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For more details on Beginner skills, see MapleStory/Beginner/Skills.
Table of Contents
Attacking Skills Passive Skills Active/Supportive Skills
First Job Swordman Slash Blast Warrior Mastery Iron Body War Leap
Second Job Common Weapon Mastery Final Attack Physical Training Weapon Booster
Fighter Brandish Combo Fury RageCombo Attack
Page Flame Charge Blizzard Charge Close Combat Elemental Charge
Spearman Piercing Drive Spear Sweep Iron Will Hyper Body Evil Eye
Third Job Common Rush
Crusader + Berserker Endure
Crusader Panic Shout Intrepid Slash Self Recovery Chance Attack Combo Synergy
White Knight Lightning Charge Shield Mastery Achilles Divine Shield HP Recovery Combat Orders Threaten Parashock Guard
Berserker La Mancha Spear Evil Eye Shock Lord of Darkness Evil Eye of Domination Cross Surge Hex of the Evil Eye
Fourth Job Common Power Stance Maple Warrior Hero's Will Magic Crash
Hero Raging Blow Puncture Combat Mastery Advanced Combo Advanced Final Attack Enrage
Paladin Divine Charge Blast Heaven's Hammer Advanced Charge High Paladin Void Elemental Guardian
Dark Knight Dark Impale Gungnir's Descent Revenge of the Evil Eye Final Pact Barricade Mastery Sacrifice
Skills
Hyper Skills Common
(Stat + Active)
Hyper Strength Hyper Dexterity Hyper Intelligence Hyper Luck Hyper Jump Hyper Speed Hyper Accuracy Hyper Defense Hyper Magic Defense Hyper Fury Hyper Mana Hyper Health Hyper Critical Epic Adventure
Skill enhancers Active / Supportive Skills
Hero Advanced Combo Attack - Boss Rush Advanced Final Attack - Opportunity Raging Blow - Extra Strike Advanced Combo Attack - Opportunity Advanced Final Attack - Accuracy Raging Blow - Spread Advanced Combo Attack - Reinforce Advanced Final Attack - Ferocity Raging Blow - Reinforce Cry Valhalla Rising Rage
Paladin Threaten - Enhance Blast - Extra Strike Heaven's Hammer - Cooldown Cutter Threaten - Opportunity Blast - Reinforce Heaven's Hammer - Extra Strike Threaten - Persist Blast - Critical Chance Heaven's Hammer - Reinforce Sacrosanctity Smite Shield
Dark Knight Hyper Body - Vitality Final Pact - Critical Chance Gungnir's Descent - Boss Rush Hyper Body - Spirit Final Pact - Damage Gungnir's Descent - Guardbreak Hyper Body - Persist Final Pact - Cooldown Cutter Gungnir's Descent - Reinforce Dark Thirst Nightshade Explosion

First Job[edit | edit source]

Swordman[edit | edit source]

Iron Body
"Temporarily boosts Weapon Defense. Permanently increases Max HP by a percentage. Decreases damage taken when hit by enemies within range."
Iron Body level data
Level MP Cost Weapon DEF Duration Damage Reduction Max HP
Add 2
per 5 levels
Add 10
per level
Add 10 sec
per level
Add -1%
per 2 levels
Add 1%
per level
1 8 +10 110 sec -1% +1%
2 8 +20 120 sec -1% +2%
3 8 +30 130 sec -2% +3%
4 8 +40 140 sec -2% +4%
5 8 +50 150 sec -3% +5%
6 10 +60 160 sec -3% +6%
7 10 +70 170 sec -4% +7%
8 10 +80 180 sec -4% +8%
9 10 +90 190 sec -5% +9%
10 10 +100 200 sec -5% +10%
11 12 +110 210 sec -6% +11%
12 12 +120 220 sec -6% +12%
13 12 +130 230 sec -7% +13%
14 12 +140 240 sec -7% +14%
15 12 +150 250 sec -8% +15%
16 14 +160 260 sec -8% +16%
17 14 +170 270 sec -9% +17%
18 14 +180 280 sec -9% +18%
19 14 +190 290 sec -10% +19%
20 14 +200 300 sec -10% +20%
Slash Blast
"Consumes MP to attack nearby enemies all at once."
Slash Blast level data
Level MP Cost Damage Max Enemies Hit
Add 1
per 6 levels
Add 8%
per level
No
change
1 3 183% 6
2 3 191% 6
3 3 199% 6
4 3 207% 6
5 3 215% 6
6 4 223% 6
7 4 231% 6
8 4 239% 6
9 4 247% 6
10 4 255% 6
11 4 263% 6
12 5 271% 6
13 5 279% 6
14 5 287% 6
15 5 295% 6
16 5 303% 6
17 5 311% 6
18 6 319% 6
19 6 327% 6
20 6 335% 6
Warrior Mastery
"Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback."
Warrior Mastery level data
Level Movement Speed Jump Max Movement Speed Max HP per level Power Stance Rate
Add 1
per 2 levels
Add 1
per 2 levels
Add 1
per 2 levels
Add 1
per level
Add 2%
per level
1 +3 +3 +3 +6 +12%
2 +3 +3 +3 +7 +14%
3 +4 +4 +4 +8 +16%
4 +4 +4 +4 +9 +18%
5 +5 +5 +5 +10 +20%
6 +5 +5 +5 +11 +22%
7 +6 +6 +6 +12 +24%
8 +6 +6 +6 +13 +26%
9 +7 +7 +7 +14 +28%
10 +7 +7 +7 +15 +30%
11 +8 +8 +8 +16 +32%
12 +8 +8 +8 +17 +34%
13 +9 +9 +9 +18 +36%
14 +9 +9 +9 +19 +38%
15 +10 +10 +10 +20 +40%
War Leap
"Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."
War Leap level data

Icons from left to right: Swordman/Paladin, Hero, Dark Knight

Level MP Cost
Subtract 2
per 2 levels
1 15
2 13
3 13
4 11
5 11
6 9
7 9
8 7
9 7
10 5

Second Job[edit | edit source]

Common Second Job skills[edit | edit source]

Weapon Mastery
"Increases the weapon mastery and accuracy of your weapons."
Weapon Mastery level data

Fighter: Swords and Axes. Pages: Swords and Blunt Weapons. Spearmen: Spears and Pole Arms.

Level Weapon Mastery Accuracy
Add 4%
per level
Add 24
per level
1 +14% +24
2 +18% +48
3 +22% +72
4 +26% +96
5 +30% +120
6 +34% +144
7 +38% +168
8 +42% +192
9 +46% +216
10 +50% +240
Weapon Booster
"Increases the attack speed of your weapon."
Requires Level 5 Weapon Mastery.
Weapon Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
Final Attack
"Grants a chance to deal additional damage after an attack."
Requires Level 3 Weapon Mastery
Final Attack level data
Level Chance Damage
Add 2%
per level
Add 5%
per 2 levels
1 2% 100%
2 4% 105%
3 6% 105%
4 8% 110%
5 10% 110%
6 12% 115%
7 14% 115%
8 16% 120%
9 18% 120%
10 20% 125%
11 22% 125%
12 24% 130%
13 26% 130%
14 28% 135%
15 30% 135%
16 32% 140%
17 34% 140%
18 36% 145%
19 38% 145%
20 40% 150%
Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level STR and DEX
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Fighter[edit | edit source]

Brandish
"Perform a double attack on enemies in front of you."
Brandish level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 3 levels
Add 3%
per level
No
change
No
change
1 10 163% 2 6
2 10 166% 2 6
3 11 169% 2 6
4 11 172% 2 6
5 11 175% 2 6
6 12 178% 2 6
7 12 181% 2 6
8 12 184% 2 6
9 13 187% 2 6
10 13 190% 2 6
11 13 193% 2 6
12 14 196% 2 6
13 14 199% 2 6
14 14 202% 2 6
15 15 205% 2 6
16 15 208% 2 6
17 15 211% 2 6
18 16 214% 2 6
19 16 217% 2 6
20 16 220% 2 6
Rage
"Improves the Weapon ATT of allies for a short time, and reflects a multiple of the damage that you received. Can be stacked with other buffs."
Rage level data
Level MP Cost Weapon Attack Damage Absorbed Damage Reflected Duration
Add 8
per 10 levels
Add 1
per level
Add 1%
per level
Add 20%
per level
Add 6 sec
per level
1 12 +11 11% 120% 66 sec
2 12 +12 12% 140% 72 sec
3 12 +13 13% 160% 78 sec
4 12 +14 14% 180% 84 sec
5 12 +15 15% 200% 90 sec
6 12 +16 16% 220% 96 sec
7 12 +17 17% 240% 102 sec
8 12 +18 18% 260% 108 sec
9 12 +19 19% 280% 114 sec
10 12 +20 20% 300% 120 sec
11 20 +21 21% 320% 126 sec
12 20 +22 22% 340% 132 sec
13 20 +23 23% 360% 138 sec
14 20 +24 24% 380% 144 sec
15 20 +25 25% 400% 150 sec
16 20 +26 26% 420% 156 sec
17 20 +27 27% 440% 162 sec
18 20 +28 28% 460% 168 sec
19 20 +29 29% 480% 174 sec
20 20 +30 30% 500% 180 sec
Combo Attack
"When activated, there is a chance to add each attack to the Combo Count, up to 5."
Combo Attack level data
Level Chance Max Combo Count
1 40% 5
Combo Fury
"Uses combo power to draw in enemies and has a chance to stun them. If any enemies are stunned, the consumed combo count will be returned. There is only a chance to return the count against bosses."
Combo Fury level data
Level MP Cost Combo Orb Cost Damage Number of Attacks Max Enemies Hit Chance
Add 2
per 5 levels
No
change
Add 2%
per level
No
change
Add 1
per 5 levels
Add 4%
per level
1 10 1 113% 2 6 44%
2 10 1 116% 2 6 48%
3 10 1 119% 2 6 52%
4 10 1 122% 2 6 56%
5 12 1 125% 2 7 60%
6 12 1 128% 2 7 64%
7 12 1 131% 2 7 68%
8 12 1 134% 2 7 72%
9 12 1 137% 2 7 76%
10 14 1 140% 2 8 80%

Page[edit | edit source]

Elemental Charge
"Use Charge skills of different elements to charge the elemental power and enhance yourself. Your max DEF will increase as well."
Elemental Charge level data
Level Effect
1 If you use a different Charge skill right after using another Charge skill, you will gain 1 Elemental Charge. Up to 5 Elemental Charges can be gained. Recovery amount of 2% (excluding the total damage and Potions), Weapon ATT +8, Abnormal Status Resistance +2%, hit damage -2%, max DEF can increase up to 20000 for each Elemental Charge
Flame Charge
"Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them."
Flame Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Burn Chance Burn Damage Burn Duration
Add 1
per level
Add 2%
per level
No
change
No
change
Add 3%
per level
Add 1%
per level
Add 1 sec
per 5 levels
1 11 102% 3 4 33% 56% 3 sec
2 12 104% 3 4 36% 57% 3 sec
3 13 106% 3 4 39% 58% 3 sec
4 14 108% 3 4 42% 59% 3 sec
5 15 110% 3 4 45% 60% 3 sec
6 16 112% 3 4 48% 61% 4 sec
7 17 114% 3 4 51% 62% 4 sec
8 18 116% 3 4 54% 63% 4 sec
9 19 118% 3 4 57% 64% 4 sec
10 20 120% 3 4 60% 65% 4 sec
11 21 122% 3 4 63% 66% 5 sec
12 22 124% 3 4 66% 67% 5 sec
13 23 126% 3 4 69% 68% 5 sec
14 24 128% 3 4 72% 69% 5 sec
15 25 130% 3 4 75% 70% 5 sec
16 26 132% 3 4 78% 71% 6 sec
17 27 134% 3 4 81% 72% 6 sec
18 28 136% 3 4 84% 73% 6 sec
19 29 138% 3 4 87% 74% 6 sec
20 30 140% 3 4 90% 75% 6 sec
Blizzard Charge
"Instantly grants ice attribute to your weapon to deal ice damage to enemies and slow them. When you attack an enemy that is taking continuous damage from Flame Charge, more damage can be dealt."
Blizzard Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Slow Chance Slow Duration Additional Damage
Add 1
per level
Add 2%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 4 levels
Add 1%
per 2 levels
1 11 102% 3 4 33% 2 sec +6%
2 12 104% 3 4 36% 2 sec +6%
3 13 106% 3 4 39% 2 sec +7%
4 14 108% 3 4 42% 2 sec +7%
5 15 110% 3 4 45% 3 sec +8%
6 16 112% 3 4 48% 3 sec +8%
7 17 114% 3 4 51% 3 sec +9%
8 18 116% 3 4 54% 3 sec +9%
9 19 118% 3 4 57% 4 sec +10%
10 20 120% 3 4 60% 4 sec +10%
11 21 122% 3 4 63% 4 sec +11%
12 22 124% 3 4 66% 4 sec +11%
13 23 126% 3 4 69% 5 sec +12%
14 24 128% 3 4 72% 5 sec +12%
15 25 130% 3 4 75% 5 sec +13%
16 26 132% 3 4 78% 5 sec +13%
17 27 134% 3 4 81% 6 sec +14%
18 28 136% 3 4 84% 6 sec +14%
19 29 138% 3 4 87% 6 sec +15%
20 30 140% 3 4 90% 6 sec +15%
Close Combat
"Pulls in enemies to either side of you while dealing damage."
Close Combat level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Chance Stun Duration
Add 1
per level
Add 1%
per level
No
change
No
change
Add 5%
per level
Add 1 sec
per 4 levels
1 11 116% 2 8 35% 2 sec
2 12 117% 2 8 40% 2 sec
3 13 118% 2 8 45% 2 sec
4 14 119% 2 8 50% 2 sec
5 15 120% 2 8 55% 3 sec
6 16 121% 2 8 60% 3 sec
7 17 122% 2 8 65% 3 sec
8 18 123% 2 8 70% 3 sec
9 19 124% 2 8 75% 4 sec
10 20 125% 2 8 80% 4 sec

Spearman[edit | edit source]

Iron Will
"Increases the Weapon Defense and Magic Defense of party members for a fixed period of time."
Iron Will level data
Level MP Cost Weapon Defense Magic Defense Duration
Add 6
per 5 levels
Add 30
per level
Add 20
per level
Add 20 sec
per level
1 18 +30 +20 20 sec
2 18 +60 +40 40 sec
3 18 +90 +60 60 sec
4 18 +120 +80 80 sec
5 18 +150 +100 100 sec
6 24 +180 +120 120 sec
7 24 +210 +140 140 sec
8 24 +240 +160 160 sec
9 24 +270 +180 180 sec
10 24 +300 +200 200 sec
Hyper Body
"Increases the Max HP and Max MP of party members for a short time."
Requires Level 3 Iron Will
Hyper Body level data
Level MP Cost Max HP Max MP Duration
Add 20
per 7 levels
Add 6%
per level
Add 6%
per level
Add 30 sec
per level
1 20 +6% +6% 30 sec
2 20 +12% +12% 60 sec
3 20 +18% +18% 90 sec
4 20 +24% +24% 120 sec
5 20 +30% +30% 150 sec
6 20 +36% +36% 180 sec
7 20 +42% +42% 210 sec
8 40 +48% +48% 240 sec
9 40 +54% +54% 270 sec
10 40 +60% +60% 300 sec
Evil Eye
"Summons an Evil Eye that heals you regularly when it is near."
Evil Eye level data
Level MP Cost HP Recovered Frequency Duration Cooldown
1 20 20 24 sec 360 sec 60 sec
Piercing Drive
"Deals a powerful strike to enemies. If the enemies are close, also increases your Critical Rate. If they're far away, also increases your total damage."
Piercing Drive level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Critical Rate Damage
Add 1
per 6 levels
Add 2%
per level
No
change
No
change
Add 1%
per level
Add 1%
per 2 levels
1 17 163% 2 8 1% 1%
2 17 165% 2 8 2% 1%
3 17 167% 2 8 3% 2%
4 17 169% 2 8 4% 2%
5 17 171% 2 8 5% 3%
6 18 173% 2 8 6% 3%
7 18 175% 2 8 7% 4%
8 18 177% 2 8 8% 4%
9 18 179% 2 8 9% 5%
10 18 181% 2 8 10% 5%
11 18 183% 2 8 11% 6%
12 19 185% 2 8 12% 6%
13 19 187% 2 8 13% 7%
14 19 189% 2 8 14% 7%
15 19 191% 2 8 15% 8%
16 19 193% 2 8 16% 8%
17 19 195% 2 8 17% 9%
18 20 197% 2 8 18% 9%
19 20 199% 2 8 19% 10%
20 20 201% 2 8 20% 10%
Spear Sweep
"Swings your weapon far to pull in enemies and stun them for a moment."
Spear Sweep level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 6%
per level
No
change
No
change
1 10 136% 2 8
2 10 142% 2 8
3 10 148% 2 8
4 10 154% 2 8
5 12 160% 2 8
6 12 166% 2 8
7 12 172% 2 8
8 12 178% 2 8
9 12 184% 2 8
20 14 190% 2 8

Third Job[edit | edit source]

Common Third Job skills[edit | edit source]

Rush
"Dash forward and push back multiple monsters."
Rush level data

Icons from left to right: White Knight, Crusader, Berserker

Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 3 levels
Add 6%
per level
No
change
Add 1
per 2 levels
1 11 251% 1 7
2 11 257% 1 8
3 11 263% 1 8
4 14 269% 1 9
5 14 275% 1 9
6 14 281% 1 10
7 17 287% 1 10
8 17 293% 1 11
9 17 299% 1 11
10 20 305% 1 12

Crusader and Berserker[edit | edit source]

The following skill belongs to Crusader and Berserker.

Endure
"Enhances Abnormal Status Resistance and all Elemental Resistances."
Endure level data
Level Abnormal Status Resistance Elemental Resistance
Add 1%
per level
Add 1%
per level
1 +1% +1%
2 +2% +2%
3 +3% +3%
4 +4% +4%
5 +5% +5%
6 +6% +6%
7 +7% +7%
8 +8% +8%
9 +9% +9%
10 +10% +10%
11 +11% +11%
12 +12% +12%
13 +13% +13%
14 +14% +14%
15 +15% +15%
16 +16% +16%
17 +17% +17%
18 +18% +18%
19 +19% +19%
20 +20% +20%

Crusader[edit | edit source]

  • Advanced from the second job Fighter.
Self Recovery
"Restores some HP and MP every 4 seconds, even in combat."
Self Recovery level data
Level HP Recovered MP Recovered
Add 100
per level
Add 20
per level
1 100 20
2 200 40
3 300 60
4 400 80
5 500 100
6 600 120
7 700 140
8 800 160
9 900 180
10 1000 200
Chance Attack
"Deals greater damage when attacking enemies that are stunned, blinded, or frozen."
Chance Attack level data
Level Additional Damage
Add 2%
per level
1 +7%
2 +9%
3 +11%
4 +13%
5 +15%
6 +17%
7 +19%
8 +21%
9 +23%
10 +25%
Panic
"Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses."
Panic level data
Level MP Cost Combo Orb Cost Damage Number of Attacks Max Enemies Hit Enemy Attack Power Blind Chance Enemy Accuracy Duration Interval
Add 1
per 2 levels
No
change
Add 15%
per level
No
change
No
change
Add -1%
per level
Add 3%
per level
Add -1%
per 2 levels
Add 2 sec
per level
Add -1 sec
per level
1 10 2 865% 1 6 -11% 33% -11% 42 sec 29 sec
2 11 2 880% 1 6 -12% 36% -11% 44 sec 28 sec
3 11 2 895% 1 6 -13% 39% -12% 46 sec 27 sec
4 12 2 910% 1 6 -14% 42% -12% 48 sec 26 sec
5 12 2 925% 1 6 -15% 45% -13% 50 sec 25 sec
6 13 2 940% 1 6 -16% 48% -13% 52 sec 24 sec
7 13 2 955% 1 6 -17% 51% -14% 54 sec 23 sec
8 14 2 970% 1 6 -18% 54% -14% 56 sec 22 sec
9 14 2 985% 1 6 -19% 57% -15% 58 sec 21 sec
10 15 2 1000% 1 6 -20% 60% -15% 60 sec 20 sec
11 15 2 1015% 1 6 -21% 63% -16% 62 sec 19 sec
12 16 2 1030% 1 6 -22% 66% -16% 64 sec 18 sec
13 16 2 1045% 1 6 -23% 69% -17% 66 sec 17 sec
14 17 2 1060% 1 6 -24% 72% -17% 68 sec 16 sec
15 17 2 1075% 1 6 -25% 75% -18% 70 sec 15 sec
16 18 2 1090% 1 6 -26% 78% -18% 72 sec 14 sec
17 18 2 1105% 1 6 -27% 81% -19% 74 sec 13 sec
18 19 2 1120% 1 6 -28% 84% -19% 76 sec 12 sec
19 19 2 1135% 1 6 -29% 87% -20% 78 sec 11 sec
20 20 2 1150% 1 6 -30% 90% -20% 80 sec 10 sec
Shout
"Shouts at enemies, dealing damage and possibly Stunning them."
Shout level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration
Add 1
per 2 levels
Add 12%
per level
No
change
Add 1
per 5 levels
Add 2%
per level
Add 1 sec
per 5 levels
1 8 152% 1 6 57% 4 sec
2 9 164% 1 6 59% 4 sec
3 9 176% 1 6 61% 4 sec
4 10 188% 1 6 63% 4 sec
5 10 200% 1 7 65% 5 sec
6 11 212% 1 7 67% 5 sec
7 11 224% 1 7 69% 5 sec
8 12 236% 1 7 71% 5 sec
9 12 248% 1 7 73% 5 sec
10 13 260% 1 8 75% 6 sec
11 13 272% 1 8 77% 6 sec
12 14 284% 1 8 79% 6 sec
13 14 296% 1 8 81% 6 sec
14 15 308% 1 8 83% 6 sec
15 15 320% 1 9 85% 7 sec
16 16 332% 1 9 87% 7 sec
17 16 344% 1 9 89% 7 sec
18 17 356% 1 9 91% 7 sec
19 17 368% 1 9 93% 7 sec
20 18 380% 1 10 95% 8 sec
Intrepid Slash
"Deal 3 consecutive attacks on multiple enemies in front of you."
Intrepid Slash level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 4 levels
Add 3%
per level
No
change
No
change
1 15 201% 3 6
2 15 204% 3 6
3 15 207% 3 6
4 15 210% 3 6
5 16 213% 3 6
6 16 216% 3 6
7 16 219% 3 6
8 16 222% 3 6
9 17 225% 3 6
10 17 228% 3 6
11 17 231% 3 6
12 17 234% 3 6
13 18 237% 3 6
14 18 240% 3 6
15 18 243% 3 6
16 18 246% 3 6
17 19 249% 3 6
18 19 252% 3 6
19 19 255% 3 6
20 19 258% 3 6
Combo Synergy
"Total Attack Power increases for each combo orb and increases the chance to gain combo orbs."
Combo Synergy level data
Level Chance Damage Chance
Add 2%
per level
Add 1%
per 4 levels
Add 1%
per level
1 42% +1% 11%
2 44% +1% 12%
3 46% +1% 13%
4 48% +1% 14%
5 50% +2% 15%
6 52% +2% 16%
7 54% +2% 17%
8 56% +2% 18%
9 58% +3% 19%
10 60% +3% 20%
11 62% +3% 21%
12 64% +3% 22%
13 66% +4% 23%
14 68% +4% 24%
15 70% +4% 25%
16 72% +4% 26%
17 74% +5% 27%
18 76% +5% 28%
19 78% +5% 29%
20 80% +5% 30%

White Knight[edit | edit source]

  • Advanced from the second job Page.
Shield Mastery
"Increases Elemental Resistance, Status Ailment Resistance, Weapon DEF, Magic DEF, and Weapon ATT when a shield is equipped. Gives your shield a chance to block and stun enemies."
Shield Mastery level data
Level Abnormal Status Resistance Elemental Resistance Weapon Defense Magic Defense Weapon Attack Guard Chance Stun Chance Stun Duration
Add 3%
per level
Add 3%
per level
Add 15%
per level
Add 15%
per level
Add 1
per level
Add 4%
per level
Add 6%
per level
Add 1 sec
per 4 levels
1 +13% +13% +115% +115% +1 4% 6% 2 sec
2 +16% +16% +130% +130% +2 8% 12% 2 sec
3 +19% +19% +145% +145% +3 12% 18% 2 sec
4 +22% +22% +160% +160% +4 16% 24% 2 sec
5 +25% +25% +175% +175% +5 20% 30% 3 sec
6 +28% +28% +190% +190% +6 24% 36% 3 sec
7 +31% +31% +205% +205% +7 28% 42% 3 sec
8 +34% +34% +220% +220% +8 32% 48% 3 sec
9 +37% +37% +235% +235% +9 36% 54% 4 sec
10 +40% +40% +250% +250% +10 40% 60% 4 sec
Lightning Charge
"Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. Attack enemies with Blizzard Charge first to inflict more damage on them."
Lightning Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Chance Burn Damage Stun/Burn Duration Additional Damage
Add 5
per 7 levels
Add 3%
per level
No
change
No
change
Add 4%
per level
Add 2%
per level
Add 1 sec
per 5 levels
Add 1%
per 2 levels
1 25 193% 3 6 14% 77% 3 sec +6%
2 25 196% 3 6 18% 79% 3 sec +6%
3 25 199% 3 6 22% 81% 3 sec +7%
4 25 202% 3 6 26% 83% 3 sec +7%
5 25 205% 3 6 30% 85% 3 sec +8%
6 25 208% 3 6 34% 87% 4 sec +8%
7 25 211% 3 6 38% 89% 4 sec +9%
8 30 214% 3 6 42% 91% 4 sec +9%
9 30 217% 3 6 46% 93% 4 sec +10%
10 30 220% 3 6 50% 95% 4 sec +10%
11 30 223% 3 6 54% 97% 5 sec +11%
12 30 226% 3 6 58% 99% 5 sec +11%
13 30 229% 3 6 62% 101% 5 sec +12%
14 30 232% 3 6 66% 103% 5 sec +12%
15 35 235% 3 6 70% 105% 5 sec +13%
16 35 238% 3 6 74% 107% 6 sec +13%
17 35 241% 3 6 78% 109% 6 sec +14%
18 35 244% 3 6 82% 111% 6 sec +14%
19 35 247% 3 6 86% 113% 6 sec +15%
20 35 250% 3 6 90% 115% 6 sec +15%
HP Recovery
"Instantly restores your health. Higher skill levels will restore more health. Restores less health when used repeatedly."
HP Recovery level data
Level MP Cost HP Recovered Interval
Add 4
per 2 levels
Add 3%
per level
Subtract 1 sec
per level
1 24 23% 24 sec
2 24 26% 23 sec
3 28 29% 22 sec
4 28 32% 21 sec
5 32 35% 20 sec
6 32 38% 19 sec
7 36 41% 18 sec
8 36 44% 17 sec
9 40 47% 16 sec
10 40 50% 15 sec
Combat Orders
"Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can be raised further. Exceptions: Beginner skills and Combat Orders cannot be increased."
Requires Level 5 HP Recovery
Combat Orders level data
Level MP Cost Skill Levels Duration Additional Damage
Add 4
per 5 levels
Add 1
per 19 levels
Add 6 sec
per level
Add 3%
per 2 levels
1 24 +1 66 sec +13%
2 24 +1 72 sec +16%
3 24 +1 78 sec +19%
4 24 +1 84 sec +22%
5 24 +1 90 sec +25%
6 28 +1 96 sec +28%
7 28 +1 102 sec +31%
8 28 +1 108 sec +34%
9 28 +1 114 sec +37%
10 28 +1 120 sec +40%
11 32 +1 126 sec +43%
12 32 +1 132 sec +46%
13 32 +1 138 sec +49%
14 32 +1 144 sec +52%
15 32 +1 150 sec +55%
16 36 +1 156 sec +58%
17 36 +1 162 sec +61%
18 36 +1 168 sec +64%
19 36 +1 174 sec +67%
20 36 +2 180 sec +70%
Threaten
"Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy."
Threaten level data
Level MP Cost Success Rate Max Enemies Affected Enemy Attack, Defense, and Accuracy Duration Duration
Add 3
per 5 levels
Add 3%
per level
No
change
Add -1%
per level
Add 2 sec
per level
Add 1 sec
per 4 levels
1 15 18% 6 -11% 42 sec 4 sec
2 15 21% 6 -12% 44 sec 4 sec
3 15 24% 6 -13% 46 sec 4 sec
4 15 27% 6 -14% 48 sec 4 sec
5 15 30% 6 -15% 50 sec 5 sec
6 18 33% 6 -16% 52 sec 5 sec
7 18 36% 6 -17% 54 sec 5 sec
8 18 39% 6 -18% 56 sec 5 sec
9 18 42% 6 -19% 58 sec 6 sec
10 18 45% 6 -20% 60 sec 6 sec
11 21 48% 6 -21% 62 sec 6 sec
12 21 51% 6 -22% 64 sec 6 sec
13 21 54% 6 -23% 66 sec 7 sec
14 21 57% 6 -24% 68 sec 7 sec
15 21 60% 6 -25% 70 sec 7 sec
16 24 63% 6 -26% 72 sec 7 sec
17 24 66% 6 -27% 74 sec 8 sec
18 24 69% 6 -28% 76 sec 8 sec
19 24 72% 6 -29% 78 sec 8 sec
20 24 75% 6 -30% 80 sec 8 sec
Parashock Guard
"Temporarily reduces your Guard Chance and DEF and damage that surrounding allies receive when they are hit. Grants your allies a chance to guard themselves. Temporarily increases your Weapon ATT."
Parashock Guard level data
Level MP Cost Guard Chance Defense Damage Taken Weapon Attack
Add 2
per 2 levels
Add -1%
per level
Add -1%
per level
Add -1%
per level
Add 2
per level
1 24 -11% -11% -11% +2
2 24 -12% -12% -12% +4
3 26 -13% -13% -13% +6
4 26 -14% -14% -14% +8
5 28 -15% -15% -15% +10
6 28 -16% -16% -16% +12
7 30 -17% -17% -17% +14
8 30 -18% -18% -18% +16
9 32 -19% -19% -19% +18
10 32 -20% -20% -20% +20
Achilles
"Permanently increases your defensive abilities so you take less damage from enemies."
Achilles level data
Level Damage Taken
Add -1%
per level
1 -11%
2 -12%
3 -13%
4 -14%
5 -15%
6 -16%
7 -17%
8 -18%
9 -19%
10 -20%
11 -21%
12 -22%
13 -23%
14 -24%
15 -25%
16 -26%
17 -27%
18 -28%
19 -29%
20 -30%
Divine Shield
"Generates a protective shield when hit that absorbs up to 10 blows and increases Weapon Attack. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks."
Divine Shield level data
Level Chance Duration Enemy Blows Absorbed Damage Taken Cooldown
Add 5%
per level
No
change
Add 1
per level
Add 2%
per level
No
change
1 5% 90 sec 1 7% 30 sec
2 10% 90 sec 2 9% 30 sec
3 15% 90 sec 3 11% 30 sec
4 20% 90 sec 4 13% 30 sec
5 25% 90 sec 5 15% 30 sec
6 30% 90 sec 6 17% 30 sec
7 35% 90 sec 7 19% 30 sec
8 40% 90 sec 8 21% 30 sec
9 45% 90 sec 9 23% 30 sec
10 50% 90 sec 10 25% 30 sec

Berserker[edit | edit source]

Lord of Darkness
"Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP, up to half of Max HP."
Lord of Darkness level data
Level Critical Rate Minimum Critical Damage Chance Damage Converted
Add 2%
per level
Add 1%
per level
Add 1%
per level
Add 1%
per level
1 +12% +6% 11% 1%
2 +14% +7% 12% 2%
3 +16% +8% 13% 3%
4 +18% +9% 14% 4%
5 +20% +10% 15% 5%
6 +22% +11% 16% 6%
7 +24% +12% 17% 7%
8 +26% +13% 18% 8%
9 +28% +14% 19% 9%
10 +30% +15% 20% 10%
La Mancha Spear
"Wields your spear like a windmill to deal damage and pierce nearby enemies."
La Mancha Spear level data
Level MP Cost Damage Damage Number of Attacks Max Enemies Hit
Add 1
per 7 levels
Add 1%
per level
Add 10%
per level
No
change
No
change
1 5 132% 550% 1 10
2 5 133% 560% 1 10
3 5 134% 570% 1 10
4 5 135% 580% 1 10
5 5 136% 590% 1 10
6 5 137% 600% 1 10
7 6 138% 610% 1 10
8 6 139% 620% 1 10
9 6 140% 630% 1 10
10 6 141% 640% 1 10
11 6 142% 650% 1 10
12 6 143% 660% 1 10
13 6 144% 670% 1 10
14 7 145% 680% 1 10
15 7 146% 690% 1 10
16 7 147% 700% 1 10
17 7 148% 710% 1 10
18 7 149% 720% 1 10
19 7 150% 730% 1 10
20 7 151% 740% 1 10
Evil Eye of Domination
"Lets you command your Evil Eye to attack. If you press again when the Evil Eye is in Free Attack mode, it return to you. When in Free Attack mode, Hex of the Evil Eye and healing skills will not be cast."
Evil Eye of Domination level data
Level Summon Damage
Add 6%
per level
1 156%
2 162%
3 168%
4 174%
5 180%
6 186%
7 192%
8 198%
9 204%
10 210%
Evil Eye Shock
"Makes your Evil Eye scream, stunning and damaging nearby enemies. Casts automatically when first encountering enemies."
Evil Eye Shock level data
Level Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Cooldown
Add 12%
per level
No
change
No
change
Add 9%
per 2 levels
Add 3 sec
per 8 levels
Subtract 3 sec
per 4 levels
1 412% 1 10 9% 4 sec 25 sec
2 424% 1 10 9% 4 sec 25 sec
3 436% 1 10 18% 4 sec 25 sec
4 448% 1 10 18% 4 sec 22 sec
5 460% 1 10 27% 4 sec 22 sec
6 472% 1 10 27% 4 sec 22 sec
7 484% 1 10 36% 4 sec 22 sec
8 496% 1 10 36% 4 sec 19 sec
9 508% 1 10 45% 7 sec 19 sec
10 520% 1 10 45% 7 sec 19 sec
11 532% 1 10 54% 7 sec 19 sec
12 544% 1 10 54% 7 sec 16 sec
13 556% 1 10 63% 7 sec 16 sec
14 568% 1 10 63% 7 sec 16 sec
15 580% 1 10 72% 7 sec 16 sec
16 592% 1 10 72% 7 sec 13 sec
17 604% 1 10 81% 10 sec 13 sec
18 616% 1 10 81% 10 sec 13 sec
19 628% 1 10 90% 10 sec 13 sec
20 640% 1 10 90% 10 sec 10 sec
Cross Surge
"Increases total damage proportional to current HP for a short time. Also reduces damage taken proportional to reduced HP."
Cross Surge level data
Level MP Cost Damage to HP Damage Taken Duration
Add 1
per 2 levels
Add 5%
per level
Add 1%
per 3 levels
Add 3 sec
per 8 levels
1 10 5% 2% 66 sec
2 11 10% 2% 72 sec
3 11 15% 2% 78 sec
4 12 20% 3% 84 sec
5 12 25% 3% 90 sec
6 13 30% 3% 96 sec
7 13 35% 4% 102 sec
8 14 40% 4% 108 sec
9 14 45% 4% 114 sec
10 15 50% 5% 120 sec
11 15 55% 5% 126 sec
12 16 60% 5% 132 sec
13 16 65% 6% 138 sec
14 17 70% 6% 144 sec
15 17 75% 6% 150 sec
16 18 80% 7% 156 sec
17 18 85% 7% 162 sec
18 19 90% 7% 168 sec
19 19 95% 8% 174 sec
20 20 100% 8% 180 sec
Hex of the Evil Eye
"Evil Eye uses a buff regularly when not in Free Attack mode."
Hex of the Evil Eye level data
Level Frequency Weapon Attack Weapon and Magic Defense Accuracy and Avoidability Critical Rate Buff Duration
Subtract 4 sec
per 4 levels
Add 2
per level
Add 25
per level
Add 15
per level
Add 1%
per 2 levels
Add 4 sec
per 8 levels
1 24 sec +2 +25 +15 +1% 24 sec
2 24 sec +4 +50 +30 +1% 28 sec
3 24 sec +6 +75 +45 +2% 32 sec
4 20 sec +8 +100 +60 +2% 36 sec
5 20 sec +10 +125 +75 +3% 40 sec
6 20 sec +12 +150 +90 +3% 44 sec
7 20 sec +14 +175 +105 +4% 48 sec
8 16 sec +16 +200 +120 +4% 52 sec
9 16 sec +18 +225 +135 +5% 56 sec
10 16 sec +20 +250 +150 +5% 60 sec
11 16 sec +22 +275 +165 +6% 64 sec
12 12 sec +24 +300 +180 +6% 68 sec
13 12 sec +26 +325 +195 +7% 72 sec
14 12 sec +28 +350 +210 +7% 76 sec
15 12 sec +30 +375 +225 +8% 80 sec
16 8 sec +32 +400 +240 +8% 84 sec
17 8 sec +34 +425 +255 +9% 88 sec
18 8 sec +36 +450 +270 +9% 92 sec
19 8 sec +38 +475 +285 +10% 96 sec
20 4 sec +40 +500 +300 +10% 100 sec

Fourth Job[edit | edit source]

Those in Italic can be obtained through Combat Orders.

Common Fourth Job skills[edit | edit source]

Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 sec
per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 sec
per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec
Power Stance
"Concentrates to hold your ground when struck, resisting knock-back effects permanently."
Power Stance level data
Level Power Stance Rate
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
11 +22%
12 +24%
13 +26%
14 +28%
15 +30%
16 +32%
17 +34%
18 +36%
19 +38%
20 +40%
21 +42%
22 +44%
23 +46%
24 +48%
25 +50%
26 +52%
27 +54%
28 +56%
29 +58%
30 +60%
Magic Crash
"Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time."
Magic Crash level data
Level MP Cost Chance Duration Cooldown
Subtract 2
per level
Add 8%
per level
Add 4 sec
per 3 levels
No
change
1 33 28% 10 sec 60 sec
2 31 36% 10 sec 60 sec
3 29 44% 10 sec 60 sec
4 27 52% 14 sec 60 sec
5 25 60% 14 sec 60 sec
6 23 68% 14 sec 60 sec
7 21 76% 18 sec 60 sec
8 19 84% 18 sec 60 sec
9 17 92% 18 sec 60 sec
10 15 100% 22 sec 60 sec

Hero[edit | edit source]

Advanced Combo
"Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Additionally, increases mastery."
Requires Level 10 Weapon Mastery and Level 20 Combo Synergy
Advanced Combo level data
Level Damage Max Combo Count Chance Weapon Mastery
Add 1%
per 6 levels
Add 1
per 6 levels
Add 2%
per level
Add 1%
per 2 levels
1 +5% +2% 22% +55%
2 +5% 5 24% +56%
3 +5% 5 26% +56%
4 +5% 5 28% +57%
5 +5% 5 30% +57%
6 +6% 6 32% +58%
7 +6% 6 34% +58%
8 +6% 6 36% +59%
9 +6% 6 38% +59%
10 +6% 6 40% +60%
11 +6% 6 42% +60%
12 +7% 7 44% +61%
13 +7% 7 46% +61%
14 +7% 7 48% +62%
15 +7% 7 50% +62%
16 +7% 7 52% +63%
17 +7% 7 54% +63%
18 +8% 8 56% +64%
19 +8% 8 58% +64%
20 +8% 8 60% +65%
21 +8% 8 62% +65%
22 +8% 8 64% +66%
23 +8% 8 66% +66%
24 +9% 9 68% +67%
25 +9% 9 70% +67%
26 +9% 9 72% +68%
27 +9% 9 74% +68%
28 +9% 9 76% +69%
29 +9% 9 78% +69%
30 +10% 10 80% +70%
Raging Blow
"Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. While you are Enraged, your single attacks are more powerful."
Raging Blow level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Additional Damage
Add 2
per 3 levels
Add 4%
per level
No
change
No
change
No
change
1 22 152% 5 8 +10%
2 22 156% 5 8 +10%
3 22 160% 5 8 +10%
4 24 164% 5 8 +10%
5 24 168% 5 8 +10%
6 24 172% 5 8 +10%
7 26 176% 5 8 +10%
8 26 180% 5 8 +10%
9 26 184% 5 8 +10%
10 28 188% 5 8 +10%
11 28 192% 5 8 +10%
12 28 196% 5 8 +10%
13 30 200% 5 8 +10%
14 30 204% 5 8 +10%
15 30 208% 5 8 +10%
16 32 212% 5 8 +10%
17 32 216% 5 8 +10%
18 32 220% 5 8 +10%
19 34 224% 5 8 +10%
20 34 228% 5 8 +10%
21 34 232% 5 8 +10%
22 36 236% 5 8 +10%
23 36 240% 5 8 +10%
24 36 244% 5 8 +10%
25 38 248% 5 8 +10%
26 38 252% 5 8 +10%
27 38 256% 5 8 +10%
28 40 260% 5 8 +10%
29 40 264% 5 8 +10%
30 40 268% 5 8 +10%
31 42 272% 5 8 +10%
32 42 276% 5 8 +10%
Enrage
"Focuses on a specific enemy using a combo orb to deal increased damage. Consumes 1 combo orb. This skill can be toggled on and off with the skill key."
Requires level 30 Advanced Combo
Enrage level data
Level MP Cost Combo Orb Cost Damage Critical Rate Minimum Critical Damage
Add 2
per 3 levels
No
change
Add 2%
per level
Add 1%
per 3 levels
Add 1%
per 2 levels
1 30 1 +2% +11% +1%
2 30 1 +4% +11% +1%
3 32 1 +6% +11% +2%
4 32 1 +8% +12% +2%
5 32 1 +10% +12% +3%
6 34 1 +12% +12% +3%
7 34 1 +14% +13% +4%
8 34 1 +16% +13% +4%
9 36 1 +18% +13% +5%
10 36 1 +20% +14% +5%
11 36 1 +22% +14% +6%
12 38 1 +24% +14% +6%
13 38 1 +26% +15% +7%
14 38 1 +28% +15% +7%
15 40 1 +30% +15% +8%
16 40 1 +32% +16% +8%
17 40 1 +34% +16% +9%
18 42 1 +36% +16% +9%
19 42 1 +38% +17% +10%
20 42 1 +40% +17% +10%
21 44 1 +42% +17% +11%
22 44 1 +44% +18% +11%
23 44 1 +46% +18% +12%
24 46 1 +48% +18% +12%
25 46 1 +50% +19% +13%
26 46 1 +52% +19% +13%
27 48 1 +54% +19% +14%
28 48 1 +56% +20% +14%
29 48 1 +58% +20% +15%
30 50 1 +60% +20% +15%
31 50 1 +62% +21% +16%
32 50 1 +64% +21% +16%
Combat Mastery
"Ignores a portion of a monster's defense while attacking."
Combat Mastery level data
Level Enemy Defense Ignored
Add 1%
per level
1 +21%
2 +22%
3 +23%
4 +24%
5 +25%
6 +26%
7 +27%
8 +28%
9 +29%
10 +30%
11 +31%
12 +32%
13 +33%
14 +34%
15 +35%
16 +36%
17 +37%
18 +38%
19 +39%
20 +40%
21 +41%
22 +42%
23 +43%
24 +44%
25 +45%
26 +46%
27 +47%
28 +48%
29 +49%
30 +50%
31 +51%
32 +52%
Advanced Final Attack
"Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack."
Requires Level 20 Final Attack
Advanced Final Attack level data
Level Weapon Attack Accuracy Chance Damage Number of Hits
Add 1
per level
Add 1%
per 3 levels
Add 1%
per 2 levels
Add 3%
per level
No
change
1 +1 +1% 46% 163% 2
2 +2 +1% 46% 166% 2
3 +3 +1% 47% 169% 2
4 +4 +2% 47% 172% 2
5 +5 +2% 48% 175% 2
6 +6 +2% 48% 178% 2
7 +7 +3% 49% 181% 2
8 +8 +3% 49% 184% 2
9 +9 +3% 50% 187% 2
10 +10 +4% 50% 190% 2
11 +11 +4% 51% 193% 2
12 +12 +4% 51% 196% 2
13 +13 +5% 52% 199% 2
14 +14 +5% 52% 202% 2
15 +15 +5% 53% 205% 2
16 +16 +6% 54% 208 2
17 +17 +6% 54% 211% 2
18 +18 +6% 54% 214% 2
19 +19 +7% 55% 217% 2
20 +20 +7% 55% 220% 2
21 +21 +7% 56% 223% 2
22 +22 +8% 56% 226% 2
23 +23 +8% 57% 229% 2
24 +24 +8% 57% 232% 2
25 +25 +9% 58% 235% 2
26 +26 +9% 58% 238% 2
27 +27 +9% 59% 241% 2
28 +28 +10% 59% 244% 2
29 +29 +10% 60% 247% 2
30 +30 +10% 60% 250% 2
31 +31 +11% 61% 253% 2
32 +32 +11% 61% 256% 2
Puncture
"Leave a wound on enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will take more critical damage."
Requires level 30 Advanced Combo
Puncture level data
Level MP Cost Combo Orb Cost Damage Number of Attacks Max Enemies Hit Chance Burn Damage Burn Duration Additional Critical Damage Additional Damage
Add 2
per 8 levels
No
change
Add 7%
per level
No
change
No
change
Add 2%
per level
Add 3%
per level
Add 1 sec
per 2 levels
Add 1%
per 2 levels
Add 1%
per 3 levels
1 30 4 373% 3 6 42% 78% 15 sec +6% +1%
2 30 4 380% 3 6 44% 81% 16 sec +6% +1%
3 30 4 387% 3 6 46% 84% 16 sec +7% +1%
4 30 4 394% 3 6 48% 87% 17 sec +7% +2%
5 30 4 401% 3 6 50% 90% 17 sec +8% +2%
6 30 4 408% 3 6 52% 93% 18 sec +8% +2%
7 30 4 415% 3 6 54% 96% 18 sec +9% +3%
8 32 4 422% 3 6 56% 99% 19 sec +9% +3%
9 32 4 429% 3 6 58% 102% 19 sec +10% +3%
10 32 4 436% 3 6 60% 105% 20 sec +10% +4%
11 32 4 443% 3 6 62% 108% 20 sec +11% +4%
12 32 4 450% 3 6 64% 111% 21 sec +11% +4%
13 32 4 457% 3 6 66% 114% 21 sec +12% +5%
14 32 4 464% 3 6 68% 117% 22 sec +12% +5%
15 32 4 471% 3 6 70% 120% 22 sec +13% +5%
16 34 4 478% 3 6 72% 123% 23 sec +13% +6%
17 34 4 485% 3 6 74% 126% 23 sec +14% +6%
18 34 4 492% 3 6 76% 129% 24 sec +14% +6%
19 34 4 499% 3 6 78% 132% 24 sec +15% +7%
20 34 4 506% 3 6 80% 135% 25 sec +15% +7%
21 34 4 513% 3 6 82% 138% 25 sec +16% +7%
22 34 4 520% 3 6 84% 141% 26 sec +16% +8%
23 34 4 527% 3 6 86% 144% 26 sec +17% +8%
24 36 4 534% 3 6 88% 147% 27 sec +17% +8%
25 36 4 541% 3 6 90% 150% 27 sec +18% +9%
26 36 4 548% 3 6 92% 153% 28 sec +18% +9%
27 36 4 555% 3 6 94% 156% 28 sec +19% +9%
28 36 4 562% 3 6 96% 159% 29 sec +19% +10%
29 36 4 569% 3 6 98% 162% 29 sec +20% +10%
30 36 4 576% 3 6 100% 165% 30 sec +20% +10%
31 36 4 583% 3 6 102% 168% 30 sec +21% +11%
32 38 4 590% 3 6 104% 171% 31 sec +21% +11%

Paladin[edit | edit source]

Divine Charge
"Instantly grants the Holy Attribute to your weapon to deal Holy damage to enemies and silence them. Attack Knocked Out enemies with the Lightning Charge skill to inflict more damage on them."
Divine Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Seal Chance Seal Duration Additional Damage
Add 5
per 7 levels
Add 3%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 6 levels
Add 1%
per 2 levels
1 25 318% 3 6 13% 5 sec +6%
2 25 321% 3 6 16% 5 sec +6%
3 25 324% 3 6 19% 5 sec +7%
4 25 327% 3 6 22% 5 sec +7%
5 25 330% 3 6 25% 5 sec +8%
6 25 333% 3 6 28% 6 sec +8%
7 25 336% 3 6 31% 6 sec +9%
8 30 339% 3 6 34% 6 sec +9%
9 30 342% 3 6 37% 6 sec +10%
10 30 345% 3 6 40% 6 sec +10%
11 30 348% 3 6 43% 6 sec +11%
12 30 351% 3 6 46% 7 sec +11%
13 30 354% 3 6 49% 7 sec +12%
14 30 357% 3 6 52% 7 sec +12%
15 35 360% 3 6 55% 7 sec +13%
16 35 363% 3 6 58% 7 sec +13%
17 35 366% 3 6 61% 7 sec +14%
18 35 369% 3 6 64% 8 sec +14%
19 35 372% 3 6 67% 8 sec +15%
20 35 375% 3 6 70% 8 sec +15%
21 35 378% 3 6 73% 8 sec +16%
22 40 381% 3 6 76% 8 sec +16%
23 40 384% 3 6 79% 8 sec +17%
24 40 387% 3 6 82% 9 sec +17%
25 40 390% 3 6 85% 9 sec +18%
26 40 393% 3 6 88% 9 sec +18%
27 40 396% 3 6 91% 9 sec +19%
28 40 399% 3 6 94% 9 sec +19%
29 45 402% 3 6 97% 9 sec +20%
30 45 405% 3 6 100% 10 sec +20%
31 45 408% 3 6 103% 10 sec +21%
32 45 411% 3 6 106% 10 sec +21%
Blast
"Inflicts massive damage on a single target. If all the Elemental Charges are charged, you will receive a powerful effect temporarily."
Blast level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Buff Duration Additional Critical Rate Enemy Defense Ignored Additional Damage
Add 1
per 3 levels
Add 4%
per level
No
change
No
change
Add 1 sec
per level
Add 1%
per level
Add 1%
per 2 levels
Add 2%
per level
1 15 198% 7 1 16 sec +11% +16% +11%
2 15 202% 7 1 17 sec +12% +16% +12%
3 15 206% 7 1 18 sec +13% +17% +13%
4 16 210% 7 1 19 sec +14% +17% +14%
5 16 214% 7 1 20 sec +15% +18% +15%
6 16 218% 7 1 21 sec +16% +18% +16%
7 17 222% 7 1 22 sec +17% +19% +17%
8 17 226% 7 1 23 sec +18% +19% +18%
9 17 230% 7 1 24 sec +19% +20% +19%
10 18 234% 7 1 25 sec +20% +20% +20%
11 18 238% 7 1 26 sec +21% +21% +21%
12 18 242% 7 1 27 sec +22% +21% +22%
13 19 246% 7 1 28 sec +23% +22% +23%
14 19 250% 7 1 29 sec +24% +22% +24%
15 19 254% 7 1 30 sec +25% +23% +25%
16 20 258% 7 1 31 sec +26% +23% +26%
17 20 262% 7 1 32 sec +27% +24% +27%
18 20 266% 7 1 33 sec +28% +24% +28%
19 21 270% 7 1 34 sec +29% +25% +29%
20 21 274% 7 1 35 sec +30% +25% +30%
21 21 278% 7 1 36 sec +31% +26% +31%
22 22 282% 7 1 37 sec +32% +26% +32%
23 22 286% 7 1 38 sec +33% +27% +33%
24 22 290% 7 1 39 sec +34% +27% +34%
25 23 294% 7 1 40 sec +35% +28% +35%
26 23 298% 7 1 41 sec +36% +28% +36%
27 23 302% 7 1 42 sec +37% +29% +37%
28 24 306% 7 1 43 sec +38% +29% +38%
29 24 310% 7 1 44 sec +39% +30% +39%
30 24 314% 7 1 45 sec +40% +30% +40%
31 25 318% 7 1 46 sec +41% +31% +41%
32 25 322% 7 1 47 sec +42% +31% +42%
Advanced Charge
"Increases the attack range, number of hits, and Blast attack count for the Charge skill of each attribute. Grants a chance to eliminate an enemy instantly when attacking with a Charge Skill."
Advanced Charge level data
Level Damage Per Charge Weapon Attack Per Charge Number of Targets Number of Attacks Instant Kill Chance
No
change
No
change
Add 1
per 5 levels
Add 1
per 9 levels
Add 1%
per level
1 +5% +12 +1 +1 1%
2 +5% +12 +1 +1 2%
3 +5% +12 +1 +1 3%
4 +5% +12 +1 +1 4%
5 +5% +12 +1 +1 5%
6 +5% +12 +2 +1 6%
7 +5% +12 +2 +1 7%
8 +5% +12 +2 +1 8%
9 +5% +12 +2 +1 9%
10 +5% +12 +2 +2 10%
11 +5% +12 +3 +2 11%
12 +5% +12 +3 +2 12%
Heaven's Hammer
"Strikes the ground with a huge hammer to attack up to 15 enemies. Leaves the affected enemies with only 1 HP. Inflicts critical damage on boss monsters."
Heaven's Hammer level data
Level MP Cost Damage on Bosses Number of Attacks Max Enemies Hit Cooldown
Add 1
per level
Add 14%
per level
No
change
No
change
Subtract 10 sec
per 2 levels
Add 1%
per 2 levels
1 31 914% 4 15 180 sec
2 25 928% 4 15 170 sec
3 25 942% 4 15 170 sec
4 25 956% 4 15 160 sec
5 25 970% 4 15 160 sec
6 25 984% 4 15 150 sec
7 25 998% 4 15 150 sec
8 38 1012% 4 15 140 sec
9 30 1026% 4 15 140 sec
10 30 1040% 4 15 130 sec
11 30 1054% 4 15 130 sec
12 30 1068% 4 15 120 sec
13 30 1082% 4 15 120 sec
14 30 1096% 4 15 110 sec
15 45 1110% 4 15 110 sec
16 35 1124% 4 15 100 sec
17 35 1138% 4 15 100 sec
18 35 1152% 4 15 90 sec
19 35 1166% 4 15 90 sec
20 35 1180% 4 15 80 sec
21 35 1194% 4 15 80 sec
22 52 1208% 4 15 70 sec
23 40 1222% 4 15 70 sec
24 40 1236% 4 15 60 sec
25 40 1250% 4 15 60 sec
26 40 1264% 4 15 50 sec
27 40 1278% 4 15 50 sec
28 40 1292% 4 15 40 sec
29 59 1306% 4 15 40 sec
30 45 1320% 4 15 30 sec
31 45 1334% 4 15 30 sec
32 45 1348% 4 15 20 sec
Void Elemental
"Temporarily increases damage a lot. All Charge skills and Blast ignore enemy attributes. Permanently increases damage of all Charge skills except Divine Charge. If affected by Combat Orders, only increases up to Lv. 30."
Void Elemental level data
Level MP Cost Additional Damage Elemental Attributes Ignored Additional Damage
Add 2
per 6 levels
Add 1%
per level
Add 3%
per level
Add 3 sec
per level
Add 3%
per level
Add 1%
per 2 levels
Add 2%
per level
1 20 +1% 13% 93 sec +123%
2 20 +2% 16% 96 sec +126%
3 20 +3% 19% 99 sec +129%
4 20 +4% 22% 102 sec +132%
5 20 +5% 25% 105 sec +135%
6 22 +6% 28% 108 sec +138%
7 22 +7% 31% 111 sec +141%
8 22 +8% 34% 114 sec +144%
9 22 +9% 37% 117 sec +147%
10 22 +10% 40% 120 sec +150%
11 22 +11% 43% 123 sec +153%
12 24 +12% 46% 126 sec +156%
13 24 +13% 49% 129 sec +159%
14 24 +14% 52% 132 sec +162%
15 24 +15% 55% 135 sec +165%
16 24 +16% 58% 138 sec +168%
17 24 +17% 61% 141 sec +171%
18 26 +18% 64% 144 sec +174%
19 26 +19% 67% 147 sec +177%
20 26 +20% 70% 150 sec +180%
21 26 +21% 73% 153 sec +183%
22 26 +22% 76% 156 sec +186%
23 26 +23% 79% 159 sec +189%
24 28 +24% 82% 162 sec +192%
25 28 +25% 85% 165 sec +195%
26 28 +26% 88% 168 sec +198%
27 28 +27% 91% 171 sec +201%
28 28 +28% 94% 174 sec +204%
29 28 +29% 97% 177 sec +207%
30 30 +30% 100% 180 sec +210%
Guardian
"Revives one ally closest to you and makes both your ally and yourself invulnerable for short time."
Guardian level data
Level MP Cost Invincibility Duration Cooldown
Subtract 5
per level
Add 2 sec
per 4 levels
Subtract 40 sec
per 2 levels
1 145 10 sec 1000 sec
2 140 10 sec 960 sec
3 135 10 sec 960 sec
4 130 12 sec 920 sec
5 125 12 sec 920 sec
6 120 12 sec 880 sec
7 115 12 sec 880 sec
8 110 14 sec 840 sec
9 105 14 sec 840 sec
10 100 14 sec 800 sec
11 95 14 sec 800 sec
12 90 16 sec 760 sec
13 85 16 sec 760 sec
14 80 16 sec 720 sec
15 75 16 sec 720 sec
16 70 18 sec 680 sec
17 65 18 sec 680 sec
18 60 18 sec 640 sec
19 55 18 sec 640 sec
20 50 20 sec 600 sec
21 45 20 sec 600 sec
22 40 20 sec 560 sec
High Paladin
"Masters everything you have learned as a Paladin to increase Weapon Mastery, DEF, and Minimum Critical Damage. Increases Damage or DEF Ignored depend on the equipped weapon's type. Blunt Weapons: Ignores a certain % of enemy DEF. Sword Weapons: Increases Damage."
Requires Level 10 Weapon Mastery
High Paladin level data
Level Weapon Mastery Weapon and Magic Defense Minimum Critical Damage Enemy Defense Ignored Maximum Critical Damage
Add 1%
per 2 levels
Add 10
per level
Add 1%
per 2 levels
No
change
No
change
1 +56% +110 +1% +5% +10%
2 +56% +120 +1% +5% +10%
3 +57% +130 +2% +5% +10%
4 +57% +140 +2% +5% +10%
5 +58% +150 +3% +5% +10%
6 +58% +160 +3% +5% +10%
7 +59% +170 +4% +5% +10%
8 +59% +180 +4% +5% +10%
9 +60% +190 +5% +5% +10%
10 +60% +200 +5% +5% +10%
11 +61% +210 +6% +5% +10%
12 +61% +220 +6% +5% +10%
13 +62% +230 +7% +5% +10%
14 +62% +240 +7% +5% +10%
15 +63% +250 +8% +5% +10%
16 +63% +260 +8% +5% +10%
17 +64% +270 +9% +5% +10%
18 +64% +280 +9% +5% +10%
19 +65% +290 +10% +5% +10%
20 +65% +300 +10% +5% +10%
21 +66% +310 +11% +5% +10%
22 +66% +320 +11% +5% +10%
23 +67% +330 +12% +5% +10%
24 +67% +340 +12% +5% +10%
25 +68% +350 +13% +5% +10%
26 +68% +360 +13% +5% +10%
27 +69% +370 +14% +5% +10%
28 +69% +380 +14% +5% +10%
29 +70% +390 +15% +5% +10%
30 +70% +400 +15% +5% +10%
31 +71% +410 +16% +5% +10%
32 +71% +420 +16% +5% +10%

Dark Knight[edit | edit source]

Revenge of the Evil Eye
"When hit, the Evil Eye has a chance to launch a counterattack toward the attacker. The attack has a chance to be an instant KO, and returns some of the damage to the Dark Knight as HP. However, it does not return more than 5% of Max HP at once. Does not return HP on instant KOs. Does not activate during Free Attack mode."
Revenge of the Evil Eye level data
Level Counterattack Chance Damage Instant Kill Chance Damage Converted Cooldown
No
change
Add 12%
per level
Add 1%
per level
Add 1%
per 3 levels
Subtract 1 sec
per 2 levels
1 100% 562% 1% 1% 19 sec
2 100% 574% 2% 1% 19 sec
3 100% 586% 3% 1% 18 sec
4 100% 598% 4% 2% 18 sec
5 100% 610% 5% 2% 17 sec
6 100% 622% 6% 2% 17 sec
7 100% 634% 7% 3% 16 sec
8 100% 646% 8% 3% 16 sec
9 100% 658% 9% 3% 15 sec
10 100% 670% 10% 4% 15 sec
11 100% 682% 11% 4% 14 sec
12 100% 694% 12% 4% 14 sec
13 100% 706% 13% 5% 13 sec
14 100% 718% 14% 5% 13 sec
15 100% 730% 15% 5% 12 sec
16 100% 742% 16% 6% 12 sec
17 100% 754% 17% 6% 11 sec
18 100% 766% 18% 6% 11 sec
19 100% 778% 19% 7% 10 sec
20 100% 790% 20% 7% 10 sec
21 100% 802% 21% 7% 9 sec
22 100% 814% 22% 8% 9 sec
23 100% 826% 23% 8% 8 sec
24 100% 838% 24% 8% 8 sec
25 100% 850% 25% 9% 7 sec
26 100% 862% 26% 9% 7 sec
27 100% 874% 27% 9% 6 sec
28 100% 886% 28% 10% 6 sec
29 100% 898% 29% 10% 5 sec
30 100% 910% 30% 10% 5 sec
31 100% 922% 31% 11% 4 sec
32 100% 934% 32% 11% 4 sec
Dark Impale
"Quickly attacks multiple enemies 5 times in a row with a chance to instant KO the targets."
Dark Impale level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Instant Kill Chance
Add 3
per 3 levels
Add 4%
per level
Add 1
per 16 levels
No
change
Add 1%
per 3 levels
1 23 164% 5 8 1%
2 23 168% 5 8 1%
3 23 172% 5 8 1%
4 26 176% 5 8 2%
5 26 180% 5 8 2%
6 26 184% 5 8 2%
7 29 188% 5 8 3%
8 29 192% 5 8 3%
9 29 196% 5 8 3%
10 32 200% 5 8 4%
11 32 204% 5 8 4%
12 32 208% 5 8 4%
13 35 212% 5 8 5%
14 35 216% 5 8 5%
15 35 220% 5 8 5%
16 38 224% 6 8 6%
17 38 228% 6 8 6%
18 38 232% 6 8 6%
19 41 236% 6 8 7%
20 41 240% 6 8 7%
21 41 244% 6 8 7%
22 44 248% 6 8 8%
23 44 252% 6 8 8%
24 44 256% 6 8 8%
25 47 260% 6 8 9%
26 47 264% 6 8 9%
27 47 268% 6 8 9%
28 50 272% 6 8 10%
29 50 276% 6 8 10%
30 50 280% 6 8 10%
31 53 284% 6 8 11%
32 53 288% 7 8 11%
Gungnir's Descent
"Drops an enormous, mythical spear from the heavens to deal damage. You can deal higher damage with greater Max HP."
Gungnir's Descent level data
Level MP Cost Damage Damage Number of Attacks Max Enemies Hit Cooldown
Add 3
per 3 levels
Add 4%
per level
Add 2%
per level
No
change
No
change
Subtract 1 sec
per 2 levels
1 23 196% 52% 8 1 22 sec
2 23 200% 54% 8 1 22 sec
3 23 204% 56% 8 1 21 sec
4 26 208% 58% 8 1 21 sec
5 26 212% 60% 8 1 20 sec
6 26 216% 62% 8 1 20 sec
7 29 220% 64% 8 1 19 sec
8 29 224% 66% 8 1 19 sec
9 29 228% 68% 8 1 18 sec
10 32 232% 70% 8 1 18 sec
11 32 236% 72% 8 1 17 sec
12 32 240% 74% 8 1 17 sec
13 35 244% 76% 8 1 16 sec
14 35 248% 78% 8 1 16 sec
15 35 252% 80% 8 1 15 sec
16 38 256% 82% 8 1 15 sec
17 38 260% 84% 8 1 14 sec
18 38 264% 86% 8 1 14 sec
19 41 268% 88% 8 1 13 sec
20 41 272% 90% 8 1 13 sec
21 41 276% 92% 8 1 12 sec
22 44 280% 94% 8 1 12 sec
23 44 284% 96% 8 1 11 sec
24 44 288% 98% 8 1 11 sec
25 47 292% 100% 8 1 10 sec
26 47 296% 102% 8 1 10 sec
27 47 300% 104% 8 1 9 sec
28 50 304% 106% 8 8 9 sec
29 50 308% 108% 8 1 8 sec
30 50 312% 110% 8 1 8 sec
31 53 316% 112% 8 1 7 sec
32 53 320% 114% 8 1 8 sec
Sacrifice
"Absorbs your Evil Eye to restore HP. Allows you to ignore enemy defense and increases boss attack damage. Gungnir's Descent cooldown will not be applied. Additionally, increases Ignore Defense Effect permanently."
Sacrifice level data
Level MP Cost HP Restored Enemy Defense Ignored Additional Boss Damage Enemy Defense Ignored
Add 1
per level
Add 3%
per level
Add 1%
per 3 levels
Add 1%
per 3 levels
Add 1%
per level
1 56 13% +1% +1% +1%
2 57 16% +1% +1% +2%
3 58 19% +1% +1% +3%
4 59 22% +2% +2% +4%
5 60 25% +2% +2% +5%
6 61 28% +2% +2% +6%
7 62 31% +3% +3% +7%
8 63 34% +3% +3% +8%
9 64 37% +3% +3% +9%
10 65 40% +4% +4% +10%
11 66 43% +4% +4% +11%
12 67 46% +4% +4% +12%
13 68 49% +5% +5% +13%
14 69 52% +5% +5% +14%
15 70 55% +5% +5% +15%
16 71 58% +6% +6% +16%
17 72 61% +6% +6% +17%
18 73 64% +6% +6% +18%
19 74 67% +7% +7% +19%
20 75 70% +7% +7% +20%
21 76 73% +7% +7% +21%
22 77 76% +8% +8% +22%
23 78 79% +8% +8% +23%
24 79 82% +8% +8% +24%
25 80 85% +9%} +9%} +25%
26 81 88% +9% +9% +26%
27 82 91% +9% +9% +27%
28 83 94% +10% +10% +28%
29 84 97% +10% +10% +29%
30 85 100% +10% +10% +30%
31 86 103% +11% +11% +31%
32 87 106% +11% +11% +32%
Final Pact
"When HP reaches 0, your dark contract keeps you alive for a short time and allows you to use Gungnir's Descent without any cooldown while invincible. However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown. [Passive Effect: When HP is higher than the limit, Damage, Movement Speed, Critical Rate, and minimum Critical Damage will be increased]."
Final Pact level data
Level Invincibility Duration Requirement Cooldown HP Threshold Additional Damage Movement Speed Critical Rate Minimum Critical Damage
Add 3 sec
per 6 levels
Subtract 1
per 3 levels
Subtract 30 sec
per 2 levels
Subtract 2%
per level
Add 1%
per level
Add 1
per 2 levels
Add 1%
per 3 levels
Add 1%
per 2 levels
1 10 sec 30 810 sec 78% +1% +6 +1% +1%
2 10 sec 30 780 sec 76% +2% +6 +1% +1%
3 10 sec 29 780 sec 74% +3% +7 +1% +2%
4 10 sec 29 750 sec 72% +4% +7 +2% +2%
5 10 sec 29 750 sec 70% +5% +8 +2% +3%
6 13 sec 28 720 sec 68% +6% +8 +2% +3%
7 13 sec 28 720 sec 66% +7% +9 +3% +4%
8 13 sec 28 690 sec 64% +8% +9 +3% +4%
9 13 sec 27 690 sec 62% +9% +10 +3% +5%
10 13 sec 27 660 sec 60% +10% +10 +4% +5%
11 13 sec 27 660 sec 58% +11% +11 +4% +6%
12 16 sec 26 630 sec 56% +12% +11 +4% +6%
13 16 sec 26 630 sec 54% +13% +12 +5% +7%
14 16 sec 26 600 sec 52% +14% +12 +5% +7%
15 16 sec 25 600 sec 50% +15% +13 +5% +8%
16 16 sec 25 570 sec 48% +16% +13 +6% +8%
17 16 sec 25 570 sec 46% +17% +14 +6% +9%
18 19 sec 24 540 sec 44% +18% +14 +6% +9%
19 19 sec 24 540 sec 42% +19% +15 +7% +10%
20 19 sec 24 510 sec 40% +20% +15 +7% +10%
21 19 sec 23 510 sec 38% +21% +16 +7% +11%
22 19 sec 23 480 sec 36% +22% +16 +8% +11%
23 19 sec 23 480 sec 34% +23% +17 +8% +12%
24 22 sec 22 450 sec 32% +24% +17 +8% +12%
25 22 sec 22 450 sec 30% +25% +18 +9% +13%
26 22 sec 22 420 sec 28% +26% +18 +9% +13%
27 22 sec 21 420 sec 26% +27% +19 +9% +14%
28 22 sec 21 390 sec 24% +28% +19 +10% +14%
29 22 sec 21 390 sec 22% +29% +20 +10% +15%
30 25 sec 20 360 sec 20% +30% +20 +10% +15%
31 25 sec 20 360 sec 18% +31% +21 +11% +16%
32 25 sec 20 330 sec 16% +32% +21 +11% +16%
Barricade Mastery
"Improves Spear and Polearm proficiencies to human limits. Increases minimum Critical Damage and Weapon Attack Power."
Requires Level 10 Weapon Mastery
Barricade Mastery level data
Level Weapon Mastery Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%

Hyper Skills[edit | edit source]

Common Stat Enhancers and Active Skills[edit | edit source]

Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
Hyper Fury
"Permanently increases Max DF (useless for Warriors)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%
Epic Adventure
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Epic Adventure level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec

Hero Hyper Skills[edit | edit source]

Skill Enhancers[edit | edit source]

Advanced Combo Attack - Boss Rush
"Temporarily increases Boss ATT depending on combo count."
Unlocked at Level 143
Advanced Combo Attack - Boss Rush level data
Level Additional Boss Damage
1 +2%
Advanced Final Attack - Opportunity
"Increases the activation chance of Advanced Final Attack."
Unlocked at Level 149
Advanced Final Attack - Opportunity level data
Level Chance
1 +10%
Raging Blow - Extra Strike
"Increases Raging Blow's attack count."
Unlocked at Level 155
Raging Blow - Extra Strike level data
Level Number of Attacks
1 +1
Advanced Combo Attack - Opportunity
"Increases the chance to charge 2 combo orbs at once."
Unlocked at Level 162
Advanced Combo Attack - Opportunity level data
Level Chance
1 +20%
Advanced Final Attack - Accuracy
"Increases Advanced Final Attack accuracy boost."
Unlocked at Level 168
Advanced Final Attack - Accuracy level data
Level Accuracy
1 +10%
Raging Blow - Spread
"Increases the number of monsters hit by Raging Blow."
Unlocked at Level 177
Raging Blow - Spread level data
Level Max Enemies Hit
1 +2
Advanced Combo Attack - Reinforce
"Damage is increased for each additional combo orb."
Unlocked at Level 183
Advanced Combo Attack - Reinforce level data
Level Additional Damage
1 +2%
Advanced Final Attack - Ferocity
"Increases Advanced Final Attack Weapon ATT boost."
Unlocked at Level 189
Advanced Final Attack - Ferocity level data
Level Weapon Attack
1 +20
Raging Blow - Reinforce
"Increases Raging Blow's damage."
Unlocked at Level 195
Raging Blow - Reinforce level data
Level Damage
1 +20%

Active Skills[edit | edit source]

Cry Valhalla
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 150
Cry Valhalla level data
Level MP Cost Duration Weapon Attack Abnormal Status Resistance Elemental Resistance Cooldown
1 300 30 sec +50 +100% +100% 90 sec
Rising Rage
"Suppresses your inner rage into a powerful energy sphere."
Unlocked at level 170
Rising Rage level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Cooldown
1 200 500% 8 8 30 sec

Paladin Hyper Skills[edit | edit source]

Skill Enhancers[edit | edit source]

Threaten - Enhance
"Increases Threaten's ATT, DEF, and Accuracy debuffing power."
Unlocked at Level 143
Threaten - Enhance level data
Level Enemy Attack, Defense, and Accuracy
1 -20%
Blast - Extra Strike
"Increases Blast's number of attacks."
Unlocked at Level 149
Blast - Extra Strike level data
Level Number of Attacks
1 +1
Heaven's Hammer - Cooldown Cutter
"Reduces the cooldown of Heaven's Hammer."
Unlocked at Level 155
Heaven's Hammer - Cooldown Cutter level data
Level Cooldown
1 -50%
Threaten - Opportunity
"Increases the chance to successfully Threaten."
Unlocked at Level 162
Threaten - Opportunity level data
Level Success Rate
1 +20%
Blast - Reinforce
"Increases the damage of Blast."
Unlocked at Level 168
Blast - Reinforce level data
Level Damage
1 +20%
Heaven's Hammer - Extra Strike
"Increases Blast's number of attacks."
Unlocked at Level 177
Heaven's Hammer - Extra Strike level data
Level Number of Attacks on Bosses
1 +1
Threaten - Persist
"Increases the duration of Threaten."
Unlocked at Level 183
Threaten - Persist level data
Level Duration
1 +20 sec
Blast - Critical Chance
"Increases Critical Rate of Blast."
Unlocked at Level 189
Blast - Critical Chance level data
Level Critical Rate
1 +20%
Heaven's Hammer - Reinforce
"Increases the damage of Heaven's Hammer."
Unlocked at Level 195
Heaven's Hammer - Reinforce level data
Level Damage
1 +20%

Active Skills[edit | edit source]

Sacrosanctity
"Call upon the heavens to protect you from all attacks for a short time."
Unlocked at Level 150
Sacrosanctity level data
Level MP Cost Invincibility Duration Cooldown
1 600 30 sec 300 sec
Smite Shield
"Summons a shield instilled with immortal strength to strike down nearby enemies. Any enemies struck will temporarily lose all buffs and buff effects."
Unlocked at level 170
Smite Shield level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Bind Duration Cooldown
1 400 500% 6 15 20 sec 120 sec

Dark Knight Hyper Skills[edit | edit source]

Skill Enhancers[edit | edit source]

Hyper Body - Vitality
"Increases Hyper Body's Max HP bonus."
Unlocked at Level 143
Hyper Body - Vitality level data
Level Max HP
1 +20%
Final Pact - Critical Chance
"Increases critical chance bonus from Final Pact."
Unlocked at Level 149
Final Pact - Critical Chance level data
Level Critical Rate
1 +20%
Gungnir's Descent - Boss Rush
"When Gungnir's Descent is used to attack a boss, increases damage."
Unlocked at Level 155
Gungnir's Descent - Boss Rush level data
Level Boss Damage
1 +20%
Hyper Body - Spirit
"Increases Hyper Body's Max MP bonus."
Unlocked at Level 162
Hyper Body - Spirit level data
Level Max MP
1 +20%
Final Pact - Damage
"Increases Final Pact's damage."
Unlocked at Level 168
Final Pact - Damage level data
Level Damage
1 +20%
Gungnir's Descent - Guardbreak
"Increases amount of enemy DEF Gungnir's Descent ignores."
Unlocked at Level 177
Gungnir's Descent - Guardbreak level data
Level Enemy Defense Ignored
1 +20%
Hyper Body - Persist
"Increases Hyper Body's duration."
Unlocked at Level 183
Hyper Body - Persist level data
Level Duration
1 +20 sec
Final Pact - Cooldown Cutter
"Reduces Final Pact's cooldown."
Unlocked at Level 189
Final Pact - Cooldown Cutter level data
Level Cooldown
1 -20%
Gungnir's Descent - Reinforce
"Increases Gungnir's Descent's damage."
Unlocked at Level 195
Gungnir's Descent - Reinforce level data
Level Damage
1 +20%

Active Skills[edit | edit source]

Dark Thirst
"Channels your inner vampire to increase Weapon ATT and sap life from enemies for a short time."
Unlocked at Level 150
Dark Thirst level data
Level MP Cost Weapon Attack Damage Converted Duration Cooldown
1 300 +60 100% 30 sec 90 sec
Nightshade Explosion
"Releases your inner power to lay waste to nearby enemies."
Unlocked at level 170
Nightshade Explosion level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Cooldown
1 200 300% 10 8 8 sec