Super Smash Bros. for Nintendo 3DS/Meta Knight: Difference between revisions

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Throws, aerials included!
(New information for Meta Knight!)
 
(Throws, aerials included!)
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|fadesc=Meta Knight's forward tilt.  Meta Knight does quick side slashes.  You can press the attack button up to three times to do more slashes.  The move has less end lag than Meta Knight's neutral attack, making it safer to use.  The first two slashes do 2% damage, while the last one does 4% damage.
|fadesc=Meta Knight's forward tilt.  Meta Knight does quick side slashes.  You can press the attack button up to three times to do more slashes.  The move has less end lag than Meta Knight's neutral attack, making it safer to use.  The first two slashes do 2% damage, while the last one does 4% damage.
|ua=
|ua=
|uadesc=Meta Knight's up tilt.  Meta Knight stabs his sword in the air, launching fighters.  It can hit above or in front of him.  At low percentages, Meta Knight can use it to juggle opponentsAlso, it can lead to his up smash.  The move does 5-7% damage.
|uadesc=Meta Knight's up tilt.  Meta Knight stabs his sword in the air, launching fighters.  It can hit above or in front of him.  This is one of Meta Knight's best combo startersTry to chain it with more up tilts, up aerials, his neutral attack, Mach Tornado, or even Shuttle Loop.  The move does 5-7% damage.
|da=
|da=
|dadesc=Meta Knight's down tilt.  Meta Knight stabs his sword in the ground.  The move has its range reduced, meaning that Meta Knight needs to be closer to the fighter.  At early percentages, Meta Knight can use the attack multiple times to deal damage.  The down tilt only does 5% damage.
|dadesc=Meta Knight's down tilt.  Meta Knight stabs his sword in the ground.  The move has its range reduced, meaning that Meta Knight needs to be closer to the fighter.  At early percentages, Meta Knight can use the attack multiple times to deal damage.  The move sometimes trip opponents, which can lead to a grab.  The down tilt only does 5% damage.
|dasha=
|dasha=
|dashadesc=Meta Knight's dash attack.  Meta Knight runs and does a kick.  The move thrusts him forward and ends quickly, making it useful.  At low percentages, Meta Knight can combo it into multiple up tilts, his Shuttle Loop, or his up smash.  The move deals 5-6% damage.
|dashadesc=Meta Knight's dash attack.  Meta Knight runs and does a kick.  The move thrusts him forward and ends quickly, making it useful.  At low percentages, Meta Knight can combo it into multiple up tilts, his Shuttle Loop, or his up smash.  The move deals 5-6% damage.
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|hangadesc=Meta Knight's edge attack.  Meta Knight crawls up and strikes with his sword.  Despite being sluggish, it deals 7% damage.
|hangadesc=Meta Knight's edge attack.  Meta Knight crawls up and strikes with his sword.  Despite being sluggish, it deals 7% damage.
|fsmash=
|fsmash=
|fsmashdesc=Meta Knight's side smash.  Meta Knight swings his sword forward, launching foes.  This is one of Meta Knight's strongest moves.  Despite having some starting lag, its ending lag is pretty short.  Also, take note that the closer you are to the opponent, the farther they go.  The move does 16-22% damage depending on charge time.  Depending on the foe's weight and your location, the side smash can KO at 80-120% uncharged and at 50-80% fully charged.
|fsmashdesc=Meta Knight's side smash.  Meta Knight swings his sword forward, launching foes.  This is one of Meta Knight's strongest moves.  Despite having some starting lag, its ending lag is shorter than the other smash attacks.  Also, take note that the closer you are to the opponent, the farther they go.  The move does 16-22% damage depending on charge time.  Depending on the foe's weight and your location, the side smash can KO at 80-120% uncharged and at 50-80% fully charged.
|usmash=
|usmash=
|usmashdesc=Meta Knight's up smash.  Meta Knight performs a series of strong slashes in the air.  The strongest hit is the last strike.  The move mostly hits when the foe is above Meta Knight, so use it for edge-guarding when the opponent tries to recover high.  Meta Knight deals 5-12% damage depending on how many hits connect and the charge time.  Depending on the character's weight, that up smash can KO at 90-125% uncharged and at 70-100% fully charged.
|usmashdesc=Meta Knight's up smash.  Meta Knight performs a series of strong slashes in the air.  The strongest hit is the last strike.  The move mostly hits when the foe is above Meta Knight, so use it for edge-guarding when the opponent tries to recover high.  Meta Knight deals 5-12% damage depending on how many hits connect and the charge time.  Depending on the character's weight, that up smash can KO at 90-125% uncharged and at 70-100% fully charged.
|dsmash=
|dsmash=
|dsmashdesc=
|dsmashdesc=Meta Knight's down smash.  Meta Knight does one swing on the front and one swing on the back.  Try to attack foes behind you because the strongest hit is in the back.  The front swing does 7% damage uncharged and 9% damage fully charged, while the back swing does 10% damage uncharged and 14% damage fully charged.
|aira=
|aira=
|airadesc=
|airadesc=Meta Knight's neutral aerial.  Meta Knight spins in a circle while swing his blade around.  The move is quick and powerful, which makes it great for getting KOs when the opponent tries to recover.  The neutral aerial causes 7-10% damage to foes.
|airfa=
|airfa=
|airfadesc=
|airfadesc=Meta Knight's forward aerial.  Meta Knight does three quick slashes.  This attack can be used for edge-guarding.  The forward aerial does 2-7% damage.
|airba=
|airba=
|airbadesc=
|airbadesc=Meta Knight's back aerial.  Like the forward aerial, Meta Knight does three fast sword swings.  Although it is not as fast as the forward aerial, it is easier for Meta Knight to hit the opponent.  It is also better at getting KOs from opponents trying to recover than the forward aerial.  The attack deals 2-7% damage.
|airua=
|airua=
|airuadesc=
|airuadesc=Meta Knight's up aerial.  Meta Knight swings his sword upwards.  At early percentages, Meta Knight can combo it multiple times.  Sometimes, he can finish it with his Shuttle Loop.  The up aerial gives opponents 5% damage.
|airda=
|airda=
|airdadesc=
|airdadesc=Meta Knight's down aerial.  Meta Knight swings his sword downwards.  Unlike most down aerials, the attack can not meteor.  However, it can do 6% damage.
|holda=
|holda=
|holdadesc=
|holdadesc=Meta Knight's pummel.  Meta Knight uses his wings to hit his opponents.  At early percentages, the opponent can get out after 2-3 pummels.  Each wing attack does 3% damage.
|fthrow=
|fthrow=
|fthrowdesc=
|fthrowdesc=Meta Knight's forward throw.  Meta Knight kicks his opponents away.  The move, which deals 9% damage, can start combos.
|bthrow=
|bthrow=
|bthrowdesc=
|bthrowdesc=Meta Knight's back throw.  Meta Knight sends his opponent behind him, teleports, and strikes them.  At low percentages, Meta Knight can follow up with his dash attack.  At high percentages near the edge, Meta Knight can send foes off the stage and follow up with his neutral air.  The attack gives opponents 10% damage.
|uthrow=
|uthrow=
|uthrowdesc=
|uthrowdesc=Meta Knight's up throw.  Like Kirby, Meta Knight flies upward and slams the opponent down.  This is the worst throw to start combos, but it can rack up damage since it does 10% damage.
|dthrow=
|dthrow=
|dthrowdesc=
|dthrowdesc=Meta Knight's down throw.  Like Kirby, Meta Knight stomps on the opponent multiple times.  Despite doing only 7% damage, it is the best out of all of the throws to start combos.
|b1=Mach Tornado
|b1=Mach Tornado
|b1desc=
|b1desc=
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