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This page serves to cover the weapon-only equipment upgrade system called the Soul Weapon.

Mechanics[edit]

Every Weapon that is Level 75 or higher (Level 100 or higher for Augmented souls) can receive powers from a soul of a boss. The amount of power depends on the boss, usually the higher the difficulty of the boss, the stronger the power.

  • Weapons will need a Soul Enchanter 30%/60%/100% to open up a soul slot (Max 1 slot). No chance of destruction if you fail. All soul enchanters are untradeable except special event rewards.
    • 30% Soul Enchanters can be dropped by all monsters at a very low rate.
    • 60% Soul Enchanters can be dropped by all raid boss monsters at a low rate.
    • 100% Soul Enchanters are obtained from events (usually gachapon style)
  • Each boss (not all) may drop its soul shard, collect 10 to exchange for a random soul of that boss. Each soul will provide specific stats, except for Augmented souls which can give generally more powerful but random stats.

Boss Souls[edit]

There are 6 categories of Boss Souls. Each category will provide the same amount of stats (except Elite Bosses).

All souls (except Augmented, Murr Murr, Tutu and Nene) are untradeable, expires in 30 days if not attached. Certain events may award non-augmented souls that are tradable without any expiry date. Souls are permanent once attached into your weapon or into the Collector Book.

  • Murr Murr souls are tradable and do not expire regardless of type.
  • Tutu and Nene souls are untradeable and do not expire regardless of type (including Augmented). These souls will drop directly instead of soul shards.
  • Augmented souls are more powerful than regular souls that they can only be used on Weapons Level 100 or higher. They are tradable and do not expire. Upon attaching or replacing a soul, it will provide a random stat at equal probability based on its tier.

The base acquisition rate for each type of soul are as follows.

D, D+, C, C+ tier
Soul Type Rate
STR 15%
DEX 15%
INT 15%
LUK 15%
HP 15%
MP 15%
All Stats 10%
B, B+, A, A+, S, SS, SSS tier
Soul Type Base Rate Sunday Maple 5x Augmented Rate
STR 15% 14.5%
DEX 15% 14.5%
INT 15% 14.5%
LUK 15% 14.5%
HP 15% 14.5%
Weapon ATT 8% 7.5%
Magic ATT 8% 7.5%
All Stats 8% 7.5%
Augmented 1% 5%

To attach or replace a soul, simply drag from your Use inventory and drop into your equipped weapon, or use the skill Legendary Spirit (double clicking will not work).

D tier

The following bosses fall under this category:

The soul will provide 1 of the following stats as stated on the soul:

  • STR +3
  • DEX +3
  • INT +3
  • LUK +3
  • HP +150
  • MP +150
  • All Stats +2
D+ tier

The following bosses fall under this category:

The soul will provide 1 of the following stats as stated on the soul:

  • STR +4
  • DEX +4
  • INT +4
  • LUK +4
  • HP +180
  • MP +180
  • All Stats +2
C tier

The following bosses fall under this category:

The soul will provide 1 of the following stats as stated on the soul:

  • STR +5
  • DEX +5
  • INT +5
  • LUK +5
  • HP +200
  • MP +200
  • All Stats +3
C+ tier

The following bosses fall under this category:

The soul will provide 1 of the following stats as stated on the soul:

  • STR +7
  • DEX +7
  • INT +7
  • LUK +7
  • HP +300
  • MP +300
  • All Stats +5
B Tier

The following bosses fall under this category:

The soul will provide 1 of the following stats as stated on the soul:

  • STR +10
  • DEX +10
  • INT +10
  • LUK +10
  • HP +400
  • All Stats +7
  • Weapon ATT +3
  • Magic ATT +3
  • Augmented Soul (1 of the following stat is applied at random)
    • HP +1,000
    • All Stats +10
    • Weapon ATT +5
    • Magic ATT +5
    • Critical Rate +5%
    • Ignore DEF +3%
    • Damage to Boss Monsters +3%
B+ tier

The following bosses fall under this category:

  • Zakum
  • Gold Dragon
  • Red Tiger

The soul will provide 1 of the following stats as stated on the soul:

  • STR +12
  • DEX +12
  • INT +12
  • LUK +12
  • HP +500
  • All Stats +8
  • Weapon ATT +3
  • Magic ATT +3
  • Augmented Soul (1 of the following stat is applied at random)
    • HP +1,100
    • All Stats +12
    • Weapon ATT +6
    • Magic ATT +6
    • Critical Rate +6%
    • Ignore DEF +3%
    • Damage to Boss Monsters +3%
A Tier

The following bosses fall under this category:

The soul will provide 1 of the following stats as stated on the soul:

  • STR +15
  • DEX +15
  • INT +15
  • LUK +15
  • HP +600
  • All Stats +10
  • Weapon ATT +4
  • Magic ATT +4
  • Augmented Soul (1 of the following stat is applied at random)
    • HP +1,200
    • All Stats +15
    • Weapon ATT +7
    • Magic ATT +7
    • Critical Rate +7%
    • Ignore DEF +4%
    • Damage to Boss Monsters +4%
A+ tier

The following bosses fall under this category:

The soul will provide 1 of the following stats as stated on the soul:

  • STR +15
  • DEX +15
  • INT +15
  • LUK +15
  • HP +600
  • All Stats +10
  • Weapon ATT +4
  • Magic ATT +4
  • Augmented Soul (1 of the following stat is applied at random)
    • HP +1,300
    • All Stats +17
    • Weapon ATT +8
    • Magic ATT +8
    • Critical Rate +8%
    • Ignore DEF +4%
    • Damage to Boss Monsters +4%
S Tier

The following bosses fall under this category:

The soul will provide 1 of the following stats as stated on the soul:

  • STR +18 (STR +20 for Black Knight)
  • DEX +18 (DEX +20 for Vicious Hunter)
  • INT +18 (INT +20 for Mad Mage)
  • LUK +18 (LUK +20 for Rampant Cyborg)
  • HP +700
  • All Stats +10 (All Stats +12 for Bad Brawler)
  • Weapon ATT +4
  • Magic ATT +4
  • Augmented Soul (1 of the following stat is applied at random)
    • HP +1,300 (HP +1,500 for Vicious Hunter)
    • All Stats +17 (All Stats +20 for Bad Brawler)
    • Weapon ATT +8 (Weapon ATT +10 for Black Knight)
    • Magic ATT +8 (Magic ATT +10 for Mad Mage)
    • Critical Rate +8% (Critical Rate +10% for Rampant Cyborg)
    • Ignore DEF +4%
    • Damage to Boss Monsters +4%
SS Tier

The following bosses fall under this category:

The soul will provide 1 of the following stats as stated on the soul:

  • STR +20
  • DEX +20
  • INT +20
  • LUK +20
  • HP +800
  • All Stats +12
  • Weapon ATT +5
  • Magic ATT +5
  • Augmented Soul (1 of the following stat is applied at random)
    • HP +1,500
    • All Stats +20
    • Weapon ATT +10
    • Magic ATT +10
    • Critical Rate +10%
    • Ignore DEF +5%
    • Damage to Boss Monsters +5%
SSS tier

The following bosses fall under this category:

The soul will provide 1 of the following stats as stated on the soul:

  • STR +24
  • DEX +24
  • INT +24
  • LUK +24
  • HP +960
  • All Stats +15
  • Weapon ATT +6
  • Magic ATT +6
  • Augmented Soul (1 of the following stat is applied at random)
    • HP +2,000
    • All Stats +5%
    • Weapon ATT +3%
    • Magic ATT +3%
    • Critical Rate +12%
    • Ignore DEF +7%
    • Damage to Boss Monsters +7%

Soul Charge[edit]

Soul Charge will increase as you kill any monsters.

  • More soul charge (3~5) will be given if you kill monsters near your level as opposed to killing monsters way below your level (1~3).
  • Soul charges are capped at 1,000. Dying will reset your soul charge.
  • Soul charges can be used to activate Soul Skills if it is not on cooldown.
  • Your current soul charge will also increase your Weapon ATT and Magic ATT, up to 501 soul charges. Increment amount depends on the soul's tier too.
No Soul
Soul Charge Weapon ATT and Magic ATT
0 +0
1~100 +1
101~200 +2
201~300 +4
301~400 +6
401~500 +8
501~1,000 +10
Tiers D, D+, C, C+
Soul Charge Weapon ATT and Magic ATT
0 +0
1~100 +5
101~200 +7
201~300 +9
301~400 +11
401~500 +13
501~1,000 +15
Tiers B, B+, A, A+, S, SS, SSS
Soul Charge Weapon ATT and Magic ATT
0 +0
1~100 +10
101~200 +12
201~300 +14
301~400 +16
401~500 +18
501~1,000 +20

Boss Soul Skills[edit]

Soul skills will consume soul charges when used. To use it, either press the skill key set on your keyboard from the beginner skill list, or press the following buttons in sequence: Down arrow key, Down arrow key, Up arrow key, Up arrow key, Normal Attack key.

There are 3 types of skills: Attack, Buff and Summon. The skill is set for each boss, and for bosses with augmented versions of souls, the skill will either be a stronger version, or a completely different skill. Usually, summons are the best as attack skills have a long delay and buffs are generally unsustainable.

Bolded stats indicate the skill stats to be improved upon upgrading the skills to Level 2.

Captain Darkgoo[edit]

Normal Version
  • Level 1: Use 100 souls to hit 500% damage 1 time on up to 10 monsters, and inflict 200% damage over time every 2 seconds for 10 seconds, cooldown 120 seconds
  • Level 2: Use 100 souls to hit 600% damage 1 time on up to 10 monsters, and inflict 200% damage over time every 2 seconds for 10 seconds, cooldown 120 seconds

Spirit of Rock[edit]

Normal Version
  • Level 1: Use 250 souls to summon Spirit of Rock for 30 seconds, dealing 300% damage at equal intervals on up to 5 monsters, cooldown 120 seconds
  • Level 2: Use 250 souls to summon Spirit of Rock for 30 seconds, dealing 350% damage at equal intervals on up to 6 monsters, cooldown 120 seconds

Prison Guard Ani[edit]

Normal Version
  • Level 1: Use 100 souls to hit 2,000% damage 1 time on 1 monster, cooldown 30 seconds
  • Level 2: Use 100 souls to hit 2,400% damage 1 time on 1 monster, cooldown 30 seconds

Xerxes[edit]

Normal Version
  • Level 1: Use 100 souls to hit 700% damage 1 time on up to 5 monsters, cooldown 30 seconds
  • Level 2: Use 100 souls to hit 900% damage 1 time on up to 6 monsters, cooldown 30 seconds

Ephenia[edit]

Normal Version
  • Level 1: Use 200 souls to increase your and nearby party members' HP and MP by 50% for 180 seconds, cooldown 300 seconds
  • Level 2: Use 200 souls to increase your and nearby party members' HP and MP by 60% for 210 seconds, cooldown 300 seconds

Rex[edit]

Normal Version
  • Level 1: Use 200 souls to hit 1,000% damage 1 time on up to 10 monsters, ignoring 100% DEF. Cooldown 60 seconds
  • Level 2: Use 200 souls to hit 1,000% damage 1 time on up to 12 monsters, ignoring 100% DEF. Cooldown 60 seconds

Dragon Rider[edit]

Normal Version
  • Level 1: Use 100 souls to hit 1,000% damage 1 time on up to 15 monsters, and also deals 300% damage every 2 seconds for 10 seconds. Cooldown 30 seconds
  • Level 2: Use 100 souls to hit 1,200% damage 1 time on up to 15 monsters, and also deals 300% damage every 2 seconds for 10 seconds. Cooldown 30 seconds

Mu Gong[edit]

Normal Version
  • Level 1: Use 250 souls to increase damage by 30% for 10 seconds, cooldown 150 seconds
  • Level 2: Use 250 souls to increase damage by 30% for 20 seconds, cooldown 150 seconds

Pianus[edit]

Normal Version
  • Level 1: Use 100 souls to slow monsters by 80% for 10 seconds, cooldown 30 seconds
  • Level 2: Use 100 souls to slow monsters by 80% for 15 seconds, cooldown 30 seconds

Balrog[edit]

Normal Version
  • Level 1: Use 200 souls to hit 1,500% damage 1 time on up to 12 monsters. Cooldown 120 seconds
  • Level 2: Use 200 souls to hit 1,800% damage 1 time on up to 12 monsters. Cooldown 120 seconds
Augmented Version
  • Level 1: Use 200 souls to hit 2,500% damage 1 time on up to 15 monsters. Cooldown 120 seconds
  • Level 2: Use 200 souls to hit 3,000% damage 1 time on up to 15 monsters. Cooldown 120 seconds

Nene[edit]

Normal Version
  • Level 1: Use 250 souls to summon Nene for 60 seconds to deal 500% damage on up to 5 monsters. Cooldown 300 seconds
Augmented Version
  • Level 1: Use 200 souls to summon Nene for 60 seconds to deal 1,000% damage on 5 monsters. Cooldown 300 seconds

Tutu[edit]

Normal Version
  • Level 1: Use 250 souls to summon Tutu for 60 seconds to deal 500% damage on up to 5 monsters. Cooldown 300 seconds
Augmented Version
  • Level 1: Use 200 souls to summon Tutu for 60 seconds to deal 1,000% damage on 5 monsters. Cooldown 300 seconds

Zakum[edit]

Normal Version
  • Level 1: Use 200 souls to hit 1,000% damage 1 time on up to 10 monsters, and deal 300% damage every second for 10 seconds. Cooldown 120 seconds
  • Level 2: Use 200 souls to hit 1,200% damage 1 time on up to 10 monsters, and deal 300% damage every second for 10 seconds. Cooldown 120 seconds
Augmented Version
  • Level 1: Use 200 souls to hit 2,000% damage 1 time on up to 15 monsters, and deal 500% damage every second for 10 seconds. Cooldown 120 seconds
  • Level 2: Use 200 souls to hit 2,400% damage 1 time on up to 15 monsters, and deal 500% damage every second for 10 seconds. Cooldown 120 seconds

Gold Dragon[edit]

Normal Version
  • Level 1: Use 200 souls to deal 2,000% damage 1 time on 8 monsters. Cooldown 60 seconds.

Red Tiger[edit]

Normal Version
  • Level 1: Use 200 souls to deal 2,000% damage 1 time on 8 monsters. Cooldown 60 seconds.

Von Leon[edit]

Normal Version
  • Level 1: Use 200 souls to hit 3,000% damage 1 time on up to 1 monster. Cooldown 120 seconds
  • Level 2: Use 200 souls to hit 3,500% damage 1 time on up to 1 monster. Cooldown 120 seconds
Augmented Version
  • Level 1: Use 200 souls to hit 5,000% damage 1 time on up to 1 monster. Cooldown 120 seconds
  • Level 2: Use 200 souls to hit 6,000% damage 1 time on up to 1 monster. Cooldown 120 seconds

Papulatus[edit]

Normal Version
  • Level 1: Use 200 souls to hit 1,000% damage 1 time on up to 5 monsters. Cooldown 120 seconds
  • Level 2: Use 200 souls to hit 1,200% damage 1 time on up to 6 monsters. Cooldown 120 seconds
Augmented Version
  • Level 1: Use 200 souls to hit 2,000% damage 1 time on up to 15 monsters. Cooldown 120 seconds
  • Level 2: Use 200 souls to hit 2,400% damage 1 time on up to 15 monsters. Cooldown 120 seconds

Hilla[edit]

Normal Version
  • Level 1: Use 250 souls to summon Hilla for 90 seconds to deal 400% damage on 5 monsters. Cooldown 150 seconds.
  • Level 2: Use 250 souls to summon Hilla for 90 seconds to deal 500% damage on 6 monsters. Cooldown 150 seconds.
Augmented Version
  • Level 1: Use 250 souls to summon Hilla for 180 seconds to deal 600% damage on 7 monsters. Cooldown 300 seconds.
  • Level 2: Use 250 souls to summon Hilla for 180 seconds to deal 750% damage on 8 monsters. Cooldown 300 seconds.

Arkarium[edit]

Normal Version
  • Level 1: Use 200 souls to hit 350% damage 1 time on up to 10 monsters, and deal 350% damage every second for 10 seconds. Cooldown 120 seconds
  • Level 2: Use 200 souls to hit 450% damage 1 time on up to 12 monsters, and deal 450% damage every second for 10 seconds. Cooldown 120 seconds
Augmented Version
  • Level 1: Use 200 souls to hit 2,500% damage 1 time on up to 15 monsters and stun them for 3 seconds. Cooldown 120 seconds
  • Level 2: Use 200 souls to hit 3,000% damage 1 time on up to 15 monsters and stun them for 3 seconds. Cooldown 120 seconds

Black Knight[edit]

Normal Version
  • Level 1: Use 250 souls to summon Black Knight for 60 seconds to deal 500% damage on 5 monsters. Cooldown 300 seconds.
  • Level 2: Use 250 souls to summon Black Knight for 60 seconds to deal 600% damage on 6 monsters. Cooldown 300 seconds.
Augmented Version
  • Level 1: Use 250 souls to summon Black Knight for 60 seconds to deal 750% damage on 5 monsters. Cooldown 300 seconds.
  • Level 2: Use 250 souls to summon Black Knight for 60 seconds to deal 900% damage on 6 monsters. Cooldown 300 seconds.

Mad Mage[edit]

Normal Version
  • Level 1: Use 250 souls to summon Mad Mage for 60 seconds to deal 500% damage on 5 monsters. Cooldown 300 seconds.
  • Level 2: Use 250 souls to summon Mad Mage for 60 seconds to deal 600% damage on 6 monsters. Cooldown 300 seconds.
Augmented Version
  • Level 1: Use 250 souls to summon Mad Mage for 60 seconds to deal 750% damage on 5 monsters. Cooldown 300 seconds.
  • Level 2: Use 250 souls to summon Mad Mage for 60 seconds to deal 900% damage on 6 monsters. Cooldown 300 seconds.

Rampant Cyborg[edit]

Normal Version
  • Level 1: Use 250 souls to summon Rampant Cyborg for 60 seconds to deal 500% damage on 5 monsters. Cooldown 300 seconds.
  • Level 2: Use 250 souls to summon Rampant Cyborg for 60 seconds to deal 600% damage on 6 monsters. Cooldown 300 seconds.
Augmented Version
  • Level 1: Use 250 souls to summon Rampant Cyborg for 60 seconds to deal 750% damage on 5 monsters. Cooldown 300 seconds.
  • Level 2: Use 250 souls to summon Rampant Cyborg for 60 seconds to deal 900% damage on 6 monsters. Cooldown 300 seconds.

Vicious Hunter[edit]

Normal Version
  • Level 1: Use 250 souls to summon Vicious Hunter for 60 seconds to deal 500% damage on 5 monsters. Cooldown 300 seconds.
  • Level 2: Use 250 souls to summon Vicious Hunter for 60 seconds to deal 600% damage on 6 monsters. Cooldown 300 seconds.
Augmented Version
  • Level 1: Use 250 souls to summon Vicious Hunter for 60 seconds to deal 750% damage on 5 monsters. Cooldown 300 seconds.
  • Level 2: Use 250 souls to summon Vicious Hunter for 60 seconds to deal 900% damage on 6 monsters. Cooldown 300 seconds.

Bad Brawler[edit]

Normal Version
  • Level 1: Use 250 souls to summon Bad Brawler for 60 seconds to deal 500% damage on 5 monsters. Cooldown 300 seconds.
  • Level 2: Use 250 souls to summon Bad Brawler for 60 seconds to deal 600% damage on 6 monsters. Cooldown 300 seconds.
Augmented Version
  • Level 1: Use 250 souls to summon Bad Brawler for 60 seconds to deal 750% damage on 5 monsters. Cooldown 300 seconds.
  • Level 2: Use 250 souls to summon Bad Brawler for 60 seconds to deal 900% damage on 6 monsters. Cooldown 300 seconds.

Pink Bean[edit]

Normal Version
  • Level 1: Use 250 souls to summon Pink Bean for 60 seconds to deal 500% damage on 5 monsters. Cooldown 150 seconds.
  • Level 2: Use 250 souls to summon Pink Bean for 60 seconds to deal 600% damage on 6 monsters. Cooldown 150 seconds.
Augmented Version
  • Level 1: Use 200 souls to summon Pink Bean for 60 seconds to deal 1,000% damage on 5 monsters. Cooldown 150 seconds.
  • Level 2: Use 200 souls to summon Pink Bean for 60 seconds to deal 1,200% damage on 6 monsters. Cooldown 150 seconds.

Ursus[edit]

Normal Version
  • Level 1: Use 250 souls to summon Ursus for 60 seconds to deal 500% damage on 5 monsters. Cooldown 150 seconds.
  • Level 2: Use 250 souls to summon Ursus for 60 seconds to deal 600% damage on 6 monsters. Cooldown 150 seconds.
Augmented Version
  • Level 1: Use 200 souls to summon Ursus for 60 seconds to deal 1,000% damage on 5 monsters. Cooldown 150 seconds.
  • Level 2: Use 200 souls to summon Ursus for 60 seconds to deal 1,200% damage on 6 monsters. Cooldown 150 seconds.

Von Bon[edit]

Normal Version
  • Level 1: Use 100 souls to hit 1,000% damage 1 time on up to 1 monster and stun them for 3 seconds. Cooldown 10 seconds
  • Level 2: Use 100 souls to hit 1,200% damage 1 time on up to 1 monster and stun them for 3 seconds. Cooldown 10 seconds
Augmented Version
  • Level 1: Use 250 souls to summon Von Bon for 60 seconds to deal 1,500% damage on 8 monsters. Cooldown 120 seconds.
  • Level 2: Use 250 souls to summon Von Bon for 60 seconds to deal 1,800% damage on 10 monsters. Cooldown 120 seconds.

Pierre[edit]

Normal Version
  • Level 1: Use 200 souls to hit 2,000% damage 1 time on up to 15 monsters and stun them for 3 seconds. Cooldown 120 seconds
  • Level 2: Use 200 souls to hit 2,400% damage 1 time on up to 15 monsters and stun them for 3 seconds. Cooldown 120 seconds
Augmented Version
  • Level 1: Use 250 souls to summon Pierre randomly for 120 seconds, cooldown 200 seconds.
    • Red: Attacks 1,500% damage on 1 monster.
    • Blue: Attacks 300% damage on 10 monsters.
    • Purple: Attacks 800% damage on 5 monsters.
  • Level 2: Use 250 souls to summon Pierre randomly for 140 seconds, cooldown 200 seconds.
    • Red: Attacks 1,800% damage on 1 monster.
    • Blue: Attacks 400% damage on 10 monsters.
    • Purple: Attacks 1,000% damage on 5 monsters.

Magnus[edit]

Normal Version
  • Level 1: Use 150 souls to hit 3,000% damage 1 time on up to 7 monsters. Cooldown 60 seconds
  • Level 2: Use 150 souls to hit 3,600% damage 1 time on up to 8 monsters. Cooldown 60 seconds
Augmented Version
  • Level 1: Use 250 souls to summon Magnus for 120 seconds to deal 1,500% damage on 8 monsters. Cooldown 180 seconds.
  • Level 2: Use 250 souls to summon Magnus for 120 seconds to deal 1,800% damage on 10 monsters. Cooldown 180 seconds.

Cygnus[edit]

Normal Version
  • Level 1: Use 250 souls to summon Cygnus for 90 seconds to deal 1,000% damage on 6 monsters. Cooldown 150 seconds.
  • Level 2: Use 250 souls to summon Cygnus for 90 seconds to deal 1,200% damage on 7 monsters. Cooldown 150 seconds.
Augmented Version
  • Level 1: Use 250 souls to summon Cygnus for 120 seconds to deal 1,500% damage on 8 monsters. Cooldown 150 seconds.
  • Level 2: Use 250 souls to summon Cygnus for 120 seconds to deal 1,800% damage on 10 monsters. Cooldown 150 seconds.

Murr Murr[edit]

Normal Version
  • Level 1: Use 250 souls to summon Murr Murr for 120 seconds to deal 1,500% damage on 8 monsters. Cooldown 300 seconds.
Augmented Version
  • Level 1: Use 250 souls to summon Murr Murr for 180 seconds to deal 1,500% damage on 8 monsters. Cooldown 300 seconds.

Crimson Bloody Queen[edit]

Normal Version
  • Level 1: Use 200 souls to cast a random buff for 100 seconds. Cooldown 150 seconds.
    • Attack Speed +1
    • Lifesteal +10%
    • ATT and Magic ATT +30
    • DEF +50 and Max HP +10%
  • Level 2: Use 200 souls to cast a random buff for 120 seconds. Cooldown 150 seconds.
    • Attack Speed +1
    • Lifesteal +10%
    • ATT and Magic ATT +30
    • DEF +50 and Max HP +10%
Augmented Version
  • Level 1: Use 250 souls to summon Crimson Bloody Queen for 90 seconds to deal 1,500% damage on 8 monsters. Cooldown 150 seconds.
  • Level 2: Use 250 souls to summon Crimson Bloody Queen for 90 seconds to deal 1,800% damage on 10 monsters. Cooldown 150 seconds.

Vellum[edit]

Normal Version
  • Level 1: Use 200 souls to hit 3,000% damage 1 time on up to 15 monsters. Cooldown 120 seconds
  • Level 2: Use 200 souls to hit 3,600% damage 1 time on up to 15 monsters. Cooldown 120 seconds
Augmented Version
  • Level 1: Use 250 souls to summon Vellum for 120 seconds to deal 1,500% damage on 8 monsters. Cooldown 180 seconds.
  • Level 2: Use 250 souls to summon Vellum for 120 seconds to deal 1,800% damage on 10 monsters. Cooldown 180 seconds.

Lotus[edit]

Normal Version
  • Level 1: Use 250 souls to summon Lotus for 120 seconds to deal 1,500% damage on 8 monsters. Cooldown 180 seconds.
  • Level 2: Use 250 souls to summon Lotus for 120 seconds to deal 1,800% damage on 9 monsters. Cooldown 180 seconds.
Augmented Version
  • Level 1: Use 250 souls to summon Lotus for 120 seconds to deal 1,800% damage on 10 monsters. Cooldown 180 seconds.
  • Level 2: Use 250 souls to summon Lotus for 120 seconds to deal 2,200% damage on 12 monsters. Cooldown 180 seconds.

Damien[edit]

Normal Version
  • Level 1: Use 250 souls to summon Damien for 120 seconds to deal 1,500% damage on 8 monsters. Cooldown 180 seconds.
  • Level 2: Use 250 souls to summon Damien for 120 seconds to deal 1,800% damage on 9 monsters. Cooldown 180 seconds.
Augmented Version
  • Level 1: Use 250 souls to summon Damien for 120 seconds to deal 1,800% damage on 10 monsters. Cooldown 180 seconds.
  • Level 2: Use 250 souls to summon Damien for 120 seconds to deal 2,200% damage on 12 monsters. Cooldown 180 seconds.

Lucid[edit]

Normal Version
  • Level 1: Use 250 souls to summon Lucid for 40 seconds to deal 1,500% damage on 8 monsters. Cooldown 60 seconds.
  • Level 2: Use 250 souls to summon Lucid for 40 seconds to deal 1,800% damage on 9 monsters. Cooldown 60 seconds.
Augmented Version
  • Level 1: Use 250 souls to summon Lucid for 120 seconds to deal 1,800% damage on 10 monsters. Cooldown 150 seconds.
  • Level 2: Use 250 souls to summon Lucid for 120 seconds to deal 2,200% damage on 12 monsters. Cooldown 150 seconds.

Will[edit]

Normal Version
  • Level 1: Use 300 souls to hit 1,000% damage 4 times on up to 15 monsters. Cooldown 40 seconds
  • Level 2: Use 300 souls to hit 1,200% damage 4 times on up to 15 monsters. Cooldown 40 seconds
Augmented Version
  • Level 1: Use 250 souls to summon Will for 120 seconds to deal 1,800% damage on 10 monsters. Cooldown 150 seconds.
  • Level 2: Use 250 souls to summon Will for 120 seconds to deal 2,200% damage on 12 monsters. Cooldown 150 seconds.

Verus/Heretic Hilla[edit]

Normal Version
  • Level 1: Use 250 souls to hit 8,000% damage 1 time on 1 monster, ignoring nullification and reflection. Cooldown 40 seconds
  • Level 2: Use 250 souls to hit 10,000% damage 1 time on 1 monster, ignoring nullification and reflection. Cooldown 40 seconds
Augmented Version
  • Level 1: Use 250 souls to summon Heretic Hilla for 120 seconds to deal 1,800% damage on 10 monsters. Cooldown 150 seconds.
  • Level 2: Use 250 souls to summon Heretic Hilla for 120 seconds to deal 2,200% damage on 12 monsters. Cooldown 150 seconds.

Guard Captain Darknell/Djunkel[edit]

Normal Version
  • Level 1: Use 200 souls to hit 1,000% damage 4 times on up to 15 monsters. Cooldown 30 seconds
  • Level 2: Use 200 souls to hit 1,200% damage 4 times on up to 15 monsters. Cooldown 30 seconds
Augmented Version
  • Level 1: Use 250 souls to summon Djunkel for 120 seconds to deal 1,800% damage on 10 monsters. Cooldown 150 seconds.
  • Level 2: Use 250 souls to summon Djunkel for 120 seconds to deal 2,200% damage on 12 monsters. Cooldown 150 seconds.

Collector Book[edit]

To open the soul book, on the soul weapon tooltip, click on "Soul Collec-tor" button. It will show all the boss souls inside the book.

You can store souls inside the book as collection. Once you stored all types of soul for the same boss, you can get to look at the hidden picture in game, and the soul skill will upgrade to Skill Level 2.