From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Beginner[edit]

MS Skill Elven Healing.png Elven Healing
"Uses energy purified by nature to continuously recover HP and MP."
Elven Healing level data
Level HP Restored Interval
Add 1%
per 2 levels
Subtract 1 sec
per level
1 5% 4 sec

MS Skill Elven Blessing.png

Elven Blessing: Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.

Elven Blessing effects

(Link Skill)

  • Level 1: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 10% additional EXP
  • Level 2: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 15% additional EXP
  • Level 3: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 20% additional EXP

MS Skill Updraft.png

Updraft: Quickly move up on ladders or ropes.

Updraft effects

'

  • Level 1: Can be used on ladders or ropes. [Command: Up Arrow Key + Jump]

MS Skill Elven Grace.png

Elven Grace: Rulers of the Elves are naturally gifted with swift movement, and fatal charms.

Elven Grace effects

'

  • Level 1: Permanently increase attack speed 1 level. Movement Speed: 10, Jump: 20, Charm +30

First Job[edit]

MS Skill Potential Power.png Potential Power
"Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks."
Potential Power level data
Level Movement Speed Max Movement Speed Avoidability
Add 2
per level
Add 1
per level
Add 1%
per level
1 +2 +11 +6%
2 +4 +12 +7%
3 +6 +13 +8%
4 +8 +14 +9%
5 +10 +15 +10%
6 +12 +16 +11%
7 +14 +17 +12%
8 +16 +18 +13%
9 +18 +19 +14%
10 +20 +20 +15%
11 +22 +21 +16%
12 +24 +22 +17%
13 +26 +23 +18%
14 +28 +24 +19%
15 +30 +25 +20%
MS Skill Sharp Aim.png Sharp Aim
"Permanently increases Critical Rate."
Sharp Aim level data
Level Critical Rate
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
11 +22%
12 +24%
13 +26%
14 +28%
15 +30%
16 +32%
17 +34%
18 +36%
19 +38%
20 +40%
MS Skill Swift Dual Shot.png Swift Dual Shot
"Fire arrows at multiple enemies in front of you."
Swift Dual Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 6 levels
Add 1%
per level
No
change
No
change
1 8 106% 3 3
2 8 107% 3 3
3 8 108% 3 3
4 8 109% 3 3
5 8 110% 3 3
6 10 111% 3 3
7 10 112% 3 3
8 10 113% 3 3
9 10 114% 3 3
10 10 115% 3 3
11 10 116% 3 3
12 12 117% 3 3
13 12 118% 3 3
14 12 119% 3 3
15 12 120% 3 3
16 12 121% 3 3
17 12 122% 3 3
18 14 123% 3 3
19 11 124% 3 3
20 11 125% 3 3
MS Skill Glide Blast.png Glide Blast
"Move forward during a jump by tumbling. Movement distance increases as the skill level increases."
Glide Blast level data

Icons from left to right: Swordman/Paladin, Hero, Dark Knight

Level MP Cost
Subtract 2
per level
1 28
2 26
3 24
4 22
5 20
6 18
7 16
8 14
9 12
10 10

Second Job[edit]

MS Skill Dual Bowguns Mastery.png Dual Bowguns Mastery
"Increases the weapon mastery and accuracy of Dual Bowguns."
Dual Bowguns Mastery level data
Level Dual Bowguns Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
MS Skill Final Attack.png Final Attack
"Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped."
Requires Level 3 Dual Bowguns Mastery
Final Attack level data
Level Chance Damage Number of Hits
Add 2%
per level
Add 2%
per 2 levels
No
change
1 2% 55% 2
2 4% 57% 2
3 6% 57% 2
4 8% 59% 2
5 10% 59% 2
6 12% 61% 2
7 14% 61% 2
8 16% 63% 2
9 18% 63% 2
10 20% 65% 2
11 22% 65% 2
12 24% 67% 2
13 26% 67% 2
14 28% 69% 2
15 30% 69% 2
16 32% 71% 2
17 34% 71% 2
18 36% 73% 2
19 38% 73% 2
20 40% 75% 2
MS Skill Physical Training.png Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level Strength and Dexterity
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30
MS Skill Dual Bowguns Boost.png Dual Bowguns Boost
"Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time."
Requires Level 5 Dual Bowguns Mastery
Dual Bowguns Boost level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
MS Skill Piercing Storm.png Piercing Storm
"Continuously fire arrows containing the power of nature. Arrows can penetrate enemies."
Piercing Storm level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 2 levels
Add 1%
per level
No
change
No
change
1 14 64% 4 6
2 15 65% 4 6
3 15 66% 4 6
4 16 67% 4 6
5 16 68% 4 6
6 17 69% 4 6
7 17 70% 4 6
8 18 71% 4 6
9 18 72% 4 6
10 19 73% 4 6
11 19 74% 4 6
12 20 75% 4 6
13 20 76% 4 6
14 21 77% 4 6
15 21 78% 4 6
16 22 79% 4 6
17 22 80% 4 6
18 23 81% 4 6
19 23 82% 4 6
20 24 83% 4 6
MS Skill Rising Rush.png Rising Rush
"Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air."
Rising Rush level data
Level MP Cost Damage Number of Attacks Damage Number of Attacks Max Enemies Hit Additional Damage
Add 1
per 2 levels
Add 8%
per level
No
change
Add 8%
per level
No
change
No
change
Add 3%
per level
1 20 138% 1 148% 1 8 +3%
2 21 146% 1 156% 1 8 +6%
3 21 154% 1 164% 1 8 +9%
4 22 162% 1 172% 1 8 +12%
5 22 170% 1 180% 1 8 +15%
6 23 178% 1 188% 1 8 +18%
7 23 186% 1 196% 1 8 +21%
8 24 194% 1 204% 1 8 +24%
9 24 202% 1 212% 1 8 +27%
10 25 210% 1 220% 1 8 +30%
MS Skill Parting Shot.png Parting Shot
"Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush."
Parting Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 4
per 4 levels
Add 9%
per level
No
change
No
change
1 12 49% 4 8
2 12 58% 4 8
3 12 67% 4 8
4 12 76% 4 8
5 16 85% 4 8
MS Skill Spirit Surge.png Spirit Surge
"Increases Damage and Critical Chance for a fixed period of time."
Spirit Surge level data
Level MP Cost Additional Damage Critical Rate Duration
No
change
Add 2
per level
Add 1%
per level
Add 8 sec
per level
1 25 +1% +1% 68 sec
2 25 +2% +2% 76 sec
3 25 +3% +3% 84 sec
4 30 +4% +4% 92 sec
5 30 +5% +5% 100 sec
6 30 +6% +6% 108 sec
7 35 +7% +7% 116 sec
8 35 +8% +8% 124 sec
9 35 +9% +9% 132 sec
10 40 +10% +10% 140 sec
11 40 +11% +11% 148 sec
12 40 +12% +12% 156 sec
13 45 +13% +13% 164 sec
14 45 +14% +14% 172 sec
15 45 +15% +15% 180 sec

Third Job[edit]

MS Skill Stunning Strikes.png Stunning Strikes
"Fires a volley of arrows at several enemies with a chance to stun. Any enemies who are already stunned will receive additional damage."
Stunning Strikes level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Additional Damage
Add 3
per 4 levels
Add 4%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 5 levels
Add 1%
per level
1 20 124% 4 5 23% 2 sec +1%
2 20 128% 4 5 26% 2 sec +2%
3 20 132% 4 5 29% 2 sec +3%
4 23 136% 4 5 32% 2 sec +4%
5 23 140% 4 5 35% 3 sec +5%
6 23 144% 4 5 38% 3 sec +6%
7 23 148% 4 5 41% 3 sec +7%
8 26 152% 4 5 44% 3 sec +8%
9 26 156% 4 5 47% 3 sec +9%
10 26 160% 4 5 50% 4 sec +10%
11 26 164% 4 5 53% 4 sec +11%
12 29 168% 4 5 56% 4 sec +12%
13 29 172% 4 5 59% 4 sec +13%
14 29 176% 4 5 62% 4 sec +14%
15 29 180% 4 5 65% 5 sec +15%
16 32 184% 4 5 68% 5 sec +16%
17 32 188% 4 5 71% 5 sec +17%
18 32 192% 4 5 74% 5 sec +18%
19 32 196% 4 5 77% 5 sec +19%
20 35 200% 4 5 80% 6 sec +20%
MS Skill Leap Tornado.png Leap Tornado
"Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump."
Leap Tornado level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 4 levels
Add 4%
per level
No
change
No
change
1 33 119% 4 8
2 33 123% 4 8
3 33 127% 4 8
4 33 131% 4 8
5 36 135% 4 8
6 36 139% 4 8
7 36 143% 4 8
8 36 147% 4 8
9 39 151% 4 8
10 39 155% 4 8
11 39 159% 4 8
12 39 163% 4 8
13 42 167% 4 8
14 42 171% 4 8
15 42 175% 4 8
16 42 179% 4 8
17 45 183% 4 8
18 45 187% 4 8
19 45 191% 4 8
20 45 195% 4 8
MS Skill Unicorn Spike.png Unicorn Spike
"Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members."
Unicorn Spike level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Additional Damage Debuff Chance Additional Damage Additional Damage Debuff Duration Cooldown
Add 8
per 5 levels
Add 3%
per level
No
change
No
change
Add 4%
per level
Add 1%
per 2 levels
Add 1 sec
per 2 levels
Subtract 1 sec
per 2 levels
1 38 138% 5 8 19% +5% 5 sec 20 sec
2 38 141% 5 8 23% +6% 6 sec 19 sec
3 38 144% 5 8 27% +6% 6 sec 19 sec
4 38 147% 5 8 31% +7% 7 sec 18 sec
5 38 150% 5 8 35% +7% 7 sec 18 sec
6 46 153% 5 8 39% +8% 8 sec 17 sec
7 46 156% 5 8 43% +8% 8 sec 17 sec
8 46 159% 5 8 47% +9% 9 sec 16 sec
9 46 162% 5 8 51% +9% 9 sec 16 sec
10 46 165% 5 8 55% +10% 10 sec 15 sec
11 54 168% 5 8 59% +10% 10 sec 15 sec
12 54 171% 5 8 63% +11% 11 sec 14 sec
13 54 174% 5 8 67% +11% 11 sec 14 sec
14 54 177% 5 8 71% +12% 12 sec 13 sec
15 54 180% 5 8 75% +12% 12 sec 13 sec
16 62 183% 5 8 79% +13% 13 sec 12 sec
17 62 186% 5 8 83% +13% 13 sec 12 sec
18 62 189% 5 8 87% +14% 14 sec 11 sec
19 62 192% 5 8 91% +14% 14 sec 11 sec
20 62 195% 5 8 95% +15% 15 sec 10 sec
MS Skill Gust Dive.png Gust Dive
"Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump."
Gust Dive level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 5
per 5 levels
Add 3%
per level
No
change
No
change
1 30 138% 3 6
2 30 141% 3 6
3 30 144% 3 6
4 30 147% 3 6
5 30 150% 3 6
6 35 153% 3 6
7 35 156% 3 6
8 35 159% 3 6
9 35 162% 3 6
10 35 165% 3 6
11 40 168% 3 6
12 40 171% 3 6
13 40 174% 3 6
14 40 177% 3 6
15 40 180% 3 6
16 45 183% 3 6
17 45 186% 3 6
18 45 189% 3 6
19 45 192% 3 6
20 45 195% 3 6

MS Skill Ignis Roar.png

Ignis Roar: Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Aviodability.

Ignis Roar effects

'

  • Level 1: Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec. Passive Effect: Avoidability: +5%
  • Level 2: Active Effect: MP Cost: 40, ATT: +4, Duration: 54 sec. Passive Effect: Avoidability: +5%
  • Level 3: Active Effect: MP Cost: 40, ATT: +6, Duration: 61 sec. Passive Effect: Avoidability: +5%
  • Level 4: Active Effect: MP Cost: 40, ATT: +8, Duration: 68 sec. Passive Effect: Avoidability: +8%
  • Level 5: Active Effect: MP Cost: 45, ATT: +10, Duration: 75 sec. Passive Effect: Avoidability: +8%
  • Level 6: Active Effect: MP Cost: 45, ATT: +12, Duration: 82 sec. Passive Effect: Avoidability: +8%
  • Level 7: Active Effect: MP Cost: 45, ATT: +14, Duration: 89 sec. Passive Effect: Avoidability: +8%
  • Level 8: Active Effect: MP Cost: 45, ATT: +16, Duration: 96 sec. Passive Effect: Avoidability: +11%
  • Level 9: Active Effect: MP Cost: 45, ATT: +18, Duration: 103 sec. Passive Effect: Avoidability: +11%
  • Level 10: Active Effect: MP Cost: 50, ATT: +20, Duration: 110 sec. Passive Effect: Avoidability: +11%
  • Level 11: Active Effect: MP Cost: 50, ATT: +22, Duration: 117 sec. Passive Effect: Avoidability: +11%
  • Level 12: Active Effect: MP Cost: 50, ATT: +24, Duration: 124 sec. Passive Effect: Avoidability: +14%
  • Level 13: Active Effect: MP Cost: 50, ATT: +26, Duration: 131 sec. Passive Effect: Avoidability: +14%
  • Level 14: Active Effect: MP Cost: 50, ATT: +28, Duration: 138 sec. Passive Effect: Avoidability: +14%
  • Level 15: Active Effect: MP Cost: 55, ATT: +30, Duration: 145 sec. Passive Effect: Avoidability: +14%
  • Level 16: Active Effect: MP Cost: 55, ATT: +32, Duration: 152 sec. Passive Effect: Avoidability: +17%
  • Level 17: Active Effect: MP Cost: 55, ATT: +34, Duration: 159 sec. Passive Effect: Avoidability: +17%
  • Level 18: Active Effect: MP Cost: 55, ATT: +36, Duration: 166 sec. Passive Effect: Avoidability: +17%
  • Level 19: Active Effect: MP Cost: 55, ATT: +38, Duration: 173 sec. Passive Effect: Avoidability: +17%
  • Level 20: Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec. Passive Effect: Avoidability: +20%

MS Skill Water Shield.png

Water Shield: Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.

Water Shield effects

'

  • Level 1: MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
  • Level 2: MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%.
  • Level 3: MP Cost: 60, Absorbs 16% damage for 124 sec and increases resistance to abnormal status and all elemental attacks by 11%.
  • Level 4: MP Cost: 60, Absorbs 18% damage for 132 sec and increases resistance to abnormal status and all elemental attacks by 13%.
  • Level 5: MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
  • Level 6: MP Cost: 80, Absorbs 22% damage for 148 sec and increases resistance to abnormal status and all elemental attacks by 17%.
  • Level 7: MP Cost: 80, Absorbs 24% damage for 156 sec and increases resistance to abnormal status and all elemental attacks by 19%.
  • Level 8: MP Cost: 80, Absorbs 26% damage for 164 sec and increases resistance to abnormal status and all elemental attacks by 21%.
  • Level 9: MP Cost: 80, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%.
  • Level 10: MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.

MS Skill Aerial Barrage.png

Aerial Barrage: A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.

Aerial Barrage effects

'

  • Level 1: Active Effects: MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%. Passive Effects: Rising Rush Damage: +7%
  • Level 2: Active Effects: MP Cost: 28, Damage: 99%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 4%. Passive Effects: Rising Rush Damage: +9%
  • Level 3: Active Effects: MP Cost: 28, Damage: 101%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%. Passive Effects: Rising Rush Damage: +11%
  • Level 4: Active Effects: MP Cost: 28, Damage: 103%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 8%. Passive Effects: Rising Rush Damage: +13%
  • Level 5: Active Effects: MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%. Passive Effects: Rising Rush Damage: +15%

MS Skill Elemental Knights.png

Elemental Knights: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.

Elemental Knights effects

Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.

  • Level 1: MP Cost: 132, 1 random Spirit summoned for 70 sec.
    • Ice Spirit - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 409%
    • Cooldown: 192 sec
  • Level 2: MP Cost: 124, 1 random Spirit summoned for 80 sec.
    • Ice Spirit - Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 390% chance of causing 62% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 433%
    • Cooldown: 184 sec
  • Level 3: MP Cost: 116, 1 random Spirit summoned for 90 sec.
    • Ice Spirit - Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 410% chance of causing 68% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 457%
    • Cooldown: 176 sec
  • Level 4: MP Cost: 108, 1 random Spirit summoned for 100 sec.
    • Ice Spirit - Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 430% chance of causing 74% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 481%
    • Cooldown: 168 sec
  • Level 5: MP Cost: 100, 1 random Spirit summoned for 110 sec.
    • Ice Spirit - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 450% chance of causing 80% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 505%
    • Cooldown: 160 sec
  • Level 6: MP Cost: 92, 1 random Spirit summoned for 120 sec.
    • Ice Spirit - Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 470% chance of causing 86% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 529%
    • Cooldown: 152 sec
  • Level 7: MP Cost: 84, 1 random Spirit summoned for 130 sec.
    • Ice Spirit - Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 490% chance of causing 92% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 553%
    • Cooldown: 144 sec
  • Level 8: MP Cost: 76, 1 random Spirit summoned for 140 sec.
    • Ice Spirit - Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 510% chance of causing 98% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 577%
    • Cooldown: 136 sec
  • Level 9: MP Cost: 68, 1 random Spirit summoned for 150 sec.
    • Ice Spirit - Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 530% chance of causing 104% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 601%
    • Cooldown: 128 sec
  • Level 10: MP Cost: 60, 1 random Spirit summoned for 160 sec.
    • Ice Spirit - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec
    • Fire Spirit - Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec
    • Shadow Spirit - Damage: 625%
    • Cooldown: 120 sec

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec
MS Skill Dual Bowguns Expert.png Dual Bowguns Expert
"Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Dual Bowguns Mastery
Dual Bowguns Expert level data
Level Dual Bowguns Mastery Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%
MS Skill Advanced Final Attack.png Advanced Final Attack
"Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack."
Requires Level 20 Final Attack
Advanced Final Attack level data
Level Weapon Attack Accuracy Chance Damage Number of Hits
Add 1
per 2 levels
Add 1%
per 3 levels
Add 1%
per level
Add 1%
per level
No
change
1 +6 +1% 41% 91% 2
2 +6 +1% 42% 92% 2
3 +7 +1% 43% 93% 2
4 +7 +2% 44% 94% 2
5 +8 +2% 45% 95% 2
6 +8 +2% 46% 97% 2
7 +9 +3% 47% 98% 2
8 +9 +3% 48% 98% 2
9 +10 +3% 49% 99% 2
10 +10 +4% 50% 100% 2
11 +11 +4% 51% 101% 2
12 +11 +4% 52% 102% 2
13 +12 +5% 53% 103% 2
14 +12 +5% 54% 104% 2
15 +13 +5% 55% 105% 2
16 +13 +6% 56% 106% 2
17 +14 +6% 57% 107% 2
18 +14 +6% 58% 108% 2
19 +15 +7% 59% 109% 2
20 +15 +7% 60% 110% 2
21 +16 +7% 61% 111% 2
22 +16 +8% 62% 112% 2
23 +17 +8% 63% 113% 2
24 +17 +8% 64% 114% 2
25 +18 +9% 65% 115% 2
26 +18 +9% 66% 116% 2
27 +19 +9% 67% 117% 2
28 +19 +10% 68% 118% 2
29 +20 +10% 69% 119% 2
30 +20 +10% 70% 120% 2
31 +21 +11% 71% 121% 2
32 +21 +11% 72% 122% 2

MS Skill Defense Break.png

Defense Break: Ignores enemy DEF and Elemental Resistance, and increases maximum critical damage on your attacks. Also applies to Boss monsters.

Defense Break effects

'

  • Level 1: Ignored Enemy DEF: 6%, Ignored Elemental Resistance: 6%, Critical Damge: +3%, Boss ATT: +0%
  • Level 2: Ignored Enemy DEF: 7%, Ignored Elemental Resistance: 7%, Critical Damge: +3%, Boss ATT: +0%
  • Level 3: Ignored Enemy DEF: 8%, Ignored Elemental Resistance: 8%, Critical Damge: +6%, Boss ATT: +0%
  • Level 4: Ignored Enemy DEF: 9%, Ignored Elemental Resistance: 9%, Critical Damge: +6%, Boss ATT: +3%
  • Level 5: Ignored Enemy DEF: 10%, Ignored Elemental Resistance: 10%, Critical Damge: +9%, Boss ATT: +3%
  • Level 6: Ignored Enemy DEF: 11%, Ignored Elemental Resistance: 11%, Critical Damge: +9%, Boss ATT: +3%
  • Level 7: Ignored Enemy DEF: 12%, Ignored Elemental Resistance: 12%, Critical Damge: +12%, Boss ATT: +3%
  • Level 8: Ignored Enemy DEF: 13%, Ignored Elemental Resistance: 13%, Critical Damge: +12%, Boss ATT: +6%
  • Level 9: Ignored Enemy DEF: 14%, Ignored Elemental Resistance: 14%, Critical Damge: +15%, Boss ATT: +6%
  • Level 10: Ignored Enemy DEF: 15%, Ignored Elemental Resistance: 15%, Critical Damge: +15%, Boss ATT: +6%
  • Level 11: Ignored Enemy DEF: 16%, Ignored Elemental Resistance: 16%, Critical Damge: +18%, Boss ATT: +6%
  • Level 12: Ignored Enemy DEF: 17%, Ignored Elemental Resistance: 17%, Critical Damge: +18%, Boss ATT: +9%
  • Level 13: Ignored Enemy DEF: 18%, Ignored Elemental Resistance: 18%, Critical Damge: +21%, Boss ATT: +9%
  • Level 14: Ignored Enemy DEF: 19%, Ignored Elemental Resistance: 19%, Critical Damge: +21%, Boss ATT: +9%
  • Level 15: Ignored Enemy DEF: 20%, Ignored Elemental Resistance: 20%, Critical Damge: +24%, Boss ATT: +9%
  • Level 16: Ignored Enemy DEF: 21%, Ignored Elemental Resistance: 21%, Critical Damge: +24%, Boss ATT: +12%
  • Level 17: Ignored Enemy DEF: 22%, Ignored Elemental Resistance: 22%, Critical Damge: +27%, Boss ATT: +12%
  • Level 18: Ignored Enemy DEF: 23%, Ignored Elemental Resistance: 23%, Critical Damge: +27%, Boss ATT: +12%
  • Level 19: Ignored Enemy DEF: 24%, Ignored Elemental Resistance: 24%, Critical Damge: +30%, Boss ATT: +12%
  • Level 20: Ignored Enemy DEF: 25%, Ignored Elemental Resistance: 25%, Critical Damge: +30%, Boss ATT: +15%
  • Level 21: Ignored Enemy DEF: 26%, Ignored Elemental Resistance: 26%, Critical Damge: +33%, Boss ATT: +15%
  • Level 22: Ignored Enemy DEF: 27%, Ignored Elemental Resistance: 27%, Critical Damge: +33%, Boss ATT: +15%

MS Skill Ishtar's Ring.png Ishtar's Ring
"Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently."
Requires Level 20 Stunning Strikes
Ishtar's Ring level data
Level MP Cost Damage Number of Hits Max Enemies Hit Stunning Strikes Damage
Add 1
per 10 levels
Add 1%
per level
No
change
No
change
Add 2%
per 3 levels
1 8 126% 2 1 +7%
2 8 127% 2 1 +7%
3 8 128% 2 1 +7%
4 8 129% 2 1 +9%
5 8 130% 2 1 +9%
6 8 131% 2 1 +9%
7 8 132% 2 1 +11%
8 8 133% 2 1 +11%
9 8 134% 2 1 +11%
10 8 135% 2 1 +13%
11 9 136% 2 1 +13%
12 9 137% 2 1 +13%
13 9 138% 2 1 +15%
14 9 139% 2 1 +15%
15 9 140% 2 1 +15%
16 9 141% 2 1 +17%
17 9 142% 2 1 +17%
18 9 143% 2 1 +17%
19 9 144% 2 1 +19%
20 9 145% 2 1 +19%
21 10 146% 2 1 +19%
22 10 147% 2 1 +21%
23 10 148% 2 1 +21%
24 10 149% 2 1 +21%
25 10 150% 2 1 +23%
26 9 151% 2 1 +23%
27 10 152% 2 1 +23%
28 10 153% 2 1 +25%
29 10 154% 2 1 +25%
30 10 155% 2 1 +25%
31 11 156% 2 1 +27%
32 11 157% 2 1 +27%
MS Skill Spikes Royale.png Spikes Royale
"Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently."
Requires Level 10 Leap Tornado
Spikes Royale level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Enemy Defense Reduction Enemy Defense Reduction Duration Leap Tornado Damage
Add 5
per 5 levels
Add 7%
per level
No
change
No
change
Add -1%
per level
Add 1 sec
per 2 levels
Add 1%
per level
1 40 447% 3 12 -1% 5 sec +11%
2 40 454% 3 12 -2% 6 sec +12%
3 40 461% 3 12 -3% 6 sec +13%
4 40 468% 3 12 -4% 7 sec +14%
5 45 475% 3 12 -5% 7 sec +15%
6 45 482% 3 12 -6% 8 sec +16%
7 45 489% 3 12 -7% 8 sec +17%
8 45 496% 3 12 -8% 9 sec +18%
9 45 503% 3 12 -9% 9 sec +19%
10 50 510% 3 12 -10% 10 sec +20%
11 50 517% 3 12 -11% 10 sec +21%
12 50 524% 3 12 -12% 11 sec +22%
13 50 531% 3 12 -13% 11 sec +23%
14 50 538% 3 12 -14% 12 sec +24%
15 55 545% 3 12 -15% 12 sec +25%
16 55 552% 3 12 -16% 13 sec +26%
17 55 559% 3 12 -17% 13 sec +27%
18 55 566% 3 12 -18% 14 sec +28%
19 55 573% 3 12 -19% 14 sec +29%
20 60 580% 3 12 -20% 15 sec +30%
21 60 587% 3 12 -21% 15 sec +31%
22 60 594% 3 12 -22% 16 sec +32%

MS Skill Lightning Edge.png

Lightning Edge: Dashes through multiple enemies. Ignores collision with bosses while attacking.

Lightning Edge effects

'

  • Level 1: MP Cost: 54. Max Enemies Hit: 8, Damage: 275%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 2: MP Cost: 54. Max Enemies Hit: 8, Damage: 280%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 3: MP Cost: 54. Max Enemies Hit: 8, Damage: 285%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 4: MP Cost: 54. Max Enemies Hit: 8, Damage: 290%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 5: MP Cost: 54. Max Enemies Hit: 8, Damage: 295%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 6: MP Cost: 58. Max Enemies Hit: 8, Damage: 300%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 7: MP Cost: 58. Max Enemies Hit: 8, Damage: 305%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 8: MP Cost: 58. Max Enemies Hit: 8, Damage: 310%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 9: MP Cost: 58. Max Enemies Hit: 8, Damage: 315%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 10: MP Cost: 58. Max Enemies Hit: 8, Damage: 320%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 11: MP Cost: 62. Max Enemies Hit: 8, Damage: 325%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 12: MP Cost: 62. Max Enemies Hit: 8, Damage: 330%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 13: MP Cost: 62. Max Enemies Hit: 8, Damage: 335%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 14: MP Cost: 62. Max Enemies Hit: 8, Damage: 340%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 15: MP Cost: 62. Max Enemies Hit: 8, Damage: 345%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 16: MP Cost: 66. Max Enemies Hit: 8, Damage: 350%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 17: MP Cost: 66. Max Enemies Hit: 8, Damage: 355%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 18: MP Cost: 66. Max Enemies Hit: 8, Damage: 360%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 19: MP Cost: 66. Max Enemies Hit: 8, Damage: 365%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 20: MP Cost: 66. Max Enemies Hit: 8, Damage: 370%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 21: MP Cost: 70. Max Enemies Hit: 8, Damage: 375%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 22: MP Cost: 70. Max Enemies Hit: 8, Damage: 380%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 23: MP Cost: 70. Max Enemies Hit: 8, Damage: 385%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 24: MP Cost: 70. Max Enemies Hit: 8, Damage: 390%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 25: MP Cost: 70. Max Enemies Hit: 8, Damage: 395%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 26: MP Cost: 74. Max Enemies Hit: 8, Damage: 400%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 27: MP Cost: 74. Max Enemies Hit: 8, Damage: 405%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 28: MP Cost: 74. Max Enemies Hit: 8, Damage: 410%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 29: MP Cost: 74. Max Enemies Hit: 8, Damage: 415%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 30: MP Cost: 74. Max Enemies Hit: 8, Damage: 420%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 31: MP Cost: 78. Max Enemies Hit: 8, Damage: 425%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 32: MP Cost: 78. Max Enemies Hit: 8, Damage: 430%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.

MS Skill Rolling Moonsault.png

Rolling Moonsault: A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.

Rolling Moonsault effects

'

  • Level 1: Active Effects: MP Cost: 54, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +12%
  • Level 2: Active Effects: MP Cost: 54, Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +14%
  • Level 3: Active Effects: MP Cost: 54, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +16%
  • Level 4: Active Effects: MP Cost: 54, Damage: 148%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +18%
  • Level 5: Active Effects: MP Cost: 58, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +20%
  • Level 6: Active Effects: MP Cost: 58, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +22%
  • Level 7: Active Effects: MP Cost: 58, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +24%
  • Level 8: Active Effects: MP Cost: 58, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +26%
  • Level 9: Active Effects: MP Cost: 62, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +28%
  • Level 10: Active Effects: MP Cost: 62, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +30%
  • Level 11: Active Effects: MP Cost: 62, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +32%
  • Level 12: Active Effects: MP Cost: 62, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +34%
  • Level 13: Active Effects: MP Cost: 66, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +36%
  • Level 14: Active Effects: MP Cost: 66, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +38%
  • Level 15: Active Effects: MP Cost: 66, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +40%
  • Level 16: Active Effects: MP Cost: 66, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +42%
  • Level 17: Active Effects: MP Cost: 70, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +44%
  • Level 18: Active Effects: MP Cost: 70, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +46%
  • Level 19: Active Effects: MP Cost: 70, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +48%
  • Level 20: Active Effects: MP Cost: 70, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +50%
  • Level 21: Active Effects: MP Cost: 74, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +52%
  • Level 22: Active Effects: MP Cost: 74, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +54%

MS Skill Ancient Warding.png

Ancient Warding: For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.

Ancient Warding effects

'

  • Level 1: Active Effect: MP Cost: 45, Damage: +1%, HP: +50, Duration: 65, Passive Effect: Ignis Roar's Avoidability Chance: +6%
  • Level 2: Active Effect: MP Cost: 45, Damage: +2%, HP: +100, Duration: 70, Passive Effect: Ignis Roar's Avoidability Chance: +6%
  • Level 3: Active Effect: MP Cost: 45, Damage: +3%, HP: +150, Duration: 75, Passive Effect: Ignis Roar's Avoidability Chance: +7%
  • Level 4: Active Effect: MP Cost: 50, Damage: +4%, HP: +200, Duration: 80, Passive Effect: Ignis Roar's Avoidability Chance: +7%
  • Level 5: Active Effect: MP Cost: 50, Damage: +5%, HP: +250, Duration: 85, Passive Effect: Ignis Roar's Avoidability Chance: +8%
  • Level 6: Active Effect: MP Cost: 50, Damage: +6%, HP: +300, Duration: 90, Passive Effect: Ignis Roar's Avoidability Chance: +8%
  • Level 7: Active Effect: MP Cost: 50, Damage: +7%, HP: +350, Duration: 95, Passive Effect: Ignis Roar's Avoidability Chance: +9%
  • Level 8: Active Effect: MP Cost: 55, Damage: +8%, HP: +400, Duration: 100, Passive Effect: Ignis Roar's Avoidability Chance: +9%
  • Level 9: Active Effect: MP Cost: 55, Damage: +9%, HP: +450, Duration: 105, Passive Effect: Ignis Roar's Avoidability Chance: +10%
  • Level 10: Active Effect: MP Cost: 55, Damage: +10%, HP: +500, Duration: 110, Passive Effect: Ignis Roar's Avoidability Chance: +10%
  • Level 11: Active Effect: MP Cost: 55, Damage: +11%, HP: +550, Duration: 115, Passive Effect: Ignis Roar's Avoidability Chance: +11%
  • Level 12: Active Effect: MP Cost: 60, Damage: +12%, HP: +600, Duration: 120, Passive Effect: Ignis Roar's Avoidability Chance: +11%
  • Level 13: Active Effect: MP Cost: 60, Damage: +13%, HP: +650, Duration: 125, Passive Effect: Ignis Roar's Avoidability Chance: +12%
  • Level 14: Active Effect: MP Cost: 60, Damage: +14%, HP: +700, Duration: 130, Passive Effect: Ignis Roar's Avoidability Chance: +12%
  • Level 15: Active Effect: MP Cost: 60, Damage: +15%, HP: +750, Duration: 135, Passive Effect: Ignis Roar's Avoidability Chance: +13%
  • Level 16: Active Effect: MP Cost: 65, Damage: +16%, HP: +800, Duration: 140, Passive Effect: Ignis Roar's Avoidability Chance: +13%
  • Level 17: Active Effect: MP Cost: 65, Damage: +17%, HP: +850, Duration: 145, Passive Effect: Ignis Roar's Avoidability Chance: +14%
  • Level 18: Active Effect: MP Cost: 65, Damage: +18%, HP: +900, Duration: 150, Passive Effect: Ignis Roar's Avoidability Chance: +14%
  • Level 19: Active Effect: MP Cost: 65, Damage: +19%, HP: +950, Duration: 155, Passive Effect: Ignis Roar's Avoidability Chance: +15%
  • Level 20: Active Effect: MP Cost: 70, Damage: +20%, HP: +1000, Duration: 160, Passive Effect: Ignis Roar's Avoidability Chance: +15%
  • Level 21: Active Effect: MP Cost: 70, Damage: +21%, HP: +1050, Duration: 165, Passive Effect: Ignis Roar's Avoidability Chance: +16%
  • Level 22: Active Effect: MP Cost: 70, Damage: +22%, HP: +1100, Duration: 170, Passive Effect: Ignis Roar's Avoidability Chance: +16%
  • Level 23: Active Effect: MP Cost: 70, Damage: +23%, HP: +1150, Duration: 175, Passive Effect: Ignis Roar's Avoidability Chance: +17%
  • Level 24: Active Effect: MP Cost: 75, Damage: +24%, HP: +1200, Duration: 180, Passive Effect: Ignis Roar's Avoidability Chance: +17%
  • Level 25: Active Effect: MP Cost: 75, Damage: +25%, HP: +1250, Duration: 185, Passive Effect: Ignis Roar's Avoidability Chance: +18%
  • Level 26: Active Effect: MP Cost: 75, Damage: +26%, HP: +1300, Duration: 190, Passive Effect: Ignis Roar's Avoidability Chance: +18%
  • Level 27: Active Effect: MP Cost: 75, Damage: +27%, HP: +1350, Duration: 195, Passive Effect: Ignis Roar's Avoidability Chance: +19%
  • Level 28: Active Effect: MP Cost: 80, Damage: +28%, HP: +1400, Duration: 200, Passive Effect: Ignis Roar's Avoidability Chance: +19%
  • Level 29: Active Effect: MP Cost: 80, Damage: +29%, HP: +1450, Duration: 205, Passive Effect: Ignis Roar's Avoidability Chance: +20%
  • Level 30: Active Effect: MP Cost: 80, Damage: +30%, HP: +1500, Duration: 210, Passive Effect: Ignis Roar's Avoidability Chance: +20%
  • Level 31: Active Effect: MP Cost: 80, Damage: +31%, HP: +1550, Duration: 215, Passive Effect: Ignis Roar's Avoidability Chance: +21%
  • Level 32: Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar's Avoidability Chance: +21%

MS Skill Staggering Strikes.png Staggering Strikes
"Enhances the strength of your Stunning Strikes."
Requires Level 20 Stunning Strikes
Staggering Strikes level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Additional Damage
Add 3
per 4 levels
Add 4%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 5 levels
Add 1%
per level
1 35 240% 4 8 80% 6 sec +20%

Hyper Skills[edit]

Stat Enhancers[edit]

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit]

MS Skill Ishtar's Ring - Reinforce.png

Ishtar's Ring - Reinforce: Increases Ishtar's Ring's damage.

Ishtar's Ring - Reinforce effects

Required level: 143

  • Level 1: Damage: +20%

MS Skill Water Shield - Immunity Enhance 1.png

Water Shield - Immunity Enhance 1: Increases the Abnormal Status Resistance increase from Water Shield.

Water Shield - Immunity Enhance 1 effects

Required level: 149

  • Level 1: Abnormal Status Resistance +10% in addition

MS Skill Spikes Royale - Armorbreak.png

Spikes Royale - Armorbreak: Reduces the DEF Rate of enemy hit by Spikes Royale.

Spikes Royale - Armorbreak effects

Required level: 155

  • Level 1: DEF Rate -20%

MS Skill Ishtar's Ring - Guardbreak.png

Ishtar's Ring - Guardbreak: Increases Ishtar's Ring's Monster DEF debuff.

Ishtar's Ring - Guardbreak effects

Required level: 162

  • Level 1: Monster DEF ignored increased 20%

MS Skill Water Shield - Reinforce.png

Water Shield - Reinforce: Increases Water Shield's damage absorption amount.

Water Shield - Reinforce effects

Required level: 168

  • Level 1: Damage Absorption +10%

MS Skill Spikes Royale - Temper Link.png

Spikes Royale - Temper Link: Enhances Leaf Tornado damage boost.

Spikes Royale - Temper Link effects

Required level: 177

  • Level 1: Damage: +30% in addition

MS Skill Ishtar's Ring - Boss Rush.png

Ishtar's Ring - Boss Rush: Enhances Ishtar's Ring's Boss ATT.

Ishtar's Ring - Boss Rush effects

Required level: 183

  • Level 1: Ishtar's Ring's Boss ATT: +20%

MS Skill Water Shield - Immunity Enhance 2.png

Water Shield - Immunity Enhance 2: Increases the Elemental Resistance increase from Water Shield.

Water Shield - Immunity Enhance 2 effects

Required level: 189

  • Level 1: Elemental Resistance +10% in addition

MS Skill Spikes Royale - Reinforce.png

Spikes Royale - Reinforce: Increases Spikes Royale's damage.

Spikes Royale - Reinforce effects

Required level: 195

  • Level 1: Damage +20%

Active Skills[edit]

MS Skill Elvish Blessing.png Elvish Blessing
"Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT."
Unlocked at level 150
Elvish Blessing level data
Level MP Cost Duration Weapon Attack Power Stance Cooldown
1 300 60 sec +80 +100% 90 sec
MS Skill Wrath of Enreal.png Wrath of Enreal
"Unleash Enreal's fury on enemies."
Unlocked at level 170
Wrath of Enreal level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Cooldown
1 200 300% 10 10 8 sec
MS Skill Heroic Memories Mercedes.png Heroic Memories
"Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to hero classes within the party."
Unlocked at level 200
Heroic Memories level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec