Dominions 3: The Awakening/God Design/Physical Form: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
→‎Types of Pretender God: 5 extra letters means you don't look like a retard
(→‎Types of Pretender God: 5 extra letters means you don't look like a retard)
Line 13: Line 13:
;Combat Pretender: As the name implies, this god can take whole independent provinces by himself, right from the start. Immortality, Regeneration or being undead is a big bonus. It is important to be able to cast spells that protect and empower you in combat such as Quickness, Stoneskin and Body Ethereal. Some of those functions can be gained by forging items, but that needs time and you want to use your combat pretender fast. Fatigue is one of the biggest threats for combat pretenders. Nataraja is a classic combat pretender.
;Combat Pretender: As the name implies, this god can take whole independent provinces by himself, right from the start. Immortality, Regeneration or being undead is a big bonus. It is important to be able to cast spells that protect and empower you in combat such as Quickness, Stoneskin and Body Ethereal. Some of those functions can be gained by forging items, but that needs time and you want to use your combat pretender fast. Fatigue is one of the biggest threats for combat pretenders. Nataraja is a classic combat pretender.


;Arty platform: This god need some troops to protect him. He is tailored to cast a special spells (like hurling lightning or raise clouds of poison) on the battlefield. The spells need some time to be researched. During this time, protective equipment can be forged, so physical might is not as important as for an Combat Pretender. Keep in mind that fatigue is the biggest foe of battlefield spellcasters. A Solar Disc with high innate fire magic could act as literal Fire support pretender from the start of the game.
;Artillery platform: This god need some troops to protect him. He is tailored to cast a special spells (like hurling lightning or raise clouds of poison) on the battlefield. The spells need some time to be researched. During this time, protective equipment can be forged, so physical might is not as important as for an Combat Pretender. Keep in mind that fatigue is the biggest foe of battlefield spellcasters. A Solar Disc with high innate fire magic could act as literal Fire support pretender from the start of the game.


;High Bless strategy: This god has lot of skill points in one (or more) magic skills. Having 4 or more levels in a specific magic path when starting out gives your holy troops a buff when blessed. Later in the game, the god can sit in his fortress and annihilate whole armies with far-casting spells. Bless effect gods double as artillery platforms and combat pretenders. Virtue can easily be a combined combat/arty/bless pretender thanks to her affordable cost and starting Air magic.
;High Bless strategy: This god has lot of skill points in one (or more) magic skills. Having 4 or more levels in a specific magic path when starting out gives your holy troops a buff when blessed. Later in the game, the god can sit in his fortress and annihilate whole armies with far-casting spells. Bless effect gods double as artillery platforms and combat pretenders. Virtue can easily be a combined combat/arty/bless pretender thanks to her affordable cost and starting Air magic.
Anonymous user