Attacking Skills | Passive Skills | Active/Supportive Skills | |
---|---|---|---|
Beginner | ![]() ![]() ![]() |
||
First Job | ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() |
Second Job | ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
Third Job | ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
Fourth Job | ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() ![]() |
Stat Enhancers | |||
Hyper Skills | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Skill Enhancers | Active / Supportive Skills | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
Beginner Skills[edit | edit source]

"Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness."
Level | Effect |
---|---|
1 | Willpower Lv. 20, Insight Lv. 20, INT +20 , more MP increased from leveling, permanent immunity to the Darkness status. |

"The power of light breaks down enemy DEF, allowing your attacks to penetrate. (Link Skill)"
Level | Enemy Defense Ignored |
---|---|
Add 5% per level | |
1 | +10% |
2 | +15% |
3 | +20% |

"A powerful force is released, based on Willpower of the Alliance."
Level | All Stats | Weapon and Magic Attack |
---|---|---|
1 | +5 | +5 |
First Job[edit | edit source]

"[Light Magic] Fires a condensed orb of light that penetrates enemies as it flies."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 3 levels |
Add 6% per level |
No change |
No change | |
1 | 15 | 226% | 1 | 5 |
2 | 15 | 232% | 1 | 5 |
3 | 16 | 238% | 1 | 5 |
4 | 16 | 244% | 1 | 5 |
5 | 16 | 250% | 1 | 5 |
6 | 17 | 256% | 1 | 5 |
7 | 17 | 262% | 1 | 5 |
8 | 17 | 268% | 1 | 5 |
9 | 18 | 274% | 1 | 5 |
10 | 18 | 280% | 1 | 5 |

"[Dark Magic] Drops a condensed orb of darkness on multiple enemies in front of you"
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 3 levels |
Add 2% per level |
No change |
No change | |
1 | 16 | 89% | 3 | 6 |
2 | 16 | 91% | 3 | 6 |
3 | 17 | 93% | 3 | 6 |
4 | 17 | 95% | 3 | 6 |
5 | 17 | 97% | 3 | 6 |
6 | 18 | 99% | 3 | 6 |
7 | 18 | 101% | 3 | 6 |
8 | 18 | 103% | 3 | 6 |
9 | 19 | 105% | 3 | 6 |
10 | 19 | 107% | 3 | 6 |

"Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump."
Level | MP Cost | Horizontal Distance | Vertical Distance | Movement Speed | Jump |
---|---|---|---|---|---|
Subtract 1 per level |
Add 10 per level |
Add 30 per level |
Add 2 per level |
Add 1 per level | |
1 | 29 | 210 | 230 | +2 | +1 |
2 | 28 | 220 | 260 | +4 | +2 |
3 | 27 | 230 | 290 | +6 | +3 |
4 | 26 | 240 | 320 | +8 | +4 |
5 | 25 | 250 | 350 | +10 | +5 |
6 | 24 | 260 | 380 | +12 | +6 |
7 | 23 | 270 | 410 | +14 | +7 |
8 | 22 | 280 | 440 | +16 | +8 |
9 | 21 | 290 | 470 | +18 | +9 |
10 | 20 | 300 | 500 | +20 | +10 |

"Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF."
Level | Damage Displaced | Weapon and Magic Defense |
---|---|---|
Add 8% per level |
Add 15 per level | |
1 | 13% | +15 |
2 | 21% | +30 |
3 | 29% | +45 |
4 | 37% | +60 |
5 | 45% | +75 |
6 | 53% | +90 |
7 | 61% | +105} |
8 | 69% | +120 |
9 | 77% | +135 |
10 | 85% | +150 |

"Increases Max MP for a short time."
Level | Max MP | Duration |
---|---|---|
Add 1% per level |
Add 5 sec per level | |
1 | +11% | 85 sec |
2 | +12% | 90 sec |
3 | +13% | 95 sec |
4 | +14% | 100 sec |
5 | +15% | 105 sec |
6 | +16% | 110 sec |
7 | +17% | 115 sec |
8 | +18% | 120 sec |
9 | +19% | 125 sec |
10 | +20% | 130 sec |
11 | +21% | 135 sec |
12 | +22% | 140 sec |
13 | +23% | 145 sec |
14 | +24% | 150 sec |
15 | +25% | 155 sec |
16 | +26% | 160 sec |
17 | +27% | 165 sec |
18 | +28% | 170 sec |
19 | +29% | 175 sec |
20 | +30% | 180 sec |

"Permanently increases light/dark magic ATT."
Level | Light/Dark Magic Damage |
---|---|
Add 1% per level | |
1 | +1% |
2 | +2% |
3 | +3% |
4 | +4% |
5 | +5% |

"Permanently increases light magic ATT."
This skill only exists in KoreaMS, TaiwanMS, and MapleSEA.
Level | Light Magic Damage |
---|---|
Add 1% per level | |
1 | +1% |
2 | +2% |
3 | +3% |
4 | +4% |
5 | +5% |
Second Job[edit | edit source]

"[Light Magic] Tosses a spear of light to hit multiple enemies."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 2 levels |
Add 3% per level |
No change |
No change | |
1 | 21 | 123% | 4 | 8 |
2 | 22 | 126% | 4 | 8 |
3 | 22 | 129% | 4 | 8 |
4 | 23 | 132% | 4 | 8 |
5 | 23 | 135% | 4 | 8 |
6 | 24 | 138% | 4 | 8 |
7 | 24 | 141% | 4 | 8 |
8 | 25 | 144% | 4 | 8 |
9 | 25 | 147% | 4 | 8 |
10 | 26 | 150% | 4 | 8 |
11 | 26 | 153% | 4 | 8 |
12 | 27 | 156% | 4 | 8 |
13 | 27 | 159% | 4 | 8 |
14 | 28 | 162% | 4 | 8 |
15 | 28 | 165% | 4 | 8 |
16 | 29 | 168% | 4 | 8 |
17 | 29 | 171% | 4 | 8 |
18 | 30 | 174% | 4 | 8 |
19 | 30 | 177% | 4 | 8 |
20 | 31 | 180% | 4 | 8 |

"[Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun."
Level | MP Cost | Knockback Chance | Max Enemies Hit | Knockback Distance |
---|---|---|---|---|
Add 1 per 2 levels |
Add 5% per level |
No change |
No change | |
1 | 10 | 55% | 10 | 350 |
2 | 11 | 60% | 10 | 350 |
3 | 11 | 65% | 10 | 350 |
4 | 12 | 70% | 10 | 350 |
5 | 12 | 75% | 10 | 350 |
6 | 13 | 80% | 10 | 350 |
7 | 13 | 85% | 10 | 350 |
8 | 14 | 90% | 10 | 350 |
9 | 14 | 95% | 10 | 350 |
10 | 15 | 100% | 10 | 350 |

"[Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Range |
---|---|---|---|---|---|
Add 2 per 4 levels |
Add 3% per level |
No change |
No change |
No change | |
1 | 5 | 114% | 1 | 8 | 350 |
2 | 5 | 114% | 1 | 8 | 350 |
3 | 5 | 117% | 1 | 8 | 350 |
4 | 7 | 120% | 1 | 8 | 350 |
5 | 7 | 123% | 1 | 8 | 350 |
6 | 7 | 126% | 1 | 8 | 350 |
7 | 7 | 129% | 1 | 8 | 350 |
8 | 9 | 132% | 1 | 8 | 350 |
9 | 9 | 135% | 1 | 8 | 350 |
10 | 9 | 138% | 1 | 8 | 350 |
11 | 9 | 141% | 1 | 8 | 350 |
12 | 11 | 144% | 1 | 8 | 350 |
13 | 11 | 147% | 1 | 8 | 350 |
14 | 11 | 150% | 1 | 8 | 350 |
15 | 11 | 153% | 1 | 8 | 350 |
16 | 13 | 156% | 1 | 8 | 350 |
17 | 13 | 159% | 1 | 8 | 350 |
18 | 13 | 162% | 1 | 8 | 350 |
19 | 13 | 165% | 1 | 8 | 350 |
20 | 15 | 168% | 1 | 8 | 350 |

Black Blessing: A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.
'
- Level 1: Creates a dark orb to protect you after evading all attacks for 15 sec. If you take damage, one orb of darkness will break absorb 32% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 10
- 2 Orbs: Magic ATT Increased by 16
- 3 Orbs: Magic ATT Increased by 20
- Level 2: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 34% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 10
- 2 Orbs: Magic ATT Increased by 16
- 3 Orbs: Magic ATT Increased by 21
- Level 3: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 36% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 10
- 2 Orbs: Magic ATT Increased by 16
- 3 Orbs: Magic ATT Increased by 21
- Level 4: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 38% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 11
- 2 Orbs: Magic ATT Increased by 16
- 3 Orbs: Magic ATT Increased by 22
- Level 5: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 40% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 11
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 22
- Level 6: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 42% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 11
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 23
- Level 7: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 44% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 11
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 23
- Level 8: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 46% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 12
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 24
- Level 9: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 48% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 12
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 24
- Level 10: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 50% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 12
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 25
- Level 11: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 52% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 12
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 25
- Level 12: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 54% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 13
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 26
- Level 13: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 56% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 13
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 26
- Level 14: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 58% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 13
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 27
- Level 15: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 60% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 13
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 27
- Level 16: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 62% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 14
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 28
- Level 17: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 64% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 14
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 28
- Level 18: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 66% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 14
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 29
- Level 19: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 68% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 14
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 29
- Level 20: Creates a dark orb to protect you after evading all attacks for 5 sec. If you take damage, one orb of darkness will break absorb 70% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 15
- 2 Orbs: Magic ATT Increased by 24
- 3 Orbs: Magic ATT Increased by 30

"Increases the attack speed of your weapon."
Level | MP Cost | Attack Speed | Duration |
---|---|---|---|
Subtract 2 per level |
No change |
Add 18 sec per level | |
1 | 48 | +2 | 18 sec |
2 | 46 | +2 | 36 sec |
3 | 44 | +2 | 54 sec |
4 | 42 | +2 | 72 sec |
5 | 40 | +2 | 90 sec |
6 | 38 | +2 | 108 sec |
7 | 36 | +2 | 126 sec |
8 | 34 | +2 | 144 sec |
9 | 32 | +2 | 162 sec |
10 | 30 | +2 | 180 sec |

"Increases Magic Mastery and Magic Attack."
Level | Shining Rod Mastery | Magic Attack |
---|---|---|
Add 4% per level |
Add 1 per level | |
1 | +14% | +1 |
2 | +18% | +2 |
3 | +22% | +3 |
4 | +26% | +4 |
5 | +30% | +5 |
6 | +34% | +6 |
7 | +38% | +7 |
8 | +42% | +8 |
9 | +46% | +9 |
10 | +50% | +10 |

"Permanently increases INT."
Level | Intelligence |
---|---|
Add 8 per level | |
1 | +8 |
2 | +16 |
3 | +24 |
4 | +32 |
5 | +40 |
Third Job[edit | edit source]

Spectral Light: [Light Magic] Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys.
'
- Level 1: MP Cost: 10. Max Enemies Hit: 8, Damage: 302%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 2: MP Cost: 11. Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 3: MP Cost: 11. Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 4: MP Cost: 12. Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 5: MP Cost: 12. Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 6: MP Cost: 13. Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 7: MP Cost: 13. Max Enemies Hit: 8, Damage: 314%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 8: MP Cost: 14. Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 9: MP Cost: 14. Max Enemies Hit: 8, Damage: 318%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 10: MP Cost: 15. Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 11: MP Cost: 15. Max Enemies Hit: 8, Damage: 322%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 12: MP Cost: 16. Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 13: MP Cost: 16. Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 14: MP Cost: 17. Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 15: MP Cost: 17. Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 16: MP Cost: 18. Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 17: MP Cost: 18. Max Enemies Hit: 8, Damage: 334%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 18: MP Cost: 19. Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 19: MP Cost: 19. Max Enemies Hit: 8, Damage: 338%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 20: MP Cost: 20. Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.

"[Light Magic] Heal your party members and deal damage to enemies with the power of light."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Affected/Hit | HP Recovered |
---|---|---|---|---|---|
Add 1 per 2 levels |
Add 3% per level |
No change |
No change |
Add 40% per level | |
1 | 31 | 123% | 3 | 6 | 40% |
2 | 32 | 126% | 3 | 6 | 80% |
3 | 32 | 129% | 3 | 6 | 120% |
4 | 33 | 132% | 3 | 6 | 160% |
5 | 33 | 135% | 3 | 6 | 200% |
6 | 34 | 138% | 3 | 6 | 240% |
7 | 34 | 141% | 3 | 6 | 280% |
8 | 35 | 144% | 3 | 6 | 320% |
9 | 35 | 147% | 3 | 6 | 360% |
10 | 36 | 150% | 3 | 6 | 400% |
11 | 36 | 153% | 3 | 6 | 440% |
12 | 37 | 156% | 3 | 6 | 480% |
13 | 37 | 159% | 3 | 6 | 520% |
14 | 38 | 162% | 3 | 6 | 560% |
15 | 38 | 165% | 3 | 6 | 600% |
16 | 39 | 168% | 3 | 6 | 640% |
17 | 39 | 171% | 3 | 6 | 680% |
18 | 40 | 174% | 3 | 6 | 720% |
19 | 40 | 177% | 3 | 6 | 760% |
20 | 41 | 180% | 3 | 6 | 800% |

"[Dark Magic] Fires a chain of dark moonlight from under the enemies' feet"
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 3 per 2 levels |
Add 2% per level |
No change |
No change | |
1 | 45 | 333% | 2 | 6 |
2 | 48 | 335% | 2 | 6 |
3 | 48 | 337% | 2 | 6 |
4 | 51 | 339% | 2 | 6 |
5 | 51 | 341% | 2 | 6 |
6 | 54 | 343% | 2 | 6 |
7 | 54 | 345% | 2 | 6 |
8 | 57 | 347% | 2 | 6 |
9 | 57 | 349% | 2 | 6 |
10 | 60 | 351% | 2 | 6 |
11 | 60 | 353% | 2 | 6 |
12 | 63 | 355% | 2 | 6 |
13 | 63 | 357% | 2 | 6 |
14 | 66 | 359% | 2 | 6 |
15 | 66 | 361% | 2 | 6 |
16 | 69 | 363% | 2 | 6 |
17 | 69 | 365% | 2 | 6 |
18 | 72 | 367% | 2 | 6 |
19 | 72 | 369% | 2 | 6 |
20 | 75 | 371% | 2 | 6 |

"[Equilibrium] A scythe-toting reaper comes down to destroy enemies."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Cooldown |
---|---|---|---|---|---|
Add 3 per level |
Add 2% per level |
No change |
No change |
Subtract 1 sec per 2 levels | |
1 | 63 | 192% | 6 | 10 | 34 sec |
2 | 66 | 194% | 6 | 10 | 33 sec |
3 | 69 | 196% | 6 | 10 | 33 sec |
4 | 72 | 198% | 6 | 10 | 32 sec |
5 | 75 | 200% | 6 | 10 | 32 sec |
6 | 78 | 202% | 6 | 10 | 31 sec |
7 | 81 | 204% | 6 | 10 | 31 sec |
8 | 84 | 206% | 6 | 10 | 30 sec |
9 | 87 | 208% | 6 | 10 | 30 sec |
10 | 90 | 210% | 6 | 10 | 29 sec |
11 | 93 | 212% | 6 | 10 | 29 sec |
12 | 96 | 214% | 6 | 10 | 28 sec |
13 | 99 | 216% | 6 | 10 | 28 sec |
14 | 102 | 218% | 6 | 10 | 27 sec |
15 | 105 | 220% | 6 | 10 | 27 sec |
16 | 108 | 222% | 6 | 10 | 26 sec |
17 | 111 | 224% | 6 | 10 | 26 sec |
18 | 114 | 226% | 6 | 10 | 25 sec |
19 | 117 | 228% | 6 | 10 | 25 sec |
20 | 120 | 230% | 6 | 10 | 24 sec |

"Deflects all abnormal status. The shell breaks after a certain number of status has been deflected and needs to cooldown. Passively increases all elemental and abnormal status effects."
Level | MP Cost | Number of Statuses Ignored | Cooldown | Abnormal Status and Elemental Resistance |
---|---|---|---|---|
Subtract 1 per level |
No change |
Subtract 30 sec per level |
Add 4% per level | |
1 | 209 | 3 | 570 sec | +4% |
2 | 208 | 3 | 540 sec | +8% |
3 | 207 | 3 | 510 sec | +12% |
4 | 206 | 3 | 480 sec | +16% |
5 | 205 | 3 | 450 sec | +20% |
6 | 204 | 3 | 420 sec | +24% |
7 | 203 | 3 | 390 sec | +28% |
8 | 202 | 3 | 360 sec | +32% |
9 | 201 | 3 | 330 sec | +36% |
10 | 200 | 3 | 300 sec | +40% |

Dusk Guard: Temporarily increase Physical and Magic DEF and has a chance to ignore damage.
'
- Level 1: MP Cost: 58. Duration: 72 sec, Weapon/Magic DEF: + 120. 2% chance to ignore damage.
- Level 2: MP Cost: 60. Duration: 84 sec, Weapon/Magic DEF: + 140. 4% chance to ignore damage.
- Level 3: MP Cost: 62. Duration: 96 sec, Weapon/Magic DEF: + 160. 6% chance to ignore damage.
- Level 4: MP Cost: 64. Duration: 108 sec, Weapon/Magic DEF: + 180. 8% chance to ignore damage.
- Level 5: MP Cost: 66. Duration: 120 sec, Weapon/Magic DEF: + 200. 10% chance to ignore damage.
- Level 6: MP Cost: 68. Duration: 132 sec, Weapon/Magic DEF: + 220. 12% chance to ignore damage.
- Level 7: MP Cost: 70. Duration: 144 sec, Weapon/Magic DEF: + 240. 14% chance to ignore damage.
- Level 8: MP Cost: 72. Duration: 156 sec, Weapon/Magic DEF: + 260. 16% chance to ignore damage.
- Level 9: MP Cost: 74. Duration: 168 sec, Weapon/Magic DEF: + 280. 18% chance to ignore damage.
- Level 10: MP Cost: 76. Duration: 180 sec, Weapon/Magic DEF: + 300. 20% chance to ignore damage.

"Temporarily increases party Magic ATT. Stacks with Meditation."
Level | MP Cost | Magic Attack | Duration |
---|---|---|---|
Add 1 per level |
Add 3 per 2 levels |
Add 6 sec per level | |
1 | 36 | +10 | 66 sec |
2 | 37 | +13 | 72 sec |
3 | 38 | +13 | 78 sec |
4 | 39 | +16 | 84 sec |
5 | 40 | +16 | 90 sec |
6 | 41 | +19 | 96 sec |
7 | 42 | +19 | 102 sec |
8 | 43 | +22 | 108 sec |
9 | 44 | +22 | 114 sec |
10 | 45 | +25 | 120 sec |
11 | 46 | +25 | 126 sec |
12 | 47 | +28 | 132 sec |
13 | 48 | +28 | 138 sec |
14 | 49 | +31 | 144 sec |
15 | 50 | +31 | 150 sec |
16 | 51 | +34 | 156 sec |
17 | 52 | +34 | 162 sec |
18 | 53 | +37 | 168 sec |
19 | 54 | +37 | 174 sec |
20 | 55 | +40 | 180 sec |

"Increase either Critical Rate or ATT, depending on your HP and MP."
Level | Additional Damage | Critical Rate |
---|---|---|
Add 1% per level |
Add 1% per level | |
1 | +1% | +11% |
2 | +2% | +12% |
3 | +3% | +13% |
4 | +4% | +14% |
5 | +5% | +15% |
6 | +6% | +16% |
7 | +7% | +17% |
8 | +8% | +18% |
9 | +9% | +19% |
10 | +10% | +20% |
11 | +11% | +21% |
12 | +12% | +22% |
13 | +13% | +23% |
14 | +14% | +24% |
15 | +15% | +25% |
16 | +16% | +26% |
17 | +17% | +27% |
18 | +18% | +28% |
19 | +19% | +29% |
20 | +20% | +30% |
Fourth Job[edit | edit source]
Skill levels in Italic can be obtained through Combat Orders.

Reflection: [Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage.
'
- Level 1: MP Cost: 61, Damage: 304%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 2: MP Cost: 61, Damage: 308%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 3: MP Cost: 63, Damage: 312%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 4: MP Cost: 63, Damage: 316%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 5: MP Cost: 63, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 6: MP Cost: 65, Damage: 324%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 7: MP Cost: 65, Damage: 328%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 8: MP Cost: 65, Damage: 332%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 9: MP Cost: 67, Damage: 336%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 10: MP Cost: 67, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 11: MP Cost: 67, Damage: 344%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 12: MP Cost: 69, Damage: 348%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 13: MP Cost: 69, Damage: 352%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 14: MP Cost: 69, Damage: 356%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 15: MP Cost: 71, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 16: MP Cost: 71, Damage: 364%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 17: MP Cost: 71, Damage: 368%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 18: MP Cost: 73, Damage: 372%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 19: MP Cost: 73, Damage: 376%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 20: MP Cost: 73, Damage: 380%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 21: MP Cost: 75, Damage: 384%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 22: MP Cost: 75, Damage: 388%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 23: MP Cost: 75, Damage: 392%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 24: MP Cost: 77, Damage: 396%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 25: MP Cost: 77, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 26: MP Cost: 77, Damage: 404%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 27: MP Cost: 79, Damage: 408%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 28: MP Cost: 79, Damage: 412%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 29: MP Cost: 79, Damage: 416%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 30: MP Cost: 81, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 8
- 'Level 31: MP Cost: 81, Damage: 424%, Number of Attacks: 4, Max Enemies Hit: 8
- 'Level 32: MP Cost: 81, Damage: 428%, Number of Attacks: 4, Max Enemies Hit: 8

Morning Star: [Dark Magic] Drops explosive meteors on enemies.
'
- Level 1: MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 93%, Explosion Damage: 283%. Cooldown: 5 sec
- Level 2: MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 96%, Explosion Damage: 286%. Cooldown: 5 sec
- Level 3: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 99%, Explosion Damage: 289%. Cooldown: 5 sec
- Level 4: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 102%, Explosion Damage: 292%. Cooldown: 5 sec
- Level 5: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 105%, Explosion Damage: 295%. Cooldown: 5 sec
- Level 6: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 108%, Explosion Damage: 298%. Cooldown: 5 sec
- Level 7: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 111%, Explosion Damage: 301%. Cooldown: 5 sec
- Level 8: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 114%, Explosion Damage: 304%. Cooldown: 5 sec
- Level 9: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 117%, Explosion Damage: 307%. Cooldown: 5 sec
- Level 10: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 120%, Explosion Damage: 310%. Cooldown: 5 sec
- Level 11: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 123%, Explosion Damage: 313%. Cooldown: 5 sec
- Level 12: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 126%, Explosion Damage: 316%. Cooldown: 5 sec
- Level 13: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 129%, Explosion Damage: 319%. Cooldown: 5 sec
- Level 14: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 132%, Explosion Damage: 322%. Cooldown: 5 sec
- Level 15: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 135%, Explosion Damage: 325%. Cooldown: 5 sec
- Level 16: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 138%, Explosion Damage: 328%. Cooldown: 5 sec
- Level 17: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 141%, Explosion Damage: 331%. Cooldown: 5 sec
- Level 18: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 144%, Explosion Damage: 334%. Cooldown: 5 sec
- Level 19: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 147%, Explosion Damage: 337%. Cooldown: 5 sec
- Level 20: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 150%, Explosion Damage: 340%. Cooldown: 5 sec
- Level 21: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 153%, Explosion Damage: 343%. Cooldown: 5 sec
- Level 22: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 156%, Explosion Damage: 346%. Cooldown: 5 sec
- Level 23: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 159%, Explosion Damage: 349%. Cooldown: 5 sec
- Level 24: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 162%, Explosion Damage: 352%. Cooldown: 5 sec
- Level 25: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 165%, Explosion Damage: 355%. Cooldown: 5 sec
- Level 26: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 168%, Explosion Damage: 358%. Cooldown: 5 sec
- Level 27: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 171%, Explosion Damage: 361%. Cooldown: 5 sec
- Level 28: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 174%, Explosion Damage: 364%. Cooldown: 5 sec
- Level 29: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 177%, Explosion Damage: 367%. Cooldown: 5 sec
- Level 30: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 180%, Explosion Damage: 370%. Cooldown: 5 sec
- 'Level 31: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 183%, Explosion Damage: 373%. Cooldown: 5 sec
- 'Level 32: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 186%, Explosion Damage: 376%. Cooldown: 5 sec

Apocalypse: [Dark Magic] Opens the Abyssal Rift under enemies to flood them with void energy.
'
- Level 1: MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 224%.
- Level 2: MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 228%.
- Level 3: MP Cost: 61, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 232%.
- Level 4: MP Cost: 61, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 236%.
- Level 5: MP Cost: 64, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 240%.
- Level 6: MP Cost: 64, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 244%.
- Level 7: MP Cost: 67, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 248%.
- Level 8: MP Cost: 67, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 252%.
- Level 9: MP Cost: 70, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 256%.
- Level 10: MP Cost: 70, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 260%.
- Level 11: MP Cost: 73, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 264%.
- Level 12: MP Cost: 73, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 268%.
- Level 13: MP Cost: 76, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 272%.
- Level 14: MP Cost: 76, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 276%.
- Level 15: MP Cost: 79, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 280%.
- Level 16: MP Cost: 79, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 284%.
- Level 17: MP Cost: 82, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 288%.
- Level 18: MP Cost: 82, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 292%.
- Level 19: MP Cost: 85, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 296%.
- Level 20: MP Cost: 85, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 300%.
- Level 21: MP Cost: 88, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 304%.
- Level 22: MP Cost: 88, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 308%.
- Level 23: MP Cost: 91, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 312%.
- Level 24: MP Cost: 91, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 316%.
- Level 25: MP Cost: 94, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 320%.
- Level 26: MP Cost: 94, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 324%.
- Level 27: MP Cost: 97, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 328%.
- Level 28: MP Cost: 97, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 332%.
- Level 29: MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 336%.
- Level 30: MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 340%.
- 'Level 31: MP Cost: 103, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 344%.
- 'Level 32: MP Cost: 103, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 348%.

"[Equilibrium] Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Cooldown |
---|---|---|---|---|---|
Add 1 per 2 levels |
Add 2% per level |
No change |
No change |
Subtract 1 sec per level | |
1 | 34 | 275% | 7 | 2 | 41 sec |
2 | 35 | 277% | 7 | 2 | 40 sec |
3 | 35 | 279% | 7 | 2 | 39 sec |
4 | 36 | 281% | 7 | 2 | 38 sec |
5 | 36 | 283% | 7 | 2 | 37 sec |
6 | 37 | 285% | 7 | 2 | 36 sec |
7 | 37 | 287% | 7 | 2 | 35 sec |
8 | 38 | 289% | 7 | 2 | 34 sec |
9 | 38 | 291% | 7 | 2 | 33 sec |
10 | 39 | 293% | 7 | 2 | 32 sec |
11 | 39 | 295% | 7 | 2 | 31 sec |
12 | 40 | 297% | 7 | 2 | 30 sec |
13 | 40 | 299% | 7 | 2 | 29 sec |
14 | 41 | 301% | 7 | 2 | 28 sec |
15 | 41 | 303% | 7 | 2 | 27 sec |
16 | 42 | 305% | 7 | 2 | 26 sec |
17 | 42 | 307% | 7 | 2 | 25 sec |
18 | 43 | 309% | 7 | 2 | 24 sec |
19 | 43 | 311% | 7 | 2 | 23 sec |
20 | 44 | 313% | 7 | 2 | 22 sec |
21 | 44 | 315% | 7 | 2 | 21 sec |
22 | 45 | 317% | 7 | 2 | 20 sec |
23 | 45 | 319% | 7 | 2 | 19 sec |
24 | 46 | 321% | 7 | 2 | 18 sec |
25 | 46 | 323% | 7 | 2 | 17 sec |
26 | 47 | 325% | 7 | 2 | 16 sec |
27 | 47 | 327% | 7 | 2 | 15 sec |
28 | 48 | 329% | 7 | 2 | 14 sec |
29 | 48 | 331% | 7 | 2 | 13 sec |
30 | 49 | 333% | 7 | 2 | 12 sec |
31 | 49 | 335% | 7 | 2 | 11 sec |
32 | 50 | 337% | 7 | 2 | 10 sec |

Dark Crescendo: Has a chance to increase damage with each consecutive hit for a short period of time.
'
- Level 1: MP Cost: 45. For 64 sec, chance to Increase Damage with each hit: 51%, Damage: +1%. Can stack up to 10 times.
- Level 2: MP Cost: 45. For 68 sec, chance to Increase Damage with each hit: 52%, Damage: +1%. Can stack up to 10 times.
- Level 3: MP Cost: 45. For 72 sec, chance to Increase Damage with each hit: 53%, Damage: +1%. Can stack up to 12 times.
- Level 4: MP Cost: 45. For 76 sec, chance to Increase Damage with each hit: 54%, Damage: +1%. Can stack up to 12 times.
- Level 5: MP Cost: 50. For 80 sec, chance to Increase Damage with each hit: 55%, Damage: +1%. Can stack up to 12 times.
- Level 6: MP Cost: 50. For 84 sec, chance to Increase Damage with each hit: 56%, Damage: +1%. Can stack up to 14 times.
- Level 7: MP Cost: 50. For 88 sec, chance to Increase Damage with each hit: 57%, Damage: +1%. Can stack up to 14 times.
- Level 8: MP Cost: 50. For 92 sec, chance to Increase Damage with each hit: 58%, Damage: +1%. Can stack up to 14 times.
- Level 9: MP Cost: 55. For 96 sec, chance to Increase Damage with each hit: 59%, Damage: +1%. Can stack up to 16 times.
- Level 10: MP Cost: 55. For 100 sec, chance to Increase Damage with each hit: 60%, Damage: +1%. Can stack up to 16 times.
- Level 11: MP Cost: 55. For 104 sec, chance to Increase Damage with each hit: 61%, Damage: +1%. Can stack up to 16 times.
- Level 12: MP Cost: 55. For 108 sec, chance to Increase Damage with each hit: 62%, Damage: +1%. Can stack up to 18 times.
- Level 13: MP Cost: 60. For 112 sec, chance to Increase Damage with each hit: 63%, Damage: +1%. Can stack up to 18 times.
- Level 14: MP Cost: 60. For 116 sec, chance to Increase Damage with each hit: 64%, Damage: +1%. Can stack up to 18 times.
- Level 15: MP Cost: 60. For 120 sec, chance to Increase Damage with each hit: 65%, Damage: +1%. Can stack up to 20 times.
- Level 16: MP Cost: 60. For 124 sec, chance to Increase Damage with each hit: 66%, Damage: +1%. Can stack up to 20 times.
- Level 17: MP Cost: 65. For 128 sec, chance to Increase Damage with each hit: 67%, Damage: +1%. Can stack up to 20 times.
- Level 18: MP Cost: 65. For 132 sec, chance to Increase Damage with each hit: 68%, Damage: +1%. Can stack up to 22 times.
- Level 19: MP Cost: 65. For 136 sec, chance to Increase Damage with each hit: 69%, Damage: +1%. Can stack up to 22 times.
- Level 20: MP Cost: 65. For 140 sec, chance to Increase Damage with each hit: 70%, Damage: +1%. Can stack up to 22 times.
- Level 21: MP Cost: 70. For 144 sec, chance to Increase Damage with each hit: 71%, Damage: +1%. Can stack up to 24 times.
- Level 22: MP Cost: 70. For 148 sec, chance to Increase Damage with each hit: 72%, Damage: +1%. Can stack up to 24 times.
- Level 23: MP Cost: 70. For 152 sec, chance to Increase Damage with each hit: 73%, Damage: +1%. Can stack up to 24 times.
- Level 24: MP Cost: 70. For 156 sec, chance to Increase Damage with each hit: 74%, Damage: +1%. Can stack up to 26 times.
- Level 25: MP Cost: 75. For 160 sec, chance to Increase Damage with each hit: 75%, Damage: +1%. Can stack up to 26 times.
- Level 26: MP Cost: 75. For 164 sec, chance to Increase Damage with each hit: 76%, Damage: +1%. Can stack up to 26 times.
- Level 27: MP Cost: 75. For 168 sec, chance to Increase Damage with each hit: 77%, Damage: +1%. Can stack up to 28 times.
- Level 28: MP Cost: 75. For 172 sec, chance to Increase Damage with each hit: 78%, Damage: +1%. Can stack up to 28 times.
- Level 29: MP Cost: 80. For 176 sec, chance to Increase Damage with each hit: 79%, Damage: +1%. Can stack up to 28 times.
- Level 30: MP Cost: 80. For 180 sec, chance to Increase Damage with each hit: 80%, Damage: +1%. Can stack up to 30 times.
- 'Level 31: MP Cost: 80. For 184 sec, chance to Increase Damage with each hit: 81%, Damage: +1%. Can stack up to 30 times.
- 'Level 32: MP Cost: 80. For 188 sec, chance to Increase Damage with each hit: 82%, Damage: +1%. Can stack up to 30 times.

Arcane Pitch: Ignores an opponent’s DEF and resistances for a short period of time.
'
- Level 1: MP Cost: 56, Ignores monster DEF for 35 sec, Ignores monster resistances by 13%
- Level 2: MP Cost: 57, Ignores monster DEF for 40 sec, Ignores monster resistances by 16%
- Level 3: MP Cost: 58, Ignores monster DEF for 45 sec, Ignores monster resistances by 19%
- Level 4: MP Cost: 59, Ignores monster DEF for 50 sec, Ignores monster resistances by 22%
- Level 5: MP Cost: 60, Ignores monster DEF for 55 sec, Ignores monster resistances by 25%
- Level 6: MP Cost: 61, Ignores monster DEF for 60 sec, Ignores monster resistances by 28%
- Level 7: MP Cost: 62, Ignores monster DEF for 65 sec, Ignores monster resistances by 31%
- Level 8: MP Cost: 63, Ignores monster DEF for 70 sec, Ignores monster resistances by 34%
- Level 9: MP Cost: 64, Ignores monster DEF for 75 sec, Ignores monster resistances by 37%
- Level 10: MP Cost: 65, Ignores monster DEF for 80 sec, Ignores monster resistances by 40%
- Level 11: MP Cost: 66, Ignores monster DEF for 85 sec, Ignores monster resistances by 43%
- Level 12: MP Cost: 67, Ignores monster DEF for 90 sec, Ignores monster resistances by 46%
- Level 13: MP Cost: 68, Ignores monster DEF for 95 sec, Ignores monster resistances by 49%
- Level 14: MP Cost: 69, Ignores monster DEF for 100 sec, Ignores monster resistances by 52%
- Level 15: MP Cost: 70, Ignores monster DEF for 105 sec, Ignores monster resistances by 55%
- Level 16: MP Cost: 71, Ignores monster DEF for 110 sec, Ignores monster resistances by 58%
- Level 17: MP Cost: 72, Ignores monster DEF for 115 sec, Ignores monster resistances by 61%
- Level 18: MP Cost: 73, Ignores monster DEF for 120 sec, Ignores monster resistances by 64%
- Level 19: MP Cost: 74, Ignores monster DEF for 125 sec, Ignores monster resistances by 67%
- Level 20: MP Cost: 75, Ignores monster DEF for 130 sec, Ignores monster resistances by 70%
- Level 21: MP Cost: 76, Ignores monster DEF for 135 sec, Ignores monster resistances by 73%
- Level 22: MP Cost: 77, Ignores monster DEF for 140 sec, Ignores monster resistances by 76%
- Level 23: MP Cost: 78, Ignores monster DEF for 145 sec, Ignores monster resistances by 79%
- Level 24: MP Cost: 79, Ignores monster DEF for 150 sec, Ignores monster resistances by 82%
- Level 25: MP Cost: 80, Ignores monster DEF for 155 sec, Ignores monster resistances by 85%
- Level 26: MP Cost: 81, Ignores monster DEF for 160 sec, Ignores monster resistances by 88%
- Level 27: MP Cost: 82, Ignores monster DEF for 165 sec, Ignores monster resistances by 91%
- Level 28: MP Cost: 83, Ignores monster DEF for 170 sec, Ignores monster resistances by 94%
- Level 29: MP Cost: 84, Ignores monster DEF for 175 sec, Ignores monster resistances by 97%
- Level 30: MP Cost: 85, Ignores monster DEF for 180 sec, Ignores monster resistances by 100%
- 'Level 31: MP Cost: 86, Ignores monster DEF for 185 sec, Ignores monster resistances by 103%
- 'Level 32: MP Cost: 87, Ignores monster DEF for 190 sec, Ignores monster resistances by 106%

"Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage."
Requires Level 10 Spell Mastery
Level | Shining Rod Mastery | Magic Attack | Minimum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |

Darkness Mastery: The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe.
Requires Level 10 Death Scythe
- Level 1: Equilibrium Duration: +1 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +20%
- Level 2: Equilibrium Duration: +2 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +40%
- Level 3: Equilibrium Duration: +3 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +60%
- Level 4: Equilibrium Duration: +4 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +80%
- Level 5: Equilibrium Duration: +5 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +100%

"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |

"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 sec per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
Hyper Skills[edit | edit source]
Stat Enhancers[edit | edit source]

"Permanently increases STR."
Unlocked at level 140
Level | STR |
---|---|
1 | +50 |

"Permanently increases DEX."
Unlocked at level 140
Level | DEX |
---|---|
1 | +50 |

"Permanently increases INT."
Unlocked at level 140
Level | INT |
---|---|
1 | +50 |

"Permanently increases Movement Speed."
Unlocked at level 152
Level | Movement Speed |
---|---|
1 | +10 |

"Permanently increases Accuracy."
Unlocked at level 158
Level | Accuracy |
---|---|
1 | +20% |

"Permanently increases Weapon DEF."
Unlocked at level 165
Level | Weapon DEF |
---|---|
1 | +500 |

"Permanently increases Magic DEF."
Unlocked at level 174
Level | Magic DEF |
---|---|
1 | +500 |

"Permanently increases Max DF (useless for Luminous)."
Unlocked at level 180
Level | Max DF |
---|---|
1 | +50 |

"Permanently increases Max MP."
Unlocked at level 186
Level | Max MP |
---|---|
1 | +15% |

"Permanently increases Max HP."
Unlocked at level 192
Level | Max HP |
---|---|
1 | +15% |

"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
Skill Enhancers[edit | edit source]

"Increases Reflection's range."
Unlocked at Level 143
Level | Attacking Range |
---|---|
1 | +50 |

"Increases the number of monsters that Apocalypse hits."
Unlocked at Level 149
Level | Max Enemies Hit |
---|---|
1 | +2 |

"Increases Ender's range."
Unlocked at Level 155
Level | Attacking Range |
---|---|
1 | +40 |

"When Reflection spreads, damage no longer gets reduced."
Unlocked at Level 162
Level | Effect |
---|---|
1 | Increases split damage reduction rate to 0% |

"Increases Apocalypse's damage."
Unlocked at Level 168
Level | Damage |
---|---|
1 | +20% |

"Increases the number of monsters that Ender hits."
Unlocked at Level 177
Level | Max Enemies Hit |
---|---|
1 | +1 |

"Increases Reflection's damage."
Unlocked at Level 183
Level | Damage |
---|---|
1 | +20% |

"Increase the gauge increase amount from Apocalypse."
Unlocked at Level 189
Level | Effect |
---|---|
1 | Increases gauge fill amount |

"Increases Ender's damage."
Unlocked at Level 195
Level | Damage |
---|---|
1 | +20% |
Active Skills[edit | edit source]

"Puts you in Equilibrium mode immediately upon use."
Unlocked at level 150
Level | MP Cost | Cooldown |
---|---|---|
1 | 1000 | 150 sec |