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25 December 2018
- 20:2020:20, 25 December 2018 diff hist +1,057 N GunBound Classic/Mobile Delay Stats Created page with "=== Notes === * The '''Base''' delay is the amount of delay incurred if the player passes the turn. * The player incurs 10 additional delay for every second spent during the..."
- 20:0820:08, 25 December 2018 diff hist −12 m GunBound Classic/Delay changing the link current
- 20:0220:02, 25 December 2018 diff hist +372 m GunBound Classic/Maps Add all images
- 20:0120:01, 25 December 2018 diff hist 0 N File:GBC Stardust.png No edit summary
- 20:0120:01, 25 December 2018 diff hist 0 N File:GBC SeaOfHero.png No edit summary
- 20:0020:00, 25 December 2018 diff hist 0 N File:GBC Nirvana.png No edit summary
- 20:0020:00, 25 December 2018 diff hist 0 N File:GBC MiramoTown.png No edit summary
- 20:0020:00, 25 December 2018 diff hist 0 N File:GBC Metropolis.png No edit summary
- 19:5919:59, 25 December 2018 diff hist 0 N File:GBC Metamine.png No edit summary
- 19:5919:59, 25 December 2018 diff hist 0 N File:GBC DummySlope.png No edit summary
- 19:5819:58, 25 December 2018 diff hist 0 N File:GBC Dragon.png No edit summary
- 19:5719:57, 25 December 2018 diff hist +116 N GunBound Classic/Maps Created page with "(Under construction) === Adiumroot === File:Adiumroot_Info.png === Cozy Tower === File:GBC_CozyTower.png"
- 19:5719:57, 25 December 2018 diff hist 0 N File:GBC CozyTower.png No edit summary
- 19:5519:55, 25 December 2018 diff hist +28 File:GBC Adiumroot.png rename
- 19:5319:53, 25 December 2018 diff hist 0 N File:GBC Adiumroot.png No edit summary
20 December 2018
- 00:3600:36, 20 December 2018 diff hist +144 m GunBound Classic/Delay fixing the math
19 December 2018
- 23:5323:53, 19 December 2018 diff hist +36 m GunBound Classic/Delay linky
- 23:4823:48, 19 December 2018 diff hist −38 m GunBound Classic/Game Modes Remove header
- 23:4823:48, 19 December 2018 diff hist +623 m GunBound Classic/Game Modes Cleaning up
- 23:2323:23, 19 December 2018 diff hist −240 m GunBound Classic/Table of Contents cleaning up
- 23:1623:16, 19 December 2018 diff hist +22 m GunBound Classic/Game Modes Simplify
14 February 2018
- 21:1821:18, 14 February 2018 diff hist +58 m GunBound Classic/Delay tidbit
- 21:0921:09, 14 February 2018 diff hist +40 m GunBound Classic/Delay lapping clarification
- 20:5220:52, 14 February 2018 diff hist +2,415 m GunBound Classic/Delay No edit summary
- 20:2320:23, 14 February 2018 diff hist +5,234 N GunBound Classic/Delay Created page with "{{Todo}} __TOC__ GunBound is a turn-based game, which means players take turns to act. Therefore, the order in which players act is of great importance. ''Delay'' is a game..."
- 18:4218:42, 14 February 2018 diff hist +88 N Talk:GunBound Classic/Delay/to do Created page with "* Though theoretical in nature, this page would highly benefit from in-game screenshots."
- 16:1916:19, 14 February 2018 diff hist +2,448 N GunBound Classic/Weather Effects Created page with "{{Todo}} There are 7 weather effects in the game with distinct properties. == General mechanics == The duration of an effect is always equal to the number of players at the..."
- 15:3415:34, 14 February 2018 diff hist +25 N Talk:GunBound Classic/Weather Effects/to do Created page with "* Add in-game screenshots"
- 15:2715:27, 14 February 2018 diff hist +311 User talk:RatHound →GunBound
- 02:2402:24, 14 February 2018 diff hist +19 m GunBound Classic/Mobiles No edit summary
- 02:2002:20, 14 February 2018 diff hist +2,788 N GunBound Classic/Mobiles Created page with "The ''mobile'' is the representation of a player in GunBound. It is a combat capable war machine such as a monster truck, a turtle, or an attack drone. This is the thing which..."
- 02:0302:03, 14 February 2018 diff hist +3,269 N GunBound Classic/Game Modes Created page with "Games in GunBound are played between two teams. Each team can have 1-4 players, so games are commonly referred to as 1v1, 2v2, 3v3, and 4v4. The four game modes will be listed..."