Battlestations: Midway/Crucial Cargo: Difference between revisions

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(I just beat this level and fulfilled ALL objectives. w00t.)
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[[ Image:BSM CCargo MikumaDown.PNG|right|thumb|The ''Mikuma'' goes down.]]
[[ Image:BSM CCargo MikumaDown.PNG|right|thumb|The ''Mikuma'' goes down.]]
Sailing along the port side of the convoy is the light cruiser ''Kitakami''. It takes about three or four torpedo hits to sink the ''Kitakami'', the light cruiser. Once that's done all that's left is for you to torpedo the ''Asagiri'' (assuming you haven't shot it already with your rear torpedo tubes) and you've sunk all the Japanese military units - except the PT boats. While it is possible to surface and remove the enemy PTs with your deck gun, it is not recommended - the Japanese model have artillery pieces that can strike a submerged submarine down quickly.
Sailing along the port side of the convoy is the light cruiser ''Kitakami''. It takes about three or four torpedo hits to sink the ''Kitakami'', the light cruiser. Once that's done all that's left is for you to torpedo the ''Asagiri'' (assuming you haven't shot it already with your rear torpedo tubes) and you've sunk all the Japanese military units - except the PT boats. While it is possible to surface and remove the enemy PTs with your deck gun, it is not recommended - the Japanese model have artillery pieces that can strike a submerged submarine down quickly.
==Blasting and Diving==
The trick is to be patient and to use depth level 4 liberally. If there is any remote sign of a unit (especially a PT) coming to depth charge you, crash to depth level 4 regardless of circumstances.
[[ Image:BSM CCargo TroopshipHit.PNG|left|thumb|Ensure that you sink the troop transports with torpedoes. Unlike the tankers and the cargo ships, troop transports' cargo containers will not catch on fire as easily. They also sport a deck gun, something the other ships lack.]]
[[ Image:BSM CCargo TroopshipHit.PNG|left|thumb|Ensure that you sink the troop transports with torpedoes. Unlike the tankers and the cargo ships, troop transports' cargo containers will not catch on fire as easily. They also sport a deck gun, something the other ships lack.]]
The trick is to be patient and to use depth level 4 liberally. If there is any remote sign of a unit (especially a PT) coming to depth charge you, crash to depth level 4 regardless of circumstances.
One trick that has been observed is that, from crush depth, the submarine rises extremely slowly to torpedo depth. However, if you order the sub to surface instead, you will rise much faster. When at crush depth, try ordering your sub to the surface, then order torpedo depth once you're already at it. You'll have a much easier time torpedoing at close range - and staying at crush depth for longer periods.
One trick that has been observed is that, from crush depth, the submarine rises extremely slowly to torpedo depth. However, if you order the sub to surface instead, you will rise much faster. When at crush depth, try ordering your sub to the surface, then order torpedo depth once you're already at it. You'll have a much easier time torpedoing at close range - and staying at crush depth for longer periods.


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