Hyper Stats is available to Characters Level 140 or higher. You can enhance your character using this system.
Mechanics[edit | edit source]
- Hyper Stat Points are given when you level up to level 140 or higher.
- Amount of Hyper Stat Points given increases as your level increases every 10 levels.
- Levelling up Hyper Stats cost Hyper Stat Points.
- Some Hyper Stats stops at Level 10 while others stops at Level 15. Regardless, the amount of Hyper Stat Points required to level them up per level are the same. However, the last 5 levels of each stat and the Arcane Force stat can only be increased if the character has completed 5th Job Advancement.
Hyper Stats Points Distribution[edit | edit source]
The general formula depends on the level. The full table is found below.
- Level 140~149:
- Level 150~159:
- Level 160~169:
- Level 170~179:
- Level 180~189:
- Level 190~199:
- Level 200~209:
- Level 210~219:
- Level 220~229:
- Level 230~239:
- Level 240~249:
- Level 250~259:
- Level 260~269:
- Level 270~279:
- Level 280~289:
- Level 290~299:
- Level 300: 1,699
Level (after you levelled up) | Points Awarded | Total Points Awarded |
---|---|---|
140 | 3 | 3 |
141 | 3 | 6 |
142 | 3 | 9 |
143 | 3 | 12 |
144 | 3 | 15 |
145 | 3 | 18 |
146 | 3 | 21 |
147 | 3 | 24 |
148 | 3 | 27 |
149 | 3 | 30 |
150 | 4 | 34 |
151 | 4 | 38 |
152 | 4 | 42 |
153 | 4 | 46 |
154 | 4 | 50 |
155 | 4 | 54 |
156 | 4 | 58 |
157 | 4 | 62 |
158 | 4 | 66 |
159 | 4 | 70 |
160 | 5 | 75 |
161 | 5 | 80 |
162 | 5 | 85 |
163 | 5 | 90 |
164 | 5 | 95 |
165 | 5 | 100 |
166 | 5 | 105 |
167 | 5 | 110 |
168 | 5 | 115 |
169 | 5 | 120 |
170 | 6 | 126 |
171 | 6 | 132 |
172 | 6 | 138 |
173 | 6 | 144 |
174 | 6 | 150 |
175 | 6 | 156 |
176 | 6 | 162 |
177 | 6 | 168 |
178 | 6 | 174 |
179 | 6 | 180 |
180 | 7 | 187 |
181 | 7 | 194 |
182 | 7 | 201 |
183 | 7 | 208 |
184 | 7 | 215 |
185 | 7 | 222 |
186 | 7 | 229 |
187 | 7 | 236 |
188 | 7 | 243 |
189 | 7 | 250 |
190 | 8 | 258 |
191 | 8 | 266 |
192 | 8 | 274 |
193 | 8 | 282 |
194 | 8 | 290 |
195 | 8 | 298 |
196 | 8 | 306 |
197 | 8 | 314 |
198 | 8 | 322 |
199 | 8 | 330 |
Level (after you levelled up) | Points Awarded | Total Points Awarded |
---|---|---|
200 | 9 | 339 |
201 | 9 | 348 |
202 | 9 | 357 |
203 | 9 | 366 |
204 | 9 | 375 |
205 | 9 | 384 |
206 | 9 | 393 |
207 | 9 | 402 |
208 | 9 | 411 |
209 | 9 | 420 |
210 | 10 | 430 |
211 | 10 | 440 |
212 | 10 | 450 |
213 | 10 | 460 |
214 | 10 | 470 |
215 | 10 | 480 |
216 | 10 | 490 |
217 | 10 | 500 |
218 | 10 | 510 |
219 | 10 | 520 |
220 | 11 | 531 |
221 | 11 | 542 |
222 | 11 | 553 |
223 | 11 | 564 |
224 | 11 | 575 |
225 | 11 | 586 |
226 | 11 | 597 |
227 | 11 | 608 |
228 | 11 | 619 |
229 | 11 | 630 |
230 | 12 | 642 |
231 | 12 | 654 |
232 | 12 | 666 |
233 | 12 | 678 |
234 | 12 | 690 |
235 | 12 | 702 |
236 | 12 | 714 |
237 | 12 | 726 |
238 | 12 | 738 |
239 | 12 | 750 |
240 | 13 | 763 |
241 | 13 | 776 |
242 | 13 | 789 |
243 | 13 | 802 |
244 | 13 | 815 |
245 | 13 | 828 |
246 | 13 | 841 |
247 | 13 | 854 |
248 | 13 | 867 |
249 | 13 | 880 |
250 | 14 | 894 |
251 | 14 | 908 |
252 | 14 | 922 |
253 | 14 | 936 |
254 | 14 | 950 |
255 | 14 | 964 |
256 | 14 | 978 |
257 | 14 | 992 |
258 | 14 | 1,006 |
259 | 14 | 1,020 |
260 | 15 | 1,035 |
261 | 15 | 1,050 |
262 | 15 | 1,065 |
263 | 15 | 1,080 |
264 | 15 | 1,095 |
265 | 15 | 1,110 |
266 | 15 | 1,125 |
267 | 15 | 1,140 |
268 | 15 | 1,155 |
269 | 15 | 1,170 |
270 | 16 | 1,186 |
271 | 16 | 1,202 |
272 | 16 | 1,218 |
273 | 16 | 1,234 |
274 | 16 | 1,250 |
275 | 16 | 1,266 |
276 | 16 | 1,282 |
277 | 16 | 1,298 |
278 | 16 | 1,314 |
279 | 16 | 1,330 |
280 | 17 | 1,347 |
281 | 17 | 1,364 |
282 | 17 | 1,381 |
283 | 17 | 1,398 |
284 | 17 | 1,415 |
285 | 17 | 1,432 |
286 | 17 | 1,449 |
287 | 17 | 1,466 |
288 | 17 | 1,483 |
289 | 17 | 1,500 |
290 | 18 | 1,518 |
291 | 18 | 1,536 |
292 | 18 | 1,554 |
293 | 18 | 1,572 |
294 | 18 | 1,590 |
295 | 18 | 1,608 |
296 | 18 | 1,626 |
297 | 18 | 1,644 |
298 | 18 | 1,662 |
299 | 18 | 1,680 |
300 | 19 | 1,699 |
Hyper Stats[edit | edit source]
This is the list of hyper stat points cost for each level.
Hyper Stat Next Level | Level up Cost from previous level | Total Cost (From Level 0) |
---|---|---|
1 | 1 | 1 |
2 | 2 | 3 |
3 | 4 | 7 |
4 | 8 | 15 |
5 | 10 | 25 |
6 | 15 | 40 |
7 | 20 | 60 |
8 | 25 | 85 |
9 | 30 | 115 |
10 | 35 | 150 |
11 | 50 | 200 |
12 | 65 | 265 |
13 | 80 | 345 |
14 | 95 | 440 |
15 | 110 | 550 |
- You can reset your Hyper Stats for 10 million mesos.
3 presets are available to switch between them easily with a few clicks. It costs 2 million mesos to switch between presets each time.
This is the list of Hyper Stats. Some have 10 levels while some have 15 levels. Regardless, the price of levelling them up are the same. The last 5 levels can only be expanded when 5th Job Advancement is made. The effect increase from previous level is also shown to help you in analysing whether or not is it worth to pay more points for the stated effect increase.
Rating suggestions scales from A (most recommended) to F (not recommended/useless) to help in decision making.
- "Bossing" refers to the conventional guides leading your character to fight Raid Bosses.
- "Training" refers to somewhat disposable characters (link/union mules) that will probably never fight a raid boss (excluding Weekly Dojo, if you do not mind the low performance inside)
STR Increase[edit | edit source]
Increases your Final STR stat. The STR increase from this is not affected by % STR or % All Stat increase.
- Rating Suggestion (bossing, training)
- Jobs with STR primary stat: D (Recommended level 2~4)
- Jobs with STR secondary stat: E (Recommended level 0~2)
- None of the above: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Final STR +30 | Final STR +30 |
2 | Final STR +60 | Final STR +30 |
3 | Final STR +90 | Final STR +30 |
4 | Final STR +120 | Final STR +30 |
5 | Final STR +150 | Final STR +30 |
6 | Final STR +180 | Final STR +30 |
7 | Final STR +210 | Final STR +30 |
8 | Final STR +240 | Final STR +30 |
9 | Final STR +270 | Final STR +30 |
10 | Final STR +300 | Final STR +30 |
11 | Final STR +330 | Final STR +30 |
12 | Final STR +360 | Final STR +30 |
13 | Final STR +390 | Final STR +30 |
14 | Final STR +420 | Final STR +30 |
15 | Final STR +450 | Final STR +30 |
DEX Increase[edit | edit source]
Increases your Final DEX stat. The DEX increase from this is not affected by % DEX or % All Stat increase.
- Rating Suggestion (bossing, training)
- Jobs with DEX primary stat: D (Recommended level 2~4)
- Jobs with DEX secondary stat: E (Recommended level 0~2)
- None of the above: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Final DEX +30 | Final DEX +30 |
2 | Final DEX +60 | Final DEX +30 |
3 | Final DEX +90 | Final DEX +30 |
4 | Final DEX +120 | Final DEX +30 |
5 | Final DEX +150 | Final DEX +30 |
6 | Final DEX +180 | Final DEX +30 |
7 | Final DEX +210 | Final DEX +30 |
8 | Final DEX +240 | Final DEX +30 |
9 | Final DEX +270 | Final DEX +30 |
10 | Final DEX +300 | Final DEX +30 |
11 | Final DEX +330 | Final DEX +30 |
12 | Final DEX +360 | Final DEX +30 |
13 | Final DEX +390 | Final DEX +30 |
14 | Final DEX +420 | Final DEX +30 |
15 | Final DEX +450 | Final DEX +30 |
INT Increase[edit | edit source]
Increases your Final INT stat. The INT increase from this is not affected by % INT or % All Stat increase.
- Rating Suggestion (bossing, training)
- Magician Jobs: D (Recommended level 2~4)
- Everyone else: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Final INT +30 | Final INT +30 |
2 | Final INT +60 | Final INT +30 |
3 | Final INT +90 | Final INT +30 |
4 | Final INT +120 | Final INT +30 |
5 | Final INT +150 | Final INT +30 |
6 | Final INT +180 | Final INT +30 |
7 | Final INT +210 | Final INT +30 |
8 | Final INT +240 | Final INT +30 |
9 | Final INT +270 | Final INT +30 |
10 | Final INT +300 | Final INT +30 |
11 | Final INT +330 | Final INT +30 |
12 | Final INT +360 | Final INT +30 |
13 | Final INT +390 | Final INT +30 |
14 | Final INT +420 | Final INT +30 |
15 | Final INT +450 | Final INT +30 |
LUK Increase[edit | edit source]
Increases your Final LUK stat. The LUK increase from this is not affected by % LUK or % All Stat increase.
- Rating Suggestion (bossing, training)
- Jobs with LUK primary stat: D (Recommended level 2~4)
- Jobs with LUK secondary stat: E (Recommended level 0~2)
- None of the above: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Final LUK +30 | Final LUK +30 |
2 | Final LUK +60 | Final LUK +30 |
3 | Final LUK +90 | Final LUK +30 |
4 | Final LUK +120 | Final LUK +30 |
5 | Final LUK +150 | Final LUK +30 |
6 | Final LUK +180 | Final LUK +30 |
7 | Final LUK +210 | Final LUK +30 |
8 | Final LUK +240 | Final LUK +30 |
9 | Final LUK +270 | Final LUK +30 |
10 | Final LUK +300 | Final LUK +30 |
11 | Final LUK +330 | Final LUK +30 |
12 | Final LUK +360 | Final LUK +30 |
13 | Final LUK +390 | Final LUK +30 |
14 | Final LUK +420 | Final LUK +30 |
15 | Final LUK +450 | Final LUK +30 |
MaxHP % Increase[edit | edit source]
Increases your Maximum HP by a certain percentage.
- Rating Suggestion (bossing)
- Demon Avenger: B (Recommended level 7~10)
- None of the above: F
- Rating Suggestion (training)
- Demon Avenger: B (Recommended level 7~10)
- Characters with moderately low HP (~20,000): E (Recommended level 0~2)
- None of the above: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | HP +2% | HP +2% |
2 | HP +4% | HP +2% |
3 | HP +6% | HP +2% |
4 | HP +8% | HP +2% |
5 | HP +10% | HP +2% |
6 | HP +12% | HP +2% |
7 | HP +14% | HP +2% |
8 | HP +16% | HP +2% |
9 | HP +18% | HP +2% |
10 | HP +20% | HP +2% |
11 | HP +22% | HP +2% |
12 | HP +24% | HP +2% |
13 | HP +26% | HP +2% |
14 | HP +28% | HP +2% |
15 | HP +30% | HP +2% |
MaxMP % Increase[edit | edit source]
Increases your Maximum MP by a certain percentage. Do not add this if you are a Kanna, Demon Avenger, Demon Slayer, Zero, Angelic Buster or Kinesis.
- Rating Suggestion (bossing)
- Xenon: D (Recommended level 0~4)
- Everyone else: F
- Rating Suggestion (training)
- Characters with low MP and needs MP (<~3,000): E (Recommended level 0~2)
- Everyone else: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | MP +2% | MP +2% |
2 | MP +4% | MP +2% |
3 | MP +6% | MP +2% |
4 | MP +8% | MP +2% |
5 | MP +10% | MP +2% |
6 | MP +12% | MP +2% |
7 | MP +14% | MP +2% |
8 | MP +16% | MP +2% |
9 | MP +18% | MP +2% |
10 | MP +20% | MP +2% |
11 | MP +22% | MP +2% |
12 | MP +24% | MP +2% |
13 | MP +26% | MP +2% |
14 | MP +28% | MP +2% |
15 | MP +30% | MP +2% |
Maximum DF/TF/PP Increase[edit | edit source]
Increases your Maximum Demon Force (DF) or Maximum Time Force (TF) or Maximum Psychic Points (PP). Only add this if you are a Demon Slayer, Kanna (Kanna's Mana is coded as DF) , Kinesis or Zero.
- Rating Suggestion (bossing, training)
- Kanna, Kinesis: A (Recommended level 7~10)
- Demon Slayers: B (Recommended level 2~5)
- Everyone else: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | DF/TF +10 | DF/TF +10 |
2 | DF/TF +20 | DF/TF +10 |
3 | DF/TF +30 | DF/TF +10 |
4 | DF/TF +40 | DF/TF +10 |
5 | DF/TF +50 | DF/TF +10 |
6 | DF/TF +60 | DF/TF +10 |
7 | DF/TF +70 | DF/TF +10 |
8 | DF/TF +80 | DF/TF +10 |
9 | DF/TF +90 | DF/TF +10 |
10 | DF/TF +100 | DF/TF +10 |
Critical Rate Increase[edit | edit source]
Increases the chance of landing a critical hit. Do not increase this if you already have 100% Critical Rate (excluding Bowmans to leverage on Critical Reinforce (5th Job Skill).
- Rating Suggestion (bossing, training)
- Characters without 100% Critical Rate: B (Recommended level 1~10)
- 5th Job Bowman characters with 100% Critical Rate: C (Recommended level 3~8)
- Non-5th Job Bowman characters with 100% Critical Rate: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Critical Rate +1% | Critical Rate +1% |
2 | Critical Rate +2% | Critical Rate +1% |
3 | Critical Rate +3% | Critical Rate +1% |
4 | Critical Rate +4% | Critical Rate +1% |
5 | Critical Rate +5% | Critical Rate +1% |
6 | Critical Rate +7% | Critical Rate +2% |
7 | Critical Rate +9% | Critical Rate +2% |
8 | Critical Rate +11% | Critical Rate +2% |
9 | Critical Rate +13% | Critical Rate +2% |
10 | Critical Rate +15% | Critical Rate +2% |
11 | Critical Rate +17% | Critical Rate +2% |
12 | Critical Rate +19% | Critical Rate +2% |
13 | Critical Rate +21% | Critical Rate +2% |
14 | Critical Rate +23% | Critical Rate +2% |
15 | Critical Rate +25% | Critical Rate +2% |
Critical Damage % Increase[edit | edit source]
Increases critical damage dealt.
- Rating Suggestion (bossing, training)
- Characters with high critical rate (~80% or more): B (Recommended level 7~11)
- Everyone else: C (Recommended level 0~4)
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Critical Damage +1% | Critical Damage +1% |
2 | Critical Damage +2% | Critical Damage +1% |
3 | Critical Damage +3% | Critical Damage +1% |
4 | Critical Damage +4% | Critical Damage +1% |
5 | Critical Damage +5% | Critical Damage +1% |
6 | Critical Damage +6% | Critical Damage +1% |
7 | Critical Damage +7% | Critical Damage +1% |
8 | Critical Damage +8% | Critical Damage +1% |
9 | Critical Damage +9% | Critical Damage +1% |
10 | Critical Damage +10% | Critical Damage +1% |
11 | Critical Damage +11% | Critical Damage +1% |
12 | Critical Damage +12% | Critical Damage +1% |
13 | Critical Damage +13% | Critical Damage +1% |
14 | Critical Damage +14% | Critical Damage +1% |
15 | Critical Damage +15% | Critical Damage +1% |
Ignore DEF Increase[edit | edit source]
Increases Monster's DEF ignored to deal more damage as the effective monster's DEF has been lowered, thus the damage reduction is lesser.
- Rating Suggestion (bossing)
- Characters with low or somewhat high Ignore DEF (<~95%): A (Recommended level 10~14)
- Characters with high Ignore DEF (~95%): B (Recommended level 8~12)
- Rating Suggestion (training)
- Everyone: E (Recommended level 1~3)
Hyper Stat Level | Overall Stat | Effect Increase from previous level |
---|---|---|
1 | Ignore DEF +3% | Ignore DEF +3% |
2 | Ignore DEF +6% | Ignore DEF +3.0927% |
3 | Ignore DEF +9% | Ignore DEF +3.1914% |
4 | Ignore DEF +12% | Ignore DEF +3.2967% |
5 | Ignore DEF +15% | Ignore DEF +3.4090% |
6 | Ignore DEF +18% | Ignore DEF +3.5294% |
7 | Ignore DEF +21% | Ignore DEF +3.6585% |
8 | Ignore DEF +24% | Ignore DEF +3.7974% |
9 | Ignore DEF +27% | Ignore DEF +3.9473% |
10 | Ignore DEF +30% | Ignore DEF +4.1095% |
11 | Ignore DEF +33% | Ignore DEF +4.2857% |
12 | Ignore DEF +36% | Ignore DEF +4.4776% |
13 | Ignore DEF +39% | Ignore DEF +4.6875% |
14 | Ignore DEF +42% | Ignore DEF +4.9180% |
15 | Ignore DEF +45% | Ignore DEF +5.1724% |
Damage to Boss Monsters % Increase[edit | edit source]
Increases damage dealt towards boss monsters.
- Rating Suggestion (bossing)
- Everyone: A (Recommended level 10~14)
- Rating Suggestion (training)
- Training on monsters classified as boss monsters: A (Recommended level 10~14)
- Training on maps where you can spawn Elite Monsters: E (Recommended level 0~3)
- Everyone else: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Damage to Boss Monsters +3% | Damage to Boss Monsters +3% |
2 | Damage to Boss Monsters +6% | Damage to Boss Monsters +3% |
3 | Damage to Boss Monsters +9% | Damage to Boss Monsters +3% |
4 | Damage to Boss Monsters +12% | Damage to Boss Monsters +3% |
5 | Damage to Boss Monsters +15% | Damage to Boss Monsters +3% |
6 | Damage to Boss Monsters +19% | Damage to Boss Monsters +4% |
7 | Damage to Boss Monsters +23% | Damage to Boss Monsters +4% |
8 | Damage to Boss Monsters +27% | Damage to Boss Monsters +4% |
9 | Damage to Boss Monsters +31% | Damage to Boss Monsters +4% |
10 | Damage to Boss Monsters +35% | Damage to Boss Monsters +4% |
11 | Damage to Boss Monsters +39% | Damage to Boss Monsters +4% |
12 | Damage to Boss Monsters +43% | Damage to Boss Monsters +4% |
13 | Damage to Boss Monsters +47% | Damage to Boss Monsters +4% |
14 | Damage to Boss Monsters +51% | Damage to Boss Monsters +4% |
15 | Damage to Boss Monsters +55% | Damage to Boss Monsters +4% |
Damage to Normal Monsters % Increase[edit | edit source]
Increases damage dealt towards normal monsters.
- Rating Suggestion (bossing)
- Everyone: F
- Rating Suggestion (training)
- Depending on needs: A (recommended levels 10~14)
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Damage to Normal Monsters +3% | Damage to Normal Monsters +3% |
2 | Damage to Normal Monsters +6% | Damage to Normal Monsters +3% |
3 | Damage to Normal Monsters +9% | Damage to Normal Monsters +3% |
4 | Damage to Normal Monsters +12% | Damage to Normal Monsters +3% |
5 | Damage to Normal Monsters +15% | Damage to Normal Monsters +3% |
6 | Damage to Normal Monsters +19% | Damage to Normal Monsters +4% |
7 | Damage to Normal Monsters +23% | Damage to Normal Monsters +4% |
8 | Damage to Normal Monsters +27% | Damage to Normal Monsters +4% |
9 | Damage to Normal Monsters +31% | Damage to Normal Monsters +4% |
10 | Damage to Normal Monsters +35% | Damage to Normal Monsters +4% |
11 | Damage to Normal Monsters +39% | Damage to Normal Monsters +4% |
12 | Damage to Normal Monsters +43% | Damage to Normal Monsters +4% |
13 | Damage to Normal Monsters +47% | Damage to Normal Monsters +4% |
14 | Damage to Normal Monsters +51% | Damage to Normal Monsters +4% |
15 | Damage to Normal Monsters +55% | Damage to Normal Monsters +4% |
Damage % Increase[edit | edit source]
Increases damage dealt towards all types of monsters.
- Rating Suggestion (bossing, training)
- Everyone: A (Recommended level 10~13)
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Damage +3% | Damage +3% |
2 | Damage +6% | Damage +3% |
3 | Damage +9% | Damage +3% |
4 | Damage +12% | Damage +3% |
5 | Damage +15% | Damage +3% |
6 | Damage +18% | Damage +3% |
7 | Damage +21% | Damage +3% |
8 | Damage +24% | Damage +3% |
9 | Damage +27% | Damage +3% |
10 | Damage +30% | Damage +3% |
11 | Damage +33% | Damage +3% |
12 | Damage +36% | Damage +3% |
13 | Damage +39% | Damage +3% |
14 | Damage +42% | Damage +3% |
15 | Damage +45% | Damage +3% |
Abnormal Status Resistance Increase[edit | edit source]
Increases the duration reduction of abnormal statuses inflicted on you. Increase rate of reduction decreases as your abnormal status resistance increases.
- Rating Suggestion (bossing)
- Characters with low resistance (~<20): C (Recommended level 2~4)
- Everyone else: E (Recommended level 0~3)
- Rating Suggestion (training)
- Characters with low resistance (~<20) training on monsters that inflict abnormal statuses: C (Recommended level 2~4)
- Characters with low resistance (~<20) training on monsters that does not inflict abnormal statuses: E (Recommended level 0~3)
- Everyone else: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Abnormal Status Resistance +1 | Abnormal Status Resistance +1 |
2 | Abnormal Status Resistance +2 | Abnormal Status Resistance +1 |
3 | Abnormal Status Resistance +3 | Abnormal Status Resistance +1 |
4 | Abnormal Status Resistance +4 | Abnormal Status Resistance +1 |
5 | Abnormal Status Resistance +5 | Abnormal Status Resistance +1 |
6 | Abnormal Status Resistance +7 | Abnormal Status Resistance +2 |
7 | Abnormal Status Resistance +9 | Abnormal Status Resistance +2 |
8 | Abnormal Status Resistance +11 | Abnormal Status Resistance +2 |
9 | Abnormal Status Resistance +13 | Abnormal Status Resistance +2 |
10 | Abnormal Status Resistance +15 | Abnormal Status Resistance +2 |
11 | Abnormal Status Resistance +17 | Abnormal Status Resistance +2 |
12 | Abnormal Status Resistance +19 | Abnormal Status Resistance +2 |
13 | Abnormal Status Resistance +21 | Abnormal Status Resistance +2 |
14 | Abnormal Status Resistance +23 | Abnormal Status Resistance +2 |
15 | Abnormal Status Resistance +25 | Abnormal Status Resistance +2 |
Weapon and Magic ATT Increase[edit | edit source]
Increase Weapon and Magic ATT. Affected by % increasing effects.
- Rating Suggestion (bossing, training)
- Everyone: C (Recommended level 3~7)
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Weapon and Magic ATT +3 | Weapon and Magic ATT +3 |
2 | Weapon and Magic ATT +6 | Weapon and Magic ATT +3 |
3 | Weapon and Magic ATT +9 | Weapon and Magic ATT +3 |
4 | Weapon and Magic ATT +12 | Weapon and Magic ATT +3 |
5 | Weapon and Magic ATT +15 | Weapon and Magic ATT +3 |
6 | Weapon and Magic ATT +18 | Weapon and Magic ATT +3 |
7 | Weapon and Magic ATT +21 | Weapon and Magic ATT +3 |
8 | Weapon and Magic ATT +24 | Weapon and Magic ATT +3 |
9 | Weapon and Magic ATT +27 | Weapon and Magic ATT +3 |
10 | Weapon and Magic ATT +30 | Weapon and Magic ATT +3 |
11 | Weapon and Magic ATT +33 | Weapon and Magic ATT +3 |
12 | Weapon and Magic ATT +36 | Weapon and Magic ATT +3 |
13 | Weapon and Magic ATT +39 | Weapon and Magic ATT +3 |
14 | Weapon and Magic ATT +42 | Weapon and Magic ATT +3 |
15 | Weapon and Magic ATT +45 | Weapon and Magic ATT +3 |
Bonus EXP Increase[edit | edit source]
Increases EXP from monsters.
- Rating Suggestion (bossing)
- Characters below maximum level: E (Recommended level 0~2)
- Characters at maximum level: F
- Rating Suggestion (training)
- High level characters below maximum level: A (Recommended level 10~15)
- Low level characters (below around level 250) below maximum level: C (Recommended level 1~3)
- Characters at maximum level: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | EXP Rate +0.5% | EXP Rate +0.5% |
2 | EXP Rate +1% | EXP Rate +0.5% |
3 | EXP Rate +1.5% | EXP Rate +0.5% |
4 | EXP Rate +2% | EXP Rate +0.5% |
5 | EXP Rate +2.5% | EXP Rate +0.5% |
6 | EXP Rate +3% | EXP Rate +0.5% |
7 | EXP Rate +3.5% | EXP Rate +0.5% |
8 | EXP Rate +4% | EXP Rate +0.5% |
9 | EXP Rate +4.5% | EXP Rate +0.5% |
10 | EXP Rate +5% | EXP Rate +0.5% |
11 | EXP Rate +6% | EXP Rate +1% |
12 | EXP Rate +7% | EXP Rate +1% |
13 | EXP Rate +8% | EXP Rate +1% |
14 | EXP Rate +9% | EXP Rate +1% |
15 | EXP Rate +10% | EXP Rate +1% |
Arcane Force Increase[edit | edit source]
Increases Arcane Force to better overcome the monsters inside Arcane River. Can only be added after obtaining an arcane symbol from the quest.
- Rating Suggestion (bossing)
- Characters fighting Black Mage with event buffs that give 50 Arcane Force and with guild: A (Recommended level 11 + 1,400 Arcane Force, higher level is needed if event buff or guild is weaker)
- Characters fighting Heretic Hilla without guild: B (Recommended level 6 + 1,320 Arcane Force)
- Everyone else: F
- Rating Suggestion (training)
- Characters lacking in Arcane Force: B (Recommended level 1~15 as needed)
- Everyone else: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Arcane Force +5 | Arcane Force +5 |
2 | Arcane Force +10 | Arcane Force +5 |
3 | Arcane Force +15 | Arcane Force +5 |
4 | Arcane Force +20 | Arcane Force +5 |
5 | Arcane Force +25 | Arcane Force +5 |
6 | Arcane Force +30 | Arcane Force +5 |
7 | Arcane Force +35 | Arcane Force +5 |
8 | Arcane Force +40 | Arcane Force +5 |
9 | Arcane Force +45 | Arcane Force +5 |
10 | Arcane Force +50 | Arcane Force +5 |
11 | Arcane Force +60 | Arcane Force +10 |
12 | Arcane Force +70 | Arcane Force +10 |
13 | Arcane Force +80 | Arcane Force +10 |
14 | Arcane Force +90 | Arcane Force +10 |
15 | Arcane Force +100 | Arcane Force +10 |