MapleStory/Potential System: Difference between revisions

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Changed Additional → Bonus. added a few other improvements
(Changed Additional → Bonus. added a few other improvements)
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This page describes the potential and additional potential system used by equipment items.
This page describes the potential and bonus potential system used by equipment items.


==Regular Potentials==
==Regular Potentials==
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* Level 31-70 gear items can get: 2% on rare, 4% on epic, 6% on unique, 9% on legendary
* Level 31-70 gear items can get: 2% on rare, 4% on epic, 6% on unique, 9% on legendary
* Level 71+ gear items can get: 3% on rare, 6% on epic, 9% on unique, 12% on legendary
* Level 71+ gear items can get: 3% on rare, 6% on epic, 9% on unique, 12% on legendary
* '''GlobalMS only''': Level 151+ gear items can 4% on rare, 7% on epic, 10% on unique, 13% on legendary
* '''GMS only''': Level 151+ gear items can 4% on rare, 7% on epic, 10% on unique, 13% on legendary
**All stat % are 1 rank below the stated rank.
**All stat % are 1 rank below the stated rank.


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;Special Potential Scrol
;Special Potential Scrol
*7 RED Cube Fragments (from using 7 RED Cubes) --> 1 Special Potential Scroll
*7 Red Cube Fragments (from using 7 Red Cubes) --> 1 Special Potential Scroll


;Epic Potential Scrolls (success rate varies)
;Epic Potential Scrolls (success rate varies)
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===Reveal Potential===
===Reveal Potential===
You will need to reveal the equipment by clicking the magnifying glass icon in your inventory to reveal the potential, which costs a certain amount of mesos based on the level of the equipment. It will be free if your Insight traits allow. Level 30+ for level <30, Level 60+ Insight for equipments level <70 and level 90+ Insight for equipments level <120.
You will need to reveal the equipment by clicking the magnifying glass icon in your inventory to reveal the potential, which costs a certain amount of mesos based on the level of the equipment. It will be free if your Insight traits allow. Level 30+ for level <30, Level 60+ Insight for equipment level <70 and level 90+ Insight for equipment level <120.


====Reveal Potential Cost====
====Reveal Potential Cost====
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*20 when Equipment Level Requirement is 121 or more
*20 when Equipment Level Requirement is 121 or more
Note:
Note:
*Prices formulated in the above formulas are based on the '''original Equipment Level Requirement''', that means excluding Additional Option Equipment Level Reduction.
*Prices formulated in the above formulas are based on the '''original Equipment Level Requirement''', that means excluding Bonus Stat Equipment Level Reduction.
*Prices for Equipments Level 70 or less (before Additional Option Level Reduction) are fully waived if your Insight Trait is Level 60-89.
*Prices for Equipment Level 70 or less (before Bonus Stat Level Reduction) are fully waived if your Insight Trait is Level 60-89.
*Prices for Equipments Level 120 or less (before Additional Option Level Reduction) are fully waived if your Insight Trait is Level 90 or higher.
*Prices for Equipment Level 120 or less (before Bonus Stat Level Reduction) are fully waived if your Insight Trait is Level 90 or higher.


===Increasing Potential Lines===
===Increasing Potential Lines===
Items with potential will have either 2 or 3 lines of stat additions. You can increase the number of lines from 2 to 3 using the following items:
Items with potential will have either 2 or 3 lines of stat bonuses. You can increase the number of lines from 2 to 3 using the following items:
*Carved Silver Stamp (50% pass, potentials are not reset)
*Carved Silver Stamp (50% pass, potentials are not reset)
*Carved Golden Stamp (80% pass, potentials are not reset)
*Carved Golden Stamp (80% pass, potentials are not reset)
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;Perfect Carved Stamps (untradeable)
;Perfect Carved Stamps (untradeable)
*10 RED Cube Fragments (from using 10 RED Cubes) --> 1 Perfect Carved Stamp
*10 Red Cube Fragments (from using 10 Red Cubes) --> 1 Perfect Carved Stamp
*10 Black Cube Fragmemts (from using 10 Black Cubes) --> 1 Perfect Carved Stamp
*10 Black Cube Fragmemts (from using 10 Black Cubes) --> 1 Perfect Carved Stamp


===Reset Potentials===
===Reset Potentials===
You can reset potentials using the following items (Item rank can increase at a small chance, it will never decrease):
You can reset potentials using the following items (Item rank can increase at a small chance, it will never decrease):
*RED Cube (cost 1,100 NX cash, usable from Rare to Legendary)
*Red Cube (cost 1,200 NX cash, usable from Rare to Legendary)
*Black Cube (cost 2,400 NX cash, usable from Rare to Legendary, choose between before or after reset)
*Black Cube (cost 2,200 NX cash, usable from Rare to Legendary, choose between before or after reset)
*Miracle Cube (Usable from Rare to Unique)
*Miracle Cube (Usable from Rare to Unique)
*Super Miracle Cube (Usable from Rare to Legendary)
*Super Miracle Cube (Usable from Rare to Legendary)
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*Violet Cube/Hexa Cube (Cost 4,000 NX cash, sold only during certain events, usable from Rare to Legendary, choose 2 lines from 4 lines for 2 lined items, choose 3 lines from 6 lines for 3 lined items)
*Violet Cube/Hexa Cube (Cost 4,000 NX cash, sold only during certain events, usable from Rare to Legendary, choose 2 lines from 4 lines for 2 lined items, choose 3 lines from 6 lines for 3 lined items)
*Occult Cube/Suspicious Cube (Usable from Rare to Epic, can be obtained through game methods)
*Occult Cube/Suspicious Cube (Usable from Rare to Epic, can be obtained through game methods)
*Master Craftsman Cube/Yellow Cube (Usable from Rare to Unique, can be obtained through game methods)
*Master Craftsman's Cube/Yellow Cube (Usable from Rare to Unique, can be obtained through game methods)
*Meister Cube/Purple Cube (Usable from Rare to Legendary, can be obtained through game methods)
*Meister's Cube/Purple Cube (Usable from Rare to Legendary, can be obtained through game methods)


====Obtaining Cubes====
====Obtaining Cubes====
Cubes can be obtained from various methods.
Cubes can be obtained from various methods.
;Suspicious/Occult Cubes (tradable and permanent unless specified)
;Occult/Suspicious Cubes (tradable and permanent unless specified)
*General Raid Bosses (except GMS)
*General Raid Bosses
*Sudden Mission
*Sudden Mission
*Monster Collection (tradable within account, up to 5 can be obtained depending on duration of exploration)
*Monster Collection (tradable within account, up to 5 can be obtained depending on duration of exploration)
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;Master Craftsman/Yellow Cubes (tradable unless specified)
;Master Craftsman/Yellow Cubes (tradable unless specified)
*General Raid Bosses (GMS only, low drop rate, tradable within account, expires in 7 days)
*General Raid Bosses (GMS only, low drop rate, tradable within account, expires in 7 days)
*Master Craftsman Smithing Crafting (5 Cubic Blades + 5 Occult Cube Fragments + minor materials --> 1 Yellow Cube, expires in 7 days)
*Master Craftsman's Smithing Crafting (5 Cubic Blades + 5 Cube Fragments + minor materials --> 1 Yellow Cube, expires in 7 days)
*Sudden Mission (low chance, expires in 7 days)
*Sudden Mission (low chance, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] (low chance, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] (low chance, expires in 7 days)
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;Meister/Purple Cubes
;Meister/Purple Cubes
*General Raid Bosses (GMS only, low drop rate, tradable within account, expires in 7 days)
*General Raid Bosses (GMS only, low drop rate, tradable within account, expires in 7 days)
*Meister Smithing Crafting (5 Chaos Cubic Blades + 10 Occult Cube Fragments + minor materials --> 1 Purple Cube, expires in 7 days)
*Meister Smithing Crafting (5 Chaos Cubic Blades + 10 Cube Fragments + minor materials --> 1 Purple Cube, expires in 7 days)
*Sudden Mission (low chance, expires in 7 days)
*Sudden Mission (low chance, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] (low chance, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] (low chance, expires in 7 days)
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;Cash Shop
;Cash Shop
*RED Cube can be bought from Mileage shop for 1,100 Mileage Points, max 5 per month, reset on 1st day of the month (GMS and EMS only)
*Red Cube can be bought from Maple Rewards shop for 1,200 Reward Points, max 5 per month, reset on 1st day of the month (GMS only)
*Black Cube can be bought from Mileage shop for 2,400 Mileage Points, max 5 per month, reset on 1st day of the month (GMS and EMS only)
*Black Cube can be bought from Maple Rewards shop for 2,200 Reward Points, max 5 per month, reset on 1st day of the month (GMS only)
*All other cubes are bought from the cash shop only (Mileage cannot be used).
*All other cubes are bought from the cash shop only (Reward Points cannot be used).
Cubes found in the cash shop will give a Cube Fragment that you can use to exchange for items after collecting a certain number of them.
Cubes found in the cash shop will give a Cube Fragment that you can use to exchange for items after collecting a certain number of them.




Occult Cube Fragments (not the one from using Cash Shop Cubes) and Cubic Blades/Chaos Cubic Blades (along with other materials) are needed to craft the Yellow/Purple Cubes respectively. They can be obtained as such (all of them are tradable and permanent):
Cube Fragments (not the one from using Cash Shop Cubes) and Cubic Blades/Chaos Cubic Blades (along with other materials) are needed to craft the Yellow/Purple Cubes respectively. They can be obtained as such (all of them are tradable and permanent):


;Occult Cube Fragments
;Cube Fragments
*Extraction of Occult Cubes
*Extraction of Occult Cubes
*General Raid Bosses (GMS only)
*General Raid Bosses (GMS only)
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*Sudden Missions (low chance)
*Sudden Missions (low chance)


===Potential Stats List===
===Potentials List===
These are possible stats, as of V update but Potentials for Level 151+ may be inaccurate.
These are possible stats, as of V update but Potentials for Level 151+ may be inaccurate.


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'''Weight: 5'''
'''Weight: 5'''


Maximum +100% from equipment Potentials and Additional Potentials.
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
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'''Weight: 5'''
'''Weight: 5'''


Maximum +300% from equipment Potentials and Additional Potentials.
Maximum +300% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
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{{col|2|end}}
{{col|2|end}}


==Additional Potentials==
==Bonus Potential==
Additional Potential can be obtained on items with Regular Potential. It provides additional stats that is weaker compared to Regular Potentials (7% stat instead of 12% for example) but some stats are really powerful that Regular Potentials cannot give (example: 10 ATT on rare additional potential on armor/accessory)
Bonus Potential can be obtained on items with Regular Potential. It provides additional stats that is weaker compared to Regular Potentials (7% stat instead of 12% for example) but some stats are really powerful that Regular Potentials cannot give (example: 10 ATT on rare bonus potential on armor/accessory)


===Tiers===
===Tiers===
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* Level 51-90 gear items can get: 1% on rare, 3% on epic, 4% on unique, 5% on legendary
* Level 51-90 gear items can get: 1% on rare, 3% on epic, 4% on unique, 5% on legendary
* Level 91+ gear items can get: 2% on rare, 4% on epic, 5% on unique, 7% on legendary
* Level 91+ gear items can get: 2% on rare, 4% on epic, 5% on unique, 7% on legendary
* '''GlobalMS only''': Level 151+ gear items can 3% on rare, 5% on epic, 6% on unique, 8% on legendary
* '''GMS only''': Level 151+ gear items can 3% on rare, 5% on epic, 6% on unique, 8% on legendary
**All stat % are 1 rank below the stated rank.
**All stat % are 1 rank below the stated rank.


===Additional Potential Scrolls===
===Bonus Potential Scrolls===
For bonus potentials, there are Bonus Potential Scrolls which can be obtained from events and cash shop sales. They have varying success rates but the most common ones are: 50%, 70% and 100%.
For bonus potentials, there are Bonus Potential Scrolls which can be obtained from events and cash shop sales. They have varying success rates but the most common ones are: 50%, 70% and 100%.
When used it can give 2-3 lines of bonus potentials. Note that the item '''must already have normal potentials''' in order to use this. There is a higher chance than normal potentials that the iten will end up as epic or unique after using a Bonus Potential Scroll.
When used it can give 2-3 lines of bonus potentials. Note that the item '''must already have normal potentials''' in order to use this. There is a higher chance than normal potentials that the iten will end up as epic or unique after using a Bonus Potential Scroll.
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*Special Awakening Stamp (100% success, from event shop or swapping 10 Bonus Potential Cube Fragments from using 10 Bonus Potential Cubes, untradeable)
*Special Awakening Stamp (100% success, from event shop or swapping 10 Bonus Potential Cube Fragments from using 10 Bonus Potential Cubes, untradeable)


===Resetting Additional Potential===
===Resetting Bonus Potential===
The '''only''' way to reset Bonus Potentials is by buying the Master Bonus Potential Cube from the cash shop which sells it at a certain period only. However it costs more than a Red Cube and it is harder to obtain desired stats so it is not advisable to cube bonus potential unless you have maximised your normal potentials or when it is double miracle time. The other cubes (Red, Black, Master Craftsman, Meister, Occult) will not affect Bonus Potentials and Bonus Potential Cubes will also not affect Normal Potentials.
The '''only''' way to reset Bonus Potentials is by buying the Bonus Potential Cube from the cash shop for 2,400 NX cash (MSEA Only: sells at a certain period only for 2,700 NX cash) However it costs more than a Red Cube and it is harder to obtain desired stats so it is not advisable to cube bonus potential unless you have maximised your normal potentials or when it is double miracle time. The other cubes (Red, Black, Master Craftsman, Meister, Occult) will not affect Bonus Potentials and Bonus Potential Cubes will also not affect Normal Potentials.


===Additional Potential Stats (Armor and Accessories)===
===Bonus Potentials (Armor and Accessories)===
These are possible stats as of GMS Firepower Update though some Level 151+ Potentials may be inaccurate. However, stat bonuses are worse than regular potentials and you can get most stats without equipment type limit unlike normal potentials. (You can get ATT +10 on any eq for instance.)
These are possible stats as of GMS Firepower Update though some Level 151+ Potentials may be inaccurate. However, stat bonuses are worse than regular potentials and you can get most stats without equipment type limit unlike normal potentials. (You can get ATT +10 on any eq for instance.)


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'''Weight: 3'''
'''Weight: 3'''


Maximum +100% from equipment Potentials and Additional Potentials.
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
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'''Weight: 3'''
'''Weight: 3'''


Maximum +300% from equipment Potentials and Additional Potentials.
Maximum +300% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
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{{col|2|end}}
{{col|2|end}}


===Additional Potential Stats (Weapons)===
===Bonus Potential (Weapons)===
;For weapon Equipments only:
;For weapon Equipment only:
*If the bonus potential line is actually an available regular potential line, the bonus potential boost will be balanced to be equal to the regular potential boost. (Excludes Boss Damage% and Ignore DEF%). Example: A weapon can have 12% ATT as bonus potential (matches with regular potential) while also getting 7% MaxHP as it too (only exclusive to bonus potential).
*If the bonus potential line is actually an available regular potential line, the bonus potential boost will be balanced to be equal to the regular potential boost. (Excludes Boss Damage% and Ignore DEF%). Example: A weapon can have 12% ATT as bonus potential (matches with regular potential) while also getting 7% MaxHP as it too (only exclusive to bonus potential).
*Possible Bonus Potential list have been made in a way such that weapons with at least an Epic rank can only get % based stats (including Boss damage, Ignore DEF), stat increase every 10 Character levels, lines exclusive to weapons only as well as lines that can be obtained in both Rare and Epic rank (only for Epic rank); all other lines are not obtainable, which means that there will be lesser useless lines when you reset Bonus Potential on Weapons. However, since the Boss Damage Increase and Ignore DEF Increase boost is still lower as compared to regular potential, it is recommended to obtain ATT% on Bonus Potentials and leave Boss Damage and Ignore DEF for Regular Potentials.
*Possible Bonus Potential list have been made in a way such that weapons with at least an Epic rank can only get % based stats (including Boss damage, Ignore DEF), stat increase every 10 Character levels, lines exclusive to weapons only as well as lines that can be obtained in both Rare and Epic rank (only for Epic rank); all other lines are not obtainable, which means that there will be lesser useless lines when you reset Bonus Potential on Weapons. However, since the Boss Damage Increase and Ignore DEF Increase boost is still lower as compared to regular potential, it is recommended to obtain ATT% on Bonus Potentials and leave Boss Damage and Ignore DEF for Regular Potentials.
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