Command & Conquer: Generals/Factions: Difference between revisions
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Command & Conquer: Generals/Factions (edit)
Revision as of 16:14, 19 September 2014
, 19 September 2014Removed unnecessary comments, which may never get removed. Moved {{wip}} to the top where tags go
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{{Header Nav|game=Command & Conquer: Generals}} | {{Header Nav|game=Command & Conquer: Generals}} | ||
The three unique factions encourage a variety of playing styles. Each faction requires distinct strategies, tactics and techniques in order to exploit that faction's strengths while avoiding having weaknesses being exploited by the enemy. The player who likes to hog resources and pump-out units in large number will feel right at home as China's General. The USA General has the coolest toys to play with. A clever and devious GLA General will be rewarded for thinking outside the box. | The three unique factions encourage a variety of playing styles. Each faction requires distinct strategies, tactics and techniques in order to exploit that faction's strengths while avoiding having weaknesses being exploited by the enemy. The player who likes to hog resources and pump-out units in large number will feel right at home as China's General. The USA General has the coolest toys to play with. A clever and devious GLA General will be rewarded for thinking outside the box. | ||
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GLA relies on mobility, surprise and unconventional means to overwhelm the enemy. | GLA relies on mobility, surprise and unconventional means to overwhelm the enemy. | ||
USA emphasizes air superiority, high-tech systems and stealth, allowing fewer units to do more. The Particle Beam is a precision superweapon that unlike other factions' superweapons can safely be used on the battlefield in close proximity to friendly units. High quality, however, also means a higher cost, both in terms of price and power requirements. | USA emphasizes air superiority, high-tech systems and stealth, allowing fewer units to do more. The Particle Beam is a precision superweapon that unlike other factions' superweapons can safely be used on the battlefield in close proximity to friendly units. High quality, however, also means a higher cost, both in terms of price and power requirements. | ||
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Zip a worker behind enemy lines inside a Technical to build a Tunnel Network. Units can enter from any tunnel entrance and emerge at any other tunnel in the network. Also, a unit in trouble can quickly duck into a nearby tunnel and emerge in full health. Several units can wait inside the Tunnel Network and dispatched to a trouble spot on a moment's notice. A Rebel Ambush is available to be dispatched anywhere on the map (two additional levels provide larger groups). With Camouflage upgrade (Palace), Rebels can lurk unnoticed inside an enemy's base, waiting for your orders at just the right moment. | Zip a worker behind enemy lines inside a Technical to build a Tunnel Network. Units can enter from any tunnel entrance and emerge at any other tunnel in the network. Also, a unit in trouble can quickly duck into a nearby tunnel and emerge in full health. Several units can wait inside the Tunnel Network and dispatched to a trouble spot on a moment's notice. A Rebel Ambush is available to be dispatched anywhere on the map (two additional levels provide larger groups). With Camouflage upgrade (Palace), Rebels can lurk unnoticed inside an enemy's base, waiting for your orders at just the right moment. | ||
{{Footer Nav|game=Command & Conquer: Generals|prevpage=Getting Started|nextpage=China}} | {{Footer Nav|game=Command & Conquer: Generals|prevpage=Getting Started|nextpage=China}} |