Beginner
Crystal Throw: You attack a ranged enemy by throwing a Rue collected from a mine.
'
- Level 1: MP Cost: 3; Damage 10.
- Level 2: MP Cost: 5; Damage 25.
- Level 3: MP Cost: 7; Damage 40.
Infiltrate: Allows you to hide and move quickly for a short time.
'
- Level 1: MP Cost: 5; 10 seconds in dark sight with +5 speed.
- Level 2: MP Cost: 10; 20 seconds in dark sight with +10 speed.
- Level 3: MP Cost: 15; 30 seconds in dark sight with +15 speed.
Potion Mastery: Increases the effect of potions.
'
- Level 1: Recovery rate and Potion Efficiency 105%.
- Level 2: Recovery rate and Potion Efficiency 110%.
- Level 3: Recovery rate and Potion Efficiency 115%.
Capture: If the monsters HP is below 40% then you can capture it.
Cooldown: 10 seconds.
- Level 1: MP Cost: 10; Capture monster below 40% HP.
Hunter's Call: Summons a captured monster at random.
Cooldown: 10 seconds.
- Level 1: MP Cost: 10; Summons a captured monster for 20 seconds.
First Job
Triple Shot: Quickly fires three consecutive arrows.
'
- Level 1: MP Cost: 5, Damage: 92%
- Level 2: MP Cost: 6, Damage: 94%
- Level 3: MP Cost: 6, Damage: 96%
- Level 4: MP Cost: 7, Damage: 98%
- Level 5: MP Cost: 7, Damage: 100%
- Level 6: MP Cost: 8, Damage: 102%
- Level 7: MP Cost: 8, Damage: 104%
- Level 8: MP Cost: 9, Damage: 106%
- Level 9: MP Cost: 9, Damage: 108%
- Level 10: MP Cost: 10, Damage: 110%
- Level 11: MP Cost: 10, Damage: 112%
- Level 12: MP Cost: 11, Damage: 114%
- Level 13: MP Cost: 11, Damage: 116%
- Level 14: MP Cost: 12, Damage: 118%
- Level 15: MP Cost: 12, Damage: 120%
- Level 16: MP Cost: 13, Damage: 122%
- Level 17: MP Cost: 13, Damage: 124%
- Level 18: MP Cost: 14, Damage: 126%
- Level 19: MP Cost: 14, Damage: 128%
- Level 20: MP Cost: 15, Damage: 130%
Jaguar Rider: Summons a tamed jaguar for you to ride. Increases your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Speed. 50% chance for Power Stance to activate when riding an Onyx Jaguar and Snow White, 20% Damage Reduction and 20% Elemental Resistance applied when riding an Armored Crimson.
'
- Level 1: MP Cost: 20, Max HP: +12%, Crit Rate: +12%, Min Crit Damage: +1%, Avoidability +10, Movement Speed: +40
- Level 2: MP Cost: 20, Max HP: +14%, Crit Rate: +14%, Min Crit Damage: +2%, Avoidability +20, Movement Speed: +40
- Level 3: MP Cost: 20, Max HP: +16%, Crit Rate: +16%, Min Crit Damage: +2%, Avoidability +30, Movement Speed: +40
- Level 4: MP Cost: 20, Max HP: +18%, Crit Rate: +18%, Min Crit Damage: +3%, Avoidability +40, Movement Speed: +40
- Level 5: MP Cost: 20, Max HP: +20%, Crit Rate: +20%, Min Crit Damage: +3%, Avoidability +50, Movement Speed: +40
- Level 6: MP Cost: 20, Max HP: +22%, Crit Rate: +22%, Min Crit Damage: +4%, Avoidability +60, Movement Speed: +40
- Level 7: MP Cost: 20, Max HP: +24%, Crit Rate: +24%, Min Crit Damage: +4%, Avoidability +70, Movement Speed: +40
- Level 8: MP Cost: 20, Max HP: +26%, Crit Rate: +26%, Min Crit Damage: +5%, Avoidability +80, Movement Speed: +40
- Level 9: MP Cost: 20, Max HP: +28%, Crit Rate: +28%, Min Crit Damage: +5%, Avoidability +90, Movement Speed: +40
- Level 10: MP Cost: 20, Max HP: +30%, Crit Rate: +30%, Min Crit Damage: +6%, Avoidability +100, Movement Speed: +40
- Level 11: MP Cost: 20, Max HP: +32%, Crit Rate: +32%, Min Crit Damage: +6%, Avoidability +110, Movement Speed: +40
- Level 12: MP Cost: 20, Max HP: +34%, Crit Rate: +34%, Min Crit Damage: +7%, Avoidability +120, Movement Speed: +40
- Level 13: MP Cost: 20, Max HP: +36%, Crit Rate: +36%, Min Crit Damage: +7%, Avoidability +130, Movement Speed: +40
- Level 14: MP Cost: 20, Max HP: +38%, Crit Rate: +38%, Min Crit Damage: +8%, Avoidability +140, Movement Speed: +40
- Level 15: MP Cost: 20, Max HP: +40%, Crit Rate: +40%, Min Crit Damage: +8%, Avoidability +150, Movement Speed: +40
"Allows your Jaguar to make another leap during a jump. Can be used up to two times."
Level | MP Cost |
---|---|
Subtract 2 per level | |
1 | 28 |
2 | 26 |
3 | 24 |
4 | 22 |
5 | 20 |
6 | 18 |
7 | 16 |
8 | 14 |
9 | 12 |
10 | 10 |
Resistance Auto Crank: Upgrade your Crossbow with Resistance technology, making it easier to fire.
'
- Level 1: Weapon ATT +1, Accuracy +20 and Hit rate +1%, Range +12
- Level 2: Weapon ATT +2, Accuracy +40 and Hit rate +2%, Range +14
- Level 3: Weapon ATT +3, Accuracy +60 and Hit rate +3%, Range +16
- Level 4: Weapon ATT +4, Accuracy +80 and Hit rate +4%, Range +18
- Level 5: Weapon ATT +5, Accuracy +100 and Hit rate +5%, Range +20
- Level 6: Weapon ATT +6, Accuracy +120 and Hit rate +6%, Range +22
- Level 7: Weapon ATT +7, Accuracy +140 and Hit rate +7%, Range +24
- Level 8: Weapon ATT +8, Accuracy +160 and Hit rate +8%, Range +26
- Level 9: Weapon ATT +9, Accuracy +180 and Hit rate +9%, Range +28
- Level 10: Weapon ATT +10, Accuracy +200 and Hit rate +10%, Range +30
- Level 11: Weapon ATT +11, Accuracy +220 and Hit rate +11%, Range +32
- Level 12: Weapon ATT +12, Accuracy +240 and Hit rate +12%, Range +34
- Level 13: Weapon ATT +13, Accuracy +260 and Hit rate +13%, Range +36
- Level 14: Weapon ATT +14, Accuracy +280 and Hit rate +14%, Range +38
- Level 15: Weapon ATT +15, Accuracy +300 and Hit rate +15%, Range +40
- Level 16: Weapon ATT +16, Accuracy +320 and Hit rate +16%, Range +42
- Level 17: Weapon ATT +17, Accuracy +340 and Hit rate +17%, Range +44
- Level 18: Weapon ATT +18, Accuracy +360 and Hit rate +18%, Range +46
- Level 19: Weapon ATT +19, Accuracy +380 and Hit rate +19%, Range +48
- Level 20: Weapon ATT +20, Accuracy +400 and Hit rate +20%, Range +50
Second Job
"Increases the weapon mastery and accuracy of Crossbows."
Level | Crossbow Mastery | Accuracy |
---|---|---|
Add 4% per level |
Add 12 per level | |
1 | +14% | +12 |
2 | +18% | +24 |
3 | +22% | +36 |
4 | +26% | +48 |
5 | +30% | +60 |
6 | +34% | +72 |
7 | +38% | +84 |
8 | +42% | +96 |
9 | +46% | +108 |
10 | +50% | +120 |
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 seconds per level | |
1 | 29 | 20 sec |
2 | 27 | 40 sec |
3 | 25 | 60 sec |
4 | 23 | 80 sec |
5 | 21 | 100 sec |
6 | 19 | 120 sec |
7 | 17 | 140 sec |
8 | 15 | 160 sec |
9 | 13 | 180 sec |
10 | 11 | 200 sec |
"Grants a chance to deal additional damage after an attack. Must have a crossbow equipped."
Requires Level 3 Crossbow Mastery
Level | Chance | Damage |
---|---|---|
Add 2% per level |
Add 5% per 2 levels | |
1 | 2% | 100% |
2 | 4% | 105% |
3 | 6% | 105% |
4 | 8% | 110% |
5 | 10% | 110% |
6 | 12% | 115% |
7 | 14% | 115% |
8 | 16% | 120% |
9 | 18% | 120% |
10 | 20% | 125% |
11 | 22% | 125% |
12 | 24% | 130% |
13 | 26% | 130% |
14 | 28% | 135% |
15 | 30% | 135% |
16 | 32% | 140% |
17 | 34% | 140% |
18 | 36% | 145% |
19 | 38% | 145% |
20 | 40% | 150% |
"Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies. Its effect increases with each enemy it pierces."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Stun Chance | Stun Duration |
---|---|---|---|---|---|---|
Add 1 per 2 levels |
Add 7% per level |
No change |
No change |
Add 2% per level |
Add 1 sec per 5 levels | |
1 | 14 | 302% | 1 | 8 | 22% | 2 sec |
2 | 15 | 309% | 1 | 8 | 24% | 2 sec |
3 | 15 | 316% | 1 | 8 | 26% | 2 sec |
4 | 16 | 323% | 1 | 8 | 28% | 2 sec |
5 | 16 | 330% | 1 | 8 | 30% | 3 sec |
6 | 17 | 338% | 1 | 8 | 32% | 3 sec |
7 | 17 | 345% | 1 | 8 | 34% | 3 sec |
8 | 18 | 351% | 1 | 8 | 36% | 3 sec |
9 | 18 | 358% | 1 | 8 | 38% | 3 sec |
10 | 19 | 365% | 1 | 8 | 40% | 4 sec |
11 | 19 | 372% | 1 | 8 | 42% | 4 sec |
12 | 20 | 379% | 1 | 8 | 44% | 4 sec |
13 | 20 | 386% | 1 | 8 | 46% | 4 sec |
14 | 21 | 393% | 1 | 8 | 48% | 4 sec |
15 | 21 | 400% | 1 | 8 | 50% | 5 sec |
16 | 22 | 407% | 1 | 8 | 52% | 5 sec |
17 | 22 | 414% | 1 | 8 | 54% | 5 sec |
18 | 23 | 421% | 1 | 8 | 56% | 5 sec |
19 | 23 | 428% | 1 | 8 | 58% | 5 sec |
20 | 25 | 435% | 1 | 8 | 60% | 6 sec |
"Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Stun Chance | Stun Duration |
---|---|---|---|---|---|---|
Add 3 per 2 levels |
Add 14% per level |
No change |
No change |
No change |
Add 1 sec per 2 levels | |
1 | 7 | 204% | 1 | 8 | 100% | 3 sec |
2 | 7 | 218% | 1 | 8 | 100% | 3 sec |
3 | 10 | 232% | 1 | 8 | 100% | 4 sec |
4 | 10 | 246% | 1 | 8 | 100% | 4 sec |
5 | 13 | 260% | 1 | 8 | 100% | 5 sec |
6 | 13 | 274% | 1 | 8 | 100% | 5 sec |
7 | 16 | 288% | 1 | 8 | 100% | 6 sec |
8 | 16 | 302% | 1 | 8 | 100% | 6 sec |
9 | 19 | 316% | 1 | 8 | 100% | 7 sec |
10 | 19 | 330% | 1 | 8 | 100% | 7 sec |
"Temporarily allows you to use your Crossbow without spending arrows. Also increases your ATT."
Level | MP Cost | Weapon Attack | Duration |
---|---|---|---|
Add 5 per 3 levels |
Add 2 per level |
Add 30 sec per level | |
1 | 15 | +12 | 30 sec |
2 | 15 | +14 | 60 sec |
3 | 15 | +16 | 90 sec |
4 | 20 | +18 | 120 sec |
5 | 20 | +20 | 150 sec |
6 | 20 | +22 | 180 sec |
7 | 25 | +24 | 210 sec |
8 | 25 | +26 | 240 sec |
9 | 25 | +28 | 270 sec |
10 | 30 | +30 | 300 sec |
Call of the Wild: You jaguar roars to enhance party ATT for a short time.
'
- Level 1: MP Cost: 11, Duration: 150 sec, Damage: -2%, Additional Avoidability Chance: 2%, Max MP: +2%, Critical Rate: +1%. Party ATT: +1%
- Level 2: MP Cost: 11, Duration: 160 sec, Damage: -4%, Additional Avoidability Chance: 4%, Max MP: +4%, Critical Rate: +1%. Party ATT: +2%
- Level 3: MP Cost: 13, Duration: 170 sec, Damage: -6%, Additional Avoidability Chance: 6%, Max MP: +6%, Critical Rate: +2%. Party ATT: +3%
- Level 4: MP Cost: 13, Duration: 180 sec, Damage: -8%, Additional Avoidability Chance: 8%, Max MP: +8%, Critical Rate: +2%. Party ATT: +4%
- Level 5: MP Cost: 15, Duration: 190 sec, Damage: -10%, Additional Avoidability Chance: 10%, Max MP: +10%, Critical Rate: +3%. Party ATT: +5%
- Level 6: MP Cost: 15, Duration: 200 sec, Damage: -12%, Additional Avoidability Chance: 12%, Max MP: +12%, Critical Rate: +3%. Party ATT: +6%
- Level 7: MP Cost: 15, Duration: 210 sec, Damage: -14%, Additional Avoidability Chance: 14%, Max MP: +14%, Critical Rate: +4%. Party ATT: +7%
- Level 8: MP Cost: 17, Duration: 220 sec, Damage: -16%, Additional Avoidability Chance: 16%, Max MP: +16%, Critical Rate: +4%. Party ATT: +8%
- Level 9: MP Cost: 17, Duration: 230 sec, Damage: -18%, Additional Avoidability Chance: 18%, Max MP: +18%, Critical Rate: +5%. Party ATT: +9%
- Level 10: MP Cost: 19, Duration: 240 sec, Damage: -20%, Additional Avoidability Chance: 20%, Max MP: +20%, Critical Rate: +5%. Party ATT: +10%
"Improves STR and DEX permanently through physical training."
Level | Strength and Dexterity |
---|---|
Add 6 per level | |
1 | +6 |
2 | +12 |
3 | +18 |
4 | +24 |
5 | +30 |
Third Job
Jaguar Boost: Further enhances the Jaguar Rider skill.
'
- Level 1: While Mounted - Movement Speed: +6, Jaguar Rider Skills Damage: +12%, Knock-back Resist Chance (when hit): 19%
- Level 2: While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +14%, Knock-back Resist Chance (when hit): 21%
- Level 3: While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +16%, Knock-back Resist Chance (when hit): 23%
- Level 4: While Mounted - Movement Speed: +8, Jaguar Rider Skills Damage: +18%, Knock-back Resist Chance (when hit): 27%
- Level 5: While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +20%, Knock-back Resist Chance (when hit): 29%
- Level 6: While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +22%, Knock-back Resist Chance (when hit): 31%
- Level 7: While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +24%, Knock-back Resist Chance (when hit): 35%
- Level 8: While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +26%, Knock-back Resist Chance (when hit): 37%
- Level 9: While Mounted - Movement Speed: +11, Jaguar Rider Skills Damage: +28%, Knock-back Resist Chance (when hit): 39%
- Level 10: While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +30%, Knock-back Resist Chance (when hit): 43%
- Level 11: While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +32%, Knock-back Resist Chance (when hit): 45%
- Level 12: While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +34%, Knock-back Resist Chance (when hit): 47%
- Level 13: While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +36%, Knock-back Resist Chance (when hit): 51%
- Level 14: While Mounted - Movement Speed: +14, Jaguar Rider Skills Damage: +38%, Knock-back Resist Chance (when hit): 53%
- Level 15: While Mounted - Movement Speed: +15, Jaguar Rider Skills Damage: +40%, Knock-back Resist Chance (when hit): 55%
Flurry: Grants you a chance to dodge enemy attacks. When you succeed, following attacks made within 1 second will be a Critical Hit.
'
- Level 1: Dexterity: +12, Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 2: Dexterity: +14, Dodge Chance: 14%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 3: Dexterity: +16, Dodge Chance: 16%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 4: Dexterity: +18, Dodge Chance: 18%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 5: Dexterity: +20, Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 6: Dexterity: +22, Dodge Chance: 22%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 7: Dexterity: +24, Dodge Chance: 24%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 8: Dexterity: +26, Dodge Chance: 26%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 9: Dexterity: +28, Dodge Chance: 28%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 10: Dexterity: +30, Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
Enduring Fire: Quickly fires five consecutive arrows.
'
- Level 1: MP Cost: 14, Damage: 108%
- Level 2: MP Cost: 14, Damage: 112%
- Level 3: MP Cost: 14, Damage: 116%
- Level 4: MP Cost: 17, Damage: 120%
- Level 5: MP Cost: 17, Damage: 124%
- Level 6: MP Cost: 17, Damage: 128%
- Level 7: MP Cost: 17, Damage: 132%
- Level 8: MP Cost: 20, Damage: 136%
- Level 9: MP Cost: 20, Damage: 140%
- Level 10: MP Cost: 20, Damage: 144%
- Level 11: MP Cost: 20, Damage: 148%
- Level 12: MP Cost: 23, Damage: 152%
- Level 13: MP Cost: 23, Damage: 156%
- Level 14: MP Cost: 23, Damage: 160%
- Level 15: MP Cost: 23, Damage: 164%
- Level 16: MP Cost: 26, Damage: 168%
- Level 17: MP Cost: 26, Damage: 172%
- Level 18: MP Cost: 26, Damage: 176%
- Level 19: MP Cost: 26, Damage: 180%
- Level 20: MP Cost: 29, Damage: 184%
Dash 'n Slash: The Jaguar charges forward and attacks multiple enemies, possibly stunning them.
'
- Level 1: MP Cost: 20, Damage: 467%, Max Monsters Hit: 6, Stun Chance: 38%, Stun Duration: 2 sec
- Level 2: MP Cost: 22, Damage: 474%, Max Monsters Hit: 6, Stun Chance: 41%, Stun Duration: 2 sec
- Level 3: MP Cost: 22, Damage: 481%, Max Monsters Hit: 6, Stun Chance: 44%, Stun Duration: 2 sec
- Level 4: MP Cost: 24, Damage: 488%, Max Monsters Hit: 6, Stun Chance: 47%, Stun Duration: 2 sec
- Level 5: MP Cost: 24, Damage: 495%, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 2 sec
- Level 6: MP Cost: 26, Damage: 502%, Max Monsters Hit: 6, Stun Chance: 53%, Stun Duration: 2 sec
- Level 7: MP Cost: 26, Damage: 509%, Max Monsters Hit: 6, Stun Chance: 56%, Stun Duration: 2 sec
- Level 8: MP Cost: 28, Damage: 516%, Max Monsters Hit: 6, Stun Chance: 59%, Stun Duration: 2 sec
- Level 9: MP Cost: 28, Damage: 523%, Max Monsters Hit: 6, Stun Chance: 62%, Stun Duration: 3 sec
- Level 10: MP Cost: 30, Damage: 530%, Max Monsters Hit: 6, Stun Chance: 65%, Stun Duration: 3 sec
- Level 11: MP Cost: 30, Damage: 537%, Max Monsters Hit: 6, Stun Chance: 68%, Stun Duration: 3 sec
- Level 12: MP Cost: 32, Damage: 544%, Max Monsters Hit: 6, Stun Chance: 71%, Stun Duration: 3 sec
- Level 13: MP Cost: 32, Damage: 551%, Max Monsters Hit: 6, Stun Chance: 74%, Stun Duration: 3 sec
- Level 14: MP Cost: 34, Damage: 558%, Max Monsters Hit: 6, Stun Chance: 77%, Stun Duration: 3 sec
- Level 15: MP Cost: 34, Damage: 565%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 3 sec
- Level 16: MP Cost: 36, Damage: 572%, Max Monsters Hit: 6, Stun Chance: 83%, Stun Duration: 3 sec
- Level 17: MP Cost: 36, Damage: 579%, Max Monsters Hit: 6, Stun Chance: 86%, Stun Duration: 4 sec
- Level 18: MP Cost: 38, Damage: 586%, Max Monsters Hit: 6, Stun Chance: 89%, Stun Duration: 4 sec
- Level 19: MP Cost: 38, Damage: 593%, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 4 sec
- Level 20: MP Cost: 40, Damage: 600%, Max Monsters Hit: 6, Stun Chance: 95%, Stun Duration: 4 sec
Swipe: Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.
Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.
- Level 1: MP Cost: 20, Damage: 105%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 1% of the damage as HP
- Level 2: MP Cost: 20, Damage: 110%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 1% of the damage as HP
- Level 3: MP Cost: 21, Damage: 115%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 2% of the damage as HP
- Level 4: MP Cost: 21, Damage: 120%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 2% of the damage as HP
- Level 5: MP Cost: 21, Damage: 125%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 3% of the damage as HP
- Level 6: MP Cost: 22, Damage: 130%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 3% of the damage as HP
- Level 7: MP Cost: 22, Damage: 135%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 4% of the damage as HP
- Level 8: MP Cost: 22, Damage: 140%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 4% of the damage as HP
- Level 9: MP Cost: 23, Damage: 145%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 5% of the damage as HP
- Level 10: MP Cost: 23, Damage: 150%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 5% of the damage as HP
- Level 11: MP Cost: 23, Damage: 155%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 6% of the damage as HP
- Level 12: MP Cost: 24, Damage: 160%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 6% of the damage as HP
- Level 13: MP Cost: 24, Damage: 165%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 7% of the damage as HP
- Level 14: MP Cost: 24, Damage: 170%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 7% of the damage as HP
- Level 15: MP Cost: 25, Damage: 175%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 8% of the damage as HP
- Level 16: MP Cost: 25, Damage: 180%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 8% of the damage as HP
- Level 17: MP Cost: 25, Damage: 185%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 9% of the damage as HP
- Level 18: MP Cost: 26, Damage: 190%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 9% of the damage as HP
- Level 19: MP Cost: 26, Damage: 195%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 10% of the damage as HP
- Level 20: MP Cost: 26, Damage: 200%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 10% of the damage as HP
Feline Berserk: Your jaguar will temporarily grow a set of blazing red wings. Greatly increases Max HP, ATT, and Movement Speed. Attack Speed will increase by 1. Enemy attacks will not cancel the buff.
'
- Level 1: MP Cost: 100, Duration: 74 sec, Max HP: 23%, Attack: 11%, Movement Speed: +3, Attack Speed: +1 level
- Level 2: MP Cost: 100, Duration: 78 sec, Max HP: 26%, Attack: 12%, Movement Speed: +3, Attack Speed: +1 level
- Level 3: MP Cost: 100, Duration: 82 sec, Max HP: 29%, Attack: 13%, Movement Speed: +3, Attack Speed: +1 level
- Level 4: MP Cost: 100, Duration: 86 sec, Max HP: 32%, Attack: 14%, Movement Speed: +3, Attack Speed: +1 level
- Level 5: MP Cost: 100, Duration: 90 sec, Max HP: 35%, Attack: 15%, Movement Speed: +6, Attack Speed: +1 level
- Level 6: MP Cost: 110, Duration: 94 sec, Max HP: 38%, Attack: 16%, Movement Speed: +6, Attack Speed: +1 level
- Level 7: MP Cost: 110, Duration: 98 sec, Max HP: 41%, Attack: 17%, Movement Speed: +6, Attack Speed: +1 level
- Level 8: MP Cost: 110, Duration: 102 sec, Max HP: 44%, Attack: 18%, Movement Speed: +6, Attack Speed: +1 level
- Level 9: MP Cost: 110, Duration: 106 sec, Max HP: 47%, Attack: 19%, Movement Speed: +9, Attack Speed: +1 level
- Level 10: MP Cost: 110, Duration: 110 sec, Max HP: 50%, Attack: 20%, Movement Speed: +9, Attack Speed: +1 level
- Level 11: MP Cost: 110, Duration: 114 sec, Max HP: 53%, Attack: 21%, Movement Speed: +9, Attack Speed: +1 level
- Level 12: MP Cost: 120, Duration: 118 sec, Max HP: 56%, Attack: 22%, Movement Speed: +9, Attack Speed: +1 level
- Level 13: MP Cost: 120, Duration: 122 sec, Max HP: 59%, Attack: 23%, Movement Speed: +12, Attack Speed: +1 level
- Level 14: MP Cost: 120, Duration: 126 sec, Max HP: 62%, Attack: 24%, Movement Speed: +12, Attack Speed: +1 level
- Level 15: MP Cost: 120, Duration: 130 sec, Max HP: 65%, Attack: 25%, Movement Speed: +12, Attack Speed: +1 level
- Level 16: MP Cost: 120, Duration: 134 sec, Max HP: 68%, Attack: 26%, Movement Speed: +12, Attack Speed: +1 level
- Level 17: MP Cost: 120, Duration: 138 sec, Max HP: 71%, Attack: 27%, Movement Speed: +15, Attack Speed: +1 level
- Level 18: MP Cost: 130, Duration: 142 sec, Max HP: 74%, Attack: 28%, Movement Speed: +15, Attack Speed: +1 level
- Level 19: MP Cost: 130, Duration: 146 sec, Max HP: 77%, Attack: 29%, Movement Speed: +15, Attack Speed: +1 level
- Level 20: MP Cost: 130, Duration: 150 sec, Max HP: 60%, Attack: 30%, Movement Speed: +15, Attack Speed: +1 level
"Your Jaguar coils and pounces to push away enemies and deal damage."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 4 levels |
Add 4% per level |
No change |
No change | |
1 | 16 | 197% | 1 | 8 |
2 | 16 | 201% | 1 | 8 |
3 | 16 | 205% | 1 | 8 |
4 | 17 | 209% | 1 | 8 |
5 | 17 | 213% | 1 | 8 |
6 | 17 | 217% | 1 | 8 |
7 | 17 | 221% | 1 | 8 |
8 | 18 | 225% | 1 | 8 |
9 | 18 | 229% | 1 | 8 |
10 | 18 | 233% | 1 | 8 |
"When activated, your Jaguar is able to attack while walking backward without changing direction. Also permanently decreases damage taken. Can be toggled On/Off."
Level | Damage Taken |
---|---|
Add -1% per level | |
1 | -1% |
2 | -2% |
3 | -3% |
4 | -4% |
5 | -5% |
6 | -6% |
7 | -7% |
8 | -8% |
9 | -9% |
10 | -10% |
Fourth Job
Those in Italic can be obtained through Combat Orders.
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 seconds per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
"Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Crossbow Mastery
Level | Crossbow Mastery | Weapon Attack | Minimum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |
Wild Instinct: Your attacks ignore a portion of enemy Weapon DEF, and you have a chance to dodge incoming blows. Permanently increases resistance to all elemental effects.
'
- Level 1: Monster Weapon DEF Ignored: 3%, Dodge Chance: 1%. Resistance to all elemental effects permanently increased by 1%.
- Level 2: Monster Weapon DEF Ignored: 6%, Dodge Chance: 2%. Resistance to all elemental effects permanently increased by 2%.
- Level 3: Monster Weapon DEF Ignored: 9%, Dodge Chance: 3%. Resistance to all elemental effects permanently increased by 3%.
- Level 4: Monster Weapon DEF Ignored: 12%, Dodge Chance: 4%. Resistance to all elemental effects permanently increased by 4%.
- Level 5: Monster Weapon DEF Ignored: 15%, Dodge Chance: 5%. Resistance to all elemental effects permanently increased by 5%.
- Level 6: Monster Weapon DEF Ignored: 18%, Dodge Chance: 6%. Resistance to all elemental effects permanently increased by 6%.
- Level 7: Monster Weapon DEF Ignored: 21%, Dodge Chance: 7%. Resistance to all elemental effects permanently increased by 7%.
- Level 8: Monster Weapon DEF Ignored: 24%, Dodge Chance: 8%. Resistance to all elemental effects permanently increased by 8%.
- Level 9: Monster Weapon DEF Ignored: 27%, Dodge Chance: 9%. Resistance to all elemental effects permanently increased by 9%.
- Level 10: Monster Weapon DEF Ignored: 30%, Dodge Chance: 10%. Resistance to all elemental effects permanently increased by 10%.
- Level 11: Monster Weapon DEF Ignored: 33%, Dodge Chance: 11%. Resistance to all elemental effects permanently increased by 11%.
- Level 12: Monster Weapon DEF Ignored: 36%, Dodge Chance: 12%. Resistance to all elemental effects permanently increased by 12%.
"Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."
Level | MP Cost | Damage | Number of Hits | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 10 levels |
Add 3% per level |
No change |
No change | |
1 | 8 | 198% | 1 | 1 |
2 | 8 | 201% | 1 | 1 |
3 | 8 | 204% | 1 | 1 |
4 | 8 | 207% | 1 | 1 |
5 | 8 | 210% | 1 | 1 |
6 | 8 | 213% | 1 | 1 |
7 | 8 | 216% | 1 | 1 |
8 | 8 | 219% | 1 | 1 |
9 | 8 | 222% | 1 | 1 |
10 | 8 | 225% | 1 | 1 |
11 | 9 | 228% | 1 | 1 |
12 | 9 | 231% | 1 | 1 |
13 | 9 | 234% | 1 | 1 |
14 | 9 | 237% | 1 | 1 |
15 | 9 | 240% | 1 | 1 |
16 | 9 | 243% | 1 | 1 |
17 | 9 | 246% | 1 | 1 |
18 | 9 | 249% | 1 | 1 |
19 | 9 | 252% | 1 | 1 |
20 | 9 | 255% | 1 | 1 |
21 | 10 | 258% | 1 | 1 |
22 | 10 | 261% | 1 | 1 |
23 | 10 | 264% | 1 | 1 |
24 | 10 | 267% | 1 | 1 |
25 | 10 | 270% | 1 | 1 |
26 | 10 | 273% | 1 | 1 |
27 | 10 | 276% | 1 | 1 |
28 | 10 | 279% | 1 | 1 |
29 | 10 | 282% | 1 | 1 |
30 | 10 | 285% | 1 | 1 |
31 | 11 | 288% | 1 | 1 |
32 | 11 | 291% | 1 | 1 |
Sonic Roar: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies.
'
- Level 1: MP Cost: 40, Max Enemies Hit: 8, Damage: 113%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 5 sec
- Level 2: MP Cost: 40, Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 5 sec
- Level 3: MP Cost: 44, Max Enemies Hit: 8, Damage: 119%, Number of Attacks: 6, Chance to Stun: 46%, Duration: 5 sec
- Level 4: MP Cost: 44, Max Enemies Hit: 8, Damage: 122%, Number of Attacks: 6, Chance to Stun: 48%, Duration: 5 sec
- Level 5: MP Cost: 44, Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 6, Chance to Stun: 50%, Duration: 5 sec
- Level 6: MP Cost: 48, Max Enemies Hit: 8, Damage: 128%, Number of Attacks: 6, Chance to Stun: 52%, Duration: 6 sec
- Level 7: MP Cost: 48, Max Enemies Hit: 8, Damage: 131%, Number of Attacks: 6, Chance to Stun: 54%, Duration: 6 sec
- Level 8: MP Cost: 48, Max Enemies Hit: 8, Damage: 134%, Number of Attacks: 6, Chance to Stun: 56%, Duration: 6 sec
- Level 9: MP Cost: 52, Max Enemies Hit: 8, Damage: 137%, Number of Attacks: 6, Chance to Stun: 58%, Duration: 6 sec
- Level 10: MP Cost: 52, Max Enemies Hit: 8, Damage: 140%, Number of Attacks: 6, Chance to Stun: 60%, Duration: 6 sec
- Level 11: MP Cost: 52, Max Enemies Hit: 8, Damage: 143%, Number of Attacks: 6, Chance to Stun: 62%, Duration: 7 sec
- Level 12: MP Cost: 56, Max Enemies Hit: 8, Damage: 146%, Number of Attacks: 6, Chance to Stun: 64%, Duration: 7 sec
- Level 13: MP Cost: 56, Max Enemies Hit: 8, Damage: 149%, Number of Attacks: 6, Chance to Stun: 66%, Duration: 7 sec
- Level 14: MP Cost: 56, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6, Chance to Stun: 68%, Duration: 7 sec
- Level 15: MP Cost: 60, Max Enemies Hit: 8, Damage: 155%, Number of Attacks: 6, Chance to Stun: 70%, Duration: 7 sec
- Level 16: MP Cost: 60, Max Enemies Hit: 8, Damage: 158%, Number of Attacks: 6, Chance to Stun: 72%, Duration: 8 sec
- Level 17: MP Cost: 60, Max Enemies Hit: 8, Damage: 161%, Number of Attacks: 6, Chance to Stun: 74%, Duration: 8 sec
- Level 18: MP Cost: 64, Max Enemies Hit: 8, Damage: 164%, Number of Attacks: 6, Chance to Stun: 76%, Duration: 8 sec
- Level 19: MP Cost: 64, Max Enemies Hit: 8, Damage: 167%, Number of Attacks: 6, Chance to Stun: 78%, Duration: 8 sec
- Level 20: MP Cost: 64, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 6, Chance to Stun: 80%, Duration: 8 sec
- Level 21: MP Cost: 68, Max Enemies Hit: 8, Damage: 173%, Number of Attacks: 6, Chance to Stun: 82%, Duration: 9 sec
- Level 22: MP Cost: 68, Max Enemies Hit: 8, Damage: 176%, Number of Attacks: 6, Chance to Stun: 84%, Duration: 9 sec
- Level 23: MP Cost: 68, Max Enemies Hit: 8, Damage: 179%, Number of Attacks: 6, Chance to Stun: 86%, Duration: 9 sec
- Level 24: MP Cost: 72, Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 6, Chance to Stun: 88%, Duration: 9 sec
- Level 25: MP Cost: 72, Max Enemies Hit: 8, Damage: 185%, Number of Attacks: 6, Chance to Stun: 90%, Duration: 9 sec
- Level 26: MP Cost: 72, Max Enemies Hit: 8, Damage: 188%, Number of Attacks: 6, Chance to Stun: 92%, Duration: 10 sec
- Level 27: MP Cost: 76, Max Enemies Hit: 8, Damage: 191%, Number of Attacks: 6, Chance to Stun: 94%, Duration: 10 sec
- Level 28: MP Cost: 76, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 6, Chance to Stun: 96%, Duration: 10 sec
- Level 29: MP Cost: 76, Max Enemies Hit: 8, Damage: 197%, Number of Attacks: 6, Chance to Stun: 98%, Duration: 10 sec
- Level 30: MP Cost: 80, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 6, Chance to Stun: 100%, Duration: 10 sec
- Level 31: MP Cost: 80, Max Enemies Hit: 8, Damage: 203%, Number of Attacks: 6, Chance to Stun: 102%, Duration: 11 sec
- Level 32: MP Cost: 80, Max Enemies Hit: 8, Damage: 206%, Number of Attacks: 6, Chance to Stun: 104%, Duration: 11 sec
"Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy."
Level | MP Cost | Critical Rate | Maximum Critical Damage | Duration |
---|---|---|---|---|
Add 3 per 5 levels |
Add 1% per 2 levels |
Add 1% per level |
Add 10 seconds per level | |
1 | 30 | +6% | +1% | 10 sec |
2 | 30 | +6% | +2% | 20 sec |
3 | 30 | +7% | +3% | 30 sec |
4 | 30 | +7% | +4% | 40 sec |
5 | 30 | +8% | +5% | 50 sec |
6 | 33 | +8% | +6% | 60 sec |
7 | 33 | +9% | +7% | 70 sec |
8 | 33 | +9% | +8% | 80 sec |
9 | 33 | +10% | +9% | 90 sec |
10 | 33 | +10% | +10% | 100 sec |
11 | 36 | +11% | +11% | 110 sec |
12 | 36 | +11% | +12% | 120 sec |
13 | 36 | +12% | +13% | 130 sec |
14 | 36 | +12% | +14% | 140 sec |
15 | 36 | +13% | +15% | 150 sec |
16 | 39 | +13% | +16% | 160 sec |
17 | 39 | +14% | +17% | 170 sec |
18 | 39 | +14% | +18% | 180 sec |
19 | 39 | +15% | +19% | 190 sec |
20 | 39 | +15% | +20% | 200 sec |
21 | 42 | +16% | +21% | 210 sec |
22 | 42 | +16% | +22% | 220 sec |
23 | 42 | +17% | +23% | 230 sec |
24 | 42 | +17% | +24% | 240 sec |
25 | 42 | +18% | +25% | 250 sec |
26 | 45 | +18% | +26% | 260 sec |
27 | 45 | +19% | +27% | 270 sec |
28 | 45 | +19% | +28% | 280 sec |
29 | 45 | +20% | +29% | 290 sec |
30 | 45 | +20% | +30% | 300 sec |
31 | 48 | +21% | +31% | 310 sec |
32 | 48 | +21% | +32% | 320 sec |
"Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack."
Requires Level 20 Final Attack
Level | Weapon Attack | Accuracy | Chance | Damage | Number of Hits |
---|---|---|---|---|---|
Add 1 per 2 levels |
Add 1% per 3 levels |
Add 1% per level |
Add 2% per level |
No change | |
1 | +6 | +1% | 41% | 152% | 1 |
2 | +6 | +1% | 42% | 154% | 1 |
3 | +7 | +1% | 43% | 156% | 1 |
4 | +7 | +2% | 44% | 158% | 1 |
5 | +8 | +2% | 45% | 160% | 1 |
6 | +8 | +2% | 46% | 162% | 1 |
7 | +9 | +3% | 47% | 164% | 1 |
8 | +9 | +3% | 48% | 166% | 1 |
9 | +10 | +3% | 49% | 168% | 1 |
10 | +10 | +4% | 50% | 170% | 1 |
11 | +11 | +4% | 51% | 172% | 1 |
12 | +11 | +4% | 52% | 174% | 1 |
13 | +12 | +5% | 53% | 176% | 1 |
14 | +12 | +5% | 54% | 178% | 1 |
15 | +13 | +5% | 55% | 180% | 1 |
16 | +13 | +6% | 56% | 182% | 1 |
17 | +14 | +6% | 57% | 184% | 1 |
18 | +14 | +6% | 58% | 186% | 1 |
19 | +15 | +7% | 59% | 188% | 1 |
20 | +15 | +7% | 60% | 190% | 1 |
21 | +16 | +7% | 61% | 192% | 1 |
22 | +16 | +8% | 62% | 194% | 1 |
23 | +17 | +8% | 63% | 196% | 1 |
24 | +17 | +8% | 64% | 198% | 1 |
25 | +18 | +9% | 65% | 200% | 1 |
26 | +18 | +9% | 66% | 202% | 1 |
27 | +19 | +9% | 67% | 204% | 1 |
28 | +19 | +10% | 68% | 206% | 1 |
29 | +20 | +10% | 69% | 208% | 1 |
30 | +20 | +10% | 70% | 210% | 1 |
31 | +21 | +11% | 71% | 212% | 1 |
32 | +21 | +11% | 72% | 214% | 1 |
Hunting Assistant Unit: Utilize Resistance technology to activate a support unit.
'
- Level 1: MP Cost: 40, Duration: 4 sec, Damage: 133%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 2: MP Cost: 40, Duration: 4 sec, Damage: 136%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 3: MP Cost: 44, Duration: 4 sec, Damage: 139%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 4: MP Cost: 44, Duration: 4 sec, Damage: 142%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 5: MP Cost: 44, Duration: 4 sec, Damage: 145%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 6: MP Cost: 48, Duration: 4 sec, Damage: 148%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 7: MP Cost: 48, Duration: 4 sec, Damage: 151%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 8: MP Cost: 48, Duration: 4 sec, Damage: 154%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 9: MP Cost: 52, Duration: 4 sec, Damage: 157%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 10: MP Cost: 52, Duration: 4 sec, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 11: MP Cost: 52, Duration: 4 sec, Damage: 163%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 12: MP Cost: 56, Duration: 4 sec, Damage: 166%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 13: MP Cost: 56, Duration: 4 sec, Damage: 169%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 14: MP Cost: 56, Duration: 4 sec, Damage: 172%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 15: MP Cost: 60, Duration: 4 sec, Damage: 175%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 16: MP Cost: 60, Duration: 4 sec, Damage: 178%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 17: MP Cost: 60, Duration: 4 sec, Damage: 181%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 18: MP Cost: 64, Duration: 4 sec, Damage: 184%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 19: MP Cost: 64, Duration: 4 sec, Damage: 187%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 20: MP Cost: 64, Duration: 4 sec, Damage: 190%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 21: MP Cost: 68, Duration: 4 sec, Damage: 193%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 22: MP Cost: 68, Duration: 4 sec, Damage: 196%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 23: MP Cost: 68, Duration: 4 sec, Damage: 199%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 24: MP Cost: 72, Duration: 4 sec, Damage: 202%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 25: MP Cost: 72, Duration: 4 sec, Damage: 205%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 26: MP Cost: 72, Duration: 4 sec, Damage: 208%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 27: MP Cost: 76, Duration: 4 sec, Damage: 211%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 28: MP Cost: 76, Duration: 4 sec, Damage: 214%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 29: MP Cost: 76, Duration: 4 sec, Damage: 217%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 30: MP Cost: 80, Duration: 4 sec, Damage: 220%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 31: MP Cost: 80, Duration: 4 sec, Damage: 223%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
- Level 32: MP Cost: 80, Duration: 4 sec, Damage: 226%, Number of Attacks: 2, Max Enemies Hit: 8. Cooldown: 8 sec
Extended Magazine: Attach a special Resistance magazine to your Crossbow to hold stronger bolts.
'
- Level 1: MP Cost: 40, Damage: +1%, Duration: 35 sec, All stats: +1
- Level 2: MP Cost: 40, Damage: +1%, Duration: 40 sec, All stats: +2
- Level 3: MP Cost: 40, Damage: +2%, Duration: 45 sec, All stats: +3
- Level 4: MP Cost: 40, Damage: +2%, Duration: 50 sec, All stats: +4
- Level 5: MP Cost: 40, Damage: +3%, Duration: 55 sec, All stats: +5
- Level 6: MP Cost: 40, Damage: +3%, Duration: 60 sec, All stats: +6
- Level 7: MP Cost: 40, Damage: +4%, Duration: 65 sec, All stats: +7
- Level 8: MP Cost: 40, Damage: +4%, Duration: 70 sec, All stats: +8
- Level 9: MP Cost: 40, Damage: +5%, Duration: 75 sec, All stats: +9
- Level 10: MP Cost: 40, Damage: +5%, Duration: 80 sec, All stats: +10
- Level 11: MP Cost: 40, Damage: +6%, Duration: 85 sec, All stats: +11
- Level 12: MP Cost: 40, Damage: +6%, Duration: 90 sec, All stats: +12
- Level 13: MP Cost: 40, Damage: +7%, Duration: 95 sec, All stats: +13
- Level 14: MP Cost: 40, Damage: +7%, Duration: 100 sec, All stats: +14
- Level 15: MP Cost: 40, Damage: +8%, Duration: 105 sec, All stats: +15
- Level 16: MP Cost: 40, Damage: +8%, Duration: 110 sec, All stats: +16
- Level 17: MP Cost: 40, Damage: +9%, Duration: 115 sec, All stats: +17
- Level 18: MP Cost: 40, Damage: +9%, Duration: 120 sec, All stats: +18
- Level 19: MP Cost: 40, Damage: +10%, Duration: 125 sec, All stats: +19
- Level 20: MP Cost: 40, Damage: +10%, Duration: 130 sec, All stats: +20
- Level 21: MP Cost: 40, Damage: +11%, Duration: 135 sec, All stats: +21
- Level 22: MP Cost: 40, Damage: +11%, Duration: 140 sec, All stats: +22
Hyper Skills
Stat Enhancers
"Permanently increases STR."
Unlocked at level 140
Level | STR |
---|---|
1 | +50 |
"Permanently increases DEX."
Unlocked at level 140
Level | DEX |
---|---|
1 | +50 |
"Permanently increases INT."
Unlocked at level 140
Level | INT |
---|---|
1 | +50 |
"Permanently increases Movement Speed."
Unlocked at level 152
Level | Movement Speed |
---|---|
1 | +10 |
"Permanently increases Accuracy."
Unlocked at level 158
Level | Accuracy |
---|---|
1 | +20% |
"Permanently increases Weapon DEF."
Unlocked at level 165
Level | Weapon DEF |
---|---|
1 | +500 |
"Permanently increases Magic DEF."
Unlocked at level 174
Level | Magic DEF |
---|---|
1 | +500 |
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Level | Max DF |
---|---|
1 | +50 |
"Permanently increases Max MP."
Unlocked at level 186
Level | Max MP |
---|---|
1 | +15% |
"Permanently increases Max HP."
Unlocked at level 192
Level | Max HP |
---|---|
1 | +15% |
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
Skill Enhancers
Feline Berserk - Rapid Attack: Boosts the Feline Berserk Attack Speed bonus.
Required level: 143
- Level 1: +1 Attack Speed
Sonic Roar - Extra Strike: Increases the number of attacks for Sonic Roar.
Required level: 149
- Level 1: Number of Attacks: +1
Wild Arrow Blast - Boss Rush: Increases Boss Attack of Wild Arrow Blast.
Required level: 155
- Level 1: 20% additional damage against bosses
Feline Berserk - Vitality: Boosts the Feline Berserk Max HP bonus.
Required level: 162
- Level 1: +20% Max HP
Sonic Roar - Reinforce: Increases Sonic Roar damage.
Required level: 168
- Level 1: Damage: +20%
Wild Arrow Blast - Guardbreak: Adds DEF Ignore effect to Wild Arrow Blast
Required level: 177
- Level 1: 20% DEF ignored
Feline Berserk - Reinforce: Boosts the Feline Berserk ATT bonus.
Required level: 183
- Level 1: Attack +10%
Sonic Roar - Spread: Increases the number of monsters hit by Sonic Roar.
Required level: 189
- Level 1: Monsters Hit: +2
Wild Arrow Blast - Reinforce: Increases Wild Arrow Blast damage.
Required level: 195
- Level 1: Damage: +20%
Active Skills
Silent Rampage: Envelopes you in the silent power of the hunter.
Required level: 150.
- Level 1: MP Cost: 200, Duration: 180 sec, Damage: +10%, Final Attack Chance: 90%. Passive Effect: Abnormal Status resistance: +20%
Jaguar Rampage: Becomes one with the Jaguar to unleash great rage.
Required level: 170
- Level 1: MP Cost: 270, Damage: 500%, Number of Attacks: 9, Enemies Hit: 12. Cooldown: 60 sec