GunBound Classic/Delay: Difference between revisions

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lapping clarification
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This is why, for example, C shows -270: <code>+530 - 800 = -270</code>. This tells you that once you execute your action, C beats you by 270, and will move before you. C will become "270 delay faster than" you conceptually. On the other hand, D will still move after you since you are "20 faster than" D.
This is why, for example, C shows -270: <code>+530 - 800 = -270</code>. This tells you that once you execute your action, C beats you by 270, and will move before you. C will become "270 delay faster than" you conceptually. On the other hand, D will still move after you since you are "20 faster than" D.


If you completed your action with 800 delay, then you will move faster than D. This effectively allowed you to move twice before D got another chance to move! This is known as ''lapping'' in racing game terminology but can be applied to GunBound as well.
If you completed your action with 800 delay, then you will move faster than D. This effectively allowed you to move twice before D got another chance to move! (This is known as ''lapping'' in racing game terminology, for when a player passes ahead of another player by more than an entire lap.)


=== The timer ===
=== The timer ===
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