Citizen[edit | edit source]

Crystal Throw: You attack a ranged enemy by throwing a Rue collected from a mine.
You attack a ranged enemy by throwing a Rue collected from a mine.
- Level 1: MP Cost: 3; Damage 10.
- Level 2: MP Cost: 5; Damage 25.
- Level 3: MP Cost: 7; Damage 40.

Infiltrate: Allows you to hide and move quickly for a short time.
Allows you to hide and move quickly for a short time.
- Level 1: MP Cost: 5; 10 seconds in dark sight with +5 speed.
- Level 2: MP Cost: 10; 20 seconds in dark sight with +10 speed.
- Level 3: MP Cost: 15; 30 seconds in dark sight with +15 speed.

Potion Mastery: Increases the effect of potions.
Increases the effect of potions. It only applies for potions that recover HP or MP.
- Level 1: Recovery rate and Potion Efficiency 105%.
- Level 2: Recovery rate and Potion Efficiency 110%.
- Level 3: Recovery rate and Potion Efficiency 115%.
First Job[edit | edit source]

"Quickly attacks multiple enemies 3 times in a row."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 2 levels |
Add 2% per level |
No change |
No change | |
1 | 10 | 117% | 3 | 8 |
2 | 11 | 119% | 3 | 8 |
3 | 11 | 121% | 3 | 8 |
4 | 12 | 123% | 3 | 8 |
5 | 12 | 125% | 3 | 8 |
6 | 13 | 127% | 3 | 8 |
7 | 13 | 129% | 3 | 8 |
8 | 14 | 131% | 3 | 8 |
9 | 14 | 133% | 3 | 8 |
10 | 15 | 135% | 3 | 8 |
11 | 15 | 137% | 3 | 8 |
12 | 16 | 139% | 3 | 8 |
13 | 16 | 141% | 3 | 8 |
14 | 17 | 143% | 3 | 8 |
15 | 17 | 145% | 3 | 8 |
16 | 18 | 147% | 3 | 8 |
17 | 18 | 149% | 3 | 8 |
18 | 19 | 151% | 3 | 8 |
19 | 19 | 153% | 3 | 8 |
20 | 20 | 155% | 3 | 8 |

"Allows you to teleport a set distance to other locations on the same map using the arrow keys."
Level | MP Cost | Horizontal Distance | Vertical Distance |
---|---|---|---|
Subtract 2 per level |
Add 7 per level |
Add 5 per level | |
1 | 28 | 142 | 255 |
2 | 26 | 149 | 260 |
3 | 24 | 156 | 265 |
4 | 22 | 163 | 270 |
5 | 20 | 170 | 275 |

"Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."
Level | MP Cost | Additional Damage |
---|---|---|
Add 5 per 5 levels |
Add 1% per 2 levels | |
1 | 15 | +1% |
2 | 15 | +1% |
3 | 15 | +2% |
4 | 15 | +2% |
5 | 15 | +3% |
6 | 20 | +3% |
7 | 20 | +4% |
8 | 20 | +4% |
9 | 20 | +5% |
10 | 20 | +5% |
11 | 25 | +6% |
12 | 25 | +6% |
13 | 25 | +7% |
14 | 25 | +7% |
15 | 25 | +8% |
16 | 30 | +8% |
17 | 30 | +9% |
18 | 30 | +9% |
19 | 30 | +10% |
20 | 30 | +10% |

"Years of study with a Staff have made you an exceedingly dangerous opponent."
Level | Magic Attack | Movement Speed | Jump | Max Movement Speed |
---|---|---|---|---|
Add 1 per level |
Add 1 per level |
Add 1 per level |
Add 1 per level | |
1 | +1 | +1 | +1 | +1 |
2 | +2 | +2 | +2 | +2 |
3 | +3 | +3 | +3 | +3 |
4 | +4 | +4 | +4 | +4 |
5 | +5 | +5 | +5 | +5 |
6 | +6 | +6 | +6 | +6 |
7 | +7 | +7 | +7 | +7 |
8 | +8 | +8 | +8 | +8 |
9 | +9 | +9 | +9 | +9 |
10 | +10 | +10 | +10 | +10 |
11 | +11 | +11 | +11 | +11 |
12 | +12 | +12 | +12 | +12 |
13 | +13 | +13 | +13 | +13 |
14 | +14 | +14 | +14 | +14 |
15 | +15 | +15 | +15 | +15 |
16 | +16 | +16 | +16 | +16 |
17 | +17 | +17 | +17 | +17 |
18 | +18 | +18 | +18 | +18 |
19 | +19 | +19 | +19 | +19 |
20 | +20 | +20 | +20 | +20 |
Second Job[edit | edit source]

"Quickly deals 4 attacks on multiple enemies."
Requires Level 20 Triple Blow
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 2 levels |
Add 2% per level |
No change |
No change | |
1 | 20 | 117% | 4 | 8 |
2 | 21 | 119% | 4 | 8 |
3 | 21 | 121% | 4 | 8 |
4 | 22 | 123% | 4 | 8 |
5 | 22 | 125% | 4 | 8 |
6 | 23 | 127% | 4 | 8 |
7 | 23 | 129% | 4 | 8 |
8 | 24 | 131% | 4 | 8 |
9 | 24 | 133% | 4 | 8 |
10 | 25 | 135% | 4 | 8 |
11 | 25 | 137% | 4 | 8 |
12 | 26 | 139% | 4 | 8 |
13 | 26 | 141% | 4 | 8 |
14 | 27 | 143% | 4 | 8 |
15 | 27 | 145% | 4 | 8 |
16 | 28 | 147% | 4 | 8 |
17 | 28 | 149% | 4 | 8 |
18 | 29 | 151% | 4 | 8 |
19 | 29 | 153% | 4 | 8 |
20 | 30 | 155% | 4 | 8 |

"A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be knocked down. Can be linked with Battle Burst afterwards."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Stun Chance | Stun Duration |
---|---|---|---|---|---|---|
Add 5 per 5 levels |
Add 10% per level |
No change |
No change |
No change |
Add 1 sec per 5 levels | |
1 | 30 | 320% | 1 | 8 | 100% | 4 sec |
2 | 30 | 330% | 1 | 8 | 100% | 4 sec |
3 | 30 | 340% | 1 | 8 | 100% | 4 sec |
4 | 30 | 350% | 1 | 8 | 100% | 4 sec |
5 | 30 | 360% | 1 | 8 | 100% | 5 sec |
6 | 35 | 370% | 1 | 8 | 100% | 5 sec |
7 | 35 | 380% | 1 | 8 | 100% | 5 sec |
8 | 35 | 390% | 1 | 8 | 100% | 5 sec |
9 | 35 | 400% | 1 | 8 | 100% | 5 sec |
10 | 35 | 410% | 1 | 8 | 100% | 6 sec |

"Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."
Level | MP Cost | Movement Speed | Attack Speed |
---|---|---|---|
Add 2 per 5 levels |
Add 1% per 2 levels |
No change | |
1 | 12 | +1 | +1 |
2 | 12 | +2 | +1 |
3 | 12 | +3 | +1 |
4 | 12 | +4 | +1 |
5 | 12 | +5 | +1 |
6 | 14 | +6 | +1 |
7 | 14 | +7 | +1 |
8 | 14 | +8 | +1 |
9 | 14 | +9 | +1 |
10 | 14 | +10 | +1 |
11 | 16 | +11 | +1 |
12 | 16 | +12 | +1 |
13 | 16 | +13 | +1 |
14 | 16 | +14 | +1 |
15 | 16 | +15 | +1 |
16 | 18 | +16 | +1 |
17 | 18 | +17 | +1 |
18 | 18 | +18 | +1 |
19 | 18 | +19 | +1 |
20 | 18 | +20 | +1 |

"Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack."
Level | MP Cost | HP Recovered | Duration |
---|---|---|---|
Add 5 per 2 levels |
Add 1% per 2 levels |
Add 6 sec per level | |
1 | 50 | 1% | 66 sec |
2 | 55 | 1% | 72 sec |
3 | 55 | 2% | 78 sec |
4 | 60 | 2% | 84 sec |
5 | 60 | 3% | 90 sec |
6 | 65 | 3% | 96 sec |
7 | 65 | 4% | 102 sec |
8 | 70 | 4% | 108 sec |
9 | 70 | 5% | 114 sec |
10 | 75 | 5% | 120 sec |

"Increases Staff Mastery, Magic Attack, and Critical Hit Rate."
Level | Staff Mastery | Magic Attack | Critical Rate |
---|---|---|---|
Add 4% per level |
Add 1 per level |
Add 4% per level | |
1 | +14% | +1 | +4% |
2 | +18% | +2 | +8% |
3 | +22% | +3 | +12% |
4 | +26% | +4 | +16% |
5 | +30% | +5 | +20% |
6 | +34% | +6 | +24% |
7 | +38% | +7 | +28% |
8 | +42% | +8 | +32% |
9 | +46% | +9 | +36% |
10 | +50% | +10 | +40% |

"Increases the attack speed of your weapon for a short time. Must have a staff equipped."
Requires Level 5 Staff Mastery
Level | MP Cost | Attack Speed | Duration |
---|---|---|---|
Subtract 6 per level |
No change |
Add 20 sec per level | |
1 | 94 | +1 | 20 sec |
2 | 88 | +1 | 40 sec |
3 | 82 | +1 | 60 sec |
4 | 76 | +1 | 80 sec |
5 | 70 | +1 | 100 sec |
6 | 64 | +1 | 120 sec |
7 | 58 | +1 | 140 sec |
8 | 52 | +1 | 160 sec |
9 | 46 | +1 | 180 sec |
10 | 40 | +1 | 200 sec |

"Permanently increase INT through mental discipline."
Level | Intelligence |
---|---|
Add 6 per level | |
1 | +8 |
2 | +16 |
3 | +24 |
4 | +32 |
5 | +40 |

"Increases the Max HP."
Level | Max HP |
---|---|
Add 10% per level | |
1 | +10% |
2 | +20% |
3 | +30% |
4 | +40% |
5 | +50% |
6 | +60% |
7 | +70% |
8 | +80% |
9 | +90% |
10 | +100% |
Third Job[edit | edit source]

Blue Aura: Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.
'
- Level 1: MP Cost: 24, Weapon DEF: +110, Max HP: +60, Damage Distributed: 11%, with 39% of that absorbed
- Level 2: MP Cost: 24, Weapon DEF: +120, Max HP: +70, Damage Distributed: 12%, with 38% of that absorbed
- Level 3: MP Cost: 26, Weapon DEF: +130, Max HP: +80, Damage Distributed: 13%, with 37% of that absorbed
- Level 4: MP Cost: 26, Weapon DEF: +140, Max HP: +90, Damage Distributed: 14%, with 36% of that absorbed
- Level 5: MP Cost: 28, Weapon DEF: +150, Max HP: +100, Damage Distributed: 15%, with 35% of that absorbed
- Level 6: MP Cost: 28, Weapon DEF: +160, Max HP: +110, Damage Distributed: 16%, with 34% of that absorbed
- Level 7: MP Cost: 30, Weapon DEF: +170, Max HP: +120, Damage Distributed: 17%, with 33% of that absorbed
- Level 8: MP Cost: 30, Weapon DEF: +180, Max HP: +130, Damage Distributed: 18%, with 32% of that absorbed
- Level 9: MP Cost: 32, Weapon DEF: +190, Max HP: +140, Damage Distributed: 19%, with 31% of that absorbed
- Level 10: MP Cost: 32, Weapon DEF: +200, Max HP: +150, Damage Distributed: 20%, with 30% of that absorbed
- Level 11: MP Cost: 34, Weapon DEF: +210, Max HP: +160, Damage Distributed: 21%, with 29% of that absorbed
- Level 12: MP Cost: 34, Weapon DEF: +220, Max HP: +170, Damage Distributed: 22%, with 28% of that absorbed
- Level 13: MP Cost: 36, Weapon DEF: +230, Max HP: +180, Damage Distributed: 23%, with 27% of that absorbed
- Level 14: MP Cost: 36, Weapon DEF: +240, Max HP: +190, Damage Distributed: 24%, with 26% of that absorbed
- Level 15: MP Cost: 38, Weapon DEF: +250, Max HP: +200, Damage Distributed: 25%, with 25% of that absorbed
- Level 16: MP Cost: 38, Weapon DEF: +260, Max HP: +210, Damage Distributed: 26%, with 24% of that absorbed
- Level 17: MP Cost: 40, Weapon DEF: +270, Max HP: +220, Damage Distributed: 27%, with 23% of that absorbed
- Level 18: MP Cost: 40, Weapon DEF: +280, Max HP: +230, Damage Distributed: 28%, with 22% of that absorbed
- Level 19: MP Cost: 42, Weapon DEF: +290, Max HP: +240, Damage Distributed: 29%, with 21% of that absorbed
- Level 20: MP Cost: 42, Weapon DEF: +300, Max HP: +250, Damage Distributed: 30%, with 20% of that absorbed

"You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage."
Level | Minimum Critical Damage | Additional Damage |
---|---|---|
Add 1% per level |
Add 1% per level | |
1 | +1% | +11% |
2 | +2% | +12% |
3 | +3% | +13% |
4 | +4% | +14% |
5 | +5% | +15% |
6 | +6% | +16% |
7 | +7% | +17% |
8 | +8% | +18% |
9 | +9% | +19% |
10 | +10% | +20% |
11 | +11% | +21% |
12 | +12% | +22% |
13 | +13% | +23% |
14 | +14% | +24% |
15 | +15% | +25% |
16 | +16% | +26% |
17 | +17% | +27% |
18 | +18% | +28% |
19 | +19% | +29% |
20 | +20% | +30% |

"Quickly deals 5 attacks on multiple enemies."
Requires Level 20 Quad Blow
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 3 per 5 levels |
Add 2% per level |
No change |
No change | |
1 | 33 | 127% | 5 | 8 |
2 | 33 | 129% | 5 | 8 |
3 | 33 | 131% | 5 | 8 |
4 | 33 | 133% | 5 | 8 |
5 | 33 | 135% | 5 | 8 |
6 | 36 | 137% | 5 | 8 |
7 | 36 | 139% | 5 | 8 |
8 | 36 | 141% | 5 | 8 |
9 | 36 | 143% | 5 | 8 |
10 | 36 | 145% | 5 | 8 |
11 | 39 | 147% | 5 | 8 |
12 | 39 | 149% | 5 | 8 |
13 | 39 | 151% | 5 | 8 |
14 | 39 | 153% | 5 | 8 |
15 | 39 | 155% | 5 | 8 |
16 | 42 | 157% | 5 | 8 |
17 | 42 | 159% | 5 | 8 |
18 | 42 | 161% | 5 | 8 |
19 | 42 | 163% | 5 | 8 |
20 | 42 | 165% | 5 | 8 |

Dark Shock: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases.
'
- Level 1: MP Cost: 65, Damage: 900%, Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 15 sec
- Level 2: MP Cost: 65, Damage: 910%, Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 15 sec
- Level 3: MP Cost: 65, Damage: 920%, Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 13 sec
- Level 4: MP Cost: 70, Damage: 930%, Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 13 sec
- Level 5: MP Cost: 70, Damage: 940%, Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 13 sec
- Level 6: MP Cost: 70, Damage: 950%, Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 11 sec
- Level 7: MP Cost: 75, Damage: 960%, Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 11 sec
- Level 8: MP Cost: 75, Damage: 970%, Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 11 sec
- Level 9: MP Cost: 75, Damage: 980%, Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 9 sec
- Level 10: MP Cost: 80, Damage: 990%, Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 9 sec
- Level 11: MP Cost: 80, Damage: 1000%, Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 9 sec
- Level 12: MP Cost: 80, Damage: 1010%, Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 7 sec
- Level 13: MP Cost: 85, Damage: 1020%, Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 7 sec
- Level 14: MP Cost: 85, Damage: 1030%, Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 7 sec
- Level 15: MP Cost: 85, Damage: 1040%, Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 5 sec

Body Boost: Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemy attacks will not cancel the buff.
Requires Level 10 Dark Aura, Yellow Aura, and Blue Aura
- Level 1: MP Cost: 54, Duration: 55 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 147 Sec
- Level 2: MP Cost: 58, Duration: 60 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 144 Sec
- Level 3: MP Cost: 62, Duration: 65 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 141 Sec
- Level 4: MP Cost: 66, Duration: 70 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 138 Sec
- Level 5: MP Cost: 70, Duration: 75 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 135 Sec
- Level 6: MP Cost: 74, Duration: 80 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 132 Sec
- Level 7: MP Cost: 78, Duration: 85 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 129 Sec
- Level 8: MP Cost: 82, Duration: 90 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 126 Sec
- Level 9: MP Cost: 86, Duration: 95 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 123 Sec
- Level 10: MP Cost: 90, Duration: 100 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 120 Sec
- Level 11: MP Cost: 94, Duration: 105 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 117 Sec
- Level 12: MP Cost: 98, Duration: 110 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 114 Sec
- Level 13: MP Cost: 102, Duration: 115 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 111 Sec
- Level 14: MP Cost: 106, Duration: 120 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 108 Sec
- Level 15: MP Cost: 110, Duration: 125 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 105 Sec
- Level 16: MP Cost: 114, Duration: 130 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 102 Sec
- Level 17: MP Cost: 118, Duration: 135 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 99 Sec
- Level 18: MP Cost: 122, Duration: 140 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 96 Sec
- Level 19: MP Cost: 126, Duration: 145 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 93 Sec
- Level 20: MP Cost: 130, Duration: 150 sec. Activated auras effects will have the multiplier 2 applied to following parts:
- Dark Aura: Damage
- Yellow Aura: Attack Speed, Speed, Avoidability
- Blue Aura: Distributed Damage Absorption, DEF
- Cooldown: 90 Sec

"Grants a small chance to summon a reaper when you eliminate monsters. Summoned reapers can attack enemies for a short time. Does not apply to boss monsters and some others.Can be toggled On/Off."
Level | MP Cost | Summon Chance | Reaper's Damage | Reaper Duration |
---|---|---|---|---|
Add 20 per 5 levels |
Add 1% per level |
Add 20% per level |
Add 2 sec per level | |
1 | 80 | 1% | 270% | 12 sec |
2 | 80 | 2% | 290% | 14 sec |
3 | 80 | 3% | 310% | 16 sec |
4 | 80 | 4% | 330% | 18 sec |
5 | 80 | 5% | 350% | 20 sec |
6 | 100 | 6% | 370% | 22 sec |
7 | 100 | 7% | 390% | 24 sec |
8 | 100 | 8% | 410% | 26 sec |
9 | 100 | 9% | 430% | 28 sec |
10 | 100 | 10% | 450% | 30 sec |

"When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key."
Requires Level 5 Teleport
Level | Additional MP Cost | Damage | Max Enemies Hit | Stun Chance | Stun Duration | Teleport Distance |
---|---|---|---|---|---|---|
Add 4 per level |
Add 20% per level |
No change |
Add 10% per level |
Add 1 sec per 2 levels |
Add 4 per level | |
1 | +4 | 260% | 6 | 40% | 2 sec | +4 |
2 | +8 | 280% | 6 | 50% | 3 sec | +8 |
3 | +12 | 300% | 6 | 60% | 3 sec | +12 |
4 | +16 | 320% | 6 | 70% | 4 sec | +16 |
5 | +20 | 340% | 6 | 80% | 4 sec | +20 |

Stance: With great concentration, you hold your ground when struck, resisting knock-back effects.
Combat Orders works on this skill.
- Level 1: MP Cost: 60, Knock-back Resist Chance: 36%, Duration: 30 sec
- Level 2: MP Cost: 65, Knock-back Resist Chance: 42%, Duration: 60 sec
- Level 3: MP Cost: 65, Knock-back Resist Chance: 48%, Duration: 90 sec
- Level 4: MP Cost: 70, Knock-back Resist Chance: 54%, Duration: 120 sec
- Level 5: MP Cost: 75, Knock-back Resist Chance: 60%, Duration: 150 sec
- Level 6: MP Cost: 75, Knock-back Resist Chance: 66%, Duration: 180 sec
- Level 7: MP Cost: 80, Knock-back Resist Chance: 72%, Duration: 210 sec
- Level 8: MP Cost: 80, Knock-back Resist Chance: 78%, Duration: 240 sec
- Level 9: MP Cost: 85, Knock-back Resist Chance: 84%, Duration: 270 sec
- Level 10: MP Cost: 90, Knock-back Resist Chance: 90%, Duration: 300 sec
- Level 11: MP Cost: 90, Knock-back Resist Chance: 96%, Duration: 330 sec
- Level 12: MP Cost: 95, Knock-back Resist Chance: 102%, Duration: 360 sec

"Charges through enemies. Can be linked with Finishing Blow afterwards. Permanently increases Hyper Dark Chain's damage."
Level | MP Cost | Damage | Number of Hits | Max Enemies Hit | Stunning Strikes Damage |
---|---|---|---|---|---|
Add 1 per 6 levels |
Add 10% per level |
No change |
No change |
Add 3% per level | |
1 | 22 | 475% | 1 | 8 | +3% |
2 | 22 | 485% | 1 | 8 | +6% |
3 | 22 | 495% | 1 | 8 | +9% |
4 | 22 | 505% | 1 | 8 | +12% |
5 | 22 | 515% | 1 | 8 | +15% |
6 | 23 | 525% | 1 | 8 | +18% |
7 | 23 | 535% | 1 | 8 | +21% |
8 | 23 | 545% | 1 | 8 | +24% |
9 | 23 | 555% | 1 | 8 | +27% |
10 | 23 | 565% | 1 | 8 | +30% |
Fourth Job[edit | edit source]
Those in Italic can be obtained through Combat Orders.

"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |

"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 sec per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |

Advanced Dark Aura: Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives dot damage to the object of your attack at a set chance.
Requires Level 20 Dark Aura
- Level 1: Active Effects: MP Cost: 35, Damage: +10% with Dark Aura, Chance: 23%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 125%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 3
- Level 2: Active Effects: MP Cost: 35, Damage: +13% with Dark Aura, Chance: 26%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 140%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 6
- Level 3: Active Effects: MP Cost: 35, Damage: +13% with Dark Aura, Chance: 29%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 155%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 9
- Level 4: Active Effects: MP Cost: 35, Damage: +16% with Dark Aura, Chance: 32%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 170%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 12
- Level 5: Active Effects: MP Cost: 35, Damage: +16% with Dark Aura, Chance: 35%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 185%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 15
- Level 6: Active Effects: MP Cost: 40, Damage: +19% with Dark Aura, Chance: 38%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 200%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 18
- Level 7: Active Effects: MP Cost: 40, Damage: +19% with Dark Aura, Chance: 41%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 215%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 21
- Level 8: Active Effects: MP Cost: 40, Damage: +22% with Dark Aura, Chance: 44%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 230%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 24
- Level 9: Active Effects: MP Cost: 40, Damage: +22% with Dark Aura, Chance: 47%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 245%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 27
- Level 10: Active Effects: MP Cost: 40, Damage: +25% with Dark Aura, Chance: 50%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 260%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 30
- Level 11: Active Effects: MP Cost: 45, Damage: +25% with Dark Aura, Chance: 53%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 275%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 33
- Level 12: Active Effects: MP Cost: 45, Damage: +28% with Dark Aura, Chance: 56%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 290%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 36

Advanced Yellow Aura: Permanently increases your Avoidability and upgrades your Yellow Aura skill. The Yellow Aura grants extra Avoidability to party members and decreases enemy Movement Speed.
Requires Level 20 Yellow Aura
- Level 1: Active Effects: MP Cost: 25, Movement Speed: +23, Attack Speed: +2 step, Dodge Chance: 8% chance, Enemy Movement Speed: -3. Passive Effects: Dodge Chance: +8%
- Level 2: Active Effects: MP Cost: 25, Movement Speed: +23, Attack Speed: +2 step, Dodge Chance: 8% chance, Enemy Movement Speed: -6. Passive Effects: Dodge Chance: +8%
- Level 3: Active Effects: MP Cost: 25, Movement Speed: +26, Attack Speed: +2 step, Dodge Chance: 11% chance, Enemy Movement Speed: -9. Passive Effects: Dodge Chance: +11%
- Level 4: Active Effects: MP Cost: 25, Movement Speed: +26, Attack Speed: +2 step, Dodge Chance: 11% chance, Enemy Movement Speed: -12. Passive Effects: Dodge Chance: +11%
- Level 5: Active Effects: MP Cost: 25, Movement Speed: +29, Attack Speed: +2 step, Dodge Chance: 14% chance, Enemy Movement Speed: -15. Passive Effects: Dodge Chance: +14%
- Level 6: Active Effects: MP Cost: 30, Movement Speed: +29, Attack Speed: +2 step, Dodge Chance: 14% chance, Enemy Movement Speed: -18. Passive Effects: Dodge Chance: +14%
- Level 7: Active Effects: MP Cost: 30, Movement Speed: +32, Attack Speed: +2 step, Dodge Chance: 17% chance, Enemy Movement Speed: -21. Passive Effects: Dodge Chance: +17%
- Level 8: Active Effects: MP Cost: 30, Movement Speed: +32, Attack Speed: +2 step, Dodge Chance: 17% chance, Enemy Movement Speed: -24. Passive Effects: Dodge Chance: +17%
- Level 9: Active Effects: MP Cost: 30, Movement Speed: +35, Attack Speed: +2 step, Dodge Chance: 20% chance, Enemy Movement Speed: -27. Passive Effects: Dodge Chance: +20%
- Level 10: Active Effects: MP Cost: 30, Movement Speed: +35, Attack Speed: +2 step, Dodge Chance: 20% chance, Enemy Movement Speed: -30. Passive Effects: Dodge Chance: +20%
- Level 11: Active Effects: MP Cost: 35, Movement Speed: +38, Attack Speed: +2 step, Dodge Chance: 23% chance, Enemy Movement Speed: -33. Passive Effects: Dodge Chance: +23%
- Level 12: Active Effects: MP Cost: 35, Movement Speed: +38, Attack Speed: +2 step, Dodge Chance: 23% chance, Enemy Movement Speed: -36. Passive Effects: Dodge Chance: +23%

Advanced Blue Aura: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.
Requires Level 20 Blue Aura
- Level 1: Active Effects: MP Cost: 44, Distributes 31% damage to ally and absorbs 19% of the distributed damage, Defense: +5%. Passive Effects: Abnormal Status Resistance: +2%, Elemental Resistance: +2%
- Level 2: Active Effects: MP Cost: 46, Distributes 32% damage to ally and absorbs 18% of the distributed damage, Defense: +10%. Passive Effects: Abnormal Status Resistance: +4%, Elemental Resistance: +4%
- Level 3: Active Effects: MP Cost: 48, Distributes 33% damage to ally and absorbs 17% of the distributed damage, Defense: +15%. Passive Effects: Abnormal Status Resistance: +6%, Elemental Resistance: +6%
- Level 4: Active Effects: MP Cost: 50, Distributes 34% damage to ally and absorbs 16% of the distributed damage, Defense: +20%. Passive Effects: Abnormal Status Resistance: +8%, Elemental Resistance: +8%
- Level 5: Active Effects: MP Cost: 52, Distributes 35% damage to ally and absorbs 15% of the distributed damage, Defense: +25%. Passive Effects: Abnormal Status Resistance: +10%, Elemental Resistance: +10%
- Level 6: Active Effects: MP Cost: 54, Distributes 36% damage to ally and absorbs 14% of the distributed damage, Defense: +30%. Passive Effects: Abnormal Status Resistance: +12%, Elemental Resistance: +12%
- Level 7: Active Effects: MP Cost: 56, Distributes 37% damage to ally and absorbs 13% of the distributed damage, Defense: +35%. Passive Effects: Abnormal Status Resistance: +14%, Elemental Resistance: +14%
- Level 8: Active Effects: MP Cost: 58, Distributes 38% damage to ally and absorbs 12% of the distributed damage, Defense: +40%. Passive Effects: Abnormal Status Resistance: +16%, Elemental Resistance: +16%
- Level 9: Active Effects: MP Cost: 60, Distributes 39% damage to ally and absorbs 11% of the distributed damage, Defense: +45%. Passive Effects: Abnormal Status Resistance: +18%, Elemental Resistance: +18%
- Level 10: Active Effects: MP Cost: 62, Distributes 40% damage to ally and absorbs 10% of the distributed damage, Defense: +50%. Passive Effects: Abnormal Status Resistance: +20%, Elemental Resistance: +20%
- Level 11: Active Effects: MP Cost: 64, Distributes 41% damage to ally and absorbs 9% of the distributed damage, Defense: +55%. Passive Effects: Abnormal Status Resistance: +22%, Elemental Resistance: +22%
- Level 12: Active Effects: MP Cost: 66, Distributes 42% damage to ally and absorbs 8% of the distributed damage, Defense: +60%. Passive Effects: Abnormal Status Resistance: +24%, Elemental Resistance: +24%

Battle Rage: Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemy attacks will not cancel the buff.
'
- Level 1: MP Cost: 30, Damage: +11%, Critical Rate: +11%, Min Critical Damage: +1%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 1%, Max MP 1%, Weapon DEF 5%, Magic DEF +5%, Ignore Enemy DEF 1%
- Level 2: MP Cost: 30, Damage: +12%, Critical Rate: +11%, Min Critical Damage: +1%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 2%, Max MP 2%, Weapon DEF 10%, Magic DEF +10%, Ignore Enemy DEF 2%
- Level 3: MP Cost: 32, Damage: +13%, Critical Rate: +11%, Min Critical Damage: +2%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 3%, Max MP 3%, Weapon DEF 15%, Magic DEF +15%, Ignore Enemy DEF 3%
- Level 4: MP Cost: 32, Damage: +14%, Critical Rate: +12%, Min Critical Damage: +2%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 4%, Max MP 4%, Weapon DEF 20%, Magic DEF +20%, Ignore Enemy DEF 4%
- Level 5: MP Cost: 32, Damage: +15%, Critical Rate: +12%, Min Critical Damage: +3%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 5%, Max MP 5%, Weapon DEF 25%, Magic DEF +25%, Ignore Enemy DEF 5%
- Level 6: MP Cost: 34, Damage: +16%, Critical Rate: +12%, Min Critical Damage: +3%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 6%, Max MP 6%, Weapon DEF 30%, Magic DEF +30%, Ignore Enemy DEF 6%
- Level 7: MP Cost: 34, Damage: +17%, Critical Rate: +13%, Min Critical Damage: +4%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 7%, Max MP 7%, Weapon DEF 35%, Magic DEF +35%, Ignore Enemy DEF 7%
- Level 8: MP Cost: 34, Damage: +18%, Critical Rate: +13%, Min Critical Damage: +4%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 8%, Max MP 8%, Weapon DEF 40%, Magic DEF +40%, Ignore Enemy DEF 8%
- Level 9: MP Cost: 36, Damage: +19%, Critical Rate: +13%, Min Critical Damage: +5%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 9%, Max MP 9%, Weapon DEF 45%, Magic DEF +45%, Ignore Enemy DEF 9%
- Level 10: MP Cost: 36, Damage: +20%, Critical Rate: +14%, Min Critical Damage: +5%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 10%, Max MP 10%, Weapon DEF 50%, Magic DEF +50%, Ignore Enemy DEF 10%
- Level 11: MP Cost: 36, Damage: +21%, Critical Rate: +14%, Min Critical Damage: +6%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 11%, Max MP 11%, Weapon DEF 55%, Magic DEF +55%, Ignore Enemy DEF 11%
- Level 12: MP Cost: 38, Damage: +22%, Critical Rate: +14%, Min Critical Damage: +6%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 12%, Max MP 12%, Weapon DEF 60%, Magic DEF +60%, Ignore Enemy DEF 12%
- Level 13: MP Cost: 38, Damage: +23%, Critical Rate: +15%, Min Critical Damage: +7%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 13%, Max MP 13%, Weapon DEF 65%, Magic DEF +65%, Ignore Enemy DEF 13%
- Level 14: MP Cost: 38, Damage: +24%, Critical Rate: +15%, Min Critical Damage: +7%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 14%, Max MP 14%, Weapon DEF 70%, Magic DEF +70%, Ignore Enemy DEF 14%
- Level 15: MP Cost: 40, Damage: +25%, Critical Rate: +15%, Min Critical Damage: +8%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 15%, Max MP 15%, Weapon DEF 75%, Magic DEF +75%, Ignore Enemy DEF 15%
- Level 16: MP Cost: 40, Damage: +26%, Critical Rate: +16%, Min Critical Damage: +8%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 16%, Max MP 16%, Weapon DEF 80%, Magic DEF +80%, Ignore Enemy DEF 16%
- Level 17: MP Cost: 40, Damage: +27%, Critical Rate: +16%, Min Critical Damage: +9%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 17%, Max MP 17%, Weapon DEF 85%, Magic DEF +85%, Ignore Enemy DEF 17%
- Level 18: MP Cost: 42, Damage: +28%, Critical Rate: +16%, Min Critical Damage: +9%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 18%, Max MP 18%, Weapon DEF 90%, Magic DEF +90%, Ignore Enemy DEF 18%
- Level 19: MP Cost: 42, Damage: +29%, Critical Rate: +17%, Min Critical Damage: +10%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 19%, Max MP 19%, Weapon DEF 95%, Magic DEF +95%, Ignore Enemy DEF 19%
- Level 20: MP Cost: 42, Damage: +30%, Critical Rate: +17%, Min Critical Damage: +10%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 20%, Max MP 20%, Weapon DEF 100%, Magic DEF +100%, Ignore Enemy DEF 20%
- Level 21: MP Cost: 44, Damage: +31%, Critical Rate: +17%, Min Critical Damage: +11%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 21%, Max MP 21%, Weapon DEF 105%, Magic DEF +105%, Ignore Enemy DEF 21%
- Level 22: MP Cost: 44, Damage: +32%, Critical Rate: +18%, Min Critical Damage: +11%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 22%, Max MP 22%, Weapon DEF 110%, Magic DEF +110%, Ignore Enemy DEF 22%
- Level 23: MP Cost: 44, Damage: +33%, Critical Rate: +18%, Min Critical Damage: +12%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 23%, Max MP 23%, Weapon DEF 115%, Magic DEF +115%, Ignore Enemy DEF 23%
- Level 24: MP Cost: 46, Damage: +34%, Critical Rate: +18%, Min Critical Damage: +12%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 24%, Max MP 24%, Weapon DEF 120%, Magic DEF +120%, Ignore Enemy DEF 24%
- Level 25: MP Cost: 46, Damage: +35%, Critical Rate: +19%, Min Critical Damage: +13%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 25%, Max MP 25%, Weapon DEF 125%, Magic DEF +125%, Ignore Enemy DEF 25%
- Level 26: MP Cost: 46, Damage: +36%, Critical Rate: +19%, Min Critical Damage: +13%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 26%, Max MP 26%, Weapon DEF 130%, Magic DEF +130%, Ignore Enemy DEF 26%
- Level 27: MP Cost: 48, Damage: +37%, Critical Rate: +19%, Min Critical Damage: +14%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 27%, Max MP 27%, Weapon DEF 135%, Magic DEF +135%, Ignore Enemy DEF 27%
- Level 28: MP Cost: 48, Damage: +38%, Critical Rate: +20%, Min Critical Damage: +14%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 28%, Max MP 28%, Weapon DEF 140%, Magic DEF +140%, Ignore Enemy DEF 28%
- Level 29: MP Cost: 48, Damage: +39%, Critical Rate: +20%, Min Critical Damage: +15%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 29%, Max MP 29%, Weapon DEF 145%, Magic DEF +145%, Ignore Enemy DEF 29%
- Level 30: MP Cost: 50, Damage: +40%, Critical Rate: +20%, Min Critical Damage: +15%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 30%, Max MP 30%, Weapon DEF 150%, Magic DEF +150%, Ignore Enemy DEF 30%
- Level 31: MP Cost: 50, Damage: +41%, Critical Rate: +21%, Min Critical Damage: +16%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 31%, Max MP 31%, Weapon DEF 155%, Magic DEF +155%, Ignore Enemy DEF 31%
- Level 32: MP Cost: 50, Damage: +42%, Critical Rate: +21%, Min Critical Damage: +16%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 32%, Max MP 32%, Weapon DEF 160%, Magic DEF +160%, Ignore Enemy DEF 32%

Finishing Blow: Quickly deals 6 attacks on multiple enemies with a chance to stun.
Requires Level 20 Quintuple Blow
- Level 1: MP Cost: 45, Max Enemies Hit: 8, Damage: 142%, Number of Attacks: 6, Chance to Stun: 32%, Duration: 2 sec, Additional Critical Rate: 11%, Additional DEF Ignore: 2%, Additional Boss ATT: 2%
- Level 2: MP Cost: 45, Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 6, Chance to Stun: 34%, Duration: 2 sec, Additional Critical Rate: 11%, Additional DEF Ignore: 2%, Additional Boss ATT: 2%
- Level 3: MP Cost: 45, Max Enemies Hit: 8, Damage: 146%, Number of Attacks: 6, Chance to Stun: 36%, Duration: 2 sec, Additional Critical Rate: 12%, Additional DEF Ignore: 2%, Additional Boss ATT: 2%
- Level 4: MP Cost: 45, Max Enemies Hit: 8, Damage: 148%, Number of Attacks: 6, Chance to Stun: 38%, Duration: 2 sec, Additional Critical Rate: 12%, Additional DEF Ignore: 4%, Additional Boss ATT: 4%
- Level 5: MP Cost: 45, Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 6, Chance to Stun: 40%, Duration: 2 sec, Additional Critical Rate: 13%, Additional DEF Ignore: 4%, Additional Boss ATT: 4%
- Level 6: MP Cost: 48, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 2 sec, Additional Critical Rate: 13%, Additional DEF Ignore: 4%, Additional Boss ATT: 4%
- Level 7: MP Cost: 48, Max Enemies Hit: 8, Damage: 154%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 2 sec, Additional Critical Rate: 14%, Additional DEF Ignore: 6%, Additional Boss ATT: 6%
- Level 8: MP Cost: 48, Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 6, Chance to Stun: 46%, Duration: 2 sec, Additional Critical Rate: 14%, Additional DEF Ignore: 6%, Additional Boss ATT: 6%
- Level 9: MP Cost: 48, Max Enemies Hit: 8, Damage: 158%, Number of Attacks: 6, Chance to Stun: 48%, Duration: 2 sec, Additional Critical Rate: 15%, Additional DEF Ignore: 6%, Additional Boss ATT: 6%
- Level 10: MP Cost: 48, Max Enemies Hit: 8, Damage: 160%, Number of Attacks: 6, Chance to Stun: 50%, Duration: 2 sec, Additional Critical Rate: 15%, Additional DEF Ignore: 8%, Additional Boss ATT: 8%
- Level 11: MP Cost: 51, Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 6, Chance to Stun: 52%, Duration: 3 sec, Additional Critical Rate: 16%, Additional DEF Ignore: 8%, Additional Boss ATT: 8%
- Level 12: MP Cost: 51, Max Enemies Hit: 8, Damage: 164%, Number of Attacks: 6, Chance to Stun: 54%, Duration: 3 sec, Additional Critical Rate: 16%, Additional DEF Ignore: 8%, Additional Boss ATT: 8%
- Level 13: MP Cost: 51, Max Enemies Hit: 8, Damage: 166%, Number of Attacks: 6, Chance to Stun: 56%, Duration: 3 sec, Additional Critical Rate: 17%, Additional DEF Ignore: 10%, Additional Boss ATT: 10%
- Level 14: MP Cost: 51, Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 6, Chance to Stun: 58%, Duration: 3 sec, Additional Critical Rate: 17%, Additional DEF Ignore: 10%, Additional Boss ATT: 10%
- Level 15: MP Cost: 51, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 6, Chance to Stun: 60%, Duration: 3 sec, Additional Critical Rate: 18%, Additional DEF Ignore: 10%, Additional Boss ATT: 10%
- Level 16: MP Cost: 54, Max Enemies Hit: 8, Damage: 172%, Number of Attacks: 6, Chance to Stun: 62%, Duration: 3 sec, Additional Critical Rate: 18%, Additional DEF Ignore: 12%, Additional Boss ATT: 12%
- Level 17: MP Cost: 54, Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 6, Chance to Stun: 64%, Duration: 3 sec, Additional Critical Rate: 19%, Additional DEF Ignore: 12%, Additional Boss ATT: 12%
- Level 18: MP Cost: 54, Max Enemies Hit: 8, Damage: 176%, Number of Attacks: 6, Chance to Stun: 66%, Duration: 3 sec, Additional Critical Rate: 19%, Additional DEF Ignore: 12%, Additional Boss ATT: 12%
- Level 19: MP Cost: 54, Max Enemies Hit: 8, Damage: 178%, Number of Attacks: 6, Chance to Stun: 68%, Duration: 3 sec, Additional Critical Rate: 20%, Additional DEF Ignore: 14%, Additional Boss ATT: 14%
- Level 20: MP Cost: 54, Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 6, Chance to Stun: 70%, Duration: 3 sec, Additional Critical Rate: 20%, Additional DEF Ignore: 14%, Additional Boss ATT: 14%
- Level 21: MP Cost: 57, Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 6, Chance to Stun: 72%, Duration: 4 sec, Additional Critical Rate: 21%, Additional DEF Ignore: 14%, Additional Boss ATT: 14%
- Level 22: MP Cost: 57, Max Enemies Hit: 8, Damage: 184%, Number of Attacks: 6, Chance to Stun: 74%, Duration: 4 sec, Additional Critical Rate: 21%, Additional DEF Ignore: 16%, Additional Boss ATT: 16%
- Level 23: MP Cost: 57, Max Enemies Hit: 8, Damage: 186%, Number of Attacks: 6, Chance to Stun: 76%, Duration: 4 sec, Additional Critical Rate: 22%, Additional DEF Ignore: 16%, Additional Boss ATT: 16%
- Level 24: MP Cost: 57, Max Enemies Hit: 8, Damage: 188%, Number of Attacks: 6, Chance to Stun: 78%, Duration: 4 sec, Additional Critical Rate: 22%, Additional DEF Ignore: 16%, Additional Boss ATT: 16%
- Level 25: MP Cost: 57, Max Enemies Hit: 8, Damage: 190%, Number of Attacks: 6, Chance to Stun: 80%, Duration: 4 sec, Additional Critical Rate: 23%, Additional DEF Ignore: 18%, Additional Boss ATT: 18%
- Level 26: MP Cost: 60, Max Enemies Hit: 8, Damage: 192%, Number of Attacks: 6, Chance to Stun: 82%, Duration: 4 sec, Additional Critical Rate: 23%, Additional DEF Ignore: 18%, Additional Boss ATT: 18%
- Level 27: MP Cost: 60, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 6, Chance to Stun: 84%, Duration: 4 sec, Additional Critical Rate: 24%, Additional DEF Ignore: 18%, Additional Boss ATT: 18%
- Level 28: MP Cost: 60, Max Enemies Hit: 8, Damage: 196%, Number of Attacks: 6, Chance to Stun: 86%, Duration: 4 sec, Additional Critical Rate: 24%, Additional DEF Ignore: 20%, Additional Boss ATT: 20%
- Level 29: MP Cost: 60, Max Enemies Hit: 8, Damage: 198%, Number of Attacks: 6, Chance to Stun: 88%, Duration: 4 sec, Additional Critical Rate: 25%, Additional DEF Ignore: 20%, Additional Boss ATT: 20%
- Level 30: MP Cost: 60, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 6, Chance to Stun: 90%, Duration: 4 sec, Additional Critical Rate: 25%, Additional DEF Ignore: 20%, Additional Boss ATT: 20%
- Level 31: MP Cost: 63, Max Enemies Hit: 8, Damage: 202%, Number of Attacks: 6, Chance to Stun: 92%, Duration: 5 sec, Additional Critical Rate: 26%, Additional DEF Ignore: 22%, Additional Boss ATT: 22%
- Level 32: MP Cost: 63, Max Enemies Hit: 8, Damage: 204%, Number of Attacks: 6, Chance to Stun: 94%, Duration: 5 sec, Additional Critical Rate: 26%, Additional DEF Ignore: 22%, Additional Boss ATT: 22%

Twister Spin: Spin around in a twister of violence, attacking nearby enemies. Higher skill levels will shorten the cooldown time.
'
- Level 1: MP Cost: 25, Max Monsters Hit: 8, Damage: 215%, Cooldown: 15 sec.
- Level 2: MP Cost: 25, Max Monsters Hit: 8, Damage: 220%, Cooldown: 15 sec.
- Level 3: MP Cost: 25, Max Monsters Hit: 8, Damage: 225%, Cooldown: 15 sec.
- Level 4: MP Cost: 25, Max Monsters Hit: 8, Damage: 230%, Cooldown: 15 sec.
- Level 5: MP Cost: 25, Max Monsters Hit: 8, Damage: 235%, Cooldown: 15 sec.
- Level 6: MP Cost: 26, Max Monsters Hit: 8, Damage: 240%, Cooldown: 15 sec.
- Level 7: MP Cost: 26, Max Monsters Hit: 8, Damage: 245%, Cooldown: 15 sec.
- Level 8: MP Cost: 26, Max Monsters Hit: 8, Damage: 250%, Cooldown: 15 sec.
- Level 9: MP Cost: 26, Max Monsters Hit: 8, Damage: 255%, Cooldown: 15 sec.
- Level 10: MP Cost: 26, Max Monsters Hit: 8, Damage: 260%, Cooldown: 14 sec.
- Level 11: MP Cost: 26, Max Monsters Hit: 8, Damage: 265%, Cooldown: 14 sec.
- Level 12: MP Cost: 27, Max Monsters Hit: 8, Damage: 270%, Cooldown: 14 sec.
- Level 13: MP Cost: 27, Max Monsters Hit: 8, Damage: 275%, Cooldown: 14 sec.
- Level 14: MP Cost: 27, Max Monsters Hit: 8, Damage: 280%, Cooldown: 14 sec.
- Level 15: MP Cost: 27, Max Monsters Hit: 8, Damage: 285%, Cooldown: 14 sec.
- Level 16: MP Cost: 27, Max Monsters Hit: 8, Damage: 290%, Cooldown: 14 sec.
- Level 17: MP Cost: 27, Max Monsters Hit: 8, Damage: 295%, Cooldown: 14 sec.
- Level 18: MP Cost: 28, Max Monsters Hit: 8, Damage: 300%, Cooldown: 14 sec.
- Level 19: MP Cost: 28, Max Monsters Hit: 8, Damage: 305%, Cooldown: 14 sec.
- Level 20: MP Cost: 28, Max Monsters Hit: 8, Damage: 310%, Cooldown: 13 sec.
- Level 21: MP Cost: 28, Max Monsters Hit: 8, Damage: 315%, Cooldown: 13 sec.
- Level 22: MP Cost: 28, Max Monsters Hit: 8, Damage: 320%, Cooldown: 13 sec.
- Level 23: MP Cost: 28, Max Monsters Hit: 8, Damage: 325%, Cooldown: 13 sec.
- Level 24: MP Cost: 29, Max Monsters Hit: 8, Damage: 330%, Cooldown: 13 sec.
- Level 25: MP Cost: 29, Max Monsters Hit: 8, Damage: 335%, Cooldown: 13 sec.
- Level 26: MP Cost: 29, Max Monsters Hit: 8, Damage: 340%, Cooldown: 13 sec.
- Level 27: MP Cost: 29, Max Monsters Hit: 8, Damage: 345%, Cooldown: 13 sec.
- Level 28: MP Cost: 29, Max Monsters Hit: 8, Damage: 350%, Cooldown: 13 sec.
- Level 29: MP Cost: 29, Max Monsters Hit: 8, Damage: 355%, Cooldown: 13 sec.
- Level 30: MP Cost: 30, Max Monsters Hit: 8, Damage: 360%, Cooldown: 12 sec.
- Level 31: MP Cost: 30, Max Monsters Hit: 8, Damage: 365%, Cooldown: 12 sec.
- Level 32: MP Cost: 30, Max Monsters Hit: 8, Damage: 370%, Cooldown: 12 sec.

Dark Genesis: Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase.
'
- Level 1: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 2, Chance: 32%, Stun Duration: 2 sec, Cooldown: 40 sec, Passive Effects: Damage of Dark Shock: +2%
- Level 2: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 2, Chance: 34%, Stun Duration: 2 sec, Cooldown: 40 sec, Passive Effects: Damage of Dark Shock: +4%
- Level 3: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 2, Chance: 36%, Stun Duration: 2 sec, Cooldown: 38 sec, Passive Effects: Damage of Dark Shock: +6%
- Level 4: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 685%, Number of Attacks: 2, Chance: 38%, Stun Duration: 2 sec, Cooldown: 38 sec, Passive Effects: Damage of Dark Shock: +8%
- Level 5: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 2, Chance: 40%, Stun Duration: 2 sec, Cooldown: 38 sec, Passive Effects: Damage of Dark Shock: +10%
- Level 6: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 2, Chance: 42%, Stun Duration: 2 sec, Cooldown: 36 sec, Passive Effects: Damage of Dark Shock: +12%
- Level 7: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 2, Chance: 44%, Stun Duration: 2 sec, Cooldown: 36 sec, Passive Effects: Damage of Dark Shock: +14%
- Level 8: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 745%, Number of Attacks: 2, Chance: 46%, Stun Duration: 2 sec, Cooldown: 36 sec, Passive Effects: Damage of Dark Shock: +16%
- Level 9: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 2, Chance: 48%, Stun Duration: 2 sec, Cooldown: 34 sec, Passive Effects: Damage of Dark Shock: +18%
- Level 10: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 2, Chance: 50%, Stun Duration: 2 sec, Cooldown: 34 sec, Passive Effects: Damage of Dark Shock: +20%
- Level 11: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 2, Chance: 52%, Stun Duration: 3 sec, Cooldown: 34 sec, Passive Effects: Damage of Dark Shock: +22%
- Level 12: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 2, Chance: 54%, Stun Duration: 3 sec, Cooldown: 32 sec, Passive Effects: Damage of Dark Shock: +24%
- Level 13: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 2, Chance: 56%, Stun Duration: 3 sec, Cooldown: 32 sec, Passive Effects: Damage of Dark Shock: +26%
- Level 14: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 835%, Number of Attacks: 2, Chance: 58%, Stun Duration: 3 sec, Cooldown: 32 sec, Passive Effects: Damage of Dark Shock: +28%
- Level 15: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 2, Chance: 60%, Stun Duration: 3 sec, Cooldown: 30 sec, Passive Effects: Damage of Dark Shock: +30%
- Level 16: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 865%, Number of Attacks: 2, Chance: 62%, Stun Duration: 3 sec, Cooldown: 30 sec, Passive Effects: Damage of Dark Shock: +32%
- Level 17: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 2, Chance: 64%, Stun Duration: 3 sec, Cooldown: 30 sec, Passive Effects: Damage of Dark Shock: +34%
- Level 18: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 895%, Number of Attacks: 2, Chance: 66%, Stun Duration: 3 sec, Cooldown: 28 sec, Passive Effects: Damage of Dark Shock: +36%
- Level 19: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 910%, Number of Attacks: 2, Chance: 68%, Stun Duration: 3 sec, Cooldown: 28 sec, Passive Effects: Damage of Dark Shock: +38%
- Level 20: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 925%, Number of Attacks: 2, Chance: 70%, Stun Duration: 3 sec, Cooldown: 28 sec, Passive Effects: Damage of Dark Shock: +40%
- Level 21: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 940%, Number of Attacks: 2, Chance: 72%, Stun Duration: 4 sec, Cooldown: 26 sec, Passive Effects: Damage of Dark Shock: +42%
- Level 22: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 955%, Number of Attacks: 2, Chance: 74%, Stun Duration: 4 sec, Cooldown: 26 sec, Passive Effects: Damage of Dark Shock: +44%
- Level 23: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 970%, Number of Attacks: 2, Chance: 76%, Stun Duration: 4 sec, Cooldown: 26 sec, Passive Effects: Damage of Dark Shock: +46%
- Level 24: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 985%, Number of Attacks: 2, Chance: 78%, Stun Duration: 4 sec, Cooldown: 24 sec, Passive Effects: Damage of Dark Shock: +48%
- Level 25: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 2, Chance: 80%, Stun Duration: 4 sec, Cooldown: 24 sec, Passive Effects: Damage of Dark Shock: +50%
- Level 26: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1015%, Number of Attacks: 2, Chance: 82%, Stun Duration: 4 sec, Cooldown: 24 sec, Passive Effects: Damage of Dark Shock: +52%
- Level 27: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1030%, Number of Attacks: 2, Chance: 84%, Stun Duration: 4 sec, Cooldown: 22 sec, Passive Effects: Damage of Dark Shock: +54%
- Level 28: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1045%, Number of Attacks: 2, Chance: 86%, Stun Duration: 4 sec, Cooldown: 22 sec, Passive Effects: Damage of Dark Shock: +56%
- Level 29: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1060%, Number of Attacks: 2, Chance: 88%, Stun Duration: 4 sec, Cooldown: 22 sec, Passive Effects: Damage of Dark Shock: +58%
- Level 30: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1075%, Number of Attacks: 2, Chance: 90%, Stun Duration: 4 sec, Cooldown: 20 sec, Passive Effects: Damage of Dark Shock: +60%
- Level 31: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1090%, Number of Attacks: 2, Chance: 92%, Stun Duration: 5 sec, Cooldown: 20 sec, Passive Effects: Damage of Dark Shock: +62%
- Level 32: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1105%, Number of Attacks: 2, Chance: 94%, Stun Duration: 5 sec, Cooldown: 20 sec, Passive Effects: Damage of Dark Shock: +64%

Party Shield: Creates a protective wall centered around you to protect party members. Allies behind the wall will not take damage.
'
- Level 1: MP Cost: 110, Duration: 10 sec. Cooldown: 412 sec
- Level 2: MP Cost: 110, Duration: 10 sec. Cooldown: 404 sec
- Level 3: MP Cost: 110, Duration: 13 sec. Cooldown: 396 sec
- Level 4: MP Cost: 110, Duration: 13 sec. Cooldown: 388 sec
- Level 5: MP Cost: 110, Duration: 13 sec. Cooldown: 380 sec
- Level 6: MP Cost: 110, Duration: 16 sec. Cooldown: 372 sec
- Level 7: MP Cost: 120, Duration: 16 sec. Cooldown: 364 sec
- Level 8: MP Cost: 120, Duration: 16 sec. Cooldown: 356 sec
- Level 9: MP Cost: 120, Duration: 19 sec. Cooldown: 348 sec
- Level 10: MP Cost: 120, Duration: 19 sec. Cooldown: 340 sec
- Level 11: MP Cost: 120, Duration: 19 sec. Cooldown: 332 sec
- Level 12: MP Cost: 120, Duration: 22 sec. Cooldown: 324 sec
- Level 13: MP Cost: 130, Duration: 22 sec. Cooldown: 316 sec
- Level 14: MP Cost: 130, Duration: 22 sec. Cooldown: 308 sec
- Level 15: MP Cost: 130, Duration: 25 sec. Cooldown: 300 sec
- Level 16: MP Cost: 130, Duration: 25 sec. Cooldown: 292 sec
- Level 17: MP Cost: 130, Duration: 25 sec. Cooldown: 284 sec
- Level 18: MP Cost: 130, Duration: 28 sec. Cooldown: 276 sec
- Level 19: MP Cost: 140, Duration: 28 sec. Cooldown: 268 sec
- Level 20: MP Cost: 140, Duration: 28 sec. Cooldown: 260 sec
- Level 21: MP Cost: 140, Duration: 31 sec. Cooldown: 252 sec
- Level 22: MP Cost: 140, Duration: 31 sec. Cooldown: 244 sec
- Level 23: MP Cost: 140, Duration: 31 sec. Cooldown: 236 sec
- Level 24: MP Cost: 140, Duration: 34 sec. Cooldown: 228 sec
- Level 25: MP Cost: 150, Duration: 34 sec. Cooldown: 220 sec
- Level 26: MP Cost: 150, Duration: 34 sec. Cooldown: 212 sec
- Level 27: MP Cost: 150, Duration: 37 sec. Cooldown: 204 sec
- Level 28: MP Cost: 150, Duration: 37 sec. Cooldown: 196 sec
- Level 29: MP Cost: 150, Duration: 37 sec. Cooldown: 188 sec
- Level 30: MP Cost: 150, Duration: 40 sec. Cooldown: 180 sec
- Level 31: MP Cost: 160, Duration: 40 sec. Cooldown: 172 sec
- Level 32: MP Cost: 160, Duration: 40 sec. Cooldown: 164 sec

"Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage."
Requires Level 10 Spell Mastery
Level | Staff Mastery | Magic Attack | Minimum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |
Hyper Skills[edit | edit source]
Stat Enhancers[edit | edit source]

"Permanently increases STR."
Unlocked at level 140
Level | STR |
---|---|
1 | +50 |

"Permanently increases DEX."
Unlocked at level 140
Level | DEX |
---|---|
1 | +50 |

"Permanently increases INT."
Unlocked at level 140
Level | INT |
---|---|
1 | +50 |

"Permanently increases Movement Speed."
Unlocked at level 152
Level | Movement Speed |
---|---|
1 | +10 |

"Permanently increases Accuracy."
Unlocked at level 158
Level | Accuracy |
---|---|
1 | +20% |

"Permanently increases Weapon DEF."
Unlocked at level 165
Level | Weapon DEF |
---|---|
1 | +500 |

"Permanently increases Magic DEF."
Unlocked at level 174
Level | Magic DEF |
---|---|
1 | +500 |

"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Level | Max DF |
---|---|
1 | +50 |

"Permanently increases Max MP."
Unlocked at level 186
Level | Max MP |
---|---|
1 | +15% |

"Permanently increases Max HP."
Unlocked at level 192
Level | Max HP |
---|---|
1 | +15% |

"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
Skill Enhancers[edit | edit source]

"Makes you invincible for a short time after teleportation, but removes Teleport Mastery damage."
Unlocked at Level 143
Level | Effect |
---|---|
1 | Invulnerability for 1 sec, Damage removed |

"Reduces Dark Shock cooldown."
Unlocked at Level 149
Level | Cooldown |
---|---|
1 | -100% |

"Reduces Twister Spin's cooldown."
Unlocked at Level 155
Level | Cooldown |
---|---|
1 | -20% |

"Increases Teleport Mastery range bonus."
Unlocked at Level 162
Level | Teleport Range |
---|---|
1 | +100 |

"Increases Dark Shock's damage."
Unlocked at Level 168
Level | Damage |
---|---|
1 | +20% |

"Increases the number of monsters hit by Twister Spin."
Unlocked at Level 177
Level | Max Enemies Hit |
---|---|
1 | +2 |

"Increases Teleport Mastery damage."
Unlocked at Level 183
Level | Damage |
---|---|
1 | +20% |

"Reduces Dark Shock damage, but increases the number of attacks."
Unlocked at Level 189
Level | Damage | Attack Count |
---|---|---|
1 | -75% | +3 |

"Increases Twister Spin's damage."
Unlocked at Level 195
Level | Damage |
---|---|
1 | +20% |
Active Skills[edit | edit source]

Battle Master: Your expertise has made you strong enough to never back down from battle.
Required level: 150.
- Level 1: MP Cost: 300, Stance: 100%, Stance Duration: 180 sec, Max Critical Damage: 20%, Max Damage: +5,000,000

Sweeping Staff: Summons a magic staff to sweep out the bad guys.
Required level: 170
- Level 1: Level 1: MP Cost: 80, Enemies Hit: 8, Damage: 400%, Number of Attacks: 7, Must come after Finishing Blow.