Dragon Warrior/General strategy: Difference between revisions

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Next, at level 4, the spell of Hurt is learned.  It is an attack spell, capable of inflicting up to 15 HP worth of damage on an enemy.  Once you've learned a spell and saved the game, you can't lose it.  You might run out of MP, and you need MP to cast spells, so keep an eye on your Condition Window.
Next, at level 4, the spell of Hurt is learned.  It is an attack spell, capable of inflicting up to 15 HP worth of damage on an enemy.  Once you've learned a spell and saved the game, you can't lose it.  You might run out of MP, and you need MP to cast spells, so keep an eye on your Condition Window.
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===Using gold===
===Using gold===
Gold may be used to rest at an inn, to buy [[Dragon Warrior/Items and Equipment#Items|items]], or to upgrade your [[Dragon Warrior/Items and Equipment#Equipment|equipment]].  Equipment - weapons, armor, and shields - is available in shops present in nearly all towns.  When selling you a new piece of equipment, the shopkeeper will buy back the piece it is replacing. Although you only receive a fraction of the equipment's value when selling it, it is always good to upgrade your equipment at first opportunity rather than saving up for the next piece; increased attack or defense power will make previously challenging monsters quickly seem easy and you will soon find that it is experience levels that limit your advancement rather than gold.
Gold may be used to rest at an inn, to buy [[Dragon Warrior/Items and Equipment#Items|items]], or to upgrade your [[Dragon Warrior/Items and Equipment#Equipment|equipment]].  Equipment - weapons, armor, and shields - is available in shops present in nearly all towns.  When selling you a new piece of equipment, the shopkeeper will buy back the piece it is replacing.
 
Although you only receive a fraction of the equipment's value when selling it, it is always good to upgrade your equipment at first opportunity rather than saving up for the next piece; even a slightly increased attack or defense power can make previously challenging monsters quickly seem easy and you will soon find that it is experience levels that limit your advancement rather than gold. Similarly, a few equippable items - the Dragon's Scale and Fighter's Ring - will provide bonuses independent of level and speed along your quest.  In general, rushing through to buy or find the next piece of equipment once you have enough money saved is well worth it.
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==Hit points==
==Hit points==
207

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