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Beginner Master[edit | edit source]

Three Snails: Throws a snail shell to inflict set damage.

Three Snails effects

Hurls snail shells to attack monsters from long distance.

  • Level 1: MP -10; Damage 10.
  • Level 2: MP -15; Damage 25.
  • Level 3: MP -20; Damage 40.

Recovery: Uses MP to recover HP over a period of 30 seconds. Usable only once every minute.

Recovery effects

Enables the user to recover HP constantly for 30 sec.

  • Cooldown: 2 minutes.
  • Level 1: MP -10; Recover HP 24 in 30 seconds.
  • Level 2: MP -20; Recover HP 48 in 30 seconds.
  • Level 3: MP -30; Recover HP 72 in 30 seconds.

Nimble Feet: Uses MP to provide a very short burst of speed. Usable only once every 2 minutes.

Nimble Feet effects

Enables the character to move around quickly for a short amount of time.

  • Cooldown: 1 minutes.
  • Level 1: MP -10; speed +10 for 4 seconds.
  • Level 2: MP -15; speed +15 for 8 seconds.
  • Level 3: MP -20; speed +20 for 12 seconds.

Dragon Flight
"Fly a long distance with your Dragon."
Dragon Flight level data
Level Effect
1 Fly a long distance by pressing and holding the jump key. Can only be used if the Monster Riding skill has been obtained and you are not currently on a mount.
Inherited Will
"You learned the dragon master's true power by receiving the will of Afrien, the King of Onyx Dragon."
Inherited Will level data

Obtained after completing Afrien's quests in the Silent Crusade

Level Magic Attack Magic Defense Max HP All Stats Boss Damage
1 +10 +300 +15% +10 +5%

First Mastery (10-20)[edit | edit source]

Dragon Soul
"Commune with your Dragon to increase Attack Speed, Magic ATT, Defense, and Speed."
Dragon Soul level data
Level Attack Speed Magic Attack Weapon and Magic Defense Movement Speed
No
change
Add 1
per level
Add 7
per level
Add 1
per 2 levels
1 +2 +1 +12 +1
2 +2 +2 +19 +1
3 +2 +3 +26 +2
4 +2 +4 +33 +2
5 +2 +5 +40 +3
6 +2 +6 +47 +3
7 +2 +7 +54 +4
8 +2 +8 +61 +4
9 +2 +9 +68 +5
10 +2 +10 +75 +5
11 +2 +11 +82 +6
12 +2 +12 +89 +6
13 +2 +13 +96 +7
14 +2 +14 +103 +7
15 +2 +15 +110 +8
16 +2 +16 +117 +8
17 +2 +17 +124 +9
18 +2 +18 +131 +9
19 +2 +19 +138 +10
20 +2 +20 +145 +10
Magic Missile
"Continuously attacks the enemy by consuming MP."
Magic Missile level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 5%
per level
No
change
No
change
1 10 95% 2 1
2 10 100% 2 1
3 10 105% 2 1
4 10 110% 2 1
5 12 115% 2 1
6 12 120% 2 1
7 12 125% 2 1
8 12 130% 2 1
9 12 135% 2 1
10 14 140% 2 1
11 14 145% 2 1
12 14 150% 2 1
13 14 155% 2 1
14 14 160% 2 1
15 16 165% 2 1
16 16 170% 2 1
17 16 175% 2 1
18 16 180% 2 1
19 16 185% 2 1
20 18 190% 2 1

Second Mastery (20-30)[edit | edit source]

Fire Circle
"Shoots out a flame that attacks multiple enemies."
Fire Circle level data

Element: Fire

Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 5%
per level
No
change
No
change
1 12 185% 1 6
2 12 190% 1 6
3 12 195% 1 6
4 12 200% 1 6
5 14 205% 1 6
6 14 210% 1 6
7 14 215% 1 6
8 14 220% 1 6
9 14 225% 1 6
10 16 230% 1 6
11 16 235% 1 6
12 16 240% 1 6
13 16 245% 1 6
14 16 250% 1 6
15 18 255% 1 6
16 18 260% 1 6
17 18 265% 1 6
18 18 270% 1 6
19 18 275% 1 6
20 20 280% 1 6
Teleport
"Allows you to teleport a set distance to other locations on the same map using the arrow keys."
Teleport level data
Level MP Cost Teleport Distance
Subtract 2
per level
Add 2
per 2 levels
1 50 130
2 48 132
3 46 132
4 44 134
5 42 134
6 40 136
7 38 136
8 36 138
9 34 138
10 32 140
11 30 140
12 28 142
13 26 142
14 24 144
5 22 144
16 20 146
17 18 146
18 16 148
19 14 148
20 12 150

Third Mastery (30-40)[edit | edit source]

Lightning Bolt
"Drops thunderbolts on up to 8 enemies."
Lightning Bolt level data

Element: Lightning

Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 5 levels
Add 6%
per level
No
change
No
change
1 16 266% 1 8
2 16 272% 1 8
3 16 278% 1 8
4 16 284% 1 8
5 19 290% 1 8
6 19 296% 1 8
7 19 302% 1 8
8 19 308% 1 8
9 19 314% 1 8
10 22 320% 1 8
11 22 326% 1 8
12 22 332% 1 8
13 22 338% 1 8
14 22 344% 1 8
15 25 350% 1 8
16 25 356% 1 8
17 25 362% 1 8
18 25 368% 1 8
19 25 374% 1 8
20 28 380% 1 8
Magic Guard
"Reduces damage dealt to you, and makes a portion of the damage affect your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage."
Magic Guard level data
Level MP Cost Damage Taken Damage Displaced Duration
Add 1
per 2 levels
Add -1%
per 2 levels
Add 4%
per level
Add 25 sec
per level
1 21 -1% 9% 125 sec
2 21 -1% 13% 150 sec
3 22 -2% 17% 175 sec
4 22 -2% 21% 200 sec
5 23 -3% 25% 225 sec
6 23 -3% 29% 250 sec
7 24 -4% 33% 275 sec
8 24 -4% 37% 300 sec
9 25 -5% 41% 325 sec
10 25 -5% 45% 350 sec
11 26 -6% 49% 375 sec
12 21 -6% 53% 400 sec
13 27 -7% 57% 425 sec
14 27 -7% 61% 450 sec
15 28 -8% 65% 475 sec
16 28 -8% 69% 500 sec
17 29 -9% 73% 525 sec
18 29 -9% 77% 550 sec
19 30 -10% 81% 575 sec
20 30 -10% 85% 600 sec

Fourth Mastery (40-50)[edit | edit source]

Spell Mastery
"Increases Magic Mastery, Magic Attack, and Critical Rate."
Spell Mastery level data
Level Magic Mastery Magic Attack Critical Rate
Add 4%
per level
Add 1
per level
Add 4%
per level
1 +14% +6 +6%
2 +18% +7 +7%
3 +22% +8 +8%
4 +26% +9 +9%
5 +30% +10 +10%
6 +34% +11 +11%
7 +38% +12 +12%
8 +42% +13 +13%
9 +46% +14 +14%
10 +50% +15 +15%
Ice Breath
"Gathers chilling ice energy to attack multiple monsters."
Ice Breath level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Freeze Chance Freeze Duration
Add 2
per 2 levels
Add 7%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 5 levels
1 14 387% 1 8 33% 2 sec
2 16 394% 1 8 36% 2 sec
3 16 401% 1 8 39% 2 sec
4 18 408% 1 8 42% 2 sec
5 18 415% 1 8 45% 2 sec
6 20 422% 1 8 48% 3 sec
7 20 429% 1 8 51% 3 sec
8 22 436% 1 8 54% 3 sec
9 22 443% 1 8 57% 3 sec
10 24 450% 1 8 60% 3 sec
11 24 457% 1 8 63% 4 sec
12 26 464% 1 8 66% 4 sec
13 26 471% 1 8 69% 4 sec
14 28 478% 1 8 72% 4 sec
15 28 485% 1 8 75% 4 sec
16 30 492% 1 8 78% 5 sec
17 30 499% 1 8 81% 5 sec
18 32 506% 1 8 84% 5 sec
19 32 513% 1 8 87% 5 sec
20 34 520% 1 8 90% 5 sec
High Wisdom
"Permanently increases INT."
High Wisdom level data
Level Intelligence
Add 4
per level
1 +4
2 +8
3 +12
4 +16
5 +20
6 +24
7 +28
8 +32
9 +36
10 +40

Fifth Mastery (50-60)[edit | edit source]

Magic Flare
"A pillar of light streams from the pentacle, surrounding enemies to inflict damage and paralyze for a short period of time."
Magic Flare level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration
Add 4
per 5 levels
Add 10%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 10 levels
1 18 420% 1 8 33% 3 sec
2 18 430% 1 8 36% 3 sec
3 18 440% 1 8 39% 3 sec
4 22 450% 1 8 42% 3 sec
5 22 460% 1 8 45% 3 sec
6 22 470% 1 8 48% 3 sec
7 22 480% 1 8 51% 3 sec
8 22 490% 1 8 54% 3 sec
9 22 500% 1 8 57% 3 sec
10 26 510% 1 8 60% 3 sec
11 26 520% 1 8 63% 4 sec
12 26 530% 1 8 66% 4 sec
13 26 540% 1 8 69% 4 sec
14 26 550% 1 8 72% 4 sec
15 30 560% 1 8 75% 4 sec
16 30 570% 1 8 78% 4 sec
17 30 580% 1 8 81% 4 sec
18 30 590% 1 8 84% 4 sec
19 30 600% 1 8 87% 4 sec
20 34 610% 1 8 90% 4 sec
Magic Shield
"Creates a protective shield that absorbs a fixed amount of damage received by party members for a set duration."
Magic Shield level data
Level MP Cost Damage Absorbed Weapon and Magic Defense Duration Cooldown Max HP
Add 5
per 2 levels
Add 1%
per level
Add 20
per level
Add 5 sec
per level
No
change
Add 1%
per level
1 20 1% +120 15 sec 90 sec +1%
2 20 2% +140 20 sec 90 sec +2%
3 25 3% +160 25 sec 90 sec +3%
4 25 4% +180 30 sec 90 sec +4%
5 30 5% +200 35 sec 90 sec +5%
6 30 6% +220 40 sec 90 sec +6%
7 35 7% +240 45 sec 90 sec +7%
8 35 8% +260 50 sec 90 sec +8%
9 40 9% +280 55 sec 90 sec +9%
10 40 10% +300 60 sec 90 sec +10%
Elemental Decrease
"Temporarily decreases the magic attributes of all attacks that you use."
Elemental Decrease level data
Level MP Cost Elemental Attributes Duration
Add 4
per level
Add -10%
per level
Add 20 sec
per level
1 14 -10% 120 sec
2 18 -20% 140 sec
3 22 -30% 160 sec
4 26 -40% 180 sec
5 30 -50% 200 sec
6 34 -60% 220 sec
7 38 -70% 240 sec
8 42 -80% 260 sec
9 46 -90% 280 sec
10 50 -100% 300 sec

Sixth Mastery (60-80)[edit | edit source]

Critical Magic
"Increases your Critical Hit Rate and minimum Critical Damage."
Critical Magic level data
Level Critical Rate Minimum Critical Damage
Add 2%
per level
Add 1%
per level
1 +2% +1%
2 +4% +2%
3 +6% +3%
4 +8% +4%
5 +10% +5%
6 +22% +6%
7 +24% +7%
8 +26% +8%
9 +28% +9%
10 +30% +10%
11 +22% +11%
12 +24% +12%
13 +26% +13%
14 +28% +14%
15 +30% +15%
Dragon Thrust
"A fierce dragon deals damage to enemies while knocking them back."
Dragon Thrust level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Knockback Chance
Add 4
per 5 levels
Add 5%
per level
No
change
No
change
Add 3%
per level
1 18 140% 3 8 43%
2 18 145% 3 8 46%
3 18 150% 3 8 49%
4 22 155% 3 8 52%
5 22 160% 3 8 55%
6 22 165% 3 8 58%
7 22 170% 3 8 61%
8 22 175% 3 8 64%
9 22 180% 3 8 67%
10 26 185% 3 8 70%
11 26 190% 3 8 73%
12 26 195% 3 8 76%
13 26 200% 3 8 79%
14 26 205% 3 8 82%
15 30 210% 3 8 85%
16 30 215% 3 8 88%
17 30 220% 3 8 91%
18 30 225% 3 8 94%
19 30 230% 3 8 97%
20 34 235% 3 8 100%

Magic Booster: Consumes MP to increase Magic Attack Speed by two steps for set duration.

Magic Booster effects

'

  • Level 1: MP Cost: 76, Duration: 110 sec
  • Level 2: MP Cost: 74, Duration: 120 sec
  • Level 3: MP Cost: 72, Duration: 130 sec
  • Level 4: MP Cost: 70, Duration: 140 sec
  • Level 5: MP Cost: 68, Duration: 150 sec
  • Level 6: MP Cost: 66, Duration: 160 sec
  • Level 7: MP Cost: 64, Duration: 170 sec
  • Level 8: MP Cost: 62, Duration: 180 sec
  • Level 9: MP Cost: 60, Duration: 190 sec
  • Level 10: MP Cost: 58, Duration: 200 sec
  • Level 11: MP Cost: 56, Duration: 210 sec
  • Level 12: MP Cost: 54, Duration: 220 sec
  • Level 13: MP Cost: 52, Duration: 230 sec
  • Level 14: MP Cost: 50, Duration: 240 sec
  • Level 15: MP Cost: 48, Duration: 250 sec
  • Level 16: MP Cost: 46, Duration: 260 sec
  • Level 17: MP Cost: 44, Duration: 270 sec
  • Level 18: MP Cost: 42, Duration: 280 sec
  • Level 19: MP Cost: 40, Duration: 290 sec
  • Level 20: MP Cost: 38, Duration: 300 sec

Dragon Blink
"Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases."
Dragon Blink level data
Level MP Cost Cooldown
Subtract 15
per level
Subtract 3 sec
per level
1 165 27 sec
2 150 24 sec
3 135 21 sec
4 120 18 sec
5 105 15 sec
6 90 12 sec
7 75 9 sec
8 60 6 sec
9 45 3 sec
10 30 0 sec

Seventh Mastery (80-100)[edit | edit source]

Magic Amplification
"Increases magic attack by using more MP."
Magic Amplification level data
Level Additional MP Cost Additional Damage
Add 3%
per level
Add 3%
per level
1 +8% +8%
2 +11% +11%
3 +14% +14%
4 +17% +17%
5 +20% +20%
6 +23% +23%
7 +26% +26%
8 +29% +29%
9 +32% +32%
10 +35% +35%
11 +38% +38%
12 +41% +41%
13 +44% +44%
14 +47% +47%
15 +50% +50%
Fire Breath
"Unleashes furious flames to attack and stun multiple monsters."
Fire Breath level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration
Add 2
per 2 levels
Add 8%
per level
No
change
No
change
Add 1%
per level
No
change
1 20 328% 2 8 11% 5 sec
2 22 336% 2 8 12% 5 sec
3 22 344% 2 8 13% 5 sec
4 24 352% 2 8 14% 5 sec
5 24 360% 2 8 15% 5 sec
6 26 368% 2 8 16% 5 sec
7 26 376% 2 8 17% 5 sec
8 28 384% 2 8 18% 5 sec
9 28 392% 2 8 19% 5 sec
10 30 400% 2 8 20% 5 sec
11 30 408% 2 8 21% 5 sec
12 32 416% 2 8 22% 5 sec
13 32 424% 2 8 23% 5 sec
14 34 432% 2 8 24% 5 sec
15 34 440% 2 8 25% 5 sec
16 36 448% 2 8 26% 5 sec
17 36 456% 2 8 27% 5 sec
18 38 464% 2 8 28% 5 sec
19 38 472% 2 8 29% 5 sec
20 40 480% 2 8 30% 5 sec

Killer Wings: Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time.

Killer Wings effects

'

  • Level 1: MP Cost: 25, Damage: 492%, Damage Over Time: 54% damage every 1 sec for 4 sec
  • Level 2: MP Cost: 25, Damage: 504%, Damage Over Time: 58% damage every 1 sec for 4 sec
  • Level 3: MP Cost: 25, Damage: 516%, Damage Over Time: 62% damage every 1 sec for 4 sec
  • Level 4: MP Cost: 25, Damage: 528%, Damage Over Time: 66% damage every 1 sec for 4 sec
  • Level 5: MP Cost: 30, Damage: 540%, Damage Over Time: 70% damage every 1 sec for 5 sec
  • Level 6: MP Cost: 30, Damage: 552%, Damage Over Time: 74% damage every 1 sec for 5 sec
  • Level 7: MP Cost: 30, Damage: 564%, Damage Over Time: 78% damage every 1 sec for 5 sec
  • Level 8: MP Cost: 30, Damage: 576%, Damage Over Time: 82% damage every 1 sec for 5 sec
  • Level 9: MP Cost: 30, Damage: 588%, Damage Over Time: 86% damage every 1 sec for 5 sec
  • Level 10: MP Cost: 35, Damage: 600%, Damage Over Time: 90% damage every 1 sec for 6 sec

Magic Resistance: Temporarily increases the magic resistance and Magic DEF for all party members nearby.

Magic Resistance effects

'

  • Level 1: MP Cost: 12, Magic Resistance: +7%, Magic DEF: +55, Duration: 60 sec
  • Level 2: MP Cost: 12, Magic Resistance: +9%, Magic DEF: +60, Duration: 70 sec
  • Level 3: MP Cost: 18, Magic Resistance: +11%, Magic DEF: +65, Duration: 80 sec
  • Level 4: MP Cost: 18, Magic Resistance: +13%, Magic DEF: +70, Duration: 90 sec
  • Level 5: MP Cost: 24, Magic Resistance: +15%, Magic DEF: +75, Duration: 100 sec
  • Level 6: MP Cost: 24, Magic Resistance: +17%, Magic DEF: +80, Duration: 110 sec
  • Level 7: MP Cost: 30, Magic Resistance: +19%, Magic DEF: +85, Duration: 120 sec
  • Level 8: MP Cost: 30, Magic Resistance: +21%, Magic DEF: +90, Duration: 130 sec
  • Level 9: MP Cost: 36, Magic Resistance: +23%, Magic DEF: +95, Duration: 140 sec
  • Level 10: MP Cost: 36, Magic Resistance: +25%, Magic DEF: +100, Duration: 150 sec

Dragon Spark
"Grants a chance to deal additional damage after an attack."
Dragon Spark level data
Level Chance Damage
Add 4%
per level
Add 5%
per 2 levels
1 4% 155%
2 8% 160%
3 12% 165%
4 16% 170%
5 20% 175%
6 24% 180%
7 28% 185%
8 32% 190%
9 36% 195%
10 40% 200%

Eighth Mastery (100-120)[edit | edit source]

Dragon Fury
"When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range."
Dragon Fury level data
Level Minimum HP Threshold Maximum HP Threshold Magic Attack
Add 7%
per level
Subtract 5%
per level
Add 5%
per level
1 +7% 50% 80%
2 +14% 45% 85%
3 +21% 40% 90%
4 +28% 35% 95%
5 +35% 30% 100%
Earthquake
"Violently shakes the ground, inflicting multiple attacks on enemies."
Earthquake level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 2 levels
Add 5%
per level
No
change
No
change
1 19 230% 4 10
2 22 235% 4 10
3 22 240% 4 10
4 25 245% 4 10
5 25 250% 4 10
6 28 255% 4 10
7 28 260% 4 10
8 31 265% 4 10
9 31 270% 4 10
10 34 275% 4 10
11 34 280% 4 10
12 37 285% 4 10
13 37 290% 4 10
14 40 295% 4 10
15 40 300% 4 10
16 43 305% 4 10
17 43 310% 4 10
18 46 315% 4 10
19 46 320% 4 10
20 49 325% 4 10
Onyx Shroud
"Temporarily increases Avoidability rate for entire party."
Onyx Shroud level data
Level MP Cost Duration Avoidability Status Ailment
Resistance
Add 10
per 5 levels
Add 6
per level
Add 1%
per level
Add 1%
per 3 levels
1 50 96 sec 6% 10%
2 50 102 sec 7% 10%
3 50 108 sec 8% 11%
4 50 114 sec 9% 11%
5 50 120 sec 10% 11%
6 60 126 sec 11% 12%
7 60 132 sec 12% 12%
8 60 138 sec 13% 12%
9 60 144 sec 14% 13%
10 60 150 sec 15% 13%
11 70 156 sec 16% 13%
12 70 162 sec 17% 14%
13 70 168 sec 18% 14%
14 70 174 sec 19% 14%
15 70 180 sec 20% 15%
Phantom Imprint
"Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage."
Phantom Imprint level data
Level MP Cost Damage Bonus Damage Duration
Add 4
per 2 levels
Add 6%
per level
Add +2%
per level
Add 5
per 5 levels
1 24 386% +2% 5 sec
2 24 392% +4% 5 sec
3 28 398% +6% 5 sec
4 28 404% +8% 5 sec
5 32 410% +10% 10 sec
6 32 416% +12% 10 sec
7 36 422% +14% 10 sec
8 36 428% +16% 10 sec
9 40 434% +18% 10 sec
10 40 440% +20% 15 sec
Recovery Aura
"Creates a recovery aura around you for a short time. The HP and MP of all party members within the aura will be continuously restored.
Cooldown: 60 seconds."
Recovery Aura level data
Level HP Cost MP Cost HP & MP Restored
Add 10
per 2 levels
Add 10
per 2 levels
Add 10%
per level
1 30 30 60%
2 30 30 70%
3 40 40 80%
4 40 40 90%
5 50 50 100%
Teleport Mastery
"When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key."
Requires Level 20 Teleport
Teleport Mastery level data
Level Additional MP Cost Damage Max Enemies Hit Stun Chance Stun Duration Teleport Distance
Add 2
per level
Add 10%
per level
No
change
Add 5%
per level
Add 1 sec
per 5 levels
Add 2
per level
1 +2 210% 6 35% 2 sec +2
2 +4 220% 6 40% 2 sec +4
3 +6 230% 6 45% 2 sec +6
4 +8 240% 6 50% 2 sec +8
5 +10 250% 6 55% 3 sec +10
6 +12 260% 6 60% 3 sec +12
7 +14 270% 6 65% 3 sec +14
8 +16 280% 6 70% 3 sec +16
9 +18 290% 6 75% 3 sec +18
10 +20 300% 6 80% 4 sec +20

Ninth Mastery (120-160)[edit | edit source]

Those in Italic can be obtained through Combat Orders.

Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec
Magic Mastery
"Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage."
Requires Level 10 Spell Mastery
Magic Mastery level data
Level Magic Mastery Magic Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%

Illusion: The Dragon's clone attacks a monster consecutive times. A portion of the enemy's defense will be ignored.

Illusion effects

The Dragon's clone attacks a monster consecutive times. A portion of the enemy's defense will be ignored.

  • Level 1: MP Cost: 28, Number of Attacks: 4, Damage: 294%, Enemy DEF Ignored: 6%, Stun Chance: 11%
  • Level 2: MP Cost: 28, Number of Attacks: 4, Damage: 298%, Enemy DEF Ignored: 6%, Stun Chance: 12%
  • Level 3: MP Cost: 28, Number of Attacks: 4, Damage: 302%, Enemy DEF Ignored: 7%, Stun Chance: 13%
  • Level 4: MP Cost: 28, Number of Attacks: 4, Damage: 306%, Enemy DEF Ignored: 7%, Stun Chance: 14%
  • Level 5: MP Cost: 28, Number of Attacks: 4, Damage: 310%, Enemy DEF Ignored: 8%, Stun Chance: 15%
  • Level 6: MP Cost: 32, Number of Attacks: 4, Damage: 314%, Enemy DEF Ignored: 8%, Stun Chance: 16%
  • Level 7: MP Cost: 32, Number of Attacks: 4, Damage: 318%, Enemy DEF Ignored: 9%, Stun Chance: 17%
  • Level 8: MP Cost: 32, Number of Attacks: 4, Damage: 322%, Enemy DEF Ignored: 9%, Stun Chance: 18%
  • Level 9: MP Cost: 32, Number of Attacks: 4, Damage: 326%, Enemy DEF Ignored: 10%, Stun Chance: 19%
  • Level 10: MP Cost: 32, Number of Attacks: 4, Damage: 330%, Enemy DEF Ignored: 10%, Stun Chance: 20%
  • Level 11: MP Cost: 32, Number of Attacks: 4, Damage: 334%, Enemy DEF Ignored: 11%, Stun Chance: 21%
  • Level 12: MP Cost: 36, Number of Attacks: 4, Damage: 338%, Enemy DEF Ignored: 11%, Stun Chance: 22%
  • Level 13: MP Cost: 36, Number of Attacks: 4, Damage: 342%, Enemy DEF Ignored: 12%, Stun Chance: 23%
  • Level 14: MP Cost: 36, Number of Attacks: 4, Damage: 346%, Enemy DEF Ignored: 12%, Stun Chance: 24%
  • Level 15: MP Cost: 36, Number of Attacks: 4, Damage: 350%, Enemy DEF Ignored: 13%, Stun Chance: 25%
  • Level 16: MP Cost: 36, Number of Attacks: 4, Damage: 354%, Enemy DEF Ignored: 13%, Stun Chance: 26%
  • Level 17: MP Cost: 36, Number of Attacks: 4, Damage: 358%, Enemy DEF Ignored: 14%, Stun Chance: 27%
  • Level 18: MP Cost: 40, Number of Attacks: 4, Damage: 362%, Enemy DEF Ignored: 14%, Stun Chance: 28%
  • Level 19: MP Cost: 40, Number of Attacks: 4, Damage: 366%, Enemy DEF Ignored: 15%, Stun Chance: 29%
  • Level 20: MP Cost: 40, Number of Attacks: 4, Damage: 370%, Enemy DEF Ignored: 15%, Stun Chance: 30%
  • Level 21: MP Cost: 40, Number of Attacks: 4, Damage: 374%, Enemy DEF Ignored: 16%, Stun Chance: 31%
  • Level 22: MP Cost: 40, Number of Attacks: 4, Damage: 378%, Enemy DEF Ignored: 16%, Stun Chance: 32%
  • Level 23: MP Cost: 40, Number of Attacks: 4, Damage: 382%, Enemy DEF Ignored: 17%, Stun Chance: 33%
  • Level 24: MP Cost: 44, Number of Attacks: 4, Damage: 386%, Enemy DEF Ignored: 17%, Stun Chance: 34%
  • Level 25: MP Cost: 44, Number of Attacks: 4, Damage: 390%, Enemy DEF Ignored: 18%, Stun Chance: 35%
  • Level 26: MP Cost: 44, Number of Attacks: 4, Damage: 394%, Enemy DEF Ignored: 18%, Stun Chance: 36%
  • Level 27: MP Cost: 44, Number of Attacks: 4, Damage: 398%, Enemy DEF Ignored: 19%, Stun Chance: 37%
  • Level 28: MP Cost: 44, Number of Attacks: 4, Damage: 402%, Enemy DEF Ignored: 19%, Stun Chance: 38%
  • Level 29: MP Cost: 44, Number of Attacks: 4, Damage: 406%, Enemy DEF Ignored: 20%, Stun Chance: 39%
  • Level 30: MP Cost: 48, Number of Attacks: 4, Damage: 410%, Enemy DEF Ignored: 20%, Stun Chance: 40%
  • Level 31: MP Cost: 48, Number of Attacks: 4, Damage: 414%, Enemy DEF Ignored: 21%, Stun Chance: 41%
  • Level 32: MP Cost: 48, Number of Attacks: 4, Damage: 418%, Enemy DEF Ignored: 21%, Stun Chance: 42%

Flame Wheel
"Generates a wheel of flames that spirals into monsters in front of you, dealing Fire damage. Enemies hit take continuous damage."
Flame Wheel level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Burn Damage Burn Duration
Add 4
per 6 levels
Add 7%
per level
No
change
No
change
Add 1%
per 5 levels
Add 1 sec
per 2 levels
1 22 282% 3 10 1% 10 sec
2 22 289% 3 10 1% 11 sec
3 22 296% 3 10 1% 11 sec
4 22 303% 3 10 1% 12 sec
5 22 310% 3 10 1% 12 sec
6 26 317% 3 10 2% 13 sec
7 26 324% 3 10 2% 13 sec
8 26 331% 3 10 2% 14 sec
9 26 338% 3 10 2% 14 sec
10 26 345% 3 10 2% 15 sec
11 26 352% 3 10 3% 15 sec
12 30 359% 3 10 3% 16 sec
13 30 366% 3 10 3% 16 sec
14 30 373% 3 10 3% 17 sec
15 30 380% 3 10 3% 17 sec
16 30 387% 3 10 4% 18 sec
17 30 394% 3 10 4% 18 sec
18 34 401% 3 10 4% 19 sec
19 34 408% 3 10 4% 19 sec
20 34 415% 3 10 4% 20 sec
21 34 422% 3 10 5% 20 sec
22 34 429% 3 10 5% 21 sec
23 34 436% 3 10 5% 21 sec
24 38 443% 3 10 5% 22 sec
25 38 450% 3 10 5% 22 sec
26 38 457% 3 10 6% 23 sec
27 38 464% 3 10 6% 23 sec
28 38 471% 3 10 6% 24 sec
29 38 478% 3 10 6% 24 sec
30 42 485% 3 10 6% 25 sec
31 42 492% 3 10 7% 25 sec
32 42 499% 3 10 7% 26 sec

Tenth Mastery (160-200)[edit | edit source]

Blessing of the Onyx: Increases Weapon Defense, Magic Defense, and Magic Attack.

Blessing of the Onyx effects

'

  • Level 1: MP Cost: 32, Weapon DEF: +310, Magic DEF: +310, Magic ATT: +11, Duration: 60 sec
  • Level 2: MP Cost: 34, Weapon DEF: +320, Magic DEF: +320, Magic ATT: +12, Duration: 70 sec
  • Level 3: MP Cost: 36, Weapon DEF: +330, Magic DEF: +330, Magic ATT: +13, Duration: 80 sec
  • Level 4: MP Cost: 38, Weapon DEF: +340, Magic DEF: +340, Magic ATT: +14, Duration: 90 sec
  • Level 5: MP Cost: 40, Weapon DEF: +350, Magic DEF: +350, Magic ATT: +15, Duration: 100 sec
  • Level 6: MP Cost: 42, Weapon DEF: +360, Magic DEF: +360, Magic ATT: +16, Duration: 110 sec
  • Level 7: MP Cost: 44, Weapon DEF: +370, Magic DEF: +370, Magic ATT: +17, Duration: 120 sec
  • Level 8: MP Cost: 46, Weapon DEF: +380, Magic DEF: +380, Magic ATT: +18, Duration: 130 sec
  • Level 9: MP Cost: 48, Weapon DEF: +390, Magic DEF: +390, Magic ATT: +19, Duration: 140 sec
  • Level 10: MP Cost: 50, Weapon DEF: +400, Magic DEF: +400, Magic ATT: +20, Duration: 150 sec
  • Level 11: MP Cost: 52, Weapon DEF: +410, Magic DEF: +410, Magic ATT: +21, Duration: 160 sec
  • Level 12: MP Cost: 54, Weapon DEF: +420, Magic DEF: +420, Magic ATT: +22, Duration: 170 sec
  • Level 13: MP Cost: 56, Weapon DEF: +430, Magic DEF: +430, Magic ATT: +23, Duration: 180 sec
  • Level 14: MP Cost: 58, Weapon DEF: +440, Magic DEF: +440, Magic ATT: +24, Duration: 190 sec
  • Level 15: MP Cost: 60, Weapon DEF: +450, Magic DEF: +450, Magic ATT: +25, Duration: 200 sec
  • Level 16: MP Cost: 62, Weapon DEF: +460, Magic DEF: +460, Magic ATT: +26, Duration: 210 sec
  • Level 17: MP Cost: 64, Weapon DEF: +470, Magic DEF: +470, Magic ATT: +27, Duration: 220 sec
  • Level 18: MP Cost: 66, Weapon DEF: +480, Magic DEF: +480, Magic ATT: +28, Duration: 230 sec
  • Level 19: MP Cost: 68, Weapon DEF: +490, Magic DEF: +490, Magic ATT: +29, Duration: 240 sec
  • Level 20: MP Cost: 70, Weapon DEF: +500, Magic DEF: +500, Magic ATT: +30, Duration: 250 sec
  • Level 21: MP Cost: 72, Weapon DEF: +510, Magic DEF: +510, Magic ATT: +31, Duration: 260 sec
  • Level 22: MP Cost: 74, Weapon DEF: +520, Magic DEF: +520, Magic ATT: +32, Duration: 270 sec
  • Level 23: MP Cost: 76, Weapon DEF: +530, Magic DEF: +530, Magic ATT: +33, Duration: 280 sec
  • Level 24: MP Cost: 78, Weapon DEF: +540, Magic DEF: +540, Magic ATT: +34, Duration: 290 sec
  • Level 25: MP Cost: 80, Weapon DEF: +550, Magic DEF: +550, Magic ATT: +35, Duration: 300 sec
  • Level 26: MP Cost: 82, Weapon DEF: +560, Magic DEF: +560, Magic ATT: +36, Duration: 310 sec
  • Level 27: MP Cost: 84, Weapon DEF: +570, Magic DEF: +570, Magic ATT: +37, Duration: 320 sec

Blaze
"Strike the target with fire for high damage and a chance to stun. A portion of enemy's defense will be ignored."
Blaze level data

Element: Fire

Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Enemy Defense Ignored
Add 2
per 3 levels
Add 3%
per level
No
change
No
change
Add 2%
per level
Add 1 sec
per 10 levels
Add 1%
per level
1 30 218% 5 8 42% 2 sec 6%
2 30 221% 5 8 44% 2 sec 7%
3 32 224% 5 8 46% 2 sec 8%
4 32 227% 5 8 48% 2 sec 9%
5 32 230% 5 8 50% 2 sec 10%
6 34 233% 5 8 52% 2 sec 11%
7 34 236% 5 8 54% 2 sec 12%
8 34 239% 5 8 56% 2 sec 13%
9 36 242% 5 8 58% 2 sec 14%
10 36 245% 5 8 60% 2 sec 15%
11 36 248% 5 8 62% 3 sec 16%
12 38 251% 5 8 64% 3 sec 17%
13 38 254% 5 8 66% 3 sec 18%
14 38 257% 5 8 68% 3 sec 19%
15 40 260% 5 8 70% 3 sec 20%
16 40 263% 5 8 72% 3 sec 21%
17 40 266% 5 8 74% 3 sec 22%
18 42 269% 5 8 76% 3 sec 23%
19 42 272% 5 8 78% 3 sec 24%
20 42 275% 5 8 80% 3 sec 25%
21 44 278% 5 8 82% 4 sec 26%
22 44 281% 5 8 84% 4 sec 27%
23 44 284% 5 8 86% 4 sec 28%
24 46 287% 5 8 88% 4 sec 29%
25 46 290% 5 8 90% 4 sec 30%
26 46 293% 5 8 92% 4 sec 31%
27 48 296% 5 8 94% 4 sec 32%
28 48 299% 5 8 96% 4 sec 33%
29 48 302% 5 8 98% 4 sec 34%
30 50 305% 5 8 100% 4 sec 35%
31 50 308% 5 8 102% 5 sec 36%
32 50 311% 5 8 104% 5 sec 37%

Dark Fog: Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate.

Dark Fog effects

Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate.

  • Level 1: MP -600; attacks 15 enemies with 1230% Damage, at a 5% critical rate. Cooldown 50 seconds.
  • Level 2: MP -600; attacks 15 enemies with 1260% Damage, at a 6% critical rate. Cooldown 48 seconds.
  • Level 3: MP -600; attacks 15 enemies with 1290% Damage, at a 6% critical rate. Cooldown 48 seconds.
  • Level 4: MP -600; attacks 15 enemies with 1320% Damage, at a 7% critical rate. Cooldown 46 seconds.
  • Level 5: MP -600; attacks 15 enemies with 1350% Damage, at a 7% critical rate. Cooldown 46 seconds.
  • Level 6: MP -600; attacks 15 enemies with 1380% Damage, at a 8% critical rate. Cooldown 44 seconds.
  • Level 7: MP -600; attacks 15 enemies with 1410% Damage, at a 8% critical rate. Cooldown 44 seconds.
  • Level 8: MP -600; attacks 15 enemies with 1440% Damage, at a 9% critical rate. Cooldown 42 seconds.
  • Level 9: MP -600; attacks 15 enemies with 1470% Damage, at a 9% critical rate. Cooldown 42 seconds.
  • Level 10: MP -600; attacks 15 enemies with 1500% Damage, at a 10% critical rate. Cooldown 40 seconds.
  • Level 11: MP -600; attacks 15 enemies with 1530% Damage, at a 10% critical rate. Cooldown 40 seconds.
  • Level 12: MP -600; attacks 15 enemies with 1560% Damage, at a 11% critical rate. Cooldown 38 seconds.
  • Level 13: MP -600; attacks 15 enemies with 1590% Damage, at a 11% critical rate. Cooldown 38 seconds.
  • Level 14: MP -600; attacks 15 enemies with 1620% Damage, at a 12% critical rate. Cooldown 36 seconds.
  • Level 15: MP -600; attacks 15 enemies with 1650% Damage, at a 12% critical rate. Cooldown 36 seconds.
  • Level 16: MP -600; attacks 15 enemies with 1680% Damage, at a 13% critical rate. Cooldown 34 seconds.
  • Level 17: MP -600; attacks 15 enemies with 1710% Damage, at a 13% critical rate. Cooldown 34 seconds.
  • Level 18: MP -600; attacks 15 enemies with 1740% Damage, at a 14% critical rate. Cooldown 32 seconds.
  • Level 19: MP -600; attacks 15 enemies with 1770% Damage, at a 14% critical rate. Cooldown 32 seconds.
  • Level 20: MP -600; attacks 15 enemies with 1800% Damage, at a 15% critical rate. Cooldown 30 seconds.
  • Level 21: MP -600; attacks 15 enemies with 1830% Damage, at a 15% critical rate. Cooldown 30 seconds.
  • Level 22: MP -600; attacks 15 enemies with 1860% Damage, at a 16% critical rate. Cooldown 28 seconds.
  • Level 23: MP -600; attacks 15 enemies with 1890% Damage, at a 16% critical rate. Cooldown 28 seconds.
  • Level 24: MP -600; attacks 15 enemies with 1920% Damage, at a 17% critical rate. Cooldown 26 seconds.
  • Level 25: MP -600; attacks 15 enemies with 1950% Damage, at a 17% critical rate. Cooldown 26 seconds.
  • Level 26: MP -600; attacks 15 enemies with 1980% Damage, at a 18% critical rate. Cooldown 24 seconds.
  • Level 27: MP -600; attacks 15 enemies with 2010% Damage, at a 18% critical rate. Cooldown 24 seconds.
  • Level 28: MP -600; attacks 15 enemies with 2040% Damage, at a 19% critical rate. Cooldown 22 seconds.
  • Level 29: MP -600; attacks 15 enemies with 2070% Damage, at a 19% critical rate. Cooldown 22 seconds.
  • Level 30: MP -600; attacks 15 enemies with 2100% Damage, at a 20% critical rate. Cooldown 20 seconds.
  • Level 31: MP -600; attacks 15 enemies with 2130% Damage, at a 20% critical rate. Cooldown 20 seconds.
  • Level 32: MP -600; attacks 15 enemies with 2160% Damage, at a 21% critical rate. Cooldown 18 seconds.

Onyx Will: Decreases a portion of received damage for a set period and, enables you to resist being knocked back when struck.

Onyx Will effects

'

  • Level 1: MP Cost: 32, Damage Absorption: 5% for 107 sec, Knock-back Resistance Rate: 33%
  • Level 2: MP Cost: 34, Damage Absorption: 6% for 114 sec, Knock-back Resistance Rate: 36%
  • Level 3: MP Cost: 36, Damage Absorption: 6% for 121 sec, Knock-back Resistance Rate: 39%
  • Level 4: MP Cost: 38, Damage Absorption: 7% for 128 sec, Knock-back Resistance Rate: 42%
  • Level 5: MP Cost: 40, Damage Absorption: 7% for 135 sec, Knock-back Resistance Rate: 45%
  • Level 6: MP Cost: 42, Damage Absorption: 8% for 142 sec, Knock-back Resistance Rate: 48%
  • Level 7: MP Cost: 44, Damage Absorption: 8% for 149 sec, Knock-back Resistance Rate: 51%
  • Level 8: MP Cost: 46, Damage Absorption: 9% for 156 sec, Knock-back Resistance Rate: 54%
  • Level 9: MP Cost: 48, Damage Absorption: 9% for 163 sec, Knock-back Resistance Rate: 57%
  • Level 10: MP Cost: 50, Damage Absorption: 10% for 170 sec, Knock-back Resistance Rate: 60%
  • Level 11: MP Cost: 52, Damage Absorption: 10% for 177 sec, Knock-back Resistance Rate: 63%
  • Level 12: MP Cost: 54, Damage Absorption: 11% for 184 sec, Knock-back Resistance Rate: 66%
  • Level 13: MP Cost: 56, Damage Absorption: 11% for 191 sec, Knock-back Resistance Rate: 69%
  • Level 14: MP Cost: 58, Damage Absorption: 12% for 198 sec, Knock-back Resistance Rate: 72%
  • Level 15: MP Cost: 60, Damage Absorption: 12% for 205 sec, Knock-back Resistance Rate: 75%
  • Level 16: MP Cost: 62, Damage Absorption: 13% for 212 sec, Knock-back Resistance Rate: 78%
  • Level 17: MP Cost: 64, Damage Absorption: 13% for 219 sec, Knock-back Resistance Rate: 81%
  • Level 18: MP Cost: 66, Damage Absorption: 14% for 226 sec, Knock-back Resistance Rate: 84%
  • Level 19: MP Cost: 68, Damage Absorption: 14% for 233 sec, Knock-back Resistance Rate: 87%
  • Level 20: MP Cost: 70, Damage Absorption: 15% for 240 sec, Knock-back Resistance Rate: 90%
  • Level 21: MP Cost: 72, Damage Absorption: 15% for 247 sec, Knock-back Resistance Rate: 93%
  • Level 22: MP Cost: 74, Damage Absorption: 16% for 254 sec, Knock-back Resistance Rate: 96%

Soul Stone: Casts a buff that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members.

Soul Stone effects

Cooldown: Six minutes.

  • Level 1: MP -100; apply Soul Stone to 3 people for 110 seconds with 23% HP regeration if killed.
  • Level 2: MP -100; apply Soul Stone to 3 people for 120 seconds with 26% HP regeration if killed.
  • Level 3: MP -100; apply Soul Stone to 3 people for 130 seconds with 29% HP regeration if killed.
  • Level 4: MP -100; apply Soul Stone to 3 people for 140 seconds with 32% HP regeration if killed.
  • Level 5: MP -100; apply Soul Stone to 3 people for 150 seconds with 35% HP regeration if killed.
  • Level 6: MP -100; apply Soul Stone to 4 people for 160 seconds with 38% HP regeration if killed.
  • Level 7: MP -100; apply Soul Stone to 4 people for 170 seconds with 41% HP regeration if killed.
  • Level 8: MP -100; apply Soul Stone to 4 people for 180 seconds with 44% HP regeration if killed.
  • Level 9: MP -100; apply Soul Stone to 4 people for 190 seconds with 47% HP regeration if killed.
  • Level 10: MP -100; apply Soul Stone to 4 people for 200 seconds with 50% HP regeration if killed.
  • Level 11: MP -100; apply Soul Stone to 5 people for 210 seconds with 53% HP regeration if killed.
  • Level 12: MP -100; apply Soul Stone to 5 people for 220 seconds with 56% HP regeration if killed.
  • Level 13: MP -100; apply Soul Stone to 5 people for 230 seconds with 59% HP regeration if killed.
  • Level 14: MP -100; apply Soul Stone to 5 people for 240 seconds with 62% HP regeration if killed.
  • Level 15: MP -100; apply Soul Stone to 5 people for 250 seconds with 65% HP regeration if killed.
  • Level 16: MP -100; apply Soul Stone to 6 people for 260 seconds with 68% HP regeration if killed.
  • Level 17: MP -100; apply Soul Stone to 6 people for 270 seconds with 71% HP regeration if killed.
  • Level 18: MP -100; apply Soul Stone to 6 people for 280 seconds with 74% HP regeration if killed.
  • Level 19: MP -100; apply Soul Stone to 6 people for 290 seconds with 77% HP regeration if killed.
  • Level 20: MP -100; apply Soul Stone to 6 people for 300 seconds with 80% HP regeration if killed.
  • Level 21: MP -100; apply Soul Stone to 7 people for 330 seconds with 83% HP regeration if killed.
  • Level 22: MP -100; apply Soul Stone to 7 people for 360 seconds with 86% HP regeration if killed.

Hyper Skills[edit | edit source]

Stat Enhancers[edit | edit source]

Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
Hyper Fury
"Permanently increases Max DF (useless for Evan)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit | edit source]

Illusion - Guardbreak
"Increases the amount of DEF Illusion ignores."
Unlocked at Level 143
Illusion - Guardbreak level data
Level Enemy Defense Ignored
1 +20%
Dark Fog - Damage Split
"Splits Dark Fog's damage into four separate attacks worth 25% of total."
Unlocked at Level 149
Dark Fog - Damage Split level data
Level Damage Attack Count
1 -75% +3
Blaze - Persist
"Increases Blaze's stun duration."
Unlocked at Level 155
Blaze - Persist level data
Level Stun Duration
1 +4 sec
Illusion - Range Up
"Increases Illusion's range."
Unlocked at Level 162
Illusion - Range Up level data
Level Range
1 +50
Dark Fog - Reinforce
"Increases Dark Fog's damage."
Unlocked at Level 168
Dark Fog - Reinforce level data
Level Damage
1 +20%
Blaze - Guardbreak
"Increases Blaze's DEF ignore amount."
Unlocked at Level 177
Blaze - Guardbreak level data
Level Enemy Defense Ignored
1 +20%
Illusion - Reinforce
"Increases Illusion's damage."
Unlocked at Level 183
Illusion - Reinforce level data
Level Damage
1 +20%
Dark Fog - Cooldown Cutter
"Reduces Dark Fog cooldown."
Unlocked at Level 189
Dark Fog - Cooldown Cutter level data
Level Cooldown
1 -20%
Blaze - Reinforce
"Increases Blaze's damage."
Unlocked at Level 195
Blaze - Reinforce level data
Level Damage
1 +20%

Active Skills[edit | edit source]

Frenzied Soul
"Increases party's damage (self included)."
Unlocked at level 150
Frenzied Soul level data
Level MP Cost Duration Damage Cooldown
1 1000 30 sec +30% 90 sec
Summon Onyx Dragon
"Summons the ancient Onyx Dragon to aid in battle."
Unlocked at level 170
Summon Onyx Dragon level data
Level MP Cost Summon Duration Damage Max Enemies Hit Status Resistance Cooldown
1 1000 45 sec 1000% 8 +80% 80 sec
Heroic Memories
"Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to hero classes within the party."
Unlocked at level 200
Heroic Memories level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec