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AP Build[edit | edit source]

It is best to add all your points into STR. Luckily, the Auto-Assign can do that. At late 19x, when you have 999 STR, you can choose to add the rest of your AP into DEX (slightly higher damage) or HP.

Skill Build[edit | edit source]

First Job[edit | edit source]

  • Skills:
    • Lightning Punch (20)
    • Flash (15)
    • Lightning Elemental (10)
    • Electrified (20)
Optimal build

First, add 1 point into all 4 skills: Lightning Punch, Flash, Lightning Element, and Electrified. Max Lighting Element first for the extra duration, chance for Lightning Buff, and amount of defense ignored with the Lightning Buff. 1 point into your attack skills should suffice for now. Afterward, max Electrified for the speed and jump boost and the additional Lightning Buff chance. Next, raise Lightning Punch to 19, since it's hardly used after 1st job. Finally, max Flash. Neither skill is used much later on, so you can feel free to max Lightning Punch instead of Flash.

Note, for the skill tables, the numbers are listed respectively. For example: Lightning Punch, Flash|1, 2|19, 3| means Lightning Punch has 1 SP added, totaling to 19, and Flash has 2 SP added, totaling to 3.

Level Skill New SP Total SP
10 Lightning Punch, Flash, Lightning Element, Electrified 1, 1, 1, 1 1, 1, 1, 1
11 Lightning Element 3 4
12 Lightning Element 3 7
13 Lightning Element 3 10 (Max)
14 Electrified 3 4
15 Electrified 3 7
16 Electrified 3 10
17 Electrified 3 13
18 Electrified 3 16
19 Electrified 3 19
20 Electrified, Lightning Punch 1, 2 20 (Max), 3
21 Lightning Punch 3 6
22 Lightning Punch 3 9
23 Lightning Punch 3 12
24 Lightning Punch 3 15
25 Lightning Punch 3 18
26 Lightning Punch, Flash 1, 2 19, 3
27 Flash 3 6
28 Flash 3 9
29 Flash 3 12
30 Flash 3 15 (Max)

Second Job[edit | edit source]

  • Skills:
    • Shark Sweep (20)
    • Tidal Crash (20)
    • Knuckle Mastery (10)
    • Knuckle Booster (10)
    • Gains (15)
    • Lightning Boost (20)
Optimal build

First, you'll want to add 1 point into Shark Sweep (a new attack skill), Tidal Crash (a rush skill), Knuckle Mastery (stability), and Lightning Boost (for the extra Lightning Buff stack and 1 Weapon Attack). Ideally, you'll want to max Mastery first to have more stable damage. When you get to 5 Mastery, add 6 points into Booster to have two minutes of increased attack speed. Next, max Mastery, and then Booster. Afterwards, max Lightning Boost for the extra Lightning Buff chance and Weapon Attack. Next, max Gains for extra strength. Now it's up to you whether or not you want to max Shark Sweep or Tidal Crash, but it's recommended to max Tidal Crash for more utility.

Level Skill New SP Total SP
30 Shark Sweep, Tidal Crash, Knuckle Mastery, Lightning Boost 1, 1, 1, 1 1, 1, 1, 1
31 Knuckle Mastery 3 4
32 Knuckle Mastery. Knuckle Booster 1, 2 5, 2
33 Knuckle Booster 3 5
34 Knuckle Booster, Knuckle Mastery 1, 2 6, 7
35 Knuckle Mastery 2 10 (Max)
36 Knuckle Booster 3 9
37 Knuckle Booster 1, 2 10 (Max), 3
38 Lightning Boost 3 6
39 Lightning Boost 3 9
40 Lightning Boost 3 12
41 Lightning Boost 3 15
42 Lightning Boost 3 18
43 Lightning Boost, Gains 2, 1 20 (Max), 1
44 Gains 3 4
45 Gains 3 7
46 Gains 3 10
47 Gains 3 13
48 Gains, Shark Sweep/Tidal Crash (your choice) 2, 1 15 (Max), 2
49 Shark Sweep/Tidal Crash 3 5
50 Shark Sweep/Tidal Crash 3 8
51 Shark Sweep/Tidal Crash 3 11
52 Shark Sweep/Tidal Crash 3 14
53 Shark Sweep/Tidal Crash 3 17
54 Shark Sweep/Tidal Crash 3 20 (Max)
55 Tidal Crash/Shark Sweep (whichever you didn't max) 3 4
56 Tidal Crash/Shark Sweep 3 7
57 Tidal Crash/Shark Sweep 3 10
58 Tidal Crash/Shark Sweep 3 13
59 Tidal Crash/Shark Sweep 3 16
60 Tidal Crash/Shark Sweep 3 19

Third Job[edit | edit source]

  • Skills:
    • Ascension (20)
    • Thunder (20)
    • Gale (20)
    • Seawall (20)
    • Ironclad (10)
    • Link Mastery (20)
    • Lightning Lord (20)
Optimal build

Congratulations on 3rd job! Once you receive it, you'll want to add 1 point into Ascension, Thunder, Gale, and Lightning Lord. With Ascension and Thunder, you receive a new training style. Gale gives you a nice damage increase for every accumulated Lightning Buff. Lightning Lord gives an additional 11 Weapon Attack at level 1, and gives you an additional Lightning Buff to accumulate (total: 4 now), as well as the rate of accumulating it. First, you'll want to max Lightning Lord for the extra weapon attack and Lightning Buff chance. Next, you'll want to max Link Mastery for the extra damage dealt from linking skills. Afterward, you'll want to max Ironclad for the 10% damage reduction and 5% extra damage. Next, you get to decide whether to max Ascension and leave Thunder at 14, or vice versa. After, max Gale for the damage boost from accumulated Lightning Buffs (note, it MUST be maxed for Typhoon in 4th job), and finally, Seawall must be maxed for extra Status and Elemental Resistance. Note: Alternatively, you could leave both Ascension and Thunder at 17.

Level Skill New SP Total SP
60 Ascension, Thunder, Gale, Lightning Lord 1, 1, 1, 1 1, 1, 1, 1
61 Lightning Lord 3 4
62 Lightning Lord 3 7
63 Lightning Lord 3 10
64 Lightning Lord 3 13
65 Lightning Lord 3 16
66 Lightning Lord 3 19
67 Lightning Lord, Link Mastery 1, 2 20 (Max), 2
68 Link Mastery 3 5
69 Link Mastery 3 8
70 Link Mastery 3 11
71 Link Mastery 3 14
72 Link Mastery 3 17
73 Link Mastery 3 20 (Max)
74 Ironclad 3 3
75 Ironclad 3 6
76 Ironclad 3 9
77 Ironclad, Ascension/Thunder (your choice) 1, 2 10 (Max), 3
78 Ascension/Thunder 3 6
79 Ascension/Thunder 3 9
80 Ascension/Thunder 3 12
81 Ascension/Thunder 3 15
82 Ascension/Thunder 3 18
83 Ascension/Thunder, Thunder/Ascension (whichever you didn't max) 2, 1 20 (Max), 2
84 Thunder/Ascension 3 5
85 Thunder/Ascension 3 8
86 Thunder/Ascension 3 11
87 Thunder/Ascension 3 14
88 Gale 3 4
89 Gale 3 7
90 Gale 3 10
91 Gale 3 13
92 Gale 3 16
93 Gale 3 19
94 Gale, Seawall 1, 2 20 (Max), 2
95 Seawall 3 5
96 Seawall 3 8
97 Seawall 3 11
98 Seawall 3 14
99 Seawall 3 17
100 Seawall 3 20 (Max)

Fourth Job[edit | edit source]

  • Skills:
    • Call of Cygnus (30) (UNLOCKED AT LEVEL 120 VIA QUEST)
    • Annihilate (30)
    • Thunderbolt (30)
    • Typhoon (30)
    • Arc Charger (30)
    • Speed Infusion (30)
    • Knuckle Expert (30)
    • Electrify (15)
    • Thunder God (30)
Optimal build

Congratulations on triple digits! First things first, you'll want to add 1 point into Annihilate (1v1 attack skill), Thunderbolt (new mobbing skill), Typhoon (upgrade to Gale), and Speed Infusion (additional attack speed). Next level, you'll want 1 point into Knuckle Expert, Thunder God, and Arc Charger. You'll want to max Arc Charger first, which is like Shadow Partner, increasing your number of hits with the extra hits doing 40% of your normal damage. Next, you'll want to max Knuckle Expert for the extra Mastery, Weapon Attack, and Minimum Critical Damage. After, you'll want to max Thunder God for an additional Lightning Buff accumulation (total: 5 now), as well as chance to activate it, Critical Rate, and Maximum Critical Damage. Afterwards, you'll want to max Typhoon for the additional damage boost. Afterwards, max Thunderbolt for additional mobbing damage. At level 150, when you obtain the Hyper Skill Primal Bolt, you can spam Typhoon, allowing for amazing mobbing ability by linking Thunderbolt and Typhoon. Next, max Electrify for the extra HP, avoidability, and damage reduction. Now, max Annihilate as your 1v1 skill. After, max Call of Cygnus (Cygnus Knight equivalent to Maple Warrior), and finally, max Speed Infusion (or leave it at 10 so it stays in sync with Booster. It's your choice).

Level Skill New SP Total SP
100 Annihilate, Thunderbolt, Typhoon 1, 1, 1 1, 1, 1
101 Speed Infusion, Knuckle Expert, Thunder God 1, 1, 1 1, 1, 1
102 Arc Charger 3 3
103 Arc Charger 6 9
104 Arc Charger 3 12
105 Arc Charger 3 15
106 Arc Charger 6 21
107 Arc Charger 3 24
108 Arc Charger 3 27
109 Arc Charger, Knuckle Expert 3, 3 30 (Max), 4
110 Knuckle Expert 6 10
111 Knuckle Expert 4 14
112 Knuckle Expert 4 18
113 Knuckle Expert 8 26
114 Knuckle Expert 4 30 (Max)
115 Thunder God 4 5
116 Thunder God 8 13
117 Thunder God 4 17
118 Thunder God 4 21
119 Thunder God 8 29
120 Thunder God, Typhoon 1, 7 30 (Max), 8
121 Typhoon 5 13
122 Typhoon 5 18
123 Typhoon 10 28
124 Typhoon, Thunderbolt 2, 3 30 (Max), 4
125 Thunderbolt 5 9
126 Thunderbolt 10 19
127 Thunderbolt 5 24
128 Thunderbolt 5 29
129 Thunderbolt, Electrify 1, 9 30 (Max), 9
130 Electrify, Annihilate 6, 4 15 (Max), 5
131 Annihilate 6 11
132 Annihilate 6 17
133 Annihilate 12 29
134 Annihilate, Call of Cygnus 1, 5 30 (Max), 5
135 Call of Cygnus 6 11
136 Call of Cygnus 12 23
137 Call of Cygnus 6 29
138 Call of Cygnus, Speed Infusion 1, 5 30 (Max), 6
139 Speed Infusion 12 18
140 Speed Infusion 12 30 (Max)

Hyper Skills[edit | edit source]

When you unlock Hyper Skills, you gain new skill points every 10 levels, varying based on what level it is that you hit. Y5 points in Passive Skill Boosts (henceforth referred to as P), and 3 points in Active Skills (A).

  • Level 140: P: Gale - Reinforce (unlocked at 143)
  • Level 150: A: Primal Bolt
  • Level 160: P: Thunderbolt - Reinforce
  • Level 170: A: Deep Rising
  • Level 180: P: Gale - Extra Strike (unlocked at 183)
  • Level 190: P: Thunderbolt - Extra Strike
  • Level 200: P: Gale - Spread, A: Glory of the Guardians

Note: You can wait until 200 to add Hyper Health, and add Hyper Critical at 198 instead.