Super Mario Sunshine/Pianta Village: Difference between revisions

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→‎Episode 3: The Goopy Inferno: mention the 1-Up on a mushroom
(→‎Episode 3: The Goopy Inferno: mention the 1-Up on a mushroom)
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After you cross the bridge, turn right and follow the ledge around to the far side of village. There is a Pianta in a big hat standing next to a hole; talk to him for some hints. Drop into the hole and ground pound through the trap door to reach the underside of the village. There are tracks of wire grids you need to get across. There are spiders and electro-koopas here too, but just avoid them and they won't bother you. At the end of the trail is a vertical panel; climb down  and hit it to make it slide forward. But jump when it stops because, as the Pianta mentioned, it falls down soon after.
After you cross the bridge, turn right and follow the ledge around to the far side of village. There is a Pianta in a big hat standing next to a hole; talk to him for some hints. Drop into the hole and ground pound through the trap door to reach the underside of the village. There are tracks of wire grids you need to get across. There are spiders and electro-koopas here too, but just avoid them and they won't bother you. At the end of the trail is a vertical panel; climb down  and hit it to make it slide forward. But jump when it stops because, as the Pianta mentioned, it falls down soon after.


Follow the trail to a pair of ropes hanging down. It's hard to see, but they support a swing, so line yourself up between them and drop down. Jump from the swing to the mushroom next to it, but keep in mind that the swing is very springy so a little hop will take you a long way. The mushroom is connected to others by ropes, so jump or bounce on the ropes from mushroom to mushroom until you reach one with a smaller green mushroom on top. Jump onto the green mushroom and bounce, since it's much springier than you'd think, to a panel next to it.  
Follow the trail to a pair of ropes hanging down. It's hard to see, but they support a swing, so line yourself up between them and drop down. Jump from the swing to the mushroom next to it, but keep in mind that the swing is very springy so a little hop will take you a long way. The mushroom is connected to others by ropes, so jump or bounce on the ropes from mushroom to mushroom. You can get a 1-Up on one of the mushrooms. Head to the mushroom with a smaller green mushroom on top, jump onto the green mushroom and bounce (it's much springier than you'd think) to a panel next to it.  


If you want, flip through the door and get on top of the mesh to get a 1-Up, then go back. Climb up to the ceiling of the mesh and locate the panel handing from it; the camera is a bit squirrelly here but if you maneuver it to one side you can get a good view. Climb onto the panel then thump it to slide as before, and don't forget to jump at the end. Go to the lone Gold coin which marks a trap door, then flip through it and wall kick out of the hole and into village.
If you want, flip through the door and get on top of the mesh to get a 1-Up, then go back. Climb up to the ceiling of the mesh and locate the panel handing from it; the camera is a bit squirrelly here but if you maneuver it to one side you can get a good view. Climb onto the panel then thump it to slide as before, and don't forget to jump at the end. Go to the lone Gold coin which marks a trap door, then flip through it and wall kick out of the hole and into village.
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