First Job[edit]
Nimble Body: Permanently increases Accuracy and Avoidability.
'
- Level 1: Accuracy and Avoidability: +22.
- Level 2: Accuracy and Avoidability: +44.
- Level 3: Accuracy and Avoidability: +66.
- Level 4: Accuracy and Avoidability: +88.
- Level 5: Accuracy and Avoidability: +110.
- Level 6: Accuracy and Avoidability: +132.
- Level 7: Accuracy and Avoidability: +154.
- Level 8: Accuracy and Avoidability: +176.
- Level 9: Accuracy and Avoidability: +198.
- Level 10: Accuracy and Avoidability: +220.
Dark Sight: Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.
'
- Level 1: MP Cost: 23, Duration: 20 sec, Movement Speed: -17
- Level 2: MP Cost: 21, Duration: 40 sec, Movement Speed: -14
- Level 3: MP Cost: 19, Duration: 60 sec, Movement Speed: -11
- Level 4: MP Cost: 17, Duration: 80 sec, Movement Speed: -8
- Level 5: MP Cost: 15, Duration: 100 sec, Movement Speed: -5
- Level 6: MP Cost: 13, Duration: 120 sec, Movement Speed: -2
- Level 7: MP Cost: 11, Duration: 140 sec, Movement Speed: 1
- Level 8: MP Cost: 9, Duration: 160 sec, Movement Speed: 4
- Level 9: MP Cost: 7, Duration: 180 sec, Movement Speed: 7
- Level 10: MP Cost: 5, Duration: 200 sec, Movement Speed: 10
Lucky Seven: Throws 2 throwing stars based on LUK, regardless of Claw Mastery.
'
- Level 1: MP Cost: 8, Damage: 114%
- Level 2: MP Cost: 8, Damage: 118%
- Level 3: MP Cost: 8, Damage: 122%
- Level 4: MP Cost: 8, Damage: 126%
- Level 5: MP Cost: 8, Damage: 130%
- Level 6: MP Cost: 10, Damage: 134%
- Level 7: MP Cost: 10, Damage: 138%
- Level 8: MP Cost: 10, Damage: 142%
- Level 9: MP Cost: 10, Damage: 146%
- Level 10: MP Cost: 10, Damage: 150%
- Level 11: MP Cost: 10, Damage: 154%
- Level 12: MP Cost: 12, Damage: 158%
- Level 13: MP Cost: 12, Damage: 162%
- Level 14: MP Cost: 12, Damage: 166%
- Level 15: MP Cost: 12, Damage: 170%
- Level 16: MP Cost: 12, Damage: 174%
- Level 17: MP Cost: 12, Damage: 178%
- Level 18: MP Cost: 14, Damage: 182%
- Level 19: MP Cost: 14, Damage: 186%
- Level 20: MP Cost: 14, Damage: 190%
Darkness: Summons a spirit that attacks the enemies you attacked.
'
- Level 1: MP Cost: 11, Damage: 66%, Duration: 110 sec
- Level 2: MP Cost: 12, Damage: 72%, Duration: 120 sec
- Level 3: MP Cost: 13, Damage: 78%, Duration: 130 sec
- Level 4: MP Cost: 14, Damage: 84%, Duration: 140 sec
- Level 5: MP Cost: 15, Damage: 90%, Duration: 150 sec
- Level 6: MP Cost: 16, Damage: 96%, Duration: 160 sec
- Level 7: MP Cost: 17, Damage: 102%, Duration: 170 sec
- Level 8: MP Cost: 18, Damage: 108%, Duration: 180 sec
- Level 9: MP Cost: 19, Damage: 114%, Duration: 190 sec
- Level 10: MP Cost: 20, Damage: 120%, Duration: 200 sec
Haste: Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.
'
- Level 1: MP Cost: 10, Duration: 10 sec, Speed: +2, Jump: +1, Passive Effects: Max Movement Speed: +1
- Level 2: MP Cost: 10, Duration: 20 sec, Speed: +4, Jump: +2, Passive Effects: Max Movement Speed: +2
- Level 3: MP Cost: 10, Duration: 30 sec, Speed: +6, Jump: +3, Passive Effects: Max Movement Speed: +3
- Level 4: MP Cost: 10, Duration: 40 sec, Speed: +8, Jump: +4, Passive Effects: Max Movement Speed: +4
- Level 5: MP Cost: 10, Duration: 50 sec, Speed: +10, Jump: +5, Passive Effects: Max Movement Speed: +5
- Level 6: MP Cost: 10, Duration: 60 sec, Speed: +12, Jump: +6, Passive Effects: Max Movement Speed: +6
- Level 7: MP Cost: 10, Duration: 70 sec, Speed: +14, Jump: +7, Passive Effects: Max Movement Speed: +7
- Level 8: MP Cost: 10, Duration: 80 sec, Speed: +16, Jump: +8, Passive Effects: Max Movement Speed: +8
- Level 9: MP Cost: 10, Duration: 90 sec, Speed: +18, Jump: +9, Passive Effects: Max Movement Speed: +9
- Level 10: MP Cost: 10, Duration: 100 sec, Speed: +20, Jump: +10, Passive Effects: Max Movement Speed: +10
- Level 11: MP Cost: 20, Duration: 110 sec, Speed: +22, Jump: +11, Passive Effects: Max Movement Speed: +11
- Level 12: MP Cost: 20, Duration: 120 sec, Speed: +24, Jump: +12, Passive Effects: Max Movement Speed: +12
- Level 13: MP Cost: 20, Duration: 130 sec, Speed: +26, Jump: +13, Passive Effects: Max Movement Speed: +13
- Level 14: MP Cost: 20, Duration: 140 sec, Speed: +28, Jump: +14, Passive Effects: Max Movement Speed: +14
- Level 15: MP Cost: 20, Duration: 150 sec, Speed: +30, Jump: +15, Passive Effects: Max Movement Speed: +15
- Level 16: MP Cost: 20, Duration: 160 sec, Speed: +32, Jump: +16, Passive Effects: Max Movement Speed: +16
- Level 17: MP Cost: 20, Duration: 170 sec, Speed: +34, Jump: +17, Passive Effects: Max Movement Speed: +17
- Level 18: MP Cost: 20, Duration: 180 sec, Speed: +36, Jump: +18, Passive Effects: Max Movement Speed: +18
- Level 19: MP Cost: 20, Duration: 190 sec, Speed: +38, Jump: +19, Passive Effects: Max Movement Speed: +19
- Level 20: MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20, Passive Effects: Max Movement Speed: +20
Second Job[edit]
Claw Mastery: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.
'
- Level 1: Claw Mastery: +12%, Accuracy: +6, Throwing Stars: +10
- Level 2: Claw Mastery: +14%, Accuracy: +12, Throwing Stars: +20
- Level 3: Claw Mastery: +16%, Accuracy: +18, Throwing Stars: +30
- Level 4: Claw Mastery: +18%, Accuracy: +24, Throwing Stars: +40
- Level 5: Claw Mastery: +20%, Accuracy: +30, Throwing Stars: +50
- Level 6: Claw Mastery: +22%, Accuracy: +36, Throwing Stars: +60
- Level 7: Claw Mastery: +24%, Accuracy: +42, Throwing Stars: +70
- Level 8: Claw Mastery: +26%, Accuracy: +48, Throwing Stars: +80
- Level 9: Claw Mastery: +28%, Accuracy: +54, Throwing Stars: +90
- Level 10: Claw Mastery: +30%, Accuracy: +60, Throwing Stars: +100
- Level 11: Claw Mastery: +32%, Accuracy: +66, Throwing Stars: +110
- Level 12: Claw Mastery: +34%, Accuracy: +72, Throwing Stars: +120
- Level 13: Claw Mastery: +36%, Accuracy: +78, Throwing Stars: +130
- Level 14: Claw Mastery: +38%, Accuracy: +84, Throwing Stars: +140
- Level 15: Claw Mastery: +40%, Accuracy: +90, Throwing Stars: +150
- Level 16: Claw Mastery: +42%, Accuracy: +96, Throwing Stars: +160
- Level 17: Claw Mastery: +44%, Accuracy: +102, Throwing Stars: +170
- Level 18: Claw Mastery: +46%, Accuracy: +108, Throwing Stars: +180
- Level 19: Claw Mastery: +48%, Accuracy: +114, Throwing Stars: +190
- Level 20: Claw Mastery: +50%, Accuracy: +120, Throwing Stars: +200
Critical Throw: Increases your Critical Rate and the minimum Critical Damage.
Requires level 3 Claw Mastery
- Level 1: Critical Rate: +12%, Minimum Critical Damage: +5%
- Level 2: Critical Rate: +14%, Minimum Critical Damage: +6%
- Level 3: Critical Rate: +16%, Minimum Critical Damage: +6%
- Level 4: Critical Rate: +18%, Minimum Critical Damage: +7%
- Level 5: Critical Rate: +20%, Minimum Critical Damage: +7%
- Level 6: Critical Rate: +22%, Minimum Critical Damage: +8%
- Level 7: Critical Rate: +24%, Minimum Critical Damage: +8%
- Level 8: Critical Rate: +26%, Minimum Critical Damage: +9%
- Level 9: Critical Rate: +28%, Minimum Critical Damage: +9%
- Level 10: Critical Rate: +30%, Minimum Critical Damage: +10%
- Level 11: Critical Rate: +32%, Minimum Critical Damage: +10%
- Level 12: Critical Rate: +34%, Minimum Critical Damage: +11%
- Level 13: Critical Rate: +36%, Minimum Critical Damage: +11%
- Level 14: Critical Rate: +38%, Minimum Critical Damage: +12%
- Level 15: Critical Rate: +40%, Minimum Critical Damage: +12%
- Level 16: Critical Rate: +42%, Minimum Critical Damage: +13%
- Level 17: Critical Rate: +44%, Minimum Critical Damage: +13%
- Level 18: Critical Rate: +46%, Minimum Critical Damage: +14%
- Level 19: Critical Rate: +48%, Minimum Critical Damage: +14%
- Level 20: Critical Rate: +50%, Minimum Critical Damage: +15%
Claw Booster: Increases the attack speed of your claw.
Requires Level 5 Claw Mastery
- Level 1: MP Cost: 30, Duration: 10 sec
- Level 2: MP Cost: 29, Duration: 20 sec
- Level 3: MP Cost: 28, Duration: 30 sec
- Level 4: MP Cost: 27, Duration: 40 sec
- Level 5: MP Cost: 26, Duration: 50 sec
- Level 6: MP Cost: 25, Duration: 60 sec
- Level 7: MP Cost: 24, Duration: 70 sec
- Level 8: MP Cost: 23, Duration: 80 sec
- Level 9: MP Cost: 22, Duration: 90 sec
- Level 10: MP Cost: 21, Duration: 100 sec
- Level 11: MP Cost: 20, Duration: 110 sec
- Level 12: MP Cost: 19, Duration: 120 sec
- Level 13: MP Cost: 18, Duration: 130 sec
- Level 14: MP Cost: 17, Duration: 140 sec
- Level 15: MP Cost: 16, Duration: 150 sec
- Level 16: MP Cost: 15, Duration: 160 sec
- Level 17: MP Cost: 14, Duration: 170 sec
- Level 18: MP Cost: 13, Duration: 180 sec
- Level 19: MP Cost: 12, Duration: 190 sec
- Level 20: MP Cost: 11, Duration: 200 sec
Flash Jump: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.
'
- Level 1: MP Cost: 40, jumps a certain distance
- Level 2: MP Cost: 38, jumps a certain distance
- Level 3: MP Cost: 36, jumps a certain distance
- Level 4: MP Cost: 34, jumps a certain distance
- Level 5: MP Cost: 32, jumps a certain distance
- Level 6: MP Cost: 30, jumps a certain distance
- Level 7: MP Cost: 28, jumps a certain distance
- Level 8: MP Cost: 26, jumps a certain distance
- Level 9: MP Cost: 24, jumps a certain distance
- Level 10: MP Cost: 22, jumps a certain distance
Vampire: Attacks multiple enemies 4 times then absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster's total Max HP.
'
- Level 1: MP Cost: 12, Damage: 71%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
- Level 2: MP Cost: 12, Damage: 72%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
- Level 3: MP Cost: 12, Damage: 73%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
- Level 4: MP Cost: 12, Damage: 74%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
- Level 5: MP Cost: 12, Damage: 75%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 2% of the damage as HP
- Level 6: MP Cost: 12, Damage: 76%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP
- Level 7: MP Cost: 12, Damage: 77%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP
- Level 8: MP Cost: 12, Damage: 78%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP
- Level 9: MP Cost: 12, Damage: 79%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP
- Level 10: MP Cost: 12, Damage: 80%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 3% of the damage as HP
- Level 11: MP Cost: 24, Damage: 81%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP
- Level 12: MP Cost: 24, Damage: 82%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP
- Level 13: MP Cost: 24, Damage: 83%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP
- Level 14: MP Cost: 24, Damage: 84%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP
- Level 15: MP Cost: 24, Damage: 85%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 4% of the damage as HP
- Level 16: MP Cost: 24, Damage: 86%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP
- Level 17: MP Cost: 24, Damage: 87%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP
- Level 18: MP Cost: 24, Damage: 88%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP
- Level 19: MP Cost: 24, Damage: 89%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP
- Level 20: MP Cost: 24, Damage: 90%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP
Shuriken Burst: Throws an exploding shuriken to damage the target and nearby enemies.
Throws an exploding shuriken to damage the target and nearby enemies.
- Level 1: MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4
- Level 2: MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4
- Level 3: MP Cost: 13 and 2 throwing stars, Damage: 218%, Max Enemies Hit: 4
- Level 4: MP Cost: 13 and 2 throwing stars, Damage: 224%, Max Enemies Hit: 4
- Level 5: MP Cost: 13 and 2 throwing stars, Damage: 230%, Max Enemies Hit: 4
- Level 6: MP Cost: 14 and 2 throwing stars, Damage: 236%, Max Enemies Hit: 4
- Level 7: MP Cost: 14 and 2 throwing stars, Damage: 242%, Max Enemies Hit: 4
- Level 8: MP Cost: 14 and 2 throwing stars, Damage: 248%, Max Enemies Hit: 4
- Level 9: MP Cost: 15 and 2 throwing stars, Damage: 254%, Max Enemies Hit: 4
- Level 10: MP Cost: 15 and 2 throwing stars, Damage: 260%, Max Enemies Hit: 4
- Level 11: MP Cost: 15 and 2 throwing stars, Damage: 266%, Max Enemies Hit: 4
- Level 12: MP Cost: 16 and 2 throwing stars, Damage: 272%, Max Enemies Hit: 4
- Level 13: MP Cost: 16 and 2 throwing stars, Damage: 278%, Max Enemies Hit: 4
- Level 14: MP Cost: 16 and 2 throwing stars, Damage: 284%, Max Enemies Hit: 4
- Level 15: MP Cost: 17 and 2 throwing stars, Damage: 290%, Max Enemies Hit: 4
- Level 16: MP Cost: 17 and 2 throwing stars, Damage: 296%, Max Enemies Hit: 4
- Level 17: MP Cost: 17 and 2 throwing stars, Damage: 302%, Max Enemies Hit: 4
- Level 18: MP Cost: 18 and 2 throwing stars, Damage: 308%, Max Enemies Hit: 4
- Level 19: MP Cost: 18 and 2 throwing stars, Damage: 314%, Max Enemies Hit: 4
- Level 20: MP Cost: 18 and 2 throwing stars, Damage: 320%, Max Enemies Hit: 4
Gust Charm: Solidifies the wind to damage and knock back enemies.
Solidifies the wind to damage and knock back enemies.
- Level 1: MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350
- Level 2: MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350
- Level 3: MP Cost: 15 and 2 throwing stars, Damage: 213%, Max Enemies Hit: 4, Knockback Range: 350
- Level 4: MP Cost: 16 and 2 throwing stars, Damage: 217%, Max Enemies Hit: 4, Knockback Range: 350
- Level 5: MP Cost: 16 and 2 throwing stars, Damage: 221%, Max Enemies Hit: 4, Knockback Range: 350
- Level 6: MP Cost: 16 and 2 throwing stars, Damage: 225%, Max Enemies Hit: 4, Knockback Range: 350
- Level 7: MP Cost: 17 and 2 throwing stars, Damage: 229%, Max Enemies Hit: 4, Knockback Range: 350
- Level 8: MP Cost: 17 and 2 throwing stars, Damage: 233%, Max Enemies Hit: 4, Knockback Range: 350
- Level 9: MP Cost: 17 and 2 throwing stars, Damage: 237%, Max Enemies Hit: 4, Knockback Range: 350
- Level 10: MP Cost: 18 and 2 throwing stars, Damage: 241%, Max Enemies Hit: 4, Knockback Range: 350
- Level 11: MP Cost: 18 and 2 throwing stars, Damage: 245%, Max Enemies Hit: 4, Knockback Range: 350
- Level 12: MP Cost: 18 and 2 throwing stars, Damage: 249%, Max Enemies Hit: 4, Knockback Range: 350
- Level 13: MP Cost: 19 and 2 throwing stars, Damage: 253%, Max Enemies Hit: 4, Knockback Range: 350
- Level 14: MP Cost: 19 and 2 throwing stars, Damage: 257%, Max Enemies Hit: 4, Knockback Range: 350
- Level 15: MP Cost: 19 and 2 throwing stars, Damage: 261%, Max Enemies Hit: 4, Knockback Range: 350
- Level 16: MP Cost: 20 and 2 throwing stars, Damage: 265%, Max Enemies Hit: 4, Knockback Range: 350
- Level 17: MP Cost: 20 and 2 throwing stars, Damage: 269%, Max Enemies Hit: 4, Knockback Range: 350
- Level 18: MP Cost: 20 and 2 throwing stars, Damage: 273%, Max Enemies Hit: 4, Knockback Range: 350
- Level 19: MP Cost: 21 and 2 throwing stars, Damage: 277%, Max Enemies Hit: 4, Knockback Range: 350
- Level 20: MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350
Physical Training: Permanently improves LUK and DEX through sheer physical training.
Permanently improves LUK and DEX through sheer physical training.
- Level 1: Permanently increases LUK and DEX by 3
- Level 2: Permanently increases LUK and DEX by 6
- Level 3: Permanently increases LUK and DEX by 9
- Level 4: Permanently increases LUK and DEX by 12
- Level 5: Permanently increases LUK and DEX by 15
- Level 6: Permanently increases LUK and DEX by 18
- Level 7: Permanently increases LUK and DEX by 21
- Level 8: Permanently increases LUK and DEX by 24
- Level 9: Permanently increases LUK and DEX by 27
- Level 10: Permanently increases LUK and DEX by 30
Third Job[edit]
Shadow Partner: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
'
- Level 1: MP Cost: 40, Damage: 13%, Duration: 60 sec
- Level 2: MP Cost: 40, Damage: 16%, Duration: 60 sec
- Level 3: MP Cost: 44, Damage: 19%, Duration: 60 sec
- Level 4: MP Cost: 44, Damage: 22%, Duration: 60 sec
- Level 5: MP Cost: 44, Damage: 25%, Duration: 60 sec
- Level 6: MP Cost: 48, Damage: 28%, Duration: 100 sec
- Level 7: MP Cost: 48, Damage: 31%, Duration: 100 sec
- Level 8: MP Cost: 48, Damage: 34%, Duration: 100 sec
- Level 9: MP Cost: 52, Damage: 37%, Duration: 100 sec
- Level 10: MP Cost: 52, Damage: 40%, Duration: 100 sec
- Level 11: MP Cost: 52, Damage: 43%, Duration: 100 sec
- Level 12: MP Cost: 56, Damage: 46%, Duration: 140 sec
- Level 13: MP Cost: 56, Damage: 49%, Duration: 140 sec
- Level 14: MP Cost: 56, Damage: 52%, Duration: 140 sec
- Level 15: MP Cost: 60, Damage: 55%, Duration: 140 sec
- Level 16: MP Cost: 60, Damage: 58%, Duration: 140 sec
- Level 17: MP Cost: 60, Damage: 61%, Duration: 140 sec
- Level 18: MP Cost: 64, Damage: 64%, Duration: 180 sec
- Level 19: MP Cost: 64, Damage: 67%, Duration: 180 sec
- Level 20: MP Cost: 64, Damage: 70%, Duration: 180 sec
- Level 21: MP Cost: 68, Damage: 73%, Duration: 180 sec
- Level 22: MP Cost: 68, Damage: 76%, Duration: 180 sec
Shadow Web: Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.
'
- Level 1: MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second
- Level 2: MP Cost: 13, Duration: 5, Bind Chance: 48%, Damage: 118%, Damage Over Time: 68% per second
- Level 3: MP Cost: 13, Duration: 6, Bind Chance: 52%, Damage: 122%, Damage Over Time: 72% per second
- Level 4: MP Cost: 16, Duration: 6, Bind Chance: 56%, Damage: 126%, Damage Over Time: 76% per second
- Level 5: MP Cost: 16, Duration: 6, Bind Chance: 60%, Damage: 130%, Damage Over Time: 80% per second
- Level 6: MP Cost: 19, Duration: 7, Bind Chance: 64%, Damage: 134%, Damage Over Time: 84% per second
- Level 7: MP Cost: 19, Duration: 7, Bind Chance: 68%, Damage: 138%, Damage Over Time: 88% per second
- Level 8: MP Cost: 22, Duration: 7, Bind Chance: 72%, Damage: 142%, Damage Over Time: 92% per second
- Level 9: MP Cost: 22, Duration: 8, Bind Chance: 76%, Damage: 146%, Damage Over Time: 96% per second
- Level 10: MP Cost: 25, Duration: 8, Bind Chance: 80%, Damage: 150%, Damage Over Time: 100% per second
- Level 11: MP Cost: 25, Duration: 8, Bind Chance: 84%, Damage: 154%, Damage Over Time: 104% per second
- Level 12: MP Cost: 28, Duration: 9, Bind Chance: 88%, Damage: 158%, Damage Over Time: 108% per second
Quad Star: Masterfully unleash four throwing stars.
Unlocked at level 90
- Level 1: MP Cost: 11, Damage: 177%, Number of Attacks: 4
- Level 2: MP Cost: 12, Damage: 181%, Number of Attacks: 4
- Level 3: MP Cost: 12, Damage: 185%, Number of Attacks: 4
- Level 4: MP Cost: 13, Damage: 189%, Number of Attacks: 4
- Level 5: MP Cost: 13, Damage: 193%, Number of Attacks: 4
- Level 6: MP Cost: 14, Damage: 197%, Number of Attacks: 4
- Level 7: MP Cost: 14, Damage: 201%, Number of Attacks: 4
- Level 8: MP Cost: 15, Damage: 205%, Number of Attacks: 4
- Level 9: MP Cost: 15, Damage: 209%, Number of Attacks: 4
- Level 10: MP Cost: 16, Damage: 213%, Number of Attacks: 4
- Level 11: MP Cost: 16, Damage: 217%, Number of Attacks: 4
- Level 12: MP Cost: 17, Damage: 221%, Number of Attacks: 4
- Level 13: MP Cost: 17, Damage: 225%, Number of Attacks: 4
- Level 14: MP Cost: 18, Damage: 229%, Number of Attacks: 4
- Level 15: MP Cost: 18, Damage: 233%, Number of Attacks: 4
- Level 16: MP Cost: 19, Damage: 237%, Number of Attacks: 4
- Level 17: MP Cost: 19, Damage: 241%, Number of Attacks: 4
- Level 18: MP Cost: 20, Damage: 245%, Number of Attacks: 4
- Level 19: MP Cost: 20, Damage: 249%, Number of Attacks: 4
- Level 20: MP Cost: 21, Damage: 253%, Number of Attacks: 4
- Level 21: MP Cost: 21, Damage: 257%, Number of Attacks: 4
- Level 22: MP Cost: 22, Damage: 261%, Number of Attacks: 4
Venom: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.
Unlocked at level 100
- Level 1: Poison Chance: 11%, 52% damage every 1 sec for 3 sec
- Level 2: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
- Level 3: Poison Chance: 13%, 56% damage every 1 sec for 3 sec
- Level 4: Poison Chance: 14%, 58% damage every 1 sec for 3 sec
- Level 5: Poison Chance: 15%, 60% damage every 1 sec for 4 sec
- Level 6: Poison Chance: 16%, 62% damage every 1 sec for 4 sec
- Level 7: Poison Chance: 17%, 64% damage every 1 sec for 4 sec
- Level 8: Poison Chance: 18%, 66% damage every 1 sec for 4 sec
- Level 9: Poison Chance: 19%, 68% damage every 1 sec for 4 sec
- Level 10: Poison Chance: 20%, 70% damage every 1 sec for 4 sec
- Level 11: Poison Chance: 21%, 72% damage every 1 sec for 4 sec
- Level 12: Poison Chance: 22%, 74% damage every 1 sec for 5 sec
- Level 13: Poison Chance: 23%, 76% damage every 1 sec for 5 sec
- Level 14: Poison Chance: 24%, 78% damage every 1 sec for 5 sec
- Level 15: Poison Chance: 25%, 80% damage every 1 sec for 5 sec
- Level 16: Poison Chance: 26%, 82% damage every 1 sec for 5 sec
- Level 17: Poison Chance: 27%, 84% damage every 1 sec for 5 sec
- Level 18: Poison Chance: 28%, 86% damage every 1 sec for 6 sec
- Level 19: Poison Chance: 29%, 88% damage every 1 sec for 6 sec
- Level 20: Poison Chance: 30%, 90% damage every 1 sec for 6 sec
- Level 21: Poison Chance: 31%, 92% damage every 1 sec for 6 sec
- Level 22: Poison Chance: 32%, 94% damage every 1 sec for 6 sec
Poison Bomb: Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously take damage.
'
- Level 1: MP Cost: 21, Damage: 83%, Duration: 4, Damage Over Time: 62% damage every 1 sec for 4 sec
- Level 2: MP Cost: 22, Damage: 86%, Duration: 4, Damage Over Time: 64% damage every 1 sec for 4 sec
- Level 3: MP Cost: 23, Damage: 89%, Duration: 4, Damage Over Time: 66% damage every 1 sec for 4 sec
- Level 4: MP Cost: 24, Damage: 92%, Duration: 8, Damage Over Time: 68% damage every 1 sec for 4 sec
- Level 5: MP Cost: 25, Damage: 95%, Duration: 8, Damage Over Time: 70% damage every 1 sec for 5 sec
- Level 6: MP Cost: 26, Damage: 98%, Duration: 8, Damage Over Time: 72% damage every 1 sec for 5 sec
- Level 7: MP Cost: 27, Damage: 101%, Duration: 12, Damage Over Time: 74% damage every 1 sec for 5 sec
- Level 8: MP Cost: 28, Damage: 104%, Duration: 12, Damage Over Time: 76% damage every 1 sec for 5 sec
- Level 9: MP Cost: 29, Damage: 107%, Duration: 12, Damage Over Time: 78% damage every 1 sec for 5 sec
- Level 10: MP Cost: 30, Damage: 110%, Duration: 16, Damage Over Time: 80% damage every 1 sec for 6 sec
- Level 11: MP Cost: 31, Damage: 113%, Duration: 16, Damage Over Time: 82% damage every 1 sec for 6 sec
- Level 12: MP Cost: 32, Damage: 116%, Duration: 16, Damage Over Time: 84% damage every 1 sec for 6 sec
- Level 13: MP Cost: 33, Damage: 119%, Duration: 20, Damage Over Time: 86% damage every 1 sec for 6 sec
- Level 14: MP Cost: 34, Damage: 122%, Duration: 20, Damage Over Time: 88% damage every 1 sec for 6 sec
- Level 15: MP Cost: 35, Damage: 125%, Duration: 20, Damage Over Time: 90% damage every 1 sec for 7 sec
- Level 16: MP Cost: 36, Damage: 128%, Duration: 24, Damage Over Time: 92% damage every 1 sec for 7 sec
- Level 17: MP Cost: 37, Damage: 131%, Duration: 24, Damage Over Time: 94% damage every 1 sec for 7 sec
- Level 18: MP Cost: 38, Damage: 134%, Duration: 24, Damage Over Time: 96% damage every 1 sec for 7 sec
- Level 19: MP Cost: 39, Damage: 137%, Duration: 28, Damage Over Time: 98% damage every 1 sec for 7 sec
- Level 20: MP Cost: 40, Damage: 140%, Duration: 28, Damage Over Time: 100% damage every 1 sec for 8 sec
- Level 21: MP Cost: 41, Damage: 143%, Duration: 28, Damage Over Time: 102% damage every 1 sec for 8 sec
- Level 22: MP Cost: 42, Damage: 146%, Duration: 32, Damage Over Time: 104% damage every 1 sec for 8 sec
- Level 23: MP Cost: 43, Damage: 149%, Duration: 32, Damage Over Time: 106% damage every 1 sec for 8 sec
- Level 24: MP Cost: 44, Damage: 152%, Duration: 32, Damage Over Time: 108% damage every 1 sec for 8 sec
- Level 25: MP Cost: 45, Damage: 155%, Duration: 36, Damage Over Time: 110% damage every 1 sec for 9 sec
- Level 26: MP Cost: 46, Damage: 158%, Duration: 36, Damage Over Time: 112% damage every 1 sec for 9 sec
- Level 27: MP Cost: 47, Damage: 161%, Duration: 36, Damage Over Time: 114% damage every 1 sec for 9 sec
- Level 28: MP Cost: 48, Damage: 164%, Duration: 40, Damage Over Time: 116% damage every 1 sec for 9 sec
- Level 29: MP Cost: 49, Damage: 167%, Duration: 40, Damage Over Time: 118% damage every 1 sec for 9 sec
- Level 30: MP Cost: 50, Damage: 170%, Duration: 40, Damage Over Time: 120% damage every 1 sec for 10 sec
- Level 31: MP Cost: 51, Damage: 173%, Duration: 44, Damage Over Time: 122% damage every 1 sec for 10 sec
- Level 32: MP Cost: 52, Damage: 176%, Duration: 44, Damage Over Time: 124% damage every 1 sec for 10 sec
Shadow Stars: Upon unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.
'
- Level 1: MP Cost: 6 and 190 throwing stars, Duration: 108 sec
- Level 2: MP Cost: 8 and 180 throwing stars, Duration: 116 sec
- Level 3: MP Cost: 8 and 170 throwing stars, Duration: 124 sec
- Level 4: MP Cost: 10 and 160 throwing stars, Duration: 132 sec
- Level 5: MP Cost: 10 and 150 throwing stars, Duration: 140 sec
- Level 6: MP Cost: 12 and 140 throwing stars, Duration: 148 sec
- Level 7: MP Cost: 12 and 130 throwing stars, Duration: 156 sec
- Level 8: MP Cost: 14 and 120 throwing stars, Duration: 164 sec
- Level 9: MP Cost: 14 and 110 throwing stars, Duration: 172 sec
- Level 10: MP Cost: 16 and 100 throwing stars, Duration: 180 sec
- Level 11: MP Cost: 16 and 90 throwing stars, Duration: 188 sec
- Level 12: MP Cost: 18 and 80 throwing stars, Duration: 196 sec
Shade Splitter: Double-strikes nearby enemies with a shadow clone technique.
'
- Level 1: MP Cost: 16 and 3 throwing stars, Damage: 165%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 2: MP Cost: 16 and 3 throwing stars, Damage: 169%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 3: MP Cost: 18 and 3 throwing stars, Damage: 173%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 4: MP Cost: 18 and 3 throwing stars, Damage: 177%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 5: MP Cost: 18 and 3 throwing stars, Damage: 181%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 6: MP Cost: 20 and 3 throwing stars, Damage: 185%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 7: MP Cost: 20 and 3 throwing stars, Damage: 189%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 8: MP Cost: 20 and 3 throwing stars, Damage: 193%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 9: MP Cost: 22 and 3 throwing stars, Damage: 197%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 10: MP Cost: 22 and 3 throwing stars, Damage: 201%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 11: MP Cost: 22 and 3 throwing stars, Damage: 205%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 12: MP Cost: 24 and 3 throwing stars, Damage: 209%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 13: MP Cost: 24 and 3 throwing stars, Damage: 213%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 14: MP Cost: 24 and 3 throwing stars, Damage: 217%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 15: MP Cost: 26 and 3 throwing stars, Damage: 221%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 16: MP Cost: 26 and 3 throwing stars, Damage: 225%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 17: MP Cost: 26 and 3 throwing stars, Damage: 229%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 18: MP Cost: 28 and 3 throwing stars, Damage: 233%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 19: MP Cost: 28 and 3 throwing stars, Damage: 237%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 20: MP Cost: 28 and 3 throwing stars, Damage: 241%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 21: MP Cost: 30 and 3 throwing stars, Damage: 245%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 22: MP Cost: 30 and 3 throwing stars, Damage: 249%, Number of Attacks: 2, Max Enemies Hit: 6
Enveloping Darkness: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.
'
- Level 1: MaxHP: +1%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
- Level 2: MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
- Level 3: MaxHP: +3%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
- Level 4: MaxHP: +4%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
- Level 5: MaxHP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
- Level 6: MaxHP: +6%, Abnormal Status Resistance: +11%, Elemental Resistance: +11%
- Level 7: MaxHP: +7%, Abnormal Status Resistance: +13%, Elemental Resistance: +13%
- Level 8: MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
- Level 9: MaxHP: +9%, Abnormal Status Resistance: +15%, Elemental Resistance: +15%
- Level 10: MaxHP: +10%, Abnormal Status Resistance: +17%, Elemental Resistance: +17%
- Level 11: MaxHP: +11%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
- Level 12: MaxHP: +12%, Abnormal Status Resistance: +19%, Elemental Resistance: +19%
- Level 13: MaxHP: +13%, Abnormal Status Resistance: +21%, Elemental Resistance: +21%
- Level 14: MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22%
- Level 15: MaxHP: +15%, Abnormal Status Resistance: +23%, Elemental Resistance: +23%
- Level 16: MaxHP: +16%, Abnormal Status Resistance: +25%, Elemental Resistance: +25%
- Level 17: MaxHP: +17%, Abnormal Status Resistance: +26%, Elemental Resistance: +26%
- Level 18: MaxHP: +18%, Abnormal Status Resistance: +27%, Elemental Resistance: +27%
- Level 19: MaxHP: +19%, Abnormal Status Resistance: +29%, Elemental Resistance: +29%
- Level 20: MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
- Level 19: MaxHP: +19%, Abnormal Status Resistance: +31%, Elemental Resistance: +31%
- Level 20: MaxHP: +20%, Abnormal Status Resistance: +33%, Elemental Resistance: +33%
Dark Flare: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.
'
- Level 1: MP Cost: 100, Duration: 60 sec, Reflects 1300% damage, Cooldown: 60 sec
Alchemic Adrenaline: Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.
Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.
- Level 1: Recovery Amount: +116%
- Level 2: Recovery Amount: +122%
- Level 3: Recovery Amount: +128%
- Level 4: Recovery Amount: +134%
- Level 5: Recovery Amount: +140%
- Level 6: Recovery Amount: +146%
- Level 7: Recovery Amount: +152%
- Level 8: Recovery Amount: +158%
- Level 9: Recovery Amount: +164%
- Level 10: Recovery Amount: +170%
- Level 11: Recovery Amount: +173%
- Level 12: Recovery Amount: +176%