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This page describes the potential and bonus potential system used by equipment items. Click here to be directed to the Bonus Potential section.

Regular Potential[edit]

The potential system is a bonus to item stats previously set. If you pick up an item, there might be a notice in your chat window saying, "You get the Rare/Epic/Unique/Legendary Item.", depending on rank. That item will have a coloured border around it based on the potential or bonus potential rank. The colour corresponding to the rank is based on the higher rank out of normal potential and bonus potential but if either of them is unrevealed, the border will be red.

  • If the item has a red outline, it means it has hidden potential or hidden bonus potential. Mouse over the item to view the regular potential rank, bonus potential rank will remain hidden.
  • If the item has a blue outline, it's a rare item with both revealed potentials exist at rare rank or below.
  • If the item has a purple outline, it's an epic item with both revealed potentials exist at epic rank or below.
  • If the item has a yellow outline, it's an unique item with both revealed potentials exist at unique rank or below.
  • If the item has a green outline, it's a legendary item with both revealed potentials exist at legendary rank or below.

Tiers[edit]

There are 3 tiers (4 tiers in GMS) of normal potential items and bonus potentials for weapons:

  • Level 0-30 gear items can get: 1% on rare, 2% on epic, 3% on unique, 6% on legendary
  • Level 31-70 gear items can get: 2% on rare, 4% on epic, 6% on unique, 9% on legendary
  • Level 71+ gear items can get: 3% on rare, 6% on epic, 9% on unique, 12% on legendary
  • GMS and TMS only: Level 151+ gear items can 4% on rare, 7% on epic, 10% on unique, 13% on legendary
    • All stat % are 1 rank below the stated rank.

Potential Scrolls[edit]

An item without potential can gain potential using the following items:

  • Potential Scroll (70% pass)
  • Advanced Potential Scroll (90% pass)
  • Special Potential Scroll (100% pass, untradeable)
  • Epic Potential Scroll (40%/50%/80%/100% pass depending on scroll, potential rank is set to Epic, usable on Rare rank potentials too)
  • Unique Potential Scroll (40%/50%/60%/80%/100% pass depending on scroll, potential rank is set to Unique, usable on Rare and Epic rank potentials too)
  • Karma Unique Potential Scroll 100% (100% pass, potential rank is set to Unique, usable on Rare and Epic rank potentials too, only usable on Untradeable items (can be traded only once, inter-account transactions only, can be transferred once, cannot be traded after equipped are all not counted as untradeable)
  • Legendary Potential Scroll 50% (50% pass, potential rank is set to Legendary, usable on Rare, Epic and Unique potentials too)

You can gain the above-mentioned scrolls from the following methods (All scrolls are tradable and permanent unless specified):

Potential Scroll
  • Monster Drops (super low chance)
  • 5 Miracle Cube Fragments (from using 5 Miracle Cubes) -> 1 Potential Scroll
Advanced Potential Scroll
  • Boss Drops (super low chance)
  • 10 Miracle Cube Fragments (from using 10 Miracle Cubes) -> 1 Potential Scroll
Special Potential Scroll
  • 7 Red Cube Fragments (from using 7 Red Cubes) -> 1 Special Potential Scroll
Epic Potential Scrolls (success rate varies)
  • Union/Legion Coin Shop (140 coins, 50% pass, untradeable, each character can buy 3 per week, expires in 10 days)
  • Elite Boss (50% pass)
  • Mu Lung Dojo (15,000 Points, 50% pass, untradeable, each character can buy 1 per week, expires in 7 days)
  • 30 Super Miracle Cube Fragments (from using 30 Super Miracle Cubes) -> 1 Epic Potential Scroll 80%
  • Sudden Missions (low chance to obtain, 50% pass, untradeable, expires in 7 days)
  • Oz Tower (low chance to obtain from Rank 4 or better boxes, 50% pass)
  • Ursus (30 Bones + 30 Fur + 20 Quality Leather + 3 Tooth + 10 Horns -> 1 Epic Potential Scroll 50%, untradeable, expires in 7 days)
  • (Reboot World Only): Yu Garden Shop (50% pass)
  • Bounty Portal Pouches (low chance to obtain from Advanced pouches, 50% pass, untradeable, expires in 7 days)
  • Monster Collection (6 or 24 hour exploration, 50% pass, untradeable, expires in 7 days)
  • Event Shops (usually 50% or 100% pass, untradeable, expires in 7 days)
  • Cash Shop Events (usually 100% from Grand Red Cube packages)
  • Fairy Bros' Daily Gift Day 26 (50% pass, untradeable, expires in 7 days)
Unique Potential Scrolls (success rate varies)
  • Monster Park Tuesday (low chance to obtain if completed on Tuesdays, 100% pass, untradeable, expires in 7 days)
  • Certain Events (when they are generous, usually once per year)
  • Cash Shop Events (usually 30% from Grand Black Cube packages)
Karma Unique Potential Scroll 100%
  • Certain Events (usually during summer/winter update events, but not all the time)
Legendary Potential Scrolls (success rate varies)
  • Certain Events (when they are really generous, which only happened twice till date)
    • Maplehood Watch Tuesdays (50% pass, expires in 7 days)

Reveal Potential[edit]

You will need to reveal the equipment by clicking the magnifying glass icon in your inventory to reveal the potential, which costs a certain amount of mesos based on the level of the equipment. It will be free if your Insight traits allow. Level 30+ for level <30, Level 60+ Insight for equipment level <70 and level 90+ Insight for equipment level <120.

Reveal Potential Cost[edit]

EquipmentLevel2 × Constant, where constant equals to

  • 0 when Equipment Level Requirement is 30 or less
  • 0.5 when Equipment Level Requirement is 31 to 70
  • 2.5 when Equipment Level Requirement is 71 to 120
  • 20 when Equipment Level Requirement is 121 or more

Note:

  • Prices formulated in the above formulas are based on the original Equipment Level Requirement, that means excluding Bonus Stat Equipment Level Reduction.
  • Prices for Equipment Level 70 or less (before Bonus Stat Level Reduction) are fully waived if your Insight Trait is Level 60-89.
  • Prices for Equipment Level 120 or less (before Bonus Stat Level Reduction) are fully waived if your Insight Trait is Level 90 or higher.

Increasing Potential Lines[edit]

Items with potential will have either 2 or 3 lines of stat bonuses. Normally, when a potential scroll is used on an item without potential, there is a 75% chance of it being 2 lines and a 25% chance of it being 3 lines. If a higher graded potential scroll is used on an item with potential, the number of lines will be inherited.

You can increase the number of lines from 2 to 3 using the following items:

  • Carved Silver Stamp (50% pass, potentials are not reset)
  • Carved Golden Stamp (80% pass, potentials are not reset)
  • Perfect Carved Stamp (100% pass, potentials are not reset, untradeable)

You can obtain Carved Silver Stamps and Carved Golden Stamps from the following methods (tradable and does not expire unless specified):

Carved Silver Stamps
  • Hard Ranmaru drops at a low chance
  • Bounty Portal Pouches (low chance from Basic and Intermediate pouches, untradeable, expires in 7 days)
  • Monster Collection (low chance to obtain from 3/6/24 hour explorations, untradeable, expires in 7 days)
  • (Reboot World Only) Elite Boss
  • 10 Super Miracle Cube Fragments (from using 10 Super Miracle Cubes) -> 1 Carved Silver Stamp
  • Certain Events
Carved Golden Stamps
  • Hard Ranmaru drops at a low chance
  • Union/Legion Coin Shop (40 coins, each character can buy 3 per week, untradeable, expires in 10 days)
  • Monster Collection (low chance to obtain from 6 or 24 hour exploration, untradeable, expires in 7 days)
  • Event Shops (usually untradeable and expires in 7 days)
  • Certain Events (usually untradeable and expires in 7 days)
Perfect Carved Stamps (untradeable)
  • 10 Red Cube Fragments (from using 10 Red Cubes) -> 1 Perfect Carved Stamp
  • 10 Black Cube Fragmemts (from using 10 Black Cubes) -> 1 Perfect Carved Stamp

Reset Potentials[edit]

You can reset potentials using the following items (Item rank can increase at a small chance, it will never decrease unless Selection cube is used):

  • Red Cube (cost 1,200 NX cash (2,100 cash in MSEA), usable from Rare to Legendary)
  • Black Cube (cost 2,200 NX cash (3,500 cash in MSEA), usable from Rare to Legendary, choose between before or after reset)
  • Selection Cube (Event Sales, Usable on weapons only, from Rare to Legendary, potentials chosen are from a fixed pool that reshuffles every 20 minutes, rank can decrease)
  • Violet Cube/Hexa Cube (Event Sales, Cost 4,000 NX cash (6,000 cash in MSEA), sold only during certain events, usable from Rare to Legendary, choose 2 lines from 4 lines for 2 lined items, choose 3 lines from 6 lines for 3 lined items)
  • Equality Cube (Event Sales, costs more than Hexa cube, usable from Rare to Epic, all 3 lines will be prime)
  • Occult Cube/Suspicious Cube (Usable from Rare to Epic, can be obtained through game methods)
  • Master Craftsman's Cube/Yellow Cube (Usable from Rare to Unique, can be obtained through game methods)
  • Meister's Cube/Purple Cube (Usable from Rare to Legendary, can be obtained through game methods)

During certain events, the chance of increasing the potential rank is doubled, and also allows a very small chance of a double rank-up in a single cube.

In general, outside the double miracle time event, the chance of the rank to increase is estimated as below. May be inaccurate.

GMS
Cube Rare -> Epic Epic -> Unique Unique -> Legendary
Occult/Suspicious 0.9% N/A N/A
Master Craftsman/Yellow 11.8% 3.8% N/A
Meister/Purple, RED 14.1% 6% 2.4%
Black 16% 11% 4.7%
KMS, MSEA
Cube Rare -> Epic Epic -> Unique Unique -> Legendary
Occult/Suspicious 0.9% N/A N/A
Master Craftsman/Yellow 5% 1.3% N/A
Meister/Purple, RED 6% 1.8% 0.3%
Black 15% 3.5% 1%

Obtaining Cubes[edit]

Cubes can be obtained from various methods.

Occult/Suspicious Cubes (tradable and permanent unless specified)
  • General Raid Bosses
  • Sudden Mission
  • Monster Collection (tradable within account, up to 5 can be obtained depending on duration of exploration)
  • Elite Boss (3~15 at once if you get it)
  • Elite Monsters
  • Bounty Portal Pouches (1 from Basic pouches, 5 from Intermediate pouches, 10 from Advanced pouches, 20 from Premium pouches)
Master Craftsman/Yellow Cubes (tradable unless specified)
  • General Raid Bosses (GMS only, low drop rate, tradable within account, expires in 7 days)
  • Master Craftsman's Smithing Crafting (5 Cubic Blades + 5 Cube Fragments + minor materials --> 1 Yellow Cube, expires in 7 days)
  • Sudden Mission (low chance, expires in 7 days)
  • Elite Boss (low chance, expires in 7 days)
  • Elite Monsters (only in GMS, low drop rate, expires in 7 days)
  • Bounty Portal Pouches (low chance to obtain 1 from Premium pouches, untradeable, expires in 7 days)
  • Monster Collection (low chance from 3/6/24 hours explorations, tradable within account, expires in 7 days)
  • Union/Legion Coin Shop (140 coins, each character can buy 3 per week, untradeable, expires in 10 days)
  • Oz Tower (low chance from Rank 5 or better boxes, expires in 7 days)
  • Event Shops (usually untradeable and expires in 7 days)
Meister/Purple Cubes
  • General Raid Bosses (GMS only, low drop rate, tradable within account, expires in 7 days)
  • Meister Smithing Crafting (5 Chaos Cubic Blades + 10 Cube Fragments + minor materials --> 1 Purple Cube, expires in 7 days)
  • Sudden Mission (low chance, expires in 7 days)
  • Elite Boss (low chance, expires in 7 days)
  • Bounty Portal Pouches (low chance from Premium pouches, untradeable, expires in 7 days)
  • Monster Collection (low chance from 6/24 hour explorations, tradable within account, expires in 7 days)
Cash Shop Cubes
  • Red Cube
    • (GMS) Bought from Maple Rewards shop for 1,200 Reward Points, max 5 per month per account, reset on 1st day of the month
    • Fairy Bros' Daily Gift Day 14 (cube expires in 7 days upon claiming)
      • 1 Red Cube if you are MVP Bronze 2 or lower
      • 2 Red Cubes if you are MVP Bronze 3 or higher
  • Black Cube
    • (GMS) Bought from Maple Rewards shop for 2,200 Reward Points, max 5 per month per account, reset on 1st day of the month
    • Fairy Bros' Daily Gift Day 28 (cube expires in 7 days upon claiming)
      • 1 Black Cube if you are not qualified for MVP Bronze 1
      • 2 Black Cubes if you are MVP Bronze 1 ~ Bronze 4
      • 3 Black Cubes if you are MVP Silver
      • 4 Black Cubes if you are MVP Gold
      • 5 Black Cubes if you are MVP Diamond and above

All other cubes (Red, Black, Bonus Potential, White Bonus Potential, Hexa/Violet, Equality, Selection) are bought from the cash shop only (Reward Points/Mileage cannot be used). Events may give out some of these cubes for free but it is quite rare.

White Bonus Potential cubes, Hexa/Violet cubes, Selection Cubes and Equality Cubes are only sold during event periods only.

Cubes found in the cash shop will give a Cube Fragment that you can use to exchange for items after collecting a certain number of them.

Cube Fragments (not the one from using Cash Shop Cubes) and Cubic Blades/Chaos Cubic Blades (along with other materials) are needed to craft the Yellow/Purple Cubes respectively. They can be obtained as such (all of them are tradable and permanent):

Cube Fragments
  • Extraction of Occult Cubes
  • General Raid Bosses (GMS only)
Cubic Blades
  • At a low chance when harvesting Mysterious Vein successfully
  • Kritias Shop (Kritias Commemorative Coin x4, 20 Coins needed to make one Yellow Cube)
  • Oz Tower (low chance, requires box Rank 6 or better, low chance)
  • Sudden Missions (low chance)
  • Hard Ranmaru drop at a low chance
Chaos Cubic Blades
  • At a low chance when harvesting Mysterious Legendary Vein successfully
  • Kritias Shop (Kritias Commemorative Coin x8, 40 Coins needed to make one Purple Cube)
  • Oz Tower (low chance, requires box Rank 6 or better, low chance)
  • Sudden Missions (low chance)
  • Hard Ranmaru drop at a low chance

Potentials List[edit]

These are the list of possible stats for regular potentials. Possible stats for each rank is denoted as follows: Rank (Non-prime) and Rank (Prime). Example: You can get STR +12% and STR +9% on the same equipment Legendary rank. Lines can be the same for multiple lines.

  • There is also a small chance for the 2nd and 3rd line to give the maximum value (also known as prime), 1st line will always give the maximum value, unless the Hexa/Violet cube is used. Equality cubes ensure that it is 100% chance of prime lines. For the other cash cubes, the chance of the rank is dependent on the cube and the line's position, meaning that if the 2nd line is not a prime line, the chance of the 3rd line being a prime line still remains the same. The rate is stated as such.
Cube 2nd line chance 3rd line chance
In-game cubes 1% 1%
RED cube 10% 1%
Black cube 20% 5%

For Hexa/Violet cubes, the prime line chances are as below.

Line Prime line chance
1st 100%
2nd 10%
3rd 1%
4th 1%
5th 10%
6th 1%

Some stats are limited up to 2 appearances on a single cube (different stats have their own separate limit)

  • Damage on boss monsters increase
  • Ignore monster DEF increase
  • Item Drop Rate increase
  • Chance to ignore % damage
  • Chance to become invincible

Some stats are limited up to 1 appearance on a single cube (different stats have their own separate limit)

  • All skill levels increase
  • Invincibility time increase

The weighted chance of each potential line is dependent on the cube used. The rates stated below exclude the prime/non-prime chances, where the definition are as follows.

  • Initial: When the item is obtained and it comes with potential automatically
  • In-game cubes: Suspicious Cubes, Yellow cubes, Purple cubes of any type
  • Cash cubes: Cubes sold in the cash shop. If the same cubes are also found in game (example: events), it will be treated as a cash cube.

For specific details on the probabilities for a particular stat, you can refer to http://whackybeanz.com/maple/extras/potential-list (Credits to whackybeanz of MapleSEA)

Hat[edit]

Rare (Non-prime)[edit]

Rare (Prime) / Epic (Non-prime)[edit]

Epic (Prime) / Unique (Non-prime)[edit]

Unique (Prime) / Legendary (Non-prime)[edit]

Legendary (Prime)[edit]

Top and Overall[edit]

Rare (Non-prime)[edit]

Rare (Prime) / Epic (Non-prime)[edit]

Epic (Prime) / Unique (Non-prime)[edit]

Unique (Prime) / Legendary (Non-prime)[edit]

Legendary (Prime)[edit]

Bottom[edit]

Rare (Non-prime)[edit]

Rare (Prime) / Epic (Non-prime)[edit]

Epic (Prime) / Unique (Non-prime)[edit]

Unique (Prime) / Legendary (Non-prime)[edit]

Legendary (Prime)[edit]

Gloves[edit]

Rare (Non-prime)[edit]

Rare (Prime) / Epic (Non-prime)[edit]

Epic (Prime) / Unique (Non-prime)[edit]

Unique (Prime) / Legendary (Non-prime)[edit]

Legendary (Prime)[edit]

Shoes[edit]

Rare (Non-prime)[edit]

Rare (Prime) / Epic (Non-prime)[edit]

Epic (Prime) / Unique (Non-prime)[edit]

Unique (Prime) / Legendary (Non-prime)[edit]

Legendary (Prime)[edit]

Cape, Belt, Shoulderpad[edit]

Rare (Non-prime)[edit]

Rare (Prime) / Epic (Non-prime)[edit]

Epic (Prime) / Unique (Non-prime)[edit]

Unique (Prime) / Legendary (Non-prime)[edit]

Legendary (Prime)[edit]

Face Accessory, Eye Accessory, Ring, Earring, Pendant[edit]

Rare (Non-prime)[edit]

Rare (Prime) / Epic (Non-prime)[edit]

Epic (Prime) / Unique (Non-prime)[edit]

Unique (Prime) / Legendary (Non-prime)[edit]

Legendary (Prime)[edit]

Weapon[edit]

Rare (Non-prime)[edit]

Rare (Prime) / Epic (Non-prime)[edit]

Epic (Prime) / Unique (Non-prime)[edit]

Unique (Prime) / Legendary (Non-prime)[edit]

Legendary (Prime)[edit]

Secondary Weapon (excluding Demon Aegis and Soul Rings)[edit]

Rare (Non-prime)[edit]

Rare (Prime) / Epic (Non-prime)[edit]

Epic (Prime) / Unique (Non-prime)[edit]