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Attacking Skills Passive Skills Active/Supportive Skills
Beginner Dexterous Training Phantom Instinct To The Skies Shroud Walk Judgment Draw (2nd Job) Judgment Draw (4th Job) Judgment Draw Auto/Manual Skill Swipe Loadout
First Job Double Entendre Impeccable Memory I Feather Foot Phantom Swiftness
Second Job Calling Card Impeccable Memory II Mille Cartes Cane Mastery Carte Blanche Devil's Luck Cane Booster
Third Job Blason Impeccable Memory III Rapier Wit Mist Mask Piercing Vision Bad Luck Ward Clair de Lune Final Feint
Fourth Job Impeccable Memory IV Mille Aiguilles Penombre Tempest Cane Expert Carte Noir Maple Warrior Hero's Will Priere D'Aria Vol D'Ame
Stat Enhancers
Hyper Skills Hyper Strength Hyper Dexterity Hyper Intelligence Hyper Luck Hyper Jump Hyper Speed Hyper Accuracy Hyper Defense Hyper Magic Defense Hyper Fury Hyper Mana Hyper Health Hyper Critical
Skill Enhancers Active / Supportive Skills
Tempest - Cooldown Cutter Mille Aiguilles - Extra Target Bad Luck Ward - Immunity Enhance Tempest - Extra Target Mille Aiguilles - Guardbreak Bad Luck Ward - Hyper Health Tempest - Reinforce Mille Aiguilles - Reinforce Bad Luck Ward - Hyper Mana Final Judgment Draw Carte Rose Finale Heroic Memories

Beginner[edit | edit source]

Dexterous Training
"Phantom carries phenomenal insight and dexterity that allow him to wield a variety of weapons."
Dexterous Training level data
Level Dexterity Avoidability Diligence Level Insight Level
1 +40 +20% 20 20
Phantom Instinct
"Uses phenomenal insight to locate an enemy's critical weakness. (Link Skill)"
Phantom Instinct level data
Level Critical Rate
Add 5%
per level
1 +10%
2 +15%
3 +20%
To The Skies
"Returns to Phantom's airship, Lumiere."
To The Skies level data
Level MP Cost
1 30
Shroud Walk
"Swathes you in a curtain of cards to teleport long distances."
Shroud Walk level data
Level MP Cost Keys
1 30 3
Judgment Draw (2nd Job)
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Judgment Draw (2nd Job) level data
Level Effect
1 MP Cost: 30, Attacks with Carte Blanche 5 times. Grants one of the following effects for 30 sec:
  • Destin Card: Critical Rate +5%
  • Malheur Card: Item Drop Rate +10%
Judgment Draw (4th Job)
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Judgment Draw (4th Job) level data
Level Effect
1 MP Cost: 60, Attacks enemies with Carte Noir 10 times. Also grants one of the following effects for 30 sec:
  • Destin Card: Critical Rate +10%
  • Malheur Card: Item Drop Rate +20%
  • Endurance Card: Abnormal Status Resistance +20%, Resistance +20%
  • Drain Card: 3% of the damage dealt is absorbed as HP
Judgment Draw Auto/Manual
"Judgment Draw can be set to either Auto Mode or Manual Mode. Double-click to switch between the two."
Judgment Draw Auto/Manual level data
Level Effect
1 Auto Mode: Automatically activates the Judgment Draw skill when your deck is full.

Manual Mode: Judgment Draw must be used manually, even if your deck is empty.

Skill Swipe
"Steals the skills of Explorer characters nearby. Select skills cannot be stolen."
Skill Swipe level data
Level Effect
1 MP Cost: 30, Shifts to steal mode upon use; Move the mouse cursor to select the nearby Explorer character
Loadout
"Allows you to manage skills stolen from other Explorer characters. Use this skill to throw away stolen skills or call them up with Impeccable Memory."
Loadout level data
Level Effect
1 Manage stolen skills using the mouse

First Job[edit | edit source]

Feather Foot
"Permanently increases Avoidability."
Feather Foot level data
Level Avoidability
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
Double Entendre
"Quickly strikes an enemy twice."
Double Entendre level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 5 levels
Add 3%
per level
No
change
No
change
1 10 121% 2 4
2 10 124% 2 4
3 10 127% 2 4
4 10 130% 2 4
5 11 133% 2 4
6 11 136% 2 4
7 11 139% 2 4
8 11 142% 2 4
9 11 145% 2 4
10 12 148% 2 4
11 12 151% 2 4
12 12 154% 2 4
13 12 157% 2 4
14 12 160% 2 4
15 13 163% 2 4
16 13 166% 2 4
17 13 169% 2 4
18 13 172% 2 4
19 13 175% 2 4
20 14 178% 2 4
Phantom Swiftness
"Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key."
Phantom Swiftness level data
Level MP Cost Movement Speed Max Movement Speed Jump
Subtract 1
per level
Add 2
per level
Add 1
per level
Add 2
per level
1 34 7 6 6
2 33 9 7 7
3 32 11 8 8
4 31 13 9 9
5 30 15 10 10
6 29 17 11 11
7 28 19 12 12
8 27 21 13 13
9 26 23 14 14
10 25 25 15 15
11 24 27 16 16
12 23 29 17 17
13 22 31 18 18
14 21 33 19 19
15 20 35 20 20
Impeccable Memory I
"Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Impeccable Memory I level data
Level MP Cost Skill Level
No
change
Add 1
per level
1 Skill MP Cost 1
2 Skill MP Cost 2
3 Skill MP Cost 3
4 Skill MP Cost 4
5 Skill MP Cost 5
6 Skill MP Cost 6
7 Skill MP Cost 7
8 Skill MP Cost 8
9 Skill MP Cost 9
10 Skill MP Cost 10
11 Skill MP Cost 11
12 Skill MP Cost 12
13 Skill MP Cost 13
14 Skill MP Cost 14
15 Skill MP Cost 15
16 Skill MP Cost 16
17 Skill MP Cost 17
18 Skill MP Cost 18
19 Skill MP Cost 19
20 Skill MP Cost 20

Second Job[edit | edit source]

Cane Mastery
"Increases the weapon mastery and Accuracy of canes."
Cane Mastery level data
Level Cane Mastery Accuracy
Add 4%
per level
Add 20
per level
1 +14% +20
2 +18% +40
3 +22% +60
4 +26% +80
5 +30% +100
6 +34% +120
7 +38% +140
8 +42% +160
9 +46% +180
10 +50% +200
Cane Booster
"Increases the attack speed of your weapon."
Requires Level 5 Cane Mastery.
Cane Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 24 seconds per level
1 48 24 sec
2 46 48 sec
3 44 72 sec
4 42 96 sec
5 40 120 sec
6 38 144 sec
7 36 168 sec
8 34 192 sec
9 32 216 sec
10 30 240 sec
Calling Card
"Launches enchanted cards at enemies."
Calling Card level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 6 levels
Add 2%
per level
No
change
No
change
1 15 132% 3 4
2 15 134% 3 4
3 15 136% 3 4
4 15 138% 3 4
5 15 140% 3 4
6 17 142% 3 4
7 17 144% 3 4
8 17 146% 3 4
9 17 148% 3 4
10 17 150% 3 4
11 17 152% 3 4
12 19 154% 3 4
13 19 156% 3 4
14 19 158% 3 4
15 19 160% 3 4
16 19 162% 3 4
17 19 164% 3 4
18 21 166% 3 4
19 21 168% 3 4
20 21 170% 3 4
Carte Blanche
"Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck."
Carte Blanche level data
Level Card Chance Damage Deck
Add 6%
per level
Add 4%
per level
No
change
1 6% 104% +1
2 12% 108% +1
3 18% 112% +1
4 24% 116% +1
5 30% 120% +1
6 36% 124% +1
7 42% 128% +1
8 48% 132% +1
9 54% 136% +1
10 60% 140% +1
Devil's Luck
"Permanently increases LUK."
Devil's Luck level data
Level LUK
Add 8
per levels
1 +8
2 +16
3 +24
4 +32
5 +40
Impeccable Memory II
"Lets you use 2nd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Impeccable Memory II level data
Level MP Cost Skill Level
No
change
Add 1
per level
1 Skill MP Cost 1
2 Skill MP Cost 2
3 Skill MP Cost 3
4 Skill MP Cost 4
5 Skill MP Cost 5
6 Skill MP Cost 6
7 Skill MP Cost 7
8 Skill MP Cost 8
9 Skill MP Cost 9
10 Skill MP Cost 10
11 Skill MP Cost 11
12 Skill MP Cost 12
13 Skill MP Cost 13
14 Skill MP Cost 14
15 Skill MP Cost 15
16 Skill MP Cost 16
17 Skill MP Cost 17
18 Skill MP Cost 18
19 Skill MP Cost 19
20 Skill MP Cost 20
Mille Cartes
"Launches a torrent of cards that knocks back enemies."
Mille Cartes level data
Level MP Cost Damage Max Enemies Hit
Add 4
per 3 levels
Add 8%
per level
No
change
1 24 208% 10
2 24 216% 10
3 24 224% 10
4 28 232% 10
5 28 240% 10
6 28 248% 10
7 32 256% 10
8 32 264% 10
9 32 272% 10
10 36 280% 10
11 36 288% 10
12 36 296% 10
13 40 304% 10
14 40 312% 10
15 40 320% 10

Third Job[edit | edit source]

Bad Luck Ward
"Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance."
Bad Luck Ward level data
Level MP Cost Duration Max HP Max MP Elemental Resistance Abnormal Status Resistance
Add 4
per level
Add 20 seconds per level Add 2%
per level
Add 2%
per level
Add 4%
per level
Add 4%
per level
1 44 60 sec +12% +12% +4% +4%
2 48 80 sec +14% +14% +8% +8%
3 52 100 sec +16% +16% +12% +12%
4 56 120 sec +18% +18% +16% +16%
5 60 140 sec +20% +20% +20% +20%
6 64 160 sec +22% +22% +24% +24%
7 68 180 sec +24% +24% +28% +28%
8 72 200 sec +26% +26% +32% +32%
9 76 220 sec +28% +28% +36% +36%
10 80 240 sec +30% +30% +40% +40%
Blason
"Marks enemies with Phantom's coat of arms before slicing them to bits."
Blason level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 4 levels
Add 3%
per level
No
change
No
change
1 25 143% 4 8
2 25 146% 4 8
3 25 149% 4 8
4 26 152% 4 8
5 26 155% 4 8
6 26 158% 4 8
7 26 161% 4 8
8 27 164% 4 8
9 27 167% 4 8
10 27 170% 4 8
11 27 173% 4 8
12 28 176% 4 8
13 28 179% 4 8
14 28 182% 4 8
15 28 185% 4 8
16 29 188% 4 8
17 29 191% 4 8
18 29 194% 4 8
19 29 197% 4 8
20 30 200% 4 8
Clair de Lune
"Enjoys the cool evening moonlight to increase Attack and Accuracy."
Clair de Lune level data
Level MP Cost Duration Weapon Attack Accuracy
Add 2
per level
Add 10 sec
per level
Add 3
per 2 levels
Add 10
per level
1 42 50 sec +3 +10
2 44 60 sec +3 +20
3 46 70 sec +6 +30
4 48 80 sec +6 +40
5 50 90 sec +9 +50
6 52 100 sec +9 +60
7 54 110 sec +12 +70
8 56 120 sec +12 +80
9 58 130 sec +15 +90
10 60 140 sec +15 +100
11 62 150 sec +18 +110
12 64 160 sec +18 +120
13 66 170 sec +21 +130
14 68 180 sec +21 +140
15 70 190 sec +24 +150
16 72 200 sec +24 +160
17 74 210 sec +27 +170
18 76 220 sec +27 +180
19 78 230 sec +30 190
20 80 240 sec +30 200
Piercing Vision
"Permanently increases Critical Rate."
Piercing Vision level data
Level Critical Rate
Add 1%
per level
1 +16%
2 +17%
3 +18%
4 +19%
5 +20%
6 +21%
7 +22%
8 +23%
9 +24%
10 +25%
11 +26%
12 +27%
13 +28%
14 +29%
15 +30%
16 +31%
17 +32%
18 +33%
19 +34%
20 +35%
Impeccable Memory III
"Lets you use 3rd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Impeccable Memory III level data
Level MP Cost Skill Level
No
change
Add 1
per level
1 Skill MP Cost 1
2 Skill MP Cost 2
3 Skill MP Cost 3
4 Skill MP Cost 4
5 Skill MP Cost 5
6 Skill MP Cost 6
7 Skill MP Cost 7
8 Skill MP Cost 8
9 Skill MP Cost 9
10 Skill MP Cost 10
11 Skill MP Cost 11
12 Skill MP Cost 12
13 Skill MP Cost 13
14 Skill MP Cost 14
15 Skill MP Cost 15
16 Skill MP Cost 16
17 Skill MP Cost 17
18 Skill MP Cost 18
19 Skill MP Cost 19
20 Skill MP Cost 20
Mist Mask
"Permanently increases dodging chance."
Mist Mask level data
Level Dodge Chance
Add 2%
per level
1 +12%
2 +14%
3 +16%
4 +18%
5 +20%
6 +22%
7 +24%
8 +26%
9 +28%
10 +30%
Final Feint
"Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently."
Final Feint level data
Level MP Cost HP Revived With Invincibility Duration Cooldown LUK
No
change
Add 10%
per level
Add 1 seconds per 5 levels Add 90 seconds per level Add 6
per level
1 300 10% 2 sec 1410 sec +6
2 300 20% 2 sec 1320 sec +12
3 300 30% 2 sec 1230 sec +18
4 300 40% 2 sec 1140 sec +24
5 300 50% 3 sec 1050 sec +30
6 300 60% 3 sec 960 sec +36
7 300 70% 3 sec 870 sec +42
8 300 80% 3 sec 780 sec +48
9 300 90% 3 sec 690 sec +54
10 300 100% 4 sec 600 sec +60
Rapier Wit
"Forms a giant sword with cards, then charges and performs multiple attacks. Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage."
Rapier Wit level data
Level MP Cost Damage Number of Attacks Damage Number of Attacks Max Enemies Hit Mille Cartes's Damage
Add 1
per 2 levels
Add 5%
per level
No
change
Add 6%
per level
No
change
No
change
Add 2%
per level
1 30 175% 2 156% 3 10 +12%
2 31 180% 2 162% 3 10 +14%
3 31 185% 2 168% 3 10 +16%
4 32 190% 2 174% 3 10 +18%
5 32 195% 2 180% 3 10 +20%
6 33 200% 2 186% 3 10 +22%
7 33 205% 2 192% 3 10 +24%
8 34 210% 2 198% 3 10 +26%
9 34 215% 2 204% 3 10 +28%
10 35 220% 2 210% 3 10 +30%
11 35 225% 2 216% 3 10 +32%
12 36 230% 2 222% 3 10 +34%
13 36 235% 2 228% 3 8 +36%
14 38 240% 2 234% 3 10 +38%
15 37 245% 2 240% 3 10 +40%
16 38 250% 2 246% 3 10 +42%
17 38 255% 2 252% 3 10 +44%
18 39 260% 2 258% 3 10 +46%
19 39 265% 2 264% 3 10 +48%
20 40 270% 2 270% 3 10 +50%

Fourth Job[edit | edit source]

Those in Italic can be obtained through Combat Orders.

Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 sec
per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec
Cane Expert
"Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Cane Mastery
Cane Expert level data
Level Cane Mastery Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%
Carte Noir
"Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck. Also permanently increases Avoidability chance."
Carte Noir level data
Level Card Chance Damage Deck Additional Avoidability Chance
Add 2%
per level
Add 3%
per level
No
change
Add 1%
per level
1 62% 163% +1 1%
2 64% 166% +1 2%
3 66% 169% +1 3%
4 68% 172% +1 4%
5 70% 175% +1 5%
6 72% 178% +1 6%
7 74% 181% +1 7%
8 76% 184% +1 8%
9 78% 187% +1 9%
10 80% 190% +1 10%
11 82% 193% +1 11%
12 84% 196% +1 12%
13 86% 199% +1 13%
14 88% 202% +1 14%
15 90% 205% +1 15%
16 92% 208% +1 16%
17 94% 211% +1 17%
18 96% 214% +1 18%
19 98% 217% +1 19%
20 100% 220% +1 20%
Impeccable Memory IV
"Lets you use 4th job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Impeccable Memory IV level data
Level MP Cost Skill Level
No
change
Add 1
per level
1 Skill MP Cost 1
2 Skill MP Cost 2
3 Skill MP Cost 3
4 Skill MP Cost 4
5 Skill MP Cost 5
6 Skill MP Cost 6
7 Skill MP Cost 7
8 Skill MP Cost 8
9 Skill MP Cost 9
10 Skill MP Cost 10
11 Skill MP Cost 11
12 Skill MP Cost 12
13 Skill MP Cost 13
14 Skill MP Cost 14
15 Skill MP Cost 15
16 Skill MP Cost 16
17 Skill MP Cost 17
18 Skill MP Cost 18
19 Skill MP Cost 19
20 Skill MP Cost 20
21 Skill MP Cost 21
22 Skill MP Cost 22
23 Skill MP Cost 23
24 Skill MP Cost 24
25 Skill MP Cost 25
26 Skill MP Cost 26
27 Skill MP Cost 27
28 Skill MP Cost 28
29 Skill MP Cost 29
30 Skill MP Cost 30
31 Skill MP Cost 31
32 Skill MP Cost 32
Mille Aiguilles
"Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly."
Mille Aiguilles level data

While casting this skill, your movement speed will be reduced to 120.

Level MP Cost Damage Max Enemies Hit Number of Hits
Add 1
per 10 levels
Add 1%
per level
No
change
No
change
1 13 101% 6 2
2 13 102% 6 2
3 13 103% 6 2
4 13 104% 6 2
5 13 105% 6 2
6 13 106% 6 2
7 13 107% 6 2
8 13 108% 6 2
9 13 109% 6 2
10 13 110% 6 2
11 14 111% 6 2
12 14 112% 6 2
13 14 113% 6 2
14 14 114% 6 2
15 14 115% 6 2
16 14 116% 6 2
17 14 117% 6 2
18 14 118% 6 2
19 14 119% 6 2
20 14 120% 6 2
21 15 121% 6 2
22 15 122% 6 2
23 15 123% 6 2
24 15 124% 6 2
25 15 125% 6 2
26 15 126% 6 2
27 15 127% 6 2
28 15 128% 6 2
29 15 129% 6 2
30 15 130% 6 2
31 16 131% 6 2
32 16 132% 6 2
Penombre
"Leaps back and throws a powerful card attack. Link with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage."
Penombre level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Rapier Wit's Damage
Add 1
per 2 levels
Add 10%
per level
No
change
No
change
Add 2%
per level
1 40 260% 10 3 +12%
2 41 270% 10 3 +14%
3 41 280% 10 3 +16%
4 42 290% 10 3 +18%
5 42 300% 10 3 +20%
6 43 310% 10 3 +22%
7 43 320% 10 3 +24%
8 44 330% 10 3 +26%
9 44 340% 10 3 +28%
10 45 350% 10 3 +30%
11 45 360% 10 3 +32%
12 46 370% 10 3 +34%
13 46 380% 10 3 +36%
14 48 390% 10 3 +38%
15 47 400% 10 3 +40%
16 48 410% 10 3 +42%
17 48 420% 10 3 +44%
18 49 430% 10 3 +46%
19 49 440% 10 3 +48%
20 50 450% 10 3 +50%
21 50 460% 10 3 +52%
22 51 470% 10 3 +54%
Priere D'Aria
"Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF."
Priere D'Aria level data
Level MP Cost Additional Damage Enemy Defense Ignored Duration
Add 3
per level
Add 1%
per level
Add 1%
per level
Add 7 sec
per level
1 33 +1% +1% 37 sec
2 36 +2% +2% 44 sec
3 39 +3% +3% 51 sec
4 42 +4% +4% 58 sec
5 45 +5% +5% 65 sec
6 48 +6% +6% 72 sec
7 51 +7% +7% 79 sec
8 54 +8% +8% 86 sec
9 57 +9% +9% 93 sec
10 60 +10% +10% 100 sec
11 63 +11% +11% 107 sec
12 66 +12% +12% 114 sec
13 69 +13% +13% 121 sec
14 72 +14% +14% 128 sec
15 75 +15% +15% 135 sec
16 78 +16% +16% 142 sec
17 81 +17% +17% 149 sec
18 84 +18% +18% 156 sec
19 87 +19% +19% 163 sec
20 90 +20% +20% 170 sec
21 93 +21% +21% 177 sec
22 96 +22% +22% 184 sec
23 99 +23% +23% 191 sec
24 102 +24% +24% 198 sec
25 105 +25% +25% 205 sec
26 108 +26% +26% 212 sec
27 111 +27% +27% 219 sec
28 114 +28% +28% 226 sec
29 117 +29% +29% 233 sec
30 120 +30% +30% 240 sec
31 123 +31% +31% 247 sec
32 126 +32% +32% 254 sec
Tempest
"Creates an expanding tornado of cards to blast through enemies."
Tempest level data
Level MP Cost Damage Max Enemies Hit Cooldown
Add 1
per 6 levels
Add 6%
per 2 levels
No
change
Subtract 1
per 10 levels
1 25 226% 8 21 sec
2 25 232% 8 21 sec
3 25 238% 8 21 sec
4 25 244% 8 21 sec
5 25 250% 8 21 sec
6 26 256% 8 21 sec
7 26 262% 8 21 sec
8 26 268% 8 21 sec
9 26 274% 8 21 sec
10 26 280% 8 20 sec
11 26 286% 8 20 sec
12 27 292% 8 20 sec
13 27 298% 8 20 sec
14 27 304% 8 20 sec
15 27 310% 8 20 sec
16 27 316% 8 20 sec
17 27 322% 8 20 sec
18 28 328% 8 20 sec
19 28 334% 8 20 sec
20 28 340% 8 19 sec
21 28 346% 8 19 sec
22 28 352% 8 19 sec
23 28 358% 8 19 sec
24 29 364% 8 19 sec
25 29 370% 8 19 sec
26 29 376% 8 19 sec
27 29 382% 8 19 sec
28 29 388% 8 19 sec
29 29 394% 8 19 sec
30 30 400% 8 18 sec
31 30 406% 8 18 sec
32 30 402% 8 18 sec
Vol D'Ame
"Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed."
Vol D'Ame level data
Level MP Cost Max Enemies Weapon Attack Damage Taken Damage Reflected Weapon Attack Duration Invincibility Duration Cooldown
Add 1
per 2 levels
No
change
Add 2
per level
Add 2%
per level
Add 30%
per level
Add 3 sec
per level
Add 1 sec
per 4 levels
Subtract 3
per level
1 50 12 +2 -2% 30% 3 sec 5 sec 177 sec
2 51 12 +4 -4% 60% 6 sec 5 sec 174 sec
3 51 12 +6 -6% 90% 9 sec 5 sec 171 sec
4 52 12 +8 -8% 120% 12 sec 6 sec 168 sec
5 52 12 +10 -10% 150% 15 sec 6 sec 165 sec
6 53 12 +12 -12% 180% 18 sec 6 sec 162 sec
7 53 12 +14 -14% 210% 21 sec 6 sec 159 sec
8 54 12 +16 -16% 240% 24 sec 7 sec 156 sec
9 54 12 +18 -18% 270% 27 sec 7 sec 153 sec
10 55 12 +20 -20% 300% 30 sec 7 sec 150 sec
11 55 12 +22 -22% 330% 33 sec 7 sec 147 sec
12 56 12 +24 -24% 360% 36 sec 8 sec 144 sec
13 56 12 +26 -26% 390% 39 sec 8 sec 141 sec
14 57 12 +28 -28% 420% 42 sec 8 sec 138 sec
15 57 12 +30 -30% 450% 45 sec 8 sec 135 sec
16 58 12 +32 -32% 480% 48 sec 9 sec 132 sec
17 58 12 +34 -34% 510% 51 sec 9 sec 129 sec
18 59 12 +36 -36% 540% 54 sec 9 sec 126 sec
19 59 12 +38 -38% 570% 57 sec 9 sec 123 sec
20 60 12 +40 -40% 600% 60 sec 10 sec 120 sec

Hyper Skills[edit | edit source]

Stat Enhancers[edit | edit source]

Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
Hyper Fury
"Permanently increases Max DF (useless for Phantom)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit | edit source]

Tempest - Cooldown Cutter
"Reduces Tempest's Cooldown."
Unlocked at level 143
Tempest - Cooldown Cutter level data
Level Cooldown
1 -20%
Mille Aiguilles - Extra Target
"Increases the number of monsters that Mille Aiguilles hit."
Unlocked at level 149
Mille Aiguilles - Extra Target level data
Level Max Enemies Hit
1 +2
Bad Luck Ward - Immunity Enhance
"Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward."
Unlocked at level 155
Bad Luck Ward - Immunity Enhance level data
Level Abnormal Status Resistance and Elemental Resistance
1 +5%
Tempest - Extra Target
"Increase the number of monsters that Tempest hits."
Unlocked at level 162
Tempest - Extra Target level data
Level Max Enemies Hit
1 +2
Mille Aiguilles - Guardbreak
"Increases Mille Aiguilles's Monster DEF debuff."
Unlocked at level 168
Mille Aiguilles - Guardbreak level data
Level Enemy Defense Ignored
1 +20%
Bad Luck Ward - Hyper Health
"Increases the Max HP that increases from Bad Luck Ward."
Unlocked at level 177
Bad Luck Ward - Hyper Health level data
Level Max HP
1 +10%
Tempest - Reinforce
"Increases Tempest's damage."
Unlocked at level 183
Tempest - Reinforce level data
Level Damage
1 +20%
Mille Aiguilles - Reinforce
"Increases Mille Aiguilles' damage."
Unlocked at level 189
Mille Aiguilles - Reinforce level data
Level Damage
1 +20%
Bad Luck Ward - Hyper Mana
"Increases the Max MP that increases from Bad Luck Ward."
Unlocked at level 195
Bad Luck Ward - Hyper Mana level data
Level Max MP
1 +10%

Active Skills[edit | edit source]

Final Judgment Draw
"Casts all of Judgment Draw's effects at once. Stacks with Judgment Draw."
Unlocked at level 150
Final Judgment Draw level data
Level MP Cost Duration Critical Rate Item Drop Rate Abnormal Status Resistance/Elemental Resistance Damage Absorbed As HP Cooldown
1 300 30 sec +20% +20% +20% 3% 90 sec
Carte Rose Finale
"Tosses a bouquet of cards into the air that drop and continue to damage enemies."
Unlocked at level 170
Carte Rose Finale level data
Level MP Cost Max Enemies Hit Damage Number of Attacks Max Enemies Hit Damage Number of Attacks Interval Duration Cooldown
1 200 15 700% 6 6% 100% 2 2 sec 12 sec 90 sec
Heroic Memories
"Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to hero classes within the party."
Unlocked at level 200
Heroic Memories level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec