Command & Conquer: Red Alert 3/Empire Strategies: Difference between revisions

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==Soviets==
==Soviets==
The Soviet War Machine has access to the toughest vehicles and aircraft in the game, and the best way to succeed against the Soviets is to exploit the weaknesses of their units. Going head to head is not advised, but rather employ a series of assaults that will wither down the opponent. Use your flexibility to attack the Soviets from all sides. Tankbusters are a favorite unit against the Soviets, while Imperial Warriors are vastly superior when facing Conscripts. Always keep a safe amount of credits to counter the Soviet strategy. Picture your forces as glass cannons; it is definitely not wise to battle with attrition against the Soviets.  
The Soviet War Machine has access to the toughest vehicles in the game, and the best way to succeed against the Soviets is to exploit the weaknesses of their units. Going head to head is not advised, but rather employ a series of assaults that will wither down the opponent. Use your flexibility to attack the Soviets from all sides. Tankbusters are a favorite unit against the Soviets, while Imperial Warriors are vastly superior when facing Conscripts. Always keep a safe amount of credits to counter the Soviet strategy. Picture your forces as glass cannons; it is definitely not wise to battle with attrition against the Soviets.  


* Soviet units are restricted mainly by mobility. Attack from the seas or the air, as their units aren't as flexible.  
* Soviet units are restricted mainly by mobility. Attack from the seas or the air, as their units aren't as flexible.  
* Don't be afraid to engage a battle if you have to - as long as the cost to their economy outweighs yours, that's an advantage you can afford.  
* Don't be afraid to engage a battle if you have to - as long as the cost to their economy outweighs yours, that's an advantage you can afford.  
* Soviets have no way of repairing their vehicles without Crusher Cranes, so guerilla tactics against their armor early to mid game is important.
* Soviets have no way of repairing their vehicles without Crusher Cranes or Garages, so guerilla tactics against their armor early to mid game is important.


==Allies==
==Allies==
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