get anything extra for it.


The easies way to build up the tickets quickly is on the High Striker. Tap {{psx|X}} as quickly as you can and you'll hit the bell easily - with a top prize of three tickets at a time, you'll get the ten tickets you need in no time.
The easies way to build up the tickets quickly is on the High Striker. Tap {{control|{{psx|X}}|{{xbox|A}}}} as quickly as you can and you'll hit the bell easily - with a top prize of three tickets at a time, you'll get the ten tickets you need in no time.


When you've got the tickets together, head back to the prize tent near the carnival entrance. Inside, walk into the glowing circle and press {{psx|T}} to bring up the available prizes. At this point, you can only choose the bear; all other prizes are out of stock.
When you've got the tickets together, head back to the prize tent near the carnival entrance. Inside, walk into the glowing circle and press {{control|{{psx|T}}|{{xbox|Y}}}} to bring up the available prizes. At this point, you can only choose the bear; all other prizes are out of stock.


Take the bear outside and give it to Pinky; she now likes you and will always accept your gifts in exchange for a kiss.
Take the bear outside and give it to Pinky; she now likes you and will always accept your gifts in exchange for a kiss.
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Tad has decided that the preppies should get back at Hattrick for his attempts to get Mr. Galloway fired. They'd like Jimmy's help in the endeavour, and ask you to get some eggs and meet up at Tad's house.
Tad has decided that the preppies should get back at Hattrick for his attempts to get Mr. Galloway fired. They'd like Jimmy's help in the endeavour, and ask you to get some eggs and meet up at Tad's house.


There's a Yum Yum Market store near the boxing club, marked as a [[Image:Bully Objective Icon.png|yellow x]] on your radar. Go inside and buy some eggs by standing on the glowing circle. Press {{psx|T}} to open the item list, select the eggs and press {{psx|X}} to buy them.
There's a Yum Yum Market store near the boxing club, marked as a [[Image:Bully Objective Icon.png|yellow x]] on your radar. Go inside and buy some eggs by standing on the glowing circle. Press {{control|{{psx|T}}|{{xbox|Y}}}} to open the item list, select the eggs and press {{control|{{psx|X}}|{{xbox|A}}}} to buy them.


Back outside, head east from the boxing club; straight ahead, there's an archway with a long staircase behind it. Go straight up there and follow the road further up the hill and around to the front gate of Tad's house.
Back outside, head east from the boxing club; straight ahead, there's an archway with a long staircase behind it. Go straight up there and follow the road further up the hill and around to the front gate of Tad's house.
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You can catch a bus to get back to the school, or just cycle/skate back if you prefer; there's no time limit (although if you're out after curfew it makes things more difficult).
You can catch a bus to get back to the school, or just cycle/skate back if you prefer; there's no time limit (although if you're out after curfew it makes things more difficult).


Head around to the north side of the girls' dorms and you'll find some scaffolding. Press {{psx|T}} to grab a hold and use {{psx|Up|Lstick}} to climb up. At the top, head through the open window into the attic of the dorms.
Head around to the north side of the girls' dorms and you'll find some scaffolding. Press {{control|{{psx|T}}|{{xbox|Y}}}} to grab a hold and use {{control|{{psx|Up|Lstick}}|{{xbox|Up|Lstick}}}} to climb up. At the top, head through the open window into the attic of the dorms.


Inside, use {{psx|R3}} to crouch; if you run standing up you'll be heard by Mrs. Peabody. The five pairs of panties you're looking for are marked on the radar as [[Image:Bully ObjectiveBelow Icon.png|yellow triangles]] - they're all on the floor below you, so head to the stairs at the far end and they'll change to [[Image:Bully Objective Icon.png|yellow x]].
Inside, use {{control|{{psx|R3}}|{{xbox|R}}}} to crouch; if you run standing up you'll be heard by Mrs. Peabody. The five pairs of panties you're looking for are marked on the radar as [[Image:Bully ObjectiveBelow Icon.png|yellow triangles]] - they're all on the floor below you, so head to the stairs at the far end and they'll change to [[Image:Bully Objective Icon.png|yellow x]].


As you move down, the authority icon will change to show you Mrs. Peabody's field of vision - if she sees you, you've pretty much failed the mission, unless you're very lucky in escaping from the dorms. Fortunately, all of the dorm rooms have a wardrobe in them that you can use as cover. She'll also move downstairs eventually, although she will come back after a while.
As you move down, the authority icon will change to show you Mrs. Peabody's field of vision - if she sees you, you've pretty much failed the mission, unless you're very lucky in escaping from the dorms. Fortunately, all of the dorm rooms have a wardrobe in them that you can use as cover. She'll also move downstairs eventually, although she will come back after a while.
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Inside, speak to Bif and he'll open the door into the main area of the building. The plant is right at the top, so take the stairs on the left up to the second floor. Through the door on your right, follow the game room around to the right, and you'll find yourself on a stone balcony outside. Up the stairs again, you'll see the ornate greenhouse ahead of you, and the massive flytrap at the far end.
Inside, speak to Bif and he'll open the door into the main area of the building. The plant is right at the top, so take the stairs on the left up to the second floor. Through the door on your right, follow the game room around to the right, and you'll find yourself on a stone balcony outside. Up the stairs again, you'll see the ornate greenhouse ahead of you, and the massive flytrap at the far end.


For your convenience there is a pesticide spray on the bench to the left of the venus flytrap. Press {{psx|T}} to pick it up, and use {{psx|Up|Dpad}} to bring up a targeting reticule. Spray the poison with {{psx|R1}}, and keep going until the plant's health bar is empty.
For your convenience there is a pesticide spray on the bench to the left of the venus flytrap. Press {{control|{{psx|T}}|{{xbox|Y}}}} to pick it up, and use {{control|{{psx|Up|Dpad}}|{{xbox|Up|Dpad}}}} to bring up a targeting reticule. Spray the poison with {{control|{{psx|R1}}|{{xbox|RT}}}}, and keep going until the plant's health bar is empty.


At this point, Gord and Chad burst in, determined to punish you for destroying their friend's rare plant. You don't have to beat them up, but it's certainly an option. They've locked the exit from the greenhouse, so you've got to beat the door down - if you press {{psx|S}} while running, Jimmy will do a shoulder barge that should take out the door in one.
At this point, Gord and Chad burst in, determined to punish you for destroying their friend's rare plant. You don't have to beat them up, but it's certainly an option. They've locked the exit from the greenhouse, so you've got to beat the door down - if you press {{control|{{psx|S}}|{{xbox|X}}}} while running, Jimmy will do a shoulder barge that should take out the door in one.


Once outside, run down the stairs and break down the other door to get into Harrington House proper.
Once outside, run down the stairs and break down the other door to get into Harrington House proper.
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You've got Russell to watch your back for the mission, so follow him up to Tad's house - made easier if you've got a bike to hand. If not, there's one parked outside the boxing club.
You've got Russell to watch your back for the mission, so follow him up to Tad's house - made easier if you've got a bike to hand. If not, there's one parked outside the boxing club.


Head east and up the stairway dead ahead, then follow the road up the hill and around to the right to get to the front gate of Tad's house. Equip your eggs, then open the gate with {{psx|T}}.
Head east and up the stairway dead ahead, then follow the road up the hill and around to the right to get to the front gate of Tad's house. Equip your eggs, then open the gate with {{control|{{psx|T}}|{{xbox|Y}}}}.


There are six open windows - use {{psx|Up|Dpad}} to bring up the reticule, and throw an egg through each of the windows. As you move around, preppies will appear to take you out, but for the most part Russell should do a decent job of protecting you.
There are six open windows - use {{control|{{psx|Up|Dpad}}|{{xbox|Up|Dpad}}}} to bring up the reticule, and throw an egg through each of the windows. As you move around, preppies will appear to take you out, but for the most part Russell should do a decent job of protecting you.


When all the rooms have been egged, leave Tad's property by either the front or back gate to complete the mission.
When all the rooms have been egged, leave Tad's property by either the front or back gate to complete the mission.
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Jimmy needs Petey's advice - the preppies won't back down, and Jimmy has to get them in line if he's to have any hope of taking out Gary. Pete's suggestion is to take down their best boxer, Bif. Humiliate him publicly, and the rest should fall into place without much trouble.
Jimmy needs Petey's advice - the preppies won't back down, and Jimmy has to get them in line if he's to have any hope of taking out Gary. Pete's suggestion is to take down their best boxer, Bif. Humiliate him publicly, and the rest should fall into place without much trouble.


Head to the preppies' boxing club and you'll take Bif on in the ring, with the others on hand to witness the bout. This isn't a terribly difficult fight; so long as you keep your guard up with {{psx|L1}} and land plenty of heavy blows by holding {{psx|S}}, you should chip away at his health handily.
Head to the preppies' boxing club and you'll take Bif on in the ring, with the others on hand to witness the bout. This isn't a terribly difficult fight; so long as you keep your guard up with {{control|{{psx|L1}}|{{xbox|LT}}}} and land plenty of heavy blows by holding {{control|{{psx|S}}|{{xbox|X}}}}, you should chip away at his health handily.


He will regenerate a little health at the end of each round, but Jimmy will get more; after two or three rounds Bif should be ready for a KO - hold {{psx|S}} to deliver the final blow.
He will regenerate a little health at the end of each round, but Jimmy will get more; after two or three rounds Bif should be ready for a KO - hold {{control|{{psx|S}}|{{xbox|X}}}} to deliver the final blow.


That's not the end though - Derby arrives just as Bif hits the canvas to rally the remaining preppies to their true cause: smug snobbery.
That's not the end though - Derby arrives just as Bif hits the canvas to rally the remaining preppies to their true cause: smug snobbery.
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|contents=Into the bar, a brief exchange will end with two more preppies entering the room through one or both of the exits.
|contents=Into the bar, a brief exchange will end with two more preppies entering the room through one or both of the exits.


In order to stop Derby's backup from entering the room endlessly, run over to the barriers and tap {{psx|T}} repeatedly to drop them. You'll have to do that to both doors to keep the fight as fair as possible.
In order to stop Derby's backup from entering the room endlessly, run over to the barriers and tap {{control|{{psx|T}}|{{xbox|Y}}}} repeatedly to drop them. You'll have to do that to both doors to keep the fight as fair as possible.


Focus on the lackeys first, and if either of them has a weapon you should make them your primary target - not least because you'll be able to steal his bat for your own use.
Focus on the lackeys first, and if either of them has a weapon you should make them your primary target - not least because you'll be able to steal his bat for your own use.
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