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Citizen[edit]

MS Skill Crystal Throw.png

Crystal Throw: You attack a ranged enemy by throwing a Rue collected from a mine.

Crystal Throw effects

You attack a ranged enemy by throwing a Rue collected from a mine.

  • Level 1: MP Cost: 3; Damage 10.
  • Level 2: MP Cost: 5; Damage 25.
  • Level 3: MP Cost: 7; Damage 40.

MS Skill Infiltrate.png

Infiltrate: Allows you to hide and move quickly for a short time.

Infiltrate effects

Allows you to hide and move quickly for a short time. Cooldown: 1 min

  • Level 1: MP Cost: 5; 10 seconds in dark sight with +5 speed.
  • Level 2: MP Cost: 10; 20 seconds in dark sight with +10 speed.
  • Level 3: MP Cost: 15; 30 seconds in dark sight with +15 speed.

MS Skill Potion Mastery.png

Potion Mastery: You learn how to use potions more efficiently in order to resolve supply shortage issues.

Potion Mastery effects

You learn how to use potions more efficiently in order to resolve supply shortage issues.

  • Level 1: Recovery rate and Potion Efficiency 105%.
  • Level 2: Recovery rate and Potion Efficiency 110%.
  • Level 3: Recovery rate and Potion Efficiency 115%.

MS Skill Mechanic Dash.png Mechanic Dash
"Press left/right twice to travel a short distance at a high speed."
Mechanic Dash level data
Level MP Cost
1 8
MS Skill Hidden Peace.png Hidden Peace
"Activate your Mech's nanoweave fiber to disguise it and enhance its abilities."
Hidden Peace level data
Level Additional Damage Max HP Max MP
1 +10% +10% +10%

First Job[edit]

MS Skill Mech - Prototype.png

Mech - Prototype: Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. Hit the skill key to mount/unmount.

Mech - Prototype effects

'

  • Level 1: MP Cost: 50, Max HP and Max MP: +50, Speed: +20, ATT: +11, DEF: +20
  • Level 2: MP Cost: 50, Max HP and Max MP: +100, Speed: +20, ATT: +12, DEF: +40
  • Level 3: MP Cost: 50, Max HP and Max MP: +150, Speed: +20, ATT: +13, DEF: +60
  • Level 4: MP Cost: 50, Max HP and Max MP: +200, Speed: +20, ATT: +14, DEF: +80
  • Level 5: MP Cost: 50, Max HP and Max MP: +250, Speed: +20, ATT: +15, DEF: +100
  • Level 6: MP Cost: 50, Max HP and Max MP: +300, Speed: +20, ATT: +16, DEF: +120
  • Level 7: MP Cost: 50, Max HP and Max MP: +350, Speed: +20, ATT: +17, DEF: +140
  • Level 8: MP Cost: 50, Max HP and Max MP: +400, Speed: +20, ATT: +18, DEF: +160
  • Level 9: MP Cost: 50, Max HP and Max MP: +450, Speed: +20, ATT: +19, DEF: +180
  • Level 10: MP Cost: 50, Max HP and Max MP: +500, Speed: +20, ATT: +20, DEF: +200

MS Skill Gatling Gun.png Gatling Gun
"Focuses your Gatling Gun on a single enemy."
Requires Level 1 Mech - Prototype
Gatling Gun level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 1%
per level
No
change
No
change
1 8 86% 4 1
2 8 87% 4 1
3 8 88% 4 1
4 8 89% 4 1
5 10 90% 4 1
6 10 91% 4 1
7 10 92% 4 1
8 10 93% 4 1
9 10 94% 4 1
10 12 95% 4 1
11 12 96% 4 1
12 12 97% 4 1
13 12 98% 4 1
14 12 99% 4 1
15 14 100% 4 1
MS Skill Flame Launcher.png Flame Launcher
"Launches flames that engulf multiple enemies. You can use this skill for up to 12 seconds."
Requires Level 10 Gatling Gun
Flame Launcher level data
Level MP Cost Damage Number of Hits Max Enemies Hit
Add 1
per 5 levels
Add 5%
per level
No
change
Add 1
per 4 levels
1 3 71% 1 8
2 3 76% 1 8
3 3 81% 1 8
4 3 86% 1 8
5 4 91% 1 8
6 4 96% 1 8
7 4 101% 1 8
8 4 106% 1 8
9 4 111% 1 8
10 5 116% 1 8
11 5 121% 1 8
12 5 126% 1 8
13 5 131% 1 8
14 5 136% 1 8
15 6 141% 1 8
16 6 146% 1 8
17 6 151% 1 8
18 6 156% 1 8
19 6 161% 1 8
20 7 166% 1 8
MS Skill ME-07 Drillhands.png ME-07 Drillhands
"Uses drill arms to push and attack enemies."
Requires Level 1 Mech - Prototype
ME-07 Drillhands level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 4 levels
Add 5%
per level
No
change
Add 1
per 4 levels
1 27 165% 1 10
2 27 170% 1 10
3 27 175% 1 10
4 27 180% 1 11
5 29 185% 1 11
6 29 190% 1 11
7 29 195% 1 11
8 29 200% 1 12
9 31 205% 1 12
10 31 210% 1 12
11 31 215% 1 12
12 31 220% 1 13
13 33 225% 1 13
14 33 230% 1 13
15 33 235% 1 13
16 33 240% 1 14
17 35 245% 1 14
18 35 250% 1 14
19 35 255% 1 14
20 35 260% 1 15

Second Job[edit]

MS Skill Gun Mastery.png

Mechanic Mastery: Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy.

Mechanic Mastery effects

'

  • Level 1: Weapon ATT: +2, Weapon Mastery: +14%, Critical Rate: +1%, Accuracy: +12
  • Level 2: Weapon ATT: +4, Weapon Mastery: +18%, Critical Rate: +2%, Accuracy: +24
  • Level 3: Weapon ATT: +6, Weapon Mastery: +22%, Critical Rate: +3%, Accuracy: +36
  • Level 4: Weapon ATT: +8, Weapon Mastery: +26%, Critical Rate: +4%, Accuracy: +48
  • Level 5: Weapon ATT: +10, Weapon Mastery: +30%, Critical Rate: +5%, Accuracy: +60
  • Level 6: Weapon ATT: +12, Weapon Mastery: +34%, Critical Rate: +6%, Accuracy: +72
  • Level 7: Weapon ATT: +14, Weapon Mastery: +38%, Critical Rate: +7%, Accuracy: +84
  • Level 8: Weapon ATT: +16, Weapon Mastery: +42%, Critical Rate: +8%, Accuracy: +96
  • Level 9: Weapon ATT: +18, Weapon Mastery: +46%, Critical Rate: +9%, Accuracy: +108
  • Level 10: Weapon ATT: +20, Weapon Mastery: +50%, Critical Rate: +10%, Accuracy: +120

MS Skill Atomic Hammer.png Atomic Hammer
"The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them."
Atomic Hammer level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Enemy Defense Ignored
Add 5
per 4 levels
Add 5%
per level
No
change
No
change
No
change
Add 1 sec
per 10 levels
Add 1%
per level
1 35 300% 2 8 42% 2 sec 1%
2 35 305% 2 8 44% 2 sec 2%
3 35 310% 2 8 46% 2 sec 3%
4 40 315% 2 8 48% 2 sec 4%
5 40 320% 2 8 50% 2 sec 5%
6 40 325% 2 8 52% 2 sec 6%
7 40 330% 2 8 54% 2 sec 7%
8 45 335% 2 8 56% 2 sec 8%
9 45 340% 2 8 58% 2 sec 9%
10 45 345% 2 8 60% 3 sec 10%
11 45 350% 2 8 62% 3 sec 11%
12 50 355% 2 8 64% 3 sec 12%
13 50 360% 2 8 66% 3 sec 13%
14 50 365% 2 8 68% 3 sec 14%
15 50 370% 2 8 70% 3 sec 15%
16 55 375% 2 8 72% 3 sec 16%
17 55 380% 2 8 74% 3 sec 17%
18 55 385% 2 8 76% 3 sec 18%
19 55 390% 2 8 78% 3 sec 19%
20 60 395% 2 8 80% 4 sec 20%

MS Skill Rocket Booster.png

Rocket Booster: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.

Rocket Booster effects

Note: Rocket Booster begins as an Active Supportive when flying upward, then upon landing it becomes an Active Attack as it deals damage to surrounding monsters.

  • Level 1: MP Cost: 98 each (launch and land), Damage: 152%, Max Monsters Hit (upon landing): 6
  • Level 2: MP Cost: 86 each (launch and land), Damage: 164%, Max Monsters Hit (upon landing): 6
  • Level 3: MP Cost: 74 each (launch and land), Damage: 176%, Max Monsters Hit (upon landing): 6
  • Level 4: MP Cost: 62 each (launch and land), Damage: 188%, Max Monsters Hit (upon landing): 6
  • Level 5: MP Cost: 50 each (launch and land), Damage: 200%, Max Monsters Hit (upon landing): 6

MS Skill Open Portal - GX-9.png Open Portal - GX-9
"Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart."
Open Portal - GX-9 level data
Level MP Cost Portal Duration
Subtract 14
per level
Add 60 sec
per level
1 106 60 sec
2 92 120 sec
3 78 180 sec
4 64 240 sec
5 50 300 sec
MS Skill Mechanic Rage.png Mechanic Rage
"Temporarily increases your Attack Speed."
Requires Level 5 Mechanic Mastery
Mechanic Rage level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 39 20 sec
2 37 40 sec
3 35 60 sec
4 33 80 sec
5 31 100 sec
6 29 120 sec
7 27 140 sec
8 25 160 sec
9 23 180 sec
10 21 200 sec

MS Skill Perfect Armor.png

Perfect Armor: Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key.

Perfect Armor effects

Requires Level 10 Mech - Prototype

  • Level 1: Passive Effect: While mounting your mech, it has a 1% chance to guard against attacks. Active Effect: Reflects 120% damage back to enemies
  • Level 2: Passive Effect: While mounting your mech, it has a 2% chance to guard against attacks. Active Effect: Reflects 140% damage back to enemies
  • Level 3: Passive Effect: While mounting your mech, it has a 3% chance to guard against attacks. Active Effect: Reflects 160% damage back to enemies
  • Level 4: Passive Effect: While mounting your mech, it has a 4% chance to guard against attacks. Active Effect: Reflects 180% damage back to enemies
  • Level 5: Passive Effect: While mounting your mech, it has a 5% chance to guard against attacks. Active Effect: Reflects 200% damage back to enemies
  • Level 6: Passive Effect: While mounting your mech, it has a 6% chance to guard against attacks. Active Effect: Reflects 220% damage back to enemies
  • Level 7: Passive Effect: While mounting your mech, it has a 7% chance to guard against attacks. Active Effect: Reflects 240% damage back to enemies
  • Level 8: Passive Effect: While mounting your mech, it has a 8% chance to guard against attacks. Active Effect: Reflects 260% damage back to enemies
  • Level 9: Passive Effect: While mounting your mech, it has a 9% chance to guard against attacks. Active Effect: Reflects 280% damage back to enemies
  • Level 10: Passive Effect: While mounting your mech, it has a 10% chance to guard against attacks. Active Effect: Reflects 300% damage back to enemies
  • Level 11: Passive Effect: While mounting your mech, it has a 11% chance to guard against attacks. Active Effect: Reflects 320% damage back to enemies
  • Level 12: Passive Effect: While mounting your mech, it has a 12% chance to guard against attacks. Active Effect: Reflects 340% damage back to enemies
  • Level 13: Passive Effect: While mounting your mech, it has a 13% chance to guard against attacks. Active Effect: Reflects 360% damage back to enemies
  • Level 14: Passive Effect: While mounting your mech, it has a 14% chance to guard against attacks. Active Effect: Reflects 380% damage back to enemies
  • Level 15: Passive Effect: While mounting your mech, it has a 15% chance to guard against attacks. Active Effect: Reflects 400% damage back to enemies
  • Level 16: Passive Effect: While mounting your mech, it has a 16% chance to guard against attacks. Active Effect: Reflects 420% damage back to enemies
  • Level 17: Passive Effect: While mounting your mech, it has a 17% chance to guard against attacks. Active Effect: Reflects 440% damage back to enemies
  • Level 18: Passive Effect: While mounting your mech, it has a 18% chance to guard against attacks. Active Effect: Reflects 460% damage back to enemies
  • Level 19: Passive Effect: While mounting your mech, it has a 19% chance to guard against attacks. Active Effect: Reflects 480% damage back to enemies
  • Level 20: Passive Effect: While mounting your mech, it has a 20% chance to guard against attacks. Active Effect: Reflects 500% damage back to enemies

MS Skill Heavy Weapon Mastery.png

Heavy Weapon Mastery: Greatly enhances the Gatling Gun and Flame Launcher skills.

Heavy Weapon Mastery effects

'

  • Level 1: Gatling Gun: MP Cost: 16, Damage: 71%, Critical Hit Rate: +1%. Flame Launcher: MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased
  • Level 2: Gatling Gun: MP Cost: 16, Damage: 72%, Critical Hit Rate: +2%. Flame Launcher: MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased
  • Level 3: Gatling Gun: MP Cost: 16, Damage: 73%, Critical Hit Rate: +3%. Flame Launcher: MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased
  • Level 4: Gatling Gun: MP Cost: 16, Damage: 74%, Critical Hit Rate: +4%. Flame Launcher: MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased
  • Level 5: Gatling Gun: MP Cost: 16, Damage: 75%, Critical Hit Rate: +5%. Flame Launcher: MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased
  • Level 6: Gatling Gun: MP Cost: 18, Damage: 76%, Critical Hit Rate: +6%. Flame Launcher: MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased
  • Level 7: Gatling Gun: MP Cost: 18, Damage: 77%, Critical Hit Rate: +7%. Flame Launcher: MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased
  • Level 8: Gatling Gun: MP Cost: 18, Damage: 78%, Critical Hit Rate: +8%. Flame Launcher: MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased
  • Level 9: Gatling Gun: MP Cost: 18, Damage: 79%, Critical Hit Rate: +9%. Flame Launcher: MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased
  • Level 10: Gatling Gun: MP Cost: 18, Damage: 80%, Critical Hit Rate: +10%. Flame Launcher : MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased
  • Level 11: Gatling Gun: MP Cost: 20, Damage: 81%, Critical Hit Rate: +11%. Flame Launcher : MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased
  • Level 12: Gatling Gun: MP Cost: 20, Damage: 82%, Critical Hit Rate: +12%. Flame Launcher : MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased
  • Level 13: Gatling Gun: MP Cost: 20, Damage: 83%, Critical Hit Rate: +13%. Flame Launcher : MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased
  • Level 14: Gatling Gun: MP Cost: 20, Damage: 84%, Critical Hit Rate: +14%. Flame Launcher : MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased
  • Level 15: Gatling Gun: MP Cost: 20, Damage: 85%, Critical Hit Rate: +15%. Flame Launcher : MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased
  • Level 16: Gatling Gun: MP Cost: 22, Damage: 86%, Critical Hit Rate: +16%. Flame Launcher : MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased
  • Level 17: Gatling Gun: MP Cost: 22, Damage: 87%, Critical Hit Rate: +17%. Flame Launcher : MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased
  • Level 18: Gatling Gun: MP Cost: 22, Damage: 88%, Critical Hit Rate: +18%. Flame Launcher : MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased
  • Level 19: Gatling Gun: MP Cost: 22, Damage: 89%, Critical Hit Rate: +19%. Flame Launcher : MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased
  • Level 20: Gatling Gun: MP Cost: 22, Damage: 90%, Critical Hit Rate: +20%. Flame Launcher : MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased

MS Skill Physical Training.png Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level STR and DEX
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Third Job[edit]

MS Skill Satellite.png

Satellite: Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again.

Satellite effects

'

  • Level 1: MP Cost: 114, Max Satellites: 1, Damage: 198%
  • Level 2: MP Cost: 108, Max Satellites: 1, Damage: 206%
  • Level 3: MP Cost: 102, Max Satellites: 1, Damage: 214%
  • Level 4: MP Cost: 96, Max Satellites: 1, Damage: 222%
  • Level 5: MP Cost: 90, Max Satellites: 2, Damage: 230%
  • Level 6: MP Cost: 84, Max Satellites: 2, Damage: 238%
  • Level 7: MP Cost: 78, Max Satellites: 2, Damage: 246%
  • Level 8: MP Cost: 72, Max Satellites: 2, Damage: 254%
  • Level 9: MP Cost: 66, Max Satellites: 3, Damage: 262%
  • Level 10: MP Cost: 60, Max Satellites: 3, Damage: 270%

MS Skill Rock 'n Shock.png

Rock 'n Shock: Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.

Rock 'n Shock effects

'

  • Level 1: MP Cost: 100, Tesla Coil Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 260%, Cooldown: 180 sec
  • Level 2: MP Cost: 95, Tesla Coil Duration: 44 sec, Damage: 120%, Max Monsters Hit: 10, Self-Destruct Damage: 270%, Cooldown: 180 sec
  • Level 3: MP Cost: 95, Tesla Coil Duration: 46 sec, Damage: 130%, Max Monsters Hit: 10, Self-Destruct Damage: 280%, Cooldown: 180 sec
  • Level 4: MP Cost: 90, Tesla Coil Duration: 48 sec, Damage: 140%, Max Monsters Hit: 10, Self-Destruct Damage: 290%, Cooldown: 180 sec
  • Level 5: MP Cost: 90, Tesla Coil Duration: 50 sec, Damage: 150%, Max Monsters Hit: 10, Self-Destruct Damage: 300%, Cooldown: 180 sec
  • Level 6: MP Cost: 85, Tesla Coil Duration: 52 sec, Damage: 160%, Max Monsters Hit: 10, Self-Destruct Damage: 310%, Cooldown: 180 sec
  • Level 7: MP Cost: 85, Tesla Coil Duration: 54 sec, Damage: 170%, Max Monsters Hit: 10, Self-Destruct Damage: 320%, Cooldown: 180 sec
  • Level 8: MP Cost: 80, Tesla Coil Duration: 56 sec, Damage: 180%, Max Monsters Hit: 10, Self-Destruct Damage: 330%, Cooldown: 180 sec
  • Level 9: MP Cost: 80, Tesla Coil Duration: 58 sec, Damage: 190%, Max Monsters Hit: 10, Self-Destruct Damage: 340%, Cooldown: 180 sec
  • Level 10: MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 180 sec

MS Skill Mech - Siege Mode.png

Mech - Siege Mode: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.

Mech - Siege Mode effects

To attack: Press Regular Attack Key

  • Level 1: MP Cost: 40, Damage: 101%
  • Level 2: MP Cost: 40, Damage: 102%
  • Level 3: MP Cost: 40, Damage: 103%
  • Level 4: MP Cost: 40, Damage: 104%
  • Level 5: MP Cost: 40, Damage: 105%
  • Level 6: MP Cost: 40, Damage: 106%
  • Level 7: MP Cost: 40, Damage: 107%
  • Level 8: MP Cost: 40, Damage: 108%
  • Level 9: MP Cost: 40, Damage: 109%
  • Level 10: MP Cost: 40, Damage: 110%
  • Level 11: MP Cost: 60, Damage: 111%
  • Level 12: MP Cost: 60, Damage: 112%
  • Level 13: MP Cost: 60, Damage: 113%
  • Level 14: MP Cost: 60, Damage: 114%
  • Level 15: MP Cost: 60, Damage: 115%
  • Level 16: MP Cost: 60, Damage: 116%
  • Level 17: MP Cost: 60, Damage: 117%
  • Level 18: MP Cost: 60, Damage: 118%
  • Level 19: MP Cost: 60, Damage: 119%
  • Level 20: MP Cost: 60, Damage: 120%

MS Skill Acceleration Bot EX-7.png

Acceleration Bot EX-7: You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.

Acceleration Bot EX-7 effects

'

  • Level 1: MP Cost: 100, Buff Duration: 26 sec, Enemy Speed: +30, Enemy Defense: -6%, Self-Destruct Damage: 260%
  • Level 2: MP Cost: 90, Buff Duration: 32 sec, Enemy Speed: +30, Enemy Defense: -7%, Self-Destruct Damage: 270%
  • Level 3: MP Cost: 90, Buff Duration: 38 sec, Enemy Speed: +30, Enemy Defense: -8%, Self-Destruct Damage: 280%
  • Level 4: MP Cost: 80, Buff Duration: 44 sec, Enemy Speed: +30, Enemy Defense: -9%, Self-Destruct Damage: 290%
  • Level 5: MP Cost: 80, Buff Duration: 50 sec, Enemy Speed: +30, Enemy Defense: -10%, Self-Destruct Damage: 300%
  • Level 6: MP Cost: 70, Buff Duration: 56 sec, Enemy Speed: +30, Enemy Defense: -11%, Self-Destruct Damage: 310%
  • Level 7: MP Cost: 70, Buff Duration: 62 sec, Enemy Speed: +30, Enemy Defense: -12%, Self-Destruct Damage: 320%
  • Level 8: MP Cost: 60, Buff Duration: 68 sec, Enemy Speed: +30, Enemy Defense: -13%, Self-Destruct Damage: 330%
  • Level 9: MP Cost: 60, Buff Duration: 74 sec, Enemy Speed: +30, Enemy Defense: -14%, Self-Destruct Damage: 340%
  • Level 10: MP Cost: 50, Buff Duration: 80 sec, Enemy Speed: +30, Enemy Defense: -15%, Self-Destruct Damage: 350%

MS Skill Healing Robot H-LX.png

Healing Robot H-LX: Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power.

Healing Robot H-LX effects

'

  • Level 1: MP Cost: 144, Summon Duration: 12 sec, Party HP Healed: 14%, Self-Destruct Damage: 310%, Cooldown: 53 sec
  • Level 2: MP Cost: 138, Summon Duration: 14 sec, Party HP Healed: 18%, Self-Destruct Damage: 320%, Cooldown: 51 sec
  • Level 3: MP Cost: 132, Summon Duration: 16 sec, Party HP Healed: 22%, Self-Destruct Damage: 330%, Cooldown: 49 sec
  • Level 4: MP Cost: 126, Summon Duration: 18 sec, Party HP Healed: 26%, Self-Destruct Damage: 340%, Cooldown: 47 sec
  • Level 5: MP Cost: 120, Summon Duration: 20 sec, Party HP Healed: 30%, Self-Destruct Damage: 350%, Cooldown: 45 sec
  • Level 6: MP Cost: 114, Summon Duration: 22 sec, Party HP Healed: 34%, Self-Destruct Damage: 360%, Cooldown: 43 sec
  • Level 7: MP Cost: 108, Summon Duration: 24 sec, Party HP Healed: 38%, Self-Destruct Damage: 370%, Cooldown: 41 sec
  • Level 8: MP Cost: 102, Summon Duration: 26 sec, Party HP Healed: 42%, Self-Destruct Damage: 380%, Cooldown: 39 sec
  • Level 9: MP Cost: 96, Summon Duration: 28 sec, Party HP Healed: 46%, Self-Destruct Damage: 390%, Cooldown: 37 sec
  • Level 10: MP Cost: 90, Summon Duration: 30 sec, Party HP Healed: 50%, Self-Destruct Damage: 400%, Cooldown: 35 sec

MS Skill Roll of the Dice.png Roll of the Dice
"Test your luck! Roll a dice to get a random buff."
Roll One: Nothing, Roll Two: 30% Physical Defense, Roll Three: 20% HP and MP Increase, Roll Four: 15% Critical Rate, Roll Five: 20% Damage Increase, Roll Six: 30% Experience Boost
Roll of the Dice level data
Level MP Cost Duration Cooldown
Add 5
per 5 levels
Add 6
per level
Subtract 30
per 2 levels
1 40 66 sec 500 sec
2 40 72 sec 470 sec
3 40 78 sec 470 sec
4 40 84 sec 440 sec
5 45 90 sec 440 sec
6 45 96 sec 410 sec
7 45 102 sec 410 sec
8 45 108 sec 380 sec
9 45 114 sec 380 sec
10 50 120 sec 350 sec
11 50 126 sec 350 sec
12 50 132 sec 320 sec
13 50 138 sec 320 sec
14 50 144 sec 290 sec
15 55 150 sec 290 sec
16 55 156 sec 260 sec
17 55 162 sec 260 sec
18 55 168 sec 230 sec
19 55 172 sec 230 sec
20 60 180 sec 200 sec
MS Skill Metal Fist Mastery.png Metal Fist Mastery
"Increases damage of the ME-07 Drillhands and Atomic Hammer."
Metal Fist Mastery level data
Level ME-07 Drillhands and Atomic Hammer's Damage
Add 4%
per level
1 +14%
2 +18%
3 +22%
4 +26%
5 +30%
6 +34%
7 +38%
8 +42%
9 +46%
10 +50%
MS Skill Punch Launcher.png Punch Launcher
"Launches a punch that hits multiple enemies, possibly Stunning them."
Punch Launcher level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Stun Chance Stun Duration
Add 3
per 4 levels
Add 6%
per level
No
change
No
change
No
change
Add 1 sec
per 10 levels
1 30 236% 4 6 100% 2 sec
2 30 242% 4 6 100% 2 sec
3 30 248% 4 6 100% 2 sec
4 33 254% 4 6 100% 2 sec
5 33 260% 4 6 100% 2 sec
6 33 266% 4 6 100% 2 sec
7 33 272% 4 6 100% 2 sec
8 36 278% 4 6 100% 2 sec
9 36 284% 4 6 100% 2 sec
10 36 290% 4 6 100% 3 sec
11 36 296% 4 6 100% 3 sec
12 39 302% 4 6 100% 3 sec
13 39 308% 4 6 100% 3 sec
14 39 314% 4 6 100% 3 sec
15 39 320% 4 6 100% 3 sec
16 42 326% 4 6 100% 3 sec
17 42 332% 4 6 100% 3 sec
18 42 338% 4 6 100% 3 sec
19 42 344% 4 6 100% 3 sec
20 45 350% 4 6 100% 4 sec
MS Skill Overclock.png Overclock
"Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power."
Overclock level data
Level MP Cost Additional Damage Duration Cooldown Enemy Defense Ignored
Subtract 1
per level
Add 2%
per level
Add 10 sec
per level
No
change
Add 2%
per level
1 40 +2% 10 sec 150 sec +2%
2 39 +4% 20 sec 150 sec +4%
3 38 +6% 30 sec 150 sec +6%
4 37 +8% 40 sec 150 sec +8%
5 36 +10% 50 sec 150 sec +10%
6 35 +12% 60 sec 150 sec +12%
7 34 +14% 70 sec 150 sec +14%
8 33 +16% 80 sec 150 sec +16%
9 32 +18% 90 sec 150 sec +18%
10 31 +20% 100 sec 150 sec +20%
11 30 +22% 110 sec 150 sec +22%
12 29 +24% 120 sec 150 sec +24%
13 28 +26% 130 sec 150 sec +26%
14 27 +28% 140 sec 150 sec +28%
15 26 +30% 150 sec 150 sec +30%

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec

MS Skill Extreme Mech.png

Extreme Mech: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.

Extreme Mech effects

Requires Level 10 Mech - Prototype

  • Level 1: ATT: +26, Defense: +420, Max HP and Max MP: +620, Weapon Mastery: +56%
  • Level 2: ATT: +26, Defense: +440, Max HP and Max MP: +640, Weapon Mastery: +56%
  • Level 3: ATT: +27, Defense: +460, Max HP and Max MP: +660, Weapon Mastery: +57%
  • Level 4: ATT: +27, Defense: +480, Max HP and Max MP: +680, Weapon Mastery: +57%
  • Level 5: ATT: +28, Defense: +500, Max HP and Max MP: +700, Weapon Mastery: +58%
  • Level 6: ATT: +28, Defense: +520, Max HP and Max MP: +720, Weapon Mastery: +58%
  • Level 7: ATT: +29, Defense: +540, Max HP and Max MP: +740, Weapon Mastery: +59%
  • Level 8: ATT: +29, Defense: +560, Max HP and Max MP: +760, Weapon Mastery: +59%
  • Level 9: ATT: +30, Defense: +580, Max HP and Max MP: +780, Weapon Mastery: +60%
  • Level 10: ATT: +30, Defense: +600, Max HP and Max MP: +800, Weapon Mastery: +60%
  • Level 11: ATT: +31, Defense: +620, Max HP and Max MP: +820, Weapon Mastery: +61%
  • Level 12: ATT: +31, Defense: +640, Max HP and Max MP: +840, Weapon Mastery: +61%
  • Level 13: ATT: +32, Defense: +660, Max HP and Max MP: +860, Weapon Mastery: +62%
  • Level 14: ATT: +32, Defense: +680, Max HP and Max MP: +880, Weapon Mastery: +62%
  • Level 15: ATT: +33, Defense: +700, Max HP and Max MP: +900, Weapon Mastery: +63%
  • Level 16: ATT: +33, Defense: +720, Max HP and Max MP: +920, Weapon Mastery: +63%
  • Level 17: ATT: +34, Defense: +740, Max HP and Max MP: +940, Weapon Mastery: +64%
  • Level 18: ATT: +34, Defense: +760, Max HP and Max MP: +960, Weapon Mastery: +64%
  • Level 19: ATT: +35, Defense: +780, Max HP and Max MP: +980, Weapon Mastery: +65%
  • Level 20: ATT: +35, Defense: +800, Max HP and Max MP: +1000, Weapon Mastery: +65%
  • Level 21: ATT: +36, Defense: +820, Max HP and Max MP: +1020, Weapon Mastery: +66%
  • Level 22: ATT: +36, Defense: +840, Max HP and Max MP: +1040, Weapon Mastery: +66%
  • Level 23: ATT: +37, Defense: +860, Max HP and Max MP: +1060, Weapon Mastery: +67%
  • Level 24: ATT: +37, Defense: +880, Max HP and Max MP: +1080, Weapon Mastery: +67%
  • Level 25: ATT: +38, Defense: +900, Max HP and Max MP: +1100, Weapon Mastery: +68%
  • Level 26: ATT: +38, Defense: +920, Max HP and Max MP: +1120, Weapon Mastery: +68%
  • Level 27: ATT: +39, Defense: +940, Max HP and Max MP: +1140, Weapon Mastery: +69%
  • Level 28: ATT: +39, Defense: +960, Max HP and Max MP: +1160, Weapon Mastery: +69%
  • Level 29: ATT: +40, Defense: +980, Max HP and Max MP: +1180, Weapon Mastery: +70%
  • Level 30: ATT: +40, Defense: +1000, Max HP and Max MP: +1200, Weapon Mastery: +70%
  • Level 31: ATT: +41, Defense: +1020, Max HP and Max MP: +1220, Weapon Mastery: +71%
  • Level 32: ATT: +41, Defense: +1040, Max HP and Max MP: +1240, Weapon Mastery: +71%

MS Skill Robot Mastery.png

Robot Mastery: Increases the ATT, self-destruct damage, and summon duration of all summoned robots.

Robot Mastery effects

'

  • Level 1: Damage (attack, self-destruct): +14%, Summon Duration: +14%
  • Level 2: Damage (attack, self-destruct): +18%, Summon Duration: +18%
  • Level 3: Damage (attack, self-destruct): +22%, Summon Duration: +22%
  • Level 4: Damage (attack, self-destruct): +26%, Summon Duration: +26%
  • Level 5: Damage (attack, self-destruct): +30%, Summon Duration: +30%
  • Level 6: Damage (attack, self-destruct): +34%, Summon Duration: +34%
  • Level 7: Damage (attack, self-destruct): +38%, Summon Duration: +38%
  • Level 8: Damage (attack, self-destruct): +42%, Summon Duration: +42%
  • Level 9: Damage (attack, self-destruct): +46%, Summon Duration: +46%
  • Level 10: Damage (attack, self-destruct): +50%, Summon Duration: +50%
  • Level 11: Damage (attack, self-destruct): +54%, Summon Duration: +54%
  • Level 12: Damage (attack, self-destruct): +58%, Summon Duration: +58%
  • Level 13: Damage (attack, self-destruct): +62%, Summon Duration: +62%
  • Level 14: Damage (attack, self-destruct): +66%, Summon Duration: +66%
  • Level 15: Damage (attack, self-destruct): +70%, Summon Duration: +70%
  • Level 16: Damage (attack, self-destruct): +74%, Summon Duration: +74%
  • Level 17: Damage (attack, self-destruct): +78%, Summon Duration: +78%

MS Skill Giant Robot SG-88.png

Giant Robot SG-88: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.

Giant Robot SG-88 effects

'

  • Level 1: MP Cost: 400, Damage: 860%, Max Monsters Hit: 15, Cooldown: 40 sec
  • Level 2: MP Cost: 400, Damage: 880%, Max Monsters Hit: 15, Cooldown: 40 sec
  • Level 3: MP Cost: 400, Damage: 900%, Max Monsters Hit: 15, Cooldown: 38 sec
  • Level 4: MP Cost: 400, Damage: 920%, Max Monsters Hit: 15, Cooldown: 38 sec
  • Level 5: MP Cost: 400, Damage: 940%, Max Monsters Hit: 15, Cooldown: 38 sec
  • Level 6: MP Cost: 400, Damage: 960%, Max Monsters Hit: 15, Cooldown: 36 sec
  • Level 7: MP Cost: 400, Damage: 980%, Max Monsters Hit: 15, Cooldown: 36 sec
  • Level 8: MP Cost: 400, Damage: 1000%, Max Monsters Hit: 15, Cooldown: 36 sec
  • Level 9: MP Cost: 400, Damage: 1020%, Max Monsters Hit: 15, Cooldown: 34 sec
  • Level 10: MP Cost: 400, Damage: 1040%, Max Monsters Hit: 15, Cooldown: 34 sec
  • Level 11: MP Cost: 400, Damage: 1060%, Max Monsters Hit: 15, Cooldown: 34 sec
  • Level 12: MP Cost: 400, Damage: 1080%, Max Monsters Hit: 15, Cooldown: 32 sec
  • Level 13: MP Cost: 400, Damage: 1100%, Max Monsters Hit: 15, Cooldown: 32 sec
  • Level 14: MP Cost: 400, Damage: 1120%, Max Monsters Hit: 15, Cooldown: 32 sec
  • Level 15: MP Cost: 400, Damage: 1140%, Max Monsters Hit: 15, Cooldown: 30 sec
  • Level 16: MP Cost: 400, Damage: 1160%, Max Monsters Hit: 15, Cooldown: 30 sec
  • Level 17: MP Cost: 400, Damage: 1180%, Max Monsters Hit: 15, Cooldown: 30 sec
  • Level 18: MP Cost: 400, Damage: 1200%, Max Monsters Hit: 15, Cooldown: 28 sec
  • Level 19: MP Cost: 400, Damage: 1220%, Max Monsters Hit: 15, Cooldown: 28 sec
  • Level 20: MP Cost: 400, Damage: 1240%, Max Monsters Hit: 15, Cooldown: 28 sec
  • Level 21: MP Cost: 400, Damage: 1260%, Max Monsters Hit: 15, Cooldown: 26 sec
  • Level 22: MP Cost: 400, Damage: 1280%, Max Monsters Hit: 15, Cooldown: 26 sec
  • Level 23: MP Cost: 400, Damage: 1300%, Max Monsters Hit: 15, Cooldown: 26 sec
  • Level 24: MP Cost: 400, Damage: 1320%, Max Monsters Hit: 15, Cooldown: 24 sec
  • Level 25: MP Cost: 400, Damage: 1340%, Max Monsters Hit: 15, Cooldown: 24 sec
  • Level 26: MP Cost: 400, Damage: 1360%, Max Monsters Hit: 15, Cooldown: 24 sec
  • Level 27: MP Cost: 400, Damage: 1380%, Max Monsters Hit: 15, Cooldown: 22 sec
  • Level 28: MP Cost: 400, Damage: 1400%, Max Monsters Hit: 15, Cooldown: 22 sec
  • Level 29: MP Cost: 400, Damage: 1420%, Max Monsters Hit: 15, Cooldown: 22 sec
  • Level 30: MP Cost: 400, Damage: 1440%, Max Monsters Hit: 15, Cooldown: 20 sec
  • Level 31: MP Cost: 400, Damage: 1460%, Max Monsters Hit: 15, Cooldown: 20 sec
  • Level 32: MP Cost: 400, Damage: 1480%, Max Monsters Hit: 15, Cooldown: 20 sec

MS Skill Mech - Missile Tank.png

Mech - Missile Tank: Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. Get on/off your mount by pressing the skill key.

Mech - Missile Tank effects

Requires Level 10 Mech - Siege Mode. Damage Bonus (Siege mode): +30% at all levels

  • Level 1: Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 91%. Basic Attack Critical Rate: +6%, MP Cost: 15
  • Level 2: Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 92%. Basic Attack Critical Rate: +6%, MP Cost: 15
  • Level 3: Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 93%. Basic Attack Critical Rate: +7%, MP Cost: 15
  • Level 4: Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 94%. Basic Attack Critical Rate: +7%, MP Cost: 15
  • Level 5: Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 95%. Basic Attack Critical Rate: +8%, MP Cost: 15
  • Level 6: Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 96%. Basic Attack Critical Rate: +8%, MP Cost: 15
  • Level 7: Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 97%. Basic Attack Critical Rate: +9%, MP Cost: 15
  • Level 8: Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 98%. Basic Attack Critical Rate: +9%, MP Cost: 15
  • Level 9: Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 99%. Basic Attack Critical Rate: +10%, MP Cost: 15
  • Level 10: Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 100%. Basic Attack Critical Rate: +10%, MP Cost: 20
  • Level 11: Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 101%. Basic Attack Critical Rate: +11%, MP Cost: 20
  • Level 12: Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 102%. Basic Attack Critical Rate: +11%, MP Cost: 20
  • Level 13: Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 103%. Basic Attack Critical Rate: +12%, MP Cost: 20
  • Level 14: Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 104%. Basic Attack Critical Rate: +12%, MP Cost: 20
  • Level 15: Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 105%. Basic Attack Critical Rate: +13%, MP Cost: 20
  • Level 16: Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 106%. Basic Attack Critical Rate: +13%, MP Cost: 20
  • Level 17: Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 107%. Basic Attack Critical Rate: +14%, MP Cost: 20
  • Level 18: Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 108%. Basic Attack Critical Rate: +14%, MP Cost: 20
  • Level 19: Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 109%. Basic Attack Critical Rate: +15%, MP Cost: 20
  • Level 20: Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 110%. Basic Attack Critical Rate: +15%, MP Cost: 25
  • Level 21: Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 111%. Basic Attack Critical Rate: +16%, MP Cost: 25
  • Level 22: Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 112%. Basic Attack Critical Rate: +16%, MP Cost: 25
  • Level 23: Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 113%. Basic Attack Critical Rate: +17%, MP Cost: 25
  • Level 24: Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 114%. Basic Attack Critical Rate: +17%, MP Cost: 25
  • Level 25: Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 115%. Basic Attack Critical Rate: +18%, MP Cost: 25
  • Level 26: Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 116%. Basic Attack Critical Rate: +18%, MP Cost: 25
  • Level 27: Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 117%. Basic Attack Critical Rate: +19%, MP Cost: 25
  • Level 28: Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 118%. Basic Attack Critical Rate: +19%, MP Cost: 25
  • Level 29: Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 119%. Basic Attack Critical Rate: +20%, MP Cost: 25
  • Level 30: Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 120%. Basic Attack Critical Rate: +20%, MP Cost: 30
  • Level 31: Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 121%. Basic Attack Critical Rate: +21%, MP Cost: 30
  • Level 32: Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 122%. Basic Attack Critical Rate: +21%, MP Cost: 30

MS Skill Laser Blast.png Laser Blast
"Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode."
Requires Level 1 Mech - Missile Tank
Laser Blast level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 5 levels
Add 6%
per level
No
change
No
change
1 63 326% 4 8
2 63 332% 4 8
3 63 338% 4 8
4 63 344% 4 8
5 63 350% 4 8
6 66 356% 4 8
7 66 362% 4 8
8 66 368% 4 8
9 66 374% 4 8
10 66 380% 4 8
11 69 386% 4 8
12 69 392% 4 8
13 69 398% 4 8
14 60 404% 4 8
15 69 410% 4 8
16 72 416% 4 8
17 72 422% 4 8
18 72 428% 4 8
19 72 434% 4 8
20 72 440% 4 8
21 75 446% 4 8
22 75 452% 4 8
23 75 458% 4 8
24 75 464% 4 8
25 75 470% 4 8
26 78 476% 4 8
27 78 482% 4 8
28 78 488% 4 8
29 78 494% 4 8
30 78 500% 4 8
31 81 506% 4 8
32 81 512% 4 8

MS Skill Satellite Safety.png

Satellite Safety: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. Toggle this skill On/Off by pressing the skill key.

Satellite Safety effects

Requires Level 10 Satellite

  • Level 1: Satellite Attack Damage: +12%. Procs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received, Cooldown: 20 sec
  • Level 2: Satellite Attack Damage: +14%. Procs when you take damage more than 48% of your Max HP, Absorbs 44% of the damage received, Cooldown: 19 sec
  • Level 3: Satellite Attack Damage: +16%. Procs when you take damage more than 47% of your Max HP, Absorbs 46% of the damage received, Cooldown: 19 sec
  • Level 4: Satellite Attack Damage: +18%. Procs when you take damage more than 46% of your Max HP, Absorbs 48% of the damage received, Cooldown: 18 sec
  • Level 5: Satellite Attack Damage: +20%. Procs when you take damage more than 45% of your Max HP, Absorbs 50% of the damage received, Cooldown: 18 sec
  • Level 6: Satellite Attack Damage: +22%. Procs when you take damage more than 44% of your Max HP, Absorbs 52% of the damage received, Cooldown: 17 sec
  • Level 7: Satellite Attack Damage: +24%. Procs when you take damage more than 43% of your Max HP, Absorbs 54% of the damage received, Cooldown: 17 sec
  • Level 8: Satellite Attack Damage: +26%. Procs when you take damage more than 42% of your Max HP, Absorbs 56% of the damage received, Cooldown: 16 sec
  • Level 9: Satellite Attack Damage: +28%. Procs when you take damage more than 41% of your Max HP, Absorbs 58% of the damage received, Cooldown: 16 sec
  • Level 10: Satellite Attack Damage: +30%. Procs when you take damage more than 40% of your Max HP, Absorbs 60% of the damage received, Cooldown: 15 sec
  • Level 11: Satellite Attack Damage: +32%. Procs when you take damage more than 39% of your Max HP, Absorbs 62% of the damage received, Cooldown: 15 sec
  • Level 12: Satellite Attack Damage: +34%. Procs when you take damage more than 38% of your Max HP, Absorbs 64% of the damage received, Cooldown: 14 sec
  • Level 13: Satellite Attack Damage: +36%. Procs when you take damage more than 37% of your Max HP, Absorbs 66% of the damage received, Cooldown: 14 sec
  • Level 14: Satellite Attack Damage: +38%. Procs when you take damage more than 36% of your Max HP, Absorbs 68% of the damage received, Cooldown: 13 sec
  • Level 15: Satellite Attack Damage: +40%. Procs when you take damage more than 35% of your Max HP, Absorbs 70% of the damage received, Cooldown: 13 sec
  • Level 16: Satellite Attack Damage: +42%. Procs when you take damage more than 34% of your Max HP, Absorbs 72% of the damage received, Cooldown: 12 sec
  • Level 17: Satellite Attack Damage: +44%. Procs when you take damage more than 33% of your Max HP, Absorbs 74% of the damage received, Cooldown: 12 sec
  • Level 18: Satellite Attack Damage: +46%. Procs when you take damage more than 32% of your Max HP, Absorbs 76% of the damage received, Cooldown: 11 sec
  • Level 19: Satellite Attack Damage: +48%. Procs when you take damage more than 31% of your Max HP, Absorbs 78% of the damage received, Cooldown: 11 sec
  • Level 20: Satellite Attack Damage: +50%. Procs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Cooldown: 10 sec
  • Level 21: Satellite Attack Damage: +52%. Procs when you take damage more than 29% of your Max HP, Absorbs 82% of the damage received, Cooldown: 10 sec
  • Level 22: Satellite Attack Damage: +54%. Procs when you take damage more than 28% of your Max HP, Absorbs 84% of the damage received, Cooldown: 9 sec

MS Skill Bots 'n Tots.png

Bots 'n Tots: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.

Bots 'n Tots effects

'

  • Level 1: MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 90 sec
  • Level 2: MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%, Cooldown: 90 sec
  • Level 3: MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 365%, Summon Interval: every 3 sec, Self-Destruct Damage: 730%, Cooldown: 87 sec
  • Level 4: MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 370%, Summon Interval: every 3 sec, Self-Destruct Damage: 740%, Cooldown: 87 sec
  • Level 5: MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 375%, Summon Interval: every 3 sec, Self-Destruct Damage: 750%, Cooldown: 87 sec
  • Level 6: MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 380%, Summon Interval: every 3 sec, Self-Destruct Damage: 760%, Cooldown: 84 sec
  • Level 7: MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 385%, Summon Interval: every 3 sec, Self-Destruct Damage: 770%, Cooldown: 84 sec
  • Level 8: MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 390%, Summon Interval: every 3 sec, Self-Destruct Damage: 780%, Cooldown: 84 sec
  • Level 9: MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 395%, Summon Interval: every 3 sec, Self-Destruct Damage: 790%, Cooldown: 81 sec
  • Level 10: MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 400%, Summon Interval: every 3 sec, Self-Destruct Damage: 800%, Cooldown: 81 sec
  • Level 11: MP Cost: 85, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 405%, Summon Interval: every 3 sec, Self-Destruct Damage: 810%, Cooldown: 81 sec
  • Level 12: MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 410%, Summon Interval: every 3 sec, Self-Destruct Damage: 820%, Cooldown: 78 sec
  • Level 13: MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 415%, Summon Interval: every 3 sec, Self-Destruct Damage: 830%, Cooldown: 78 sec
  • Level 14: MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 420%, Summon Interval: every 3 sec, Self-Destruct Damage: 840%, Cooldown: 78 sec
  • Level 15: MP Cost: 85, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 425%, Summon Interval: every 3 sec, Self-Destruct Damage: 850%, Cooldown: 75 sec
  • Level 16: MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 430%, Summon Interval: every 3 sec, Self-Destruct Damage: 860%, Cooldown: 75 sec
  • Level 17: MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 435%, Summon Interval: every 3 sec, Self-Destruct Damage: 870%, Cooldown: 75 sec
  • Level 18: MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 440%, Summon Interval: every 3 sec, Self-Destruct Damage: 880%, Cooldown: 72 sec
  • Level 19: MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 445%, Summon Interval: every 3 sec, Self-Destruct Damage: 890%, Cooldown: 72 sec
  • Level 20: MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 450%, Summon Interval: every 3 sec, Self-Destruct Damage: 900%, Cooldown: 72 sec
  • Level 21: MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 455%, Summon Interval: every 3 sec, Self-Destruct Damage: 910%, Cooldown: 69 sec
  • Level 22: MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 460%, Summon Interval: every 3 sec, Self-Destruct Damage: 920%, Cooldown: 69 sec
  • Level 23: MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 465%, Summon Interval: every 3 sec, Self-Destruct Damage: 930%, Cooldown: 69 sec
  • Level 24: MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 470%, Summon Interval: every 3 sec, Self-Destruct Damage: 940%, Cooldown: 66 sec
  • Level 25: MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 475%, Summon Interval: every 3 sec, Self-Destruct Damage: 950%, Cooldown: 66 sec
  • Level 26: MP Cost: 100, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 480%, Summon Interval: every 3 sec, Self-Destruct Damage: 960%, Cooldown: 66 sec
  • Level 27: MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 485%, Summon Interval: every 3 sec, Self-Destruct Damage: 970%, Cooldown: 63 sec
  • Level 28: MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 490%, Summon Interval: every 3 sec, Self-Destruct Damage: 980%, Cooldown: 63 sec
  • Level 29: MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 495%, Summon Interval: every 3 sec, Self-Destruct Damage: 990%, Cooldown: 63 sec
  • Level 30: MP Cost: 100, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%, Cooldown: 60 sec
  • Level 31: MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 505%, Summon Interval: every 3 sec, Self-Destruct Damage: 1010%, Cooldown: 60 sec
  • Level 32: MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 510%, Summon Interval: every 3 sec, Self-Destruct Damage: 1020%, Cooldown: 60 sec

MS Skill Amplifier Robot AF-11.png

Amplifier Robot AF-11: The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.

Amplifier Robot AF-11 effects

Cooldown: 90 seconds at all levels

  • Level 1: MP Cost: 100, Robot Duration: 42 sec, Damage Buff: +1%, Self-Destruct Damage: 205%
  • Level 2: MP Cost: 100, Robot Duration: 44 sec, Damage Buff: +2%, Self-Destruct Damage: 210%
  • Level 3: MP Cost: 100, Robot Duration: 46 sec, Damage Buff: +3%, Self-Destruct Damage: 215%
  • Level 4: MP Cost: 90, Robot Duration: 48 sec, Damage Buff: +4%, Self-Destruct Damage: 220%
  • Level 5: MP Cost: 90, Robot Duration: 50 sec, Damage Buff: +5%, Self-Destruct Damage: 225%
  • Level 6: MP Cost: 90, Robot Duration: 52 sec, Damage Buff: +6%, Self-Destruct Damage: 230%
  • Level 7: MP Cost: 90, Robot Duration: 54 sec, Damage Buff: +7%, Self-Destruct Damage: 235%
  • Level 8: MP Cost: 80, Robot Duration: 56 sec, Damage Buff: +8%, Self-Destruct Damage: 240%
  • Level 9: MP Cost: 80, Robot Duration: 58 sec, Damage Buff: +9%, Self-Destruct Damage: 245%
  • Level 10: MP Cost: 80, Robot Duration: 60 sec, Damage Buff: +10%, Self-Destruct Damage: 250%
  • Level 11: MP Cost: 80, Robot Duration: 62 sec, Damage Buff: +11%, Self-Destruct Damage: 255%
  • Level 12: MP Cost: 70, Robot Duration: 64 sec, Damage Buff: +12%, Self-Destruct Damage: 260%
  • Level 13: MP Cost: 70, Robot Duration: 66 sec, Damage Buff: +13%, Self-Destruct Damage: 265%
  • Level 14: MP Cost: 70, Robot Duration: 68 sec, Damage Buff: +14%, Self-Destruct Damage: 270%
  • Level 15: MP Cost: 70, Robot Duration: 70 sec, Damage Buff: +15%, Self-Destruct Damage: 275%
  • Level 16: MP Cost: 60, Robot Duration: 72 sec, Damage Buff: +16%, Self-Destruct Damage: 280%
  • Level 17: MP Cost: 60, Robot Duration: 74 sec, Damage Buff: +17%, Self-Destruct Damage: 285%
  • Level 18: MP Cost: 60, Robot Duration: 76 sec, Damage Buff: +18%, Self-Destruct Damage: 290%
  • Level 19: MP Cost: 60, Robot Duration: 78 sec, Damage Buff: +19%, Self-Destruct Damage: 295%
  • Level 20: MP Cost: 50, Robot Duration: 80 sec, Damage Buff: +20%, Self-Destruct Damage: 300%
  • Level 21: MP Cost: 50, Robot Duration: 82 sec, Damage Buff: +21%, Self-Destruct Damage: 305%
  • Level 22: MP Cost: 50, Robot Duration: 84 sec, Damage Buff: +22%, Self-Destruct Damage: 310%

MS Skill Double Down.png

Double Down: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.

Double Down effects

Requires Level 20 Roll of the Dice

  • Roll 2 Ones: Nothing
  • Roll 2 Twos: 40% Physical Defense
  • Roll 2 Threes: 30% HP and MP Increase
  • Roll 2 Fours: 25% Critical Rate
  • Roll 2 Fives: 30% Damage Increase
  • Roll 2 Sixes: 40% Exp Boost
  • Level 1: MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
  • Level 2: MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
  • Level 3: MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
  • Level 4: MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
  • Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec
  • Level 6: MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
  • Level 7: MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec

Hyper Skills[edit]

Stat Enhancers[edit]

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit]

MS Skill Rock 'n Shock - Cooldown Cutter.png Rock 'n Shock - Cooldown Cutter
"Reduces Rock 'n Shock cooldown."
Unlocked at Level 143
Rock 'n Shock - Cooldown Cutter level data
Level Cooldown
1 -50%
MS Skill Amplifier Robot AF-11 - Persist.png Amplifier Robot AF-11 - Persist
"Increases Amplifier Robot AF-11's duration."
Unlocked at Level 149
Amplifier Robot AF-11 - Persist level data
Level Duration
1 +10 sec
MS Skill Laser Blast - Extra Strike.png Laser Blast - Extra Strike
"Increases the number of attacks for Laser Blast."
Unlocked at Level 155
Laser Blast - Extra Strike level data
Level Number of Attacks
1 +1
MS Skill Rock 'n Shock - Persist.png Rock 'n Shock - Persist
"Increases Rock 'n Shock duration."
Unlocked at Level 162
Rock 'n Shock - Persist level data
Level Duration
1 +20 sec
MS Skill Amplifier Robot AF-11 - Reinforce.png Amplifier Robot AF-11 - Reinforce
"Increases Amplifier Robot AF-11 explosion damage."
Unlocked at Level 168
Amplifier Robot AF-11 - Reinforce level data
Level Damage
1 +20%
MS Skill Laser Blast - Spread.png Laser Blast - Spread
"Increases the number of monsters hit by Laser Blast."
Unlocked at Level 177
Laser Blast - Spread level data
Level Max Enemies Hit
1 +2
MS Skill Rock 'n Shock - Reinforce.png Rock 'n Shock - Reinforce
"Increases Rock 'n Shock damage."
Unlocked at Level 183
Rock 'n Shock - Reinforce level data
Level Damage
1 +20%
MS Skill Amplifier Robot AF-11 - Party Reinforce.png Amplifier Robot AF-11 - Party Reinforce
"Increases the damage of Amplifier Robot AF-11's party buff."
Unlocked at Level 189
Amplifier Robot AF-11 - Party Reinforce level data
Level Additional Damage
1 +10%
MS Skill Laser Blast - Reinforce.png Laser Blast - Reinforce
"Increases the damage of Laser Blast."
Unlocked at Level 195
Laser Blast - Reinforce level data
Level Damage
1 +20%

Active Skills[edit]

MS Skill Mech- Hovering.png Mech: Hovering
"You can move left and right while in Siege Mode during Missile Tank."
Unlocked at level 150
Mech: Hovering level data
Level Effect
1 Able to move in Siege Mode after transforming into a Missile Tank. Otherwise the same as Missile Tank.
MS Skill Distortion Bomb.png Distortion Bomb
"Detonates a special Resistance bomb to create a distortion field."
Unlocked at level 170
Distortion Bomb level data

Attacks every 250 ms.

Level MP Cost Damage Number of Attacks Max Enemies Hit Duration Cooldown
1 250 260% 2 8 4 sec 8 sec
MS Skill For Liberty.png For Liberty
"Materializes the will of the Resistance to increase attack power. Only applies to Resistance classes within the party."
Unlocked at level 200
For Liberty level data
Level MP Cost Damage Max Damage Duration Cooldown
1 100 +10% +5,000,000 60 sec 120 sec