StepMania/Tips and tricks: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
cleanup, removed some unnecessary, un-measured judgements, expanded/cleaned up jacks/rolls button mashing section, changed to headers
(Lots of wrong info on this page, I just added some notes.)
(cleanup, removed some unnecessary, un-measured judgements, expanded/cleaned up jacks/rolls button mashing section, changed to headers)
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{{Header Nav|game=StepMania}}
{{Header Nav|game=StepMania}}
For such a large and varied game, there are quite a few things you can do to give yourself an additional edge when trying to play through this game. Although the only REAL way to get good at this game is time and devotion, you can make getting there a little simpler and your overall ability to do certain things a little less annoying if you take heed to some of the tips listed here.  
For such a large and varied game, there are quite a few things you can do to give yourself an additional edge when trying to play through this game. Although the only way to get better at this game is time and devotion, you can make getting there a little simpler and your overall ability to do certain things a little less annoying if you take heed to some of the tips listed here.  


;Beginner player tips:
==Beginner player tips==
*Learn patterns and how to hit certain combinations of arrows quickly...when you are stuck on a pattern from a song, open it up in the Stepmania song editor and play that part over and over again until you understand the pattern...or observe the patterns to get a better understanding of how to hit them. By doing this, your body will ascertain a large memory base of how to hit certain patterns, and as you get better instead of having to think of what to do...the arrow combinations will actually set off the instructions you need to hit the arrows instead, making response time WAY faster. Also, if you want to get a better understanding of a pattern...create the pattern in the SM file editor and try to play through it, you don't ALWAYS have to use the SM file editor for creating and editing SM files...it can be much more than just that.  
*Learn patterns and how to hit certain combinations of arrows quickly...when you are stuck on a pattern from a song, open it up in the Stepmania song editor and play that part over and over again until you understand the pattern...or observe the patterns to get a better understanding of how to hit them. By doing this, your body will ascertain a large memory base of how to hit certain patterns, and as you get better instead of having to think of what to do...the arrow combinations will actually set off the instructions you need to hit the arrows instead, making response time WAY faster. Also, if you want to get a better understanding of a pattern...create the pattern in the SM file editor and try to play through it, you don't ALWAYS have to use the SM file editor for creating and editing SM files...it can be much more than just that.  


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*If you fail a song, try not to get too frustrated about it, there are times when songs could have been passed but aern't that can be really frustrating...but try to put it past you. If you are getting angry to the point where you start damaging things over the game...you probably shouldn't play to prevent self injury, and other property damage.
*If you fail a song, try not to get too frustrated about it, there are times when songs could have been passed but aern't that can be really frustrating...but try to put it past you. If you are getting angry to the point where you start damaging things over the game...you probably shouldn't play to prevent self injury, and other property damage.


;Intermediate player tips:
==Intermediate player tips==
* <B>Up your C-mod!</B> How? Change your StepMania's theme to something else. There is a REALLY amazing theme that has a full range of all the C and X-mods you would ever want (along with amazing other features) called Cyberia Style, and it's latest update to Cyberia Style 6 -Consciousness to Cyber- has just been recently released! You can [http://firestorage.jp/index.cgi?act=lang&key=faeddf79e9751e9f088d32ae11eb951a8bad201d&l=en download this theme] and install it into your StepMania themes by taking the folder "Cyberia Style 6 -Consciousness to Cyber-" folder and placing it in the "themes" folder for Stepmania, then going to ''Appearance options'' in StepMania, and changing the theme to it. You'll love the improvement, but if you want other themes to choose from, check out [http://stepmaniathings.com/downloads/themes.html all of these different themes], I'm sure one of them will definitely suit your fancy!
* <B>Up your C-mod!</B> How? Change your StepMania's theme to something else. There is a REALLY amazing theme that has a full range of all the C and X-mods you would ever want (along with amazing other features) called Cyberia Style, and it's latest update to Cyberia Style 6 -Consciousness to Cyber- has just been recently released! You can [http://firestorage.jp/index.cgi?act=lang&key=faeddf79e9751e9f088d32ae11eb951a8bad201d&l=en download this theme] and install it into your StepMania themes by taking the folder "Cyberia Style 6 -Consciousness to Cyber-" folder and placing it in the "themes" folder for Stepmania, then going to ''Appearance options'' in StepMania, and changing the theme to it. You'll love the improvement, but if you want other themes to choose from, check out [http://stepmaniathings.com/downloads/themes.html all of these different themes], I'm sure one of them will definitely suit your fancy!


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*Try stepping your own songs, as if you start familiarizing yourself with the core of StepMania, then patterns and other things from other songs will also become easier and more familiar to you. If you step a song the way indicated in the Creating songs portion of this StrategyWiki guide, you will quickly be able to gain overall skill from stepping songs of your own. Don't forget you can open other songs you are having trouble with in the SM editor as well...and try to get the patterns down pat that way, instead of replaying a song 5 times to try to get a 2 second pattern...which can get very annoying VERY fast.
*Try stepping your own songs, as if you start familiarizing yourself with the core of StepMania, then patterns and other things from other songs will also become easier and more familiar to you. If you step a song the way indicated in the Creating songs portion of this StrategyWiki guide, you will quickly be able to gain overall skill from stepping songs of your own. Don't forget you can open other songs you are having trouble with in the SM editor as well...and try to get the patterns down pat that way, instead of replaying a song 5 times to try to get a 2 second pattern...which can get very annoying VERY fast.


;Advanced player tips  
==Advanced player tips==
*<B>Up your C-mod even more!</B> Trust me...the faster you can successfully play StepMania in terms of C-modding, the more responsive you will be to patterns of all types.  
*<B>Up your C-mod even more!</B> Trust me...the faster you can successfully play StepMania in terms of C-modding, the more responsive you will be to patterns of all types.  


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*In a series of hand notes....don't waste your time thinking about which goes with what if they are going too fast for you. Just hit them accurately  as you would a series of quad notes, and you will combo as if you did everything perfectly as hands!
*In a series of hand notes....don't waste your time thinking about which goes with what if they are going too fast for you. Just hit them accurately  as you would a series of quad notes, and you will combo as if you did everything perfectly as hands!


*Keep up the StepMania play time minimum!! You have MUCH more to lose now then you did when you started. Not playing for just a week now can make you lose a decent chunk of your skill you have to work for to get back again. At least 30 minutes every two days will keep it afloat! If you cannot play StepMania for some odd reason (vacation, sickness, or otherwise) then don't get TOO worried, as even though about 20% of you skill could taper off...it'll only take around 2 or 3 weeks to fully regain. Try to avoid doing this though if you can...even just one or two songs will suffice if you have to do something serious or cannot play a full session. (You can tell this is the official results of research that wasn't really ever done.)
*Keep up the StepMania play time minimum!! You have '''much''' more to lose now then you did when you started. Not playing for just a week now can make you lose a decent chunk of your skill you have to work for to get back again. At least 30 minutes every two days will keep it afloat! After playing for a few years, you may remain highly skilled without playing, however you will not be able to push yourself to the limits you once had.


*Mashing doesn't work....UNLESS you use a special trick that will keep your life bar afloat. This only works on genuinely hard songs where the arrows are nice and close together, so don't try doing this for significantly easy songs as it will fail you. If there is a pattern you cannot read in a SM file during a song as it is moving way to fast...estimate <B>HOW FAST</B> the arrows are going, and use your judgment of <B>WHICH ARROWS ARE BEING HIT</B> to use two and three finger key combinations that may not truly match the pattern, or have any actual thought put into them aside from pure guess. If you can get the timing correct, you should be able to keep your life bar at about a steady area until a part you can read surfaces. Keep in mind though that if you have to do this for TOO long...the effect will eventually catch up to you, and chances are you will fail.  
*Mashing doesn't work....UNLESS you use a special trick that will keep your life bar afloat. This only works on genuinely hard songs where the arrows are nice and close together, so don't try doing this for significantly easy songs as it will fail you. If there is a pattern you cannot read in a SM file during a song as it is moving way to fast...estimate <B>HOW FAST</B> the arrows are going, and use your judgment of <B>WHICH ARROWS ARE BEING HIT</B> to use two and three finger key combinations that may not truly match the pattern, or have any actual thought put into them aside from pure guess. If you can get the timing correct, you should be able to keep your life bar at about a steady area until a part you can read surfaces. Keep in mind though that if you have to do this for TOO long...the effect will eventually catch up to you, and chances are you will fail.  


*When faced with very close rolls <B>DO NOT PANIC AND HIT ALL FOUR KEYS AT THE SAME TIME!!!</B> For some reason StepMania usually doesn't properly read this, and fails you quite quickly compared to doing another method I found. Instead of hitting all four keys. hit <B>ONLY THE TWO KEYS FROM THE START OF THE ROLL, THEN THE TWO KEYS FROM THE OTHER SIDE</B> (as in, for a fast 1,2,3,4 roll, hit the 1 and 2 keys first as a double note, and then the 3 and 4 keys as the second double note and vice-versa). For some reason StepMania recognizes this a LOT better than ''quad holding'' (consistently pressing all four keys at the same time), and can keep you alive, or even add to your life bar very quickly if done perfectly. (FYI, this is probably due to your keyboard rather than stepmania. If your keyboard doesn't support some form of n-key rollover, it's going to be more difficult to hit more than two arrows at a time.)
*When faced with very close jacks or rolls, depending on your keyboard, '''do not panic and hit all four keys''' at the same time! '''Note''': if your keyboard doesn't support some form of n-key rollover, it's going to be more difficult to hit more than two arrows at a time. If affected StepMania will not properly recognize when you press all four keys at the same time, and you will fail the song quite quickly because you will miss one or all of the arrows. Instead of hitting all four keys, hit only the first two keys of the roll, then the next two keys in the sequence. For example, for a fast roll like, left, up, down, right hit the 1 and 2 keys first as a double note, and then the 3 and 4 keys as the second double note and vice-versa. This also applies to a series of jacks coming up on all four arrows. Your computer, if handicapped by design flaws, will recognize this much better than ''quad holding'' (consistently pressing all four keys at the same time), and can keep you alive, or even add to your life bar very quickly if done perfectly.


*When faced with consistent doubles, don't ''quad hold'', hit three keys if you have to...but if your hit four, StepMania occasionally takes this as mashing, and screws you over for it. Overtime, consistent double notes should actually be a breeze for you, the ''advanced player''
*When faced with consistent doubles, don't ''quad hold'', hit three keys if you have to...but if your hit four, StepMania occasionally takes this as mashing, and screws you over for it. Overtime, consistent double notes should actually be a breeze for you, the ''advanced player''