Mega Man/Gameplay: Difference between revisions

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Reorganized, moved NES sprites off
(cleanup, moving section to Walkthrough page.)
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Mega Man's primary weapon, the Mega Buster, has unlimited ammunition so it will never run out.  However, any weapons that he acquires from another Robot Master will have a limited supply.  When using such a weapon, a second meter will appear along side Mega Man's health meter.  This new meter will indicate how much supply of ammunition he has left to fire this weapon.  Ammunition can be collected by collecting ammo items.  These items can be used to replenish any weapon, but Mega Man must be actively using a weapon in order to collect more ammo from it.  Collecting ammo while using the regular Mega Buster has no effect.
Mega Man's primary weapon, the Mega Buster, has unlimited ammunition so it will never run out.  However, any weapons that he acquires from another Robot Master will have a limited supply.  When using such a weapon, a second meter will appear along side Mega Man's health meter.  This new meter will indicate how much supply of ammunition he has left to fire this weapon.  Ammunition can be collected by collecting ammo items.  These items can be used to replenish any weapon, but Mega Man must be actively using a weapon in order to collect more ammo from it.  Collecting ammo while using the regular Mega Buster has no effect.
===Weapons===
{{details|Mega Man/Weapons}}
Mega Man can acquire more weapons than just his default Mega Buster (his arm cannon). To do so, he has to beat a Robot Master. The only non-combat weapon in the game is acquirable by finding the [[#Magnet Beam|Magnet Beam]].
Weapons provide new ways of attacking, giving Mega Man projectiles that can move at different trajectories (e.g. vertically), a shield, and other effects. They are particularly useful for defeating the bosses in the game, as most bosses have vulnerabilities that make some weapons many times stronger than others. Knowing these weaknesses lowers the difficulty of each boss.
It also has its own energy bar that will appear next to Mega Man's HP bar. With each use, the energy bar will be reduced, similar to when Mega Man takes damage. The rate of reduction depends on the weapon. To refill the bar, acquire [[#Weapon part|weapon parts]] or a [[#Yashichi|yashichi]], or die to where you must continue.
When equipped, each weapon will color Mega Man to match the robot master that he beat.


===Health and weapon power===
===Health and weapon power===
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The clear points for the first six bosses are chosen randomly between 50,000 to 100,000 points (in increments of 10,000 points). You can tell that this is random because when you go to choose a Robot Master, the clear points will rotate quickly between all of the possibilities until it stops, similar to a slot machine. If you start a new game, pick a stage and note the clear points, then reset and do it again, then there's no guarantee that you'll get the same amount both times. The [[../Wily Fortress 4|final level]] always rewards 200,000 points.
The clear points for the first six bosses are chosen randomly between 50,000 to 100,000 points (in increments of 10,000 points). You can tell that this is random because when you go to choose a Robot Master, the clear points will rotate quickly between all of the possibilities until it stops, similar to a slot machine. If you start a new game, pick a stage and note the clear points, then reset and do it again, then there's no guarantee that you'll get the same amount both times. The [[../Wily Fortress 4|final level]] always rewards 200,000 points.


== Power-ups ==
=== Power-ups ===
Power-ups are items that can be picked up by Mega Man. They are placed in specific locations of each level. When an enemy is destroyed, it has a small chance of dropping any of these power-ups, except for the Magnet Beam.
Power-ups are items that can be picked up by Mega Man. They are placed in specific locations of each level. When an enemy is destroyed, it has a small chance of dropping any of these power-ups, except for the Magnet Beam.


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| colspan="2" | [[File:Mega Man 1 item magnet beam.png|left]] The Magnet Beam is the only non-weapon item that Mega Man can collect and utilize at will.  When used, it creates a temporary beam which Mega Man can safely stand on, run along, and jump from.  The beams won't last forever, so don't stand on them too long.  The longer you hold down the button, the longer the platform will be.  The beam also has its own meter, which can only be refilled by collecting weapon power capsules.  Mega Man is required to collect the beam in order to complete the game, as it is necessary to scale the tall walls in room E of [[Mega Man/Wily Fortress 1|Wily Fortress 1]]. It is also very useful at the end of [[Mega Man/Wily Fortress 4|Wily Fortress 4]] (but not required).
| colspan="2" | [[File:Mega Man 1 item magnet beam.png|left]] The Magnet Beam is the only non-weapon item that Mega Man can collect and utilize at will.  When used, it creates a temporary beam which Mega Man can safely stand on, run along, and jump from.  The beams won't last forever, so don't stand on them too long.  The longer you hold down the button, the longer the platform will be.  The beam also has its own meter, which can only be refilled by collecting weapon power capsules.  Mega Man is required to collect the beam in order to complete the game, as it is necessary to scale the tall walls in room E of [[Mega Man/Wily Fortress 1|Wily Fortress 1]]. It is also very useful at the end of [[Mega Man/Wily Fortress 4|Wily Fortress 4]] (but not required).
|}
|}
===Original NES sprites===
<gallery>
File:MM1 Power Pellet-large 8-bit.png|Health capsule-large
File:MM1 Power Pellet-small 8-bit.png|Health capsule-small
File:MM1 Weapon Pellet-large 8-bit.png|Weapon power-large
File:MM1 Weapon Pellet-small 8-bit.png|Weapon power-small
File:MM1 Point Ball 8-bit.png|Bonus points
File:Mega Man 1-Up 8-bit.png|1-Up icon
File:MM1 Goal Pellet 8-bit.png|Weapons part
File:MM1 Yashichi 8-bit.png|Yashichi
File:MM1 Magnet Beam Adapter 8-bit.png|Magnet Beam
</gallery>
==Weapons==
{{details|Mega Man/Weapons}}
Mega Man can acquire more weapons than just his default Mega Buster (his arm cannon). To do so, he has to beat a Robot Master. The only non-combat weapon in the game is acquirable by finding the [[#Magnet Beam|Magnet Beam]].
Weapons provide new ways of attacking, giving Mega Man projectiles that can move at different trajectories (e.g. vertically), a shield, and other effects. They are particularly useful for defeating the bosses in the game, as most bosses have vulnerabilities that make some weapons many times stronger than others. Knowing these weaknesses lowers the difficulty of each boss.
It also has its own energy bar that will appear next to Mega Man's HP bar. With each use, the energy bar will be reduced, similar to when Mega Man takes damage. The rate of reduction depends on the weapon. To refill the bar, acquire [[#Weapon part|weapon parts]] or a [[#Yashichi|yashichi]], or die to where you must continue.
When equipped, each weapon will color Mega Man to match the robot master that he beat.


{{Footer Nav|game=Mega Man|prevpage=|nextpage=Controls}}
{{Footer Nav|game=Mega Man|prevpage=|nextpage=Controls}}
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