First Job[edit | edit source]

"Slashes distant enemies vertically and swiftly."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 5 levels |
Add 1% per level |
No change |
No change | |
1 | 10 | 71% | 3 | 4 |
2 | 10 | 72% | 3 | 4 |
3 | 10 | 73% | 3 | 4 |
4 | 10 | 74% | 3 | 4 |
5 | 11 | 75% | 3 | 4 |
6 | 11 | 76% | 3 | 4 |
7 | 11 | 77% | 3 | 4 |
8 | 11 | 78% | 3 | 4 |
9 | 11 | 79% | 3 | 4 |
10 | 12 | 80% | 3 | 4 |
11 | 12 | 81% | 3 | 4 |
12 | 12 | 82% | 3 | 4 |
13 | 12 | 83% | 3 | 4 |
14 | 12 | 84% | 3 | 4 |
15 | 13 | 85% | 3 | 4 |
16 | 13 | 86% | 3 | 4 |
17 | 13 | 87% | 3 | 4 |
18 | 13 | 88% | 3 | 4 |
19 | 13 | 89% | 3 | 4 |
20 | 14 | 90% | 3 | 4 |

"Empowers your weapon with your own fighting spirit."
Level | Attack Power |
---|---|
Add 1 per level | |
1 | +6 |
2 | +7 |
3 | +8 |
4 | +9 |
5 | +10 |
6 | +11 |
7 | +12 |
8 | +13 |
9 | +14 |
10 | +15 |
11 | +16 |
12 | +17 |
13 | +18 |
14 | +19 |
15 | +20 |

"Summons a light element to gain its powers."
- Level 1: MP Cost: 47, Duration: 90. Immobility Debuff Chance: 8% Debuff Duration: 2. Passive Effect: Monster DEF: -1%
- Level 2: MP Cost: 44, Duration: 100. Immobility Debuff Chance: 16% Debuff Duration: 2. Passive Effect: Monster DEF: -2%
- Level 3: MP Cost: 41, Duration: 110. Immobility Debuff Chance: 24% Debuff Duration: 2. Passive Effect: Monster DEF: -3%
- Level 4: MP Cost: 38, Duration: 120. Immobility Debuff Chance: 32% Debuff Duration: 2. Passive Effect: Monster DEF: -4%
- Level 5: MP Cost: 35, Duration: 130. Immobility Debuff Chance: 40% Debuff Duration: 2. Passive Effect: Monster DEF: -5%
- Level 6: MP Cost: 32, Duration: 140. Immobility Debuff Chance: 48% Debuff Duration: 2. Passive Effect: Monster DEF: -6%
- Level 7: MP Cost: 29, Duration: 150. Immobility Debuff Chance: 56% Debuff Duration: 2. Passive Effect: Monster DEF: -7%
- Level 8: MP Cost: 26, Duration: 160. Immobility Debuff Chance: 64% Debuff Duration: 2. Passive Effect: Monster DEF: -8%
- Level 9: MP Cost: 23, Duration: 170. Immobility Debuff Chance: 72%, Debuff Duration: 2. Passive Effect: Monster DEF: -9%
- Level 10: MP Cost: 20, Duration: 180. Immobility Debuff Chance: 80%, Debuff Duration: 2. Passive Effect: Monster DEF: -10%

Inner Voice: Strengthens the soul and empowers the body.
'
- Level 1: Max HP: 1%, Weapon Defense and Magic Defense: 50, Speed: 2, Jump: 1, Max Speed: +1
- Level 2: Max HP: 2%, Weapon Defense and Magic Defense: 100, Speed: 4, Jump: 2, Max Speed: +2
- Level 3: Max HP: 3%, Weapon Defense and Magic Defense: 150, Speed: 6, Jump: 3, Max Speed: +3
- Level 4: Max HP: 4%, Weapon Defense and Magic Defense: 200, Speed: 8, Jump: 4, Max Speed: +4
- Level 5: Max HP: 5%, Weapon Defense and Magic Defense: 250, Speed: 10, Jump: 5, Max Speed: +5
- Level 6: Max HP: 6%, Weapon Defense and Magic Defense: 300, Speed: 12, Jump: 6, Max Speed: +6
- Level 7: Max HP: 7%, Weapon Defense and Magic Defense: 350, Speed: 14, Jump: 7, Max Speed: +7
- Level 8: Max HP: 8%, Weapon Defense and Magic Defense: 400, Speed: 16, Jump: 8, Max Speed: +8
- Level 9: Max HP: 9%, Weapon Defense and Magic Defense: 450, Speed: 18, Jump: 9, Max Speed: +9
- Level 10: Max HP: 10%, Weapon Defense and Magic Defense: 500, Speed: 20, Jump: 10, Max Speed: +10
- Level 11: Max HP: 11%, Weapon Defense and Magic Defense: 550, Speed: 22, Jump: 11, Max Speed: +11
- Level 12: Max HP: 12%, Weapon Defense and Magic Defense: 600, Speed: 24, Jump: 12, Max Speed: +12
- Level 13: Max HP: 13%, Weapon Defense and Magic Defense: 650, Speed: 26, Jump: 13, Max Speed: +13
- Level 14: Max HP: 14%, Weapon Defense and Magic Defense: 700, Speed: 28, Jump: 14, Max Speed: +14
- Level 15: Max HP: 15%, Weapon Defense and Magic Defense: 750, Speed: 30, Jump: 15, Max Speed: +15
- Level 16: Max HP: 16%, Weapon Defense and Magic Defense: 800, Speed: 32, Jump: 16, Max Speed: +16
- Level 17: Max HP: 17%, Weapon Defense and Magic Defense: 850, Speed: 34, Jump: 17, Max Speed: +17
- Level 18: Max HP: 18%, Weapon Defense and Magic Defense: 900, Speed: 36, Jump: 18, Max Speed: +18
- Level 19: Max HP: 19%, Weapon Defense and Magic Defense: 950, Speed: 38, Jump: 19, Max Speed: +19
- Level 20: Max HP: 20%, Weapon Defense and Magic Defense: 1000, Speed: 40, Jump: 20, Max Speed: +20
Second Job[edit | edit source]

Flicker: Flickers past enemies while slashing them.
Requires level 1 Falling Moon. Shares its mastery with Bluster.
- Level 1: MP Cost: 10, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 2: MP Cost: 11, Damage: 134%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 3: MP Cost: 11, Damage: 136%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 4: MP Cost: 12, Damage: 138%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 5: MP Cost: 12, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 6: MP Cost: 13, Damage: 142%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 7: MP Cost: 13, Damage: 144%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 8: MP Cost: 14, Damage: 146%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 9: MP Cost: 14, Damage: 148%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 10: MP Cost: 15, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 11: MP Cost: 15, Damage: 152%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 12: MP Cost: 16, Damage: 154%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 13: MP Cost: 16, Damage: 156%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 14: MP Cost: 17, Damage: 158%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 15: MP Cost: 17, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 16: MP Cost: 18, Damage: 162%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 17: MP Cost: 18, Damage: 164%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 18: MP Cost: 19, Damage: 166%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 19: MP Cost: 19, Damage: 168%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 20: MP Cost: 20, Damage: 170%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.

Bluster: Knocks back enemies with a forward dash.
Requires level 1 Rising Sun. Shares mastery with Flicker.
- Level 1: MP Cost: 10, Damage: 132%, Number of Attacks: 2, Enemies Hit: 7
- Level 2: MP Cost: 11, Damage: 134%, Number of Attacks: 2, Enemies Hit: 7
- Level 3: MP Cost: 11, Damage: 136%, Number of Attacks: 2, Enemies Hit: 7
- Level 4: MP Cost: 12, Damage: 138%, Number of Attacks: 2, Enemies Hit: 7
- Level 5: MP Cost: 12, Damage: 140%, Number of Attacks: 2, Enemies Hit: 7
- Level 6: MP Cost: 13, Damage: 142%, Number of Attacks: 2, Enemies Hit: 7
- Level 7: MP Cost: 13, Damage: 144%, Number of Attacks: 2, Enemies Hit: 7
- Level 8: MP Cost: 14, Damage: 146%, Number of Attacks: 2, Enemies Hit: 7
- Level 9: MP Cost: 14, Damage: 148%, Number of Attacks: 2, Enemies Hit: 7
- Level 10: MP Cost: 15, Damage: 150%, Number of Attacks: 2, Enemies Hit: 7
- Level 11: MP Cost: 15, Damage: 152%, Number of Attacks: 2, Enemies Hit: 7
- Level 12: MP Cost: 16, Damage: 154%, Number of Attacks: 2, Enemies Hit: 7
- Level 13: MP Cost: 16, Damage: 156%, Number of Attacks: 2, Enemies Hit: 7
- Level 14: MP Cost: 17, Damage: 158%, Number of Attacks: 2, Enemies Hit: 7
- Level 15: MP Cost: 17, Damage: 160%, Number of Attacks: 2, Enemies Hit: 7
- Level 16: MP Cost: 18, Damage: 162%, Number of Attacks: 2, Enemies Hit: 7
- Level 17: MP Cost: 18, Damage: 164%, Number of Attacks: 2, Enemies Hit: 7
- Level 18: MP Cost: 19, Damage: 166%, Number of Attacks: 2, Enemies Hit: 7
- Level 19: MP Cost: 19, Damage: 168%, Number of Attacks: 2, Enemies Hit: 7
- Level 20: MP Cost: 20, Damage: 170%, Number of Attacks: 2, Enemies Hit: 7

Trace Cut: Cuts down afterimage of passed enemies.
Requires level 1 Falling Moon. Shares its mastery with Shadow Tackle.
- Level 1: MP Cost: 10, Damage: 92%, Number of Attacks: 3, Enemies Hit: 7
- Level 2: MP Cost: 11, Damage: 94%, Number of Attacks: 3, Enemies Hit: 7
- Level 3: MP Cost: 11, Damage: 96%, Number of Attacks: 3, Enemies Hit: 7
- Level 4: MP Cost: 12, Damage: 98%, Number of Attacks: 3, Enemies Hit: 7
- Level 5: MP Cost: 12, Damage: 100%, Number of Attacks: 3, Enemies Hit: 7
- Level 6: MP Cost: 13, Damage: 102%, Number of Attacks: 3, Enemies Hit: 7
- Level 7: MP Cost: 13, Damage: 104%, Number of Attacks: 3, Enemies Hit: 7
- Level 8: MP Cost: 14, Damage: 106%, Number of Attacks: 3, Enemies Hit: 7
- Level 9: MP Cost: 14, Damage: 108%, Number of Attacks: 3, Enemies Hit: 7
- Level 10: MP Cost: 15, Damage: 110%, Number of Attacks: 3, Enemies Hit: 7
- Level 11: MP Cost: 15, Damage: 112%, Number of Attacks: 3, Enemies Hit: 7
- Level 12: MP Cost: 16, Damage: 114%, Number of Attacks: 3, Enemies Hit: 7
- Level 13: MP Cost: 16, Damage: 116%, Number of Attacks: 3, Enemies Hit: 7
- Level 14: MP Cost: 17, Damage: 118%, Number of Attacks: 3, Enemies Hit: 7
- Level 15: MP Cost: 17, Damage: 120%, Number of Attacks: 3, Enemies Hit: 7
- Level 16: MP Cost: 18, Damage: 122%, Number of Attacks: 3, Enemies Hit: 7
- Level 17: MP Cost: 18, Damage: 124%, Number of Attacks: 3, Enemies Hit: 7
- Level 18: MP Cost: 19, Damage: 126%, Number of Attacks: 3, Enemies Hit: 7
- Level 19: MP Cost: 19, Damage: 128%, Number of Attacks: 3, Enemies Hit: 7
- Level 20: MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7

Shadow Tackle: Dashes forward to push back enemies.
Requires level 1 Rising Sun. Shares its mastery with Trace Cut.
- Level 1: MP Cost: 10, Damage: 92%, Number of Attacks: 3, Enemies Hit: 7
- Level 2: MP Cost: 11, Damage: 94%, Number of Attacks: 3, Enemies Hit: 7
- Level 3: MP Cost: 11, Damage: 96%, Number of Attacks: 3, Enemies Hit: 7
- Level 4: MP Cost: 12, Damage: 98%, Number of Attacks: 3, Enemies Hit: 7
- Level 5: MP Cost: 12, Damage: 100%, Number of Attacks: 3, Enemies Hit: 7
- Level 6: MP Cost: 13, Damage: 102%, Number of Attacks: 3, Enemies Hit: 7
- Level 7: MP Cost: 13, Damage: 104%, Number of Attacks: 3, Enemies Hit: 7
- Level 8: MP Cost: 14, Damage: 106%, Number of Attacks: 3, Enemies Hit: 7
- Level 9: MP Cost: 14, Damage: 108%, Number of Attacks: 3, Enemies Hit: 7
- Level 10: MP Cost: 15, Damage: 110%, Number of Attacks: 3, Enemies Hit: 7
- Level 11: MP Cost: 15, Damage: 112%, Number of Attacks: 3, Enemies Hit: 7
- Level 12: MP Cost: 16, Damage: 114%, Number of Attacks: 3, Enemies Hit: 7
- Level 13: MP Cost: 16, Damage: 116%, Number of Attacks: 3, Enemies Hit: 7
- Level 14: MP Cost: 17, Damage: 118%, Number of Attacks: 3, Enemies Hit: 7
- Level 15: MP Cost: 17, Damage: 120%, Number of Attacks: 3, Enemies Hit: 7
- Level 16: MP Cost: 18, Damage: 122%, Number of Attacks: 3, Enemies Hit: 7
- Level 17: MP Cost: 18, Damage: 124%, Number of Attacks: 3, Enemies Hit: 7
- Level 18: MP Cost: 19, Damage: 126%, Number of Attacks: 3, Enemies Hit: 7
- Level 19: MP Cost: 19, Damage: 128%, Number of Attacks: 3, Enemies Hit: 7
- Level 20: MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7

Falling Moon: Call down the power of the moon to strengthen your weapon.
'
- Level 1: MP Cost: 30, Critical Rate: +1%, Number of Attacks for all Skills: +2 time(s), Damage: -50%. Cannot be used with Rising Sun
- Level 2: MP Cost: 29, Critical Rate: +2%, Number of Attacks for all Skills: +2 time(s), Damage: -50%. Cannot be used with Rising Sun
- Level 3: MP Cost: 28, Critical Rate: +3%, Number of Attacks for all Skills: +2 time(s), Damage: -50%. Cannot be used with Rising Sun
- Level 4: MP Cost: 27, Critical Rate: +4%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
- Level 5: MP Cost: 26, Critical Rate: +5%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
- Level 6: MP Cost: 25, Critical Rate: +6%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
- Level 7: MP Cost: 24, Critical Rate: +7%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
- Level 8: MP Cost: 23, Critical Rate: +8%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
- Level 9: MP Cost: 22, Critical Rate: +9%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
- Level 10: MP Cost: 21, Critical Rate: +10%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
- Level 11: MP Cost: 20, Critical Rate: +11%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
- Level 12: MP Cost: 19, Critical Rate: +12%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
- Level 13: MP Cost: 18, Critical Rate: +13%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
- Level 14: MP Cost: 17, Critical Rate: +14%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
- Level 15: MP Cost: 16, Critical Rate: +15%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
- Level 16: MP Cost: 15, Critical Rate: +16%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
- Level 17: MP Cost: 14, Critical Rate: +17%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
- Level 18: MP Cost: 13, Critical Rate: +18%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
- Level 19: MP Cost: 12, Critical Rate: +19%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
- Level 20: MP Cost: 11, Critical Rate: +20%, Number of Attacks for all Skills: +2 time(s), Damage: -55%. Cannot be used with Rising Sun

"Perform an accurate strike with your unshakable faith."
Level | Attack Power |
---|---|
Add 2 per level | |
1 | +2 |
2 | +4 |
3 | +6 |
4 | +8 |
5 | +10 |
6 | +12 |
7 | +14 |
8 | +16 |
9 | +18 |
10 | +20 |

"Increases weapon mastery and accuracy of one-handed and two-handed swords."
Level | One-Handed and Two-Handed Sword Mastery | Accuracy |
---|---|---|
Add 4% per level |
Add 12 per level | |
1 | +14% | +12 |
2 | +18% | +24 |
3 | +22% | +36 |
4 | +26% | +48 |
5 | +30% | +60 |
6 | +34% | +72 |
7 | +38% | +84 |
8 | +42% | +96 |
9 | +46% | +108 |
10 | +50% | +120 |

Soul Speed: Expend willpower to increase reaction speed.
Requires Level 5 Sword Mastery
- Level 1: MP Cost: 21, Attack Speed: +2 Duration: 45 sec
- Level 2: MP Cost: 22, Attack Speed: +2 Duration: 60 sec
- Level 3: MP Cost: 23, Attack Speed: +2 Duration: 75 sec
- Level 4: MP Cost: 24, Attack Speed: +2 Duration: 90 sec
- Level 5: MP Cost: 25, Attack Speed: +2 Duration: 105 sec
- Level 6: MP Cost: 26, Attack Speed: +2 Duration: 120 sec
- Level 7: MP Cost: 27, Attack Speed: +2 Duration: 135 sec
- Level 8: MP Cost: 28, Attack Speed: +2 Duration: 150 sec
- Level 9: MP Cost: 29, Attack Speed: +2 Duration: 165 sec
- Level 10: MP Cost: 30, Attack Speed: +2 Duration: 180 sec

"Trains the body and mind to work as one in battle."
Level | Strength | Dexterity |
---|---|---|
Add 8 per level |
Add 4 per level | |
1 | +8 | +4 |
2 | +16 | +8 |
3 | +24 | +14 |
4 | +32 | +16 |
5 | +40 | +20 |
Third Job[edit | edit source]

Moon Shadow: Spin in place to cut down everything in sight.
Requires level 1 Falling Moon. Shares its mastery with Light Merger.
- Level 1: MP Cost: 18, Damage: 158%, Number of Attacks: 5, Enemies Hit: 6
- Level 2: MP Cost: 19, Damage: 161%, Number of Attacks: 5, Enemies Hit: 6
- Level 3: MP Cost: 19, Damage: 164%, Number of Attacks: 5, Enemies Hit: 6
- Level 4: MP Cost: 20, Damage: 167%, Number of Attacks: 5, Enemies Hit: 6
- Level 5: MP Cost: 20, Damage: 170%, Number of Attacks: 5, Enemies Hit: 6
- Level 6: MP Cost: 21, Damage: 173%, Number of Attacks: 5, Enemies Hit: 6
- Level 7: MP Cost: 21, Damage: 176%, Number of Attacks: 5, Enemies Hit: 6
- Level 8: MP Cost: 22, Damage: 179%, Number of Attacks: 5, Enemies Hit: 6
- Level 9: MP Cost: 22, Damage: 182%, Number of Attacks: 5, Enemies Hit: 6
- Level 10: MP Cost: 23, Damage: 185%, Number of Attacks: 5, Enemies Hit: 6
- Level 11: MP Cost: 23, Damage: 188%, Number of Attacks: 5, Enemies Hit: 6
- Level 12: MP Cost: 24, Damage: 191%, Number of Attacks: 5, Enemies Hit: 6
- Level 13: MP Cost: 24, Damage: 194%, Number of Attacks: 5, Enemies Hit: 6
- Level 14: MP Cost: 25, Damage: 197%, Number of Attacks: 5, Enemies Hit: 6
- Level 15: MP Cost: 25, Damage: 200%, Number of Attacks: 5, Enemies Hit: 6
- Level 16: MP Cost: 26, Damage: 203%, Number of Attacks: 5, Enemies Hit: 6
- Level 17: MP Cost: 26, Damage: 206%, Number of Attacks: 5, Enemies Hit: 6
- Level 18: MP Cost: 27, Damage: 209%, Number of Attacks: 5, Enemies Hit: 6
- Level 19: MP Cost: 27, Damage: 212%, Number of Attacks: 5, Enemies Hit: 6
- Level 20: MP Cost: 28, Damage: 215%, Number of Attacks: 5, Enemies Hit: 6

Light Merger: Become one with the sword, and charge the enemy at the speed of light.
Requires level 1 Rising Sun. Shares its mastery with Moon Shadow.
- Level 1: MP Cost: 18, Damage: 244%, Number of Attacks: 3, Enemies Hit: 1
- Level 2: MP Cost: 19, Damage: 248%, Number of Attacks: 3, Enemies Hit: 1
- Level 3: MP Cost: 19, Damage: 252%, Number of Attacks: 3, Enemies Hit: 1
- Level 4: MP Cost: 20, Damage: 256%, Number of Attacks: 3, Enemies Hit: 1
- Level 5: MP Cost: 20, Damage: 260%, Number of Attacks: 3, Enemies Hit: 1
- Level 6: MP Cost: 21, Damage: 264%, Number of Attacks: 3, Enemies Hit: 1
- Level 7: MP Cost: 21, Damage: 268%, Number of Attacks: 3, Enemies Hit: 1
- Level 8: MP Cost: 22, Damage: 272%, Number of Attacks: 3, Enemies Hit: 1
- Level 9: MP Cost: 22, Damage: 276%, Number of Attacks: 3, Enemies Hit: 1
- Level 10: MP Cost: 23, Damage: 280%, Number of Attacks: 3, Enemies Hit: 1
- Level 11: MP Cost: 23, Damage: 284%, Number of Attacks: 3, Enemies Hit: 1
- Level 12: MP Cost: 24, Damage: 288%, Number of Attacks: 3, Enemies Hit: 1
- Level 13: MP Cost: 24, Damage: 292%, Number of Attacks: 3, Enemies Hit: 1
- Level 14: MP Cost: 25, Damage: 296%, Number of Attacks: 3, Enemies Hit: 1
- Level 15: MP Cost: 25, Damage: 300%, Number of Attacks: 3, Enemies Hit: 1
- Level 16: MP Cost: 26, Damage: 304%, Number of Attacks: 3, Enemies Hit: 1
- Level 17: MP Cost: 26, Damage: 308%, Number of Attacks: 3, Enemies Hit: 1
- Level 18: MP Cost: 27, Damage: 312%, Number of Attacks: 3, Enemies Hit: 1
- Level 19: MP Cost: 27, Damage: 316%, Number of Attacks: 3, Enemies Hit: 1
- Level 20: MP Cost: 28, Damage: 320%, Number of Attacks: 3, Enemies Hit: 1

Moon Cross: Cuts down distant enemies at an angle before pulling them toward you.
Requires level 1 Falling Moon. Shares its mastery with Sun Cross.
- Level 1: MP Cost: 27, While pulling: Damage: 117%, Number of Attacks: 4, Enemies Hit: 6
- Level 2: MP Cost: 28, While pulling: Damage: 119%, Number of Attacks: 4, Enemies Hit: 6
- Level 3: MP Cost: 28, While pulling: Damage: 121%, Number of Attacks: 4, Enemies Hit: 6
- Level 4: MP Cost: 29, While pulling: Damage: 123%, Number of Attacks: 4, Enemies Hit: 6
- Level 5: MP Cost: 29, While pulling: Damage: 125%, Number of Attacks: 4, Enemies Hit: 6
- Level 6: MP Cost: 30, While pulling: Damage: 127%, Number of Attacks: 4, Enemies Hit: 6
- Level 7: MP Cost: 30, While pulling: Damage: 129%, Number of Attacks: 4, Enemies Hit: 6
- Level 8: MP Cost: 31, While pulling: Damage: 131%, Number of Attacks: 4, Enemies Hit: 6
- Level 9: MP Cost: 31, While pulling: Damage: 133%, Number of Attacks: 4, Enemies Hit: 6
- Level 10: MP Cost: 32, While pulling: Damage: 135%, Number of Attacks: 4, Enemies Hit: 6
- Level 11: MP Cost: 32, While pulling: Damage: 137%, Number of Attacks: 4, Enemies Hit: 6
- Level 12: MP Cost: 33, While pulling: Damage: 139%, Number of Attacks: 4, Enemies Hit: 6
- Level 13: MP Cost: 33, While pulling: Damage: 141%, Number of Attacks: 4, Enemies Hit: 6
- Level 14: MP Cost: 34, While pulling: Damage: 143%, Number of Attacks: 4, Enemies Hit: 6
- Level 15: MP Cost: 34, While pulling: Damage: 145%, Number of Attacks: 4, Enemies Hit: 6
- Level 16: MP Cost: 35, While pulling: Damage: 147%, Number of Attacks: 4, Enemies Hit: 6
- Level 17: MP Cost: 35, While pulling: Damage: 149%, Number of Attacks: 4, Enemies Hit: 6
- Level 18: MP Cost: 36, While pulling: Damage: 151%, Number of Attacks: 4, Enemies Hit: 6
- Level 19: MP Cost: 36, While pulling: Damage: 153%, Number of Attacks: 4, Enemies Hit: 6
- Level 20: MP Cost: 37, While pulling: Damage: 155%, Number of Attacks: 4, Enemies Hit: 6

Sun Cross: Slashes enemies with a cross of light and pushes them back.
Requires level 1 Rising Sun. Shares its mastery with Moon Cross.
- Level 1: MP Cost: 27, Damage: 233%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 2: MP Cost: 28, Damage: 236%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 3: MP Cost: 28, Damage: 239%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 4: MP Cost: 29, Damage: 242%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 5: MP Cost: 29, Damage: 245%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 6: MP Cost: 30, Damage: 248%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 7: MP Cost: 30, Damage: 251%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 8: MP Cost: 31, Damage: 254%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 9: MP Cost: 31, Damage: 257%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 10: MP Cost: 32, Damage: 260%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 11: MP Cost: 32, Damage: 263%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 12: MP Cost: 33, Damage: 266%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 13: MP Cost: 33, Damage: 269%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 14: MP Cost: 34, Damage: 272%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 15: MP Cost: 34, Damage: 275%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 16: MP Cost: 35, Damage: 278%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 17: MP Cost: 35, Damage: 281%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 18: MP Cost: 36, Damage: 284%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 19: MP Cost: 36, Damage: 287%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 20: MP Cost: 37, Damage: 290%, Number of Attacks: 2, Enemies Pushed Back: 6

Rising Sun: Focus the power of the sun into your blade.
'
- Level 1: MP Cost: 29, Damage: 1%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 2: MP Cost: 28, Damage: 2%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 3: MP Cost: 27, Damage: 3%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 4: MP Cost: 26, Damage: 4%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 5: MP Cost: 25, Damage: 5%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 6: MP Cost: 24, Damage: 6%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 7: MP Cost: 23, Damage: 7%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 8: MP Cost: 22, Damage: 8%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 9: MP Cost: 21, Damage: 9%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 10: MP Cost: 20, Damage: 10%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 11: MP Cost: 19, Damage: 11%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 12: MP Cost: 18, Damage: 12%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 13: MP Cost: 17, Damage: 13%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 14: MP Cost: 16, Damage: 14%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 15: MP Cost: 15, Damage: 15%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 16: MP Cost: 14, Damage: 16%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 17: MP Cost: 13, Damage: 17%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 18: MP Cost: 12, Damage: 18%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 19: MP Cost: 11, Damage: 19%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 20: MP Cost: 10, Damage: 20%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.

True Sight: See through the veil of the physical world to pierce your target's soul.
'
- Level 1: MP Cost: 32, 10% chance to debuff all enemies in range with DEF -1%, Elemental Resistance: -1% for 3 sec.
- Level 2: MP Cost: 34, 20% chance to debuff all enemies in range with DEF -2%, Elemental Resistance: -2% for 6 sec.
- Level 3: MP Cost: 36, 30% chance to debuff all enemies in range with DEF -3%, Elemental Resistance: -3% for 9 sec.
- Level 4: MP Cost: 38, 40% chance to debuff all enemies in range with DEF -4%, Elemental Resistance: -4% for 12 sec.
- Level 5: MP Cost: 40, 50% chance to debuff all enemies in range with DEF -5%, Elemental Resistance: -5% for 15 sec.
- Level 6: MP Cost: 42, 60% chance to debuff all enemies in range with DEF -6%, Elemental Resistance: -6% for 18 sec.
- Level 7: MP Cost: 44, 70% chance to debuff all enemies in range with DEF -7%, Elemental Resistance: -7% for 21 sec.
- Level 8: MP Cost: 46, 80% chance to debuff all enemies in range with DEF -8%, Elemental Resistance: -8% for 24 sec.
- Level 9: MP Cost: 48, 90% chance to debuff all enemies in range with DEF -9%, Elemental Resistance: -9% for 27 sec.
- Level 10: MP Cost: 50, 100% chance to debuff all enemies in range with DEF -10%, Elemental Resistance: -10% for 30 sec.

Soul of the Guardian: Call forth the ancients to defend yourself.
'
- Level 1: MP Cost: 43, Max HP: +100, Weapon DEF and Magic DEF: +75, Duration: 28 sec
- Level 2: MP Cost: 43, Max HP: +200, Weapon DEF and Magic DEF: +150, Duration: 36 sec
- Level 3: MP Cost: 46, Max HP: +300, Weapon DEF and Magic DEF: +225, Duration: 44 sec
- Level 4: MP Cost: 46, Max HP: +400, Weapon DEF and Magic DEF: +300, Duration: 52 sec
- Level 5: MP Cost: 49, Max HP: +500, Weapon DEF and Magic DEF: +375, Duration: 60 sec
- Level 6: MP Cost: 49, Max HP: +600, Weapon DEF and Magic DEF: +450, Duration: 68 sec
- Level 7: MP Cost: 52, Max HP: +700, Weapon DEF and Magic DEF: +525, Duration: 76 sec
- Level 8: MP Cost: 52, Max HP: +800, Weapon DEF and Magic DEF: +600, Duration: 84 sec
- Level 9: MP Cost: 55, Max HP: +900, Weapon DEF and Magic DEF: +675, Duration: 92 sec
- Level 10: MP Cost: 55, Max HP: +1000, Weapon DEF and Magic DEF: +750, Duration: 100 sec
- Level 11: MP Cost: 58, Max HP: +1100, Weapon DEF and Magic DEF: +825, Duration: 108 sec
- Level 12: MP Cost: 58, Max HP: +1200, Weapon DEF and Magic DEF: +900, Duration: 116 sec
- Level 13: MP Cost: 61, Max HP: +1300, Weapon DEF and Magic DEF: +975, Duration: 124 sec
- Level 14: MP Cost: 61, Max HP: +1400, Weapon DEF and Magic DEF: +1050, Duration: 132 sec
- Level 15: MP Cost: 64, Max HP: +1500, Weapon DEF and Magic DEF: +1125, Duration: 140 sec
- Level 16: MP Cost: 64, Max HP: +1600, Weapon DEF and Magic DEF: +1200, Duration: 148 sec
- Level 17: MP Cost: 67, Max HP: +1700, Weapon DEF and Magic DEF: +1275, Duration: 156 sec
- Level 18: MP Cost: 67, Max HP: +1800, Weapon DEF and Magic DEF: +1350, Duration: 164 sec
- Level 19: MP Cost: 70, Max HP: +1900, Weapon DEF and Magic DEF: +1425, Duration: 172 sec
- Level 20: MP Cost: 70, Max HP: +2000, Weapon DEF and Magic DEF: +1500, Duration: 180 sec

Will of Steel: It takes a strong mind to push through hardships.
'
- Level 1: Abnormal Status and Elemental Resistance: +1%, Damage Intake: -6%, Recovered 1% of your Max HP every 14 secs.
- Level 2: Abnormal Status and Elemental Resistance: +2%, Damage Intake: -7%, Recovered 1% of your Max HP every 13 secs.
- Level 3: Abnormal Status and Elemental Resistance: +3%, Damage Intake: -8%, Recovered 1% of your Max HP every 13 secs.
- Level 4: Abnormal Status and Elemental Resistance: +4%, Damage Intake: -9%, Recovered 1% of your Max HP every 12 secs.
- Level 5: Abnormal Status and Elemental Resistance: +5%, Damage Intake: -10%, Recovered 2% of your Max HP every 12 secs.
- Level 6: Abnormal Status and Elemental Resistance: +6%, Damage Intake: -11%, Recovered 2% of your Max HP every 11 secs.
- Level 7: Abnormal Status and Elemental Resistance: +7%, Damage Intake: -12%, Recovered 2% of your Max HP every 11 secs.
- Level 8: Abnormal Status and Elemental Resistance: +8%, Damage Intake: -13%, Recovered 2% of your Max HP every 10 secs.
- Level 9: Abnormal Status and Elemental Resistance: +9%, Damage Intake: -14%, Recovered 2% of your Max HP every 10 secs.
- Level 10: Abnormal Status and Elemental Resistance: +10%, Damage Intake: -15%, Recovered 3% of your Max HP every 9 secs.
- Level 11: Abnormal Status and Elemental Resistance: +11%, Damage Intake: -16%, Recovered 3% of your Max HP every 9 secs.
- Level 12: Abnormal Status and Elemental Resistance: +12%, Damage Intake: -17%, Recovered 3% of your Max HP every 8 secs.
- Level 13: Abnormal Status and Elemental Resistance: +13%, Damage Intake: -18%, Recovered 3% of your Max HP every 8 secs.
- Level 14: Abnormal Status and Elemental Resistance: +14%, Damage Intake: -19%, Recovered 3% of your Max HP every 7 secs.
- Level 15: Abnormal Status and Elemental Resistance: +15%, Damage Intake: -20%, Recovered 4% of your Max HP every 7 secs.
- Level 16: Abnormal Status and Elemental Resistance: +16%, Damage Intake: -21%, Recovered 4% of your Max HP every 6 secs.
- Level 17: Abnormal Status and Elemental Resistance: +17%, Damage Intake: -22%, Recovered 4% of your Max HP every 6 secs.
- Level 18: Abnormal Status and Elemental Resistance: +18%, Damage Intake: -23%, Recovered 4% of your Max HP every 5 secs.
- Level 19: Abnormal Status and Elemental Resistance: +19%, Damage Intake: -24%, Recovered 4% of your Max HP every 5 secs.
- Level 20: Abnormal Status and Elemental Resistance: +20%, Damage Intake: -25%, Recovered 5% of your Max HP every 4 secs.

Inner Voice: Focus your mind to reinvigorate your body.
'
- Level 1: Weapon ATT: +5, Strength: +2
- Level 2: Weapon ATT: +5, Strength: +4
- Level 3: Weapon ATT: +5, Strength: +6
- Level 4: Weapon ATT: +10, Strength: +8
- Level 5: Weapon ATT: +10, Strength: +10
- Level 6: Weapon ATT: +10, Strength: +12
- Level 7: Weapon ATT: +10, Strength: +14
- Level 8: Weapon ATT: +15, Strength: +16
- Level 9: Weapon ATT: +15, Strength: +18
- Level 10: Weapon ATT: +15, Strength: +20
- Level 11: Weapon ATT: +15, Strength: +22
- Level 12: Weapon ATT: +20, Strength: +24
- Level 13: Weapon ATT: +20, Strength: +26
- Level 14: Weapon ATT: +20, Strength: +28
- Level 15: Weapon ATT: +20, Strength: +30
- Level 16: Weapon ATT: +25, Strength: +32
- Level 17: Weapon ATT: +25, Strength: +34
- Level 18: Weapon ATT: +25, Strength: +36
- Level 19: Weapon ATT: +25, Strength: +38
- Level 20: Weapon ATT: +30, Strength: +40
Fourth Job[edit | edit source]
Those in Italic can be obtained through Combat Orders.

"Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members."
Unlocked at level 120 via quest.
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |

Speeding Sunset: Splits the target in two with a sword as hot as the blazing sun.
Requires level 1 Rising Sun. Shares its mastery with Moon Dancer. Has a different effect in midair.
- Level 1: MP Cost: 4, Damage: 273%, Number of Attacks: 3, Enemies Hit: 1
- Level 2: MP Cost: 4, Damage: 276%, Number of Attacks: 3, Enemies Hit: 1
- Level 3: MP Cost: 4, Damage: 279%, Number of Attacks: 3, Enemies Hit: 1
- Level 4: MP Cost: 4, Damage: 282%, Number of Attacks: 3, Enemies Hit: 1
- Level 5: MP Cost: 4, Damage: 285%, Number of Attacks: 3, Enemies Hit: 1
- Level 6: MP Cost: 4, Damage: 288%, Number of Attacks: 3, Enemies Hit: 1
- Level 7: MP Cost: 5, Damage: 291%, Number of Attacks: 3, Enemies Hit: 1
- Level 8: MP Cost: 5, Damage: 294%, Number of Attacks: 3, Enemies Hit: 1
- Level 9: MP Cost: 5, Damage: 297%, Number of Attacks: 3, Enemies Hit: 1
- Level 10: MP Cost: 5, Damage: 300%, Number of Attacks: 3, Enemies Hit: 1
- Level 11: MP Cost: 5, Damage: 303%, Number of Attacks: 3, Enemies Hit: 1
- Level 12: MP Cost: 5, Damage: 306%, Number of Attacks: 3, Enemies Hit: 1
- Level 13: MP Cost: 6, Damage: 309%, Number of Attacks: 3, Enemies Hit: 1
- Level 14: MP Cost: 6, Damage: 312%, Number of Attacks: 3, Enemies Hit: 1
- Level 15: MP Cost: 6, Damage: 315%, Number of Attacks: 3, Enemies Hit: 1
- Level 16: MP Cost: 6, Damage: 318%, Number of Attacks: 3, Enemies Hit: 1
- Level 17: MP Cost: 6, Damage: 321%, Number of Attacks: 3, Enemies Hit: 1
- Level 18: MP Cost: 6, Damage: 324%, Number of Attacks: 3, Enemies Hit: 1
- Level 19: MP Cost: 7, Damage: 327%, Number of Attacks: 3, Enemies Hit: 1
- Level 20: MP Cost: 7, Damage: 330%, Number of Attacks: 3, Enemies Hit: 1
- Level 21: MP Cost: 7, Damage: 333%, Number of Attacks: 3, Enemies Hit: 1
- Level 22: MP Cost: 7, Damage: 336%, Number of Attacks: 3, Enemies Hit: 1
- Level 23: MP Cost: 7, Damage: 339%, Number of Attacks: 3, Enemies Hit: 1
- Level 24: MP Cost: 7, Damage: 342%, Number of Attacks: 3, Enemies Hit: 1
- Level 25: MP Cost: 8, Damage: 345%, Number of Attacks: 3, Enemies Hit: 1
- Level 26: MP Cost: 8, Damage: 348%, Number of Attacks: 3, Enemies Hit: 1
- Level 27: MP Cost: 8, Damage: 351%, Number of Attacks: 3, Enemies Hit: 1
- Level 28: MP Cost: 8, Damage: 354%, Number of Attacks: 3, Enemies Hit: 1
- Level 29: MP Cost: 8, Damage: 357%, Number of Attacks: 3, Enemies Hit: 1
- Level 30: MP Cost: 8, Damage: 360%, Number of Attacks: 3, Enemies Hit: 1
- Level 31: MP Cost: 9, Damage: 363%, Number of Attacks: 3, Enemies Hit: 1
- Level 32: MP Cost: 9, Damage: 366%, Number of Attacks: 3, Enemies Hit: 1

Moon Dancer: Empowers your sword with the energy of the Full Moon to slash at all enemies in sight.
Requires level 1 Falling Moon. Shares its mastery with Speeding Sunset. Has a different effect in midair.
- Level 1: MP Cost: 4, Damage: 273%, Number of Attacks: 3, Enemies Hit: 1
- Level 2: MP Cost: 4, Damage: 276%, Number of Attacks: 3, Enemies Hit: 1
- Level 3: MP Cost: 4, Damage: 279%, Number of Attacks: 3, Enemies Hit: 1
- Level 4: MP Cost: 4, Damage: 282%, Number of Attacks: 3, Enemies Hit: 1
- Level 5: MP Cost: 4, Damage: 285%, Number of Attacks: 3, Enemies Hit: 1
- Level 6: MP Cost: 4, Damage: 288%, Number of Attacks: 3, Enemies Hit: 1
- Level 7: MP Cost: 5, Damage: 291%, Number of Attacks: 3, Enemies Hit: 1
- Level 8: MP Cost: 5, Damage: 294%, Number of Attacks: 3, Enemies Hit: 1
- Level 9: MP Cost: 5, Damage: 297%, Number of Attacks: 3, Enemies Hit: 1
- Level 10: MP Cost: 5, Damage: 300%, Number of Attacks: 3, Enemies Hit: 1
- Level 11: MP Cost: 5, Damage: 303%, Number of Attacks: 3, Enemies Hit: 1
- Level 12: MP Cost: 5, Damage: 306%, Number of Attacks: 3, Enemies Hit: 1
- Level 13: MP Cost: 6, Damage: 309%, Number of Attacks: 3, Enemies Hit: 1
- Level 14: MP Cost: 6, Damage: 312%, Number of Attacks: 3, Enemies Hit: 1
- Level 15: MP Cost: 6, Damage: 315%, Number of Attacks: 3, Enemies Hit: 1
- Level 16: MP Cost: 6, Damage: 318%, Number of Attacks: 3, Enemies Hit: 1
- Level 17: MP Cost: 6, Damage: 321%, Number of Attacks: 3, Enemies Hit: 1
- Level 18: MP Cost: 6, Damage: 324%, Number of Attacks: 3, Enemies Hit: 1
- Level 19: MP Cost: 7, Damage: 327%, Number of Attacks: 3, Enemies Hit: 1
- Level 20: MP Cost: 7, Damage: 330%, Number of Attacks: 3, Enemies Hit: 1
- Level 21: MP Cost: 7, Damage: 333%, Number of Attacks: 3, Enemies Hit: 1
- Level 22: MP Cost: 7, Damage: 336%, Number of Attacks: 3, Enemies Hit: 1
- Level 23: MP Cost: 7, Damage: 339%, Number of Attacks: 3, Enemies Hit: 1
- Level 24: MP Cost: 7, Damage: 342%, Number of Attacks: 3, Enemies Hit: 1
- Level 25: MP Cost: 8, Damage: 345%, Number of Attacks: 3, Enemies Hit: 1
- Level 26: MP Cost: 8, Damage: 348%, Number of Attacks: 3, Enemies Hit: 1
- Level 27: MP Cost: 8, Damage: 351%, Number of Attacks: 3, Enemies Hit: 1
- Level 28: MP Cost: 8, Damage: 354%, Number of Attacks: 3, Enemies Hit: 1
- Level 29: MP Cost: 8, Damage: 357%, Number of Attacks: 3, Enemies Hit: 1
- Level 30: MP Cost: 8, Damage: 360%, Number of Attacks: 3, Enemies Hit: 1
- Level 31: MP Cost: 9, Damage: 363%, Number of Attacks: 3, Enemies Hit: 1
- Level 32: MP Cost: 9, Damage: 366%, Number of Attacks: 3, Enemies Hit: 1

Solar Pierce: The radiant sun pierces the enemies.
Requires level 1 Rising Sun. Shares its mastery with Crescent Divide.
- Level 1: MP Cost: 57, Damage: 208%, Number of Attacks: 6, Enemies Hit: 7
- Level 2: MP Cost: 57, Damage: 211%, Number of Attacks: 6, Enemies Hit: 7
- Level 3: MP Cost: 57, Damage: 214%, Number of Attacks: 6, Enemies Hit: 7
- Level 4: MP Cost: 59, Damage: 217%, Number of Attacks: 6, Enemies Hit: 7
- Level 5: MP Cost: 59, Damage: 220%, Number of Attacks: 6, Enemies Hit: 7
- Level 6: MP Cost: 59, Damage: 223%, Number of Attacks: 6, Enemies Hit: 7
- Level 7: MP Cost: 61, Damage: 226%, Number of Attacks: 6, Enemies Hit: 7
- Level 8: MP Cost: 61, Damage: 229%, Number of Attacks: 6, Enemies Hit: 7
- Level 9: MP Cost: 61, Damage: 232%, Number of Attacks: 6, Enemies Hit: 7
- Level 10: MP Cost: 63, Damage: 235%, Number of Attacks: 6, Enemies Hit: 7
- Level 11: MP Cost: 63, Damage: 238%, Number of Attacks: 6, Enemies Hit: 7
- Level 12: MP Cost: 63, Damage: 241%, Number of Attacks: 6, Enemies Hit: 7
- Level 13: MP Cost: 65, Damage: 244%, Number of Attacks: 6, Enemies Hit: 7
- Level 14: MP Cost: 65, Damage: 247%, Number of Attacks: 6, Enemies Hit: 7
- Level 15: MP Cost: 65, Damage: 250%, Number of Attacks: 6, Enemies Hit: 7
- Level 16: MP Cost: 67, Damage: 253%, Number of Attacks: 6, Enemies Hit: 7
- Level 17: MP Cost: 67, Damage: 256%, Number of Attacks: 6, Enemies Hit: 7
- Level 18: MP Cost: 67, Damage: 259%, Number of Attacks: 6, Enemies Hit: 7
- Level 19: MP Cost: 69, Damage: 262%, Number of Attacks: 6, Enemies Hit: 7
- Level 20: MP Cost: 69, Damage: 265%, Number of Attacks: 6, Enemies Hit: 7
- Level 21: MP Cost: 69, Damage: 268%, Number of Attacks: 6, Enemies Hit: 7
- Level 22: MP Cost: 71, Damage: 271%, Number of Attacks: 6, Enemies Hit: 7
- Level 23: MP Cost: 71, Damage: 274%, Number of Attacks: 6, Enemies Hit: 7
- Level 24: MP Cost: 71, Damage: 277%, Number of Attacks: 6, Enemies Hit: 7
- Level 25: MP Cost: 73, Damage: 280%, Number of Attacks: 6, Enemies Hit: 7
- Level 26: MP Cost: 73, Damage: 283%, Number of Attacks: 6, Enemies Hit: 7
- Level 27: MP Cost: 73, Damage: 286%, Number of Attacks: 6, Enemies Hit: 7
- Level 28: MP Cost: 75, Damage: 289%, Number of Attacks: 6, Enemies Hit: 7
- Level 29: MP Cost: 75, Damage: 292%, Number of Attacks: 6, Enemies Hit: 7
- Level 30: MP Cost: 75, Damage: 295%, Number of Attacks: 6, Enemies Hit: 7
- Level 31: MP Cost: 77, Damage: 298%, Number of Attacks: 6, Enemies Hit: 7
- Level 32: MP Cost: 77, Damage: 301%, Number of Attacks: 6, Enemies Hit: 7

Crescent Divide: Your sword radiates the area as ocean waves dance under the moon.
Requires level 1 Falling Moon. Shares its mastery with Solar Pierce.
- Level 1: MP Cost: 57, Damage: 208%, Number of Attacks: 6, Enemies Hit: 7
- Level 2: MP Cost: 57, Damage: 211%, Number of Attacks: 6, Enemies Hit: 7
- Level 3: MP Cost: 57, Damage: 214%, Number of Attacks: 6, Enemies Hit: 7
- Level 4: MP Cost: 59, Damage: 217%, Number of Attacks: 6, Enemies Hit: 7
- Level 5: MP Cost: 59, Damage: 220%, Number of Attacks: 6, Enemies Hit: 7
- Level 6: MP Cost: 59, Damage: 223%, Number of Attacks: 6, Enemies Hit: 7
- Level 7: MP Cost: 61, Damage: 226%, Number of Attacks: 6, Enemies Hit: 7
- Level 8: MP Cost: 61, Damage: 229%, Number of Attacks: 6, Enemies Hit: 7
- Level 9: MP Cost: 61, Damage: 232%, Number of Attacks: 6, Enemies Hit: 7
- Level 10: MP Cost: 63, Damage: 235%, Number of Attacks: 6, Enemies Hit: 7
- Level 11: MP Cost: 63, Damage: 238%, Number of Attacks: 6, Enemies Hit: 7
- Level 12: MP Cost: 63, Damage: 241%, Number of Attacks: 6, Enemies Hit: 7
- Level 13: MP Cost: 65, Damage: 244%, Number of Attacks: 6, Enemies Hit: 7
- Level 14: MP Cost: 65, Damage: 247%, Number of Attacks: 6, Enemies Hit: 7
- Level 15: MP Cost: 65, Damage: 250%, Number of Attacks: 6, Enemies Hit: 7
- Level 16: MP Cost: 67, Damage: 253%, Number of Attacks: 6, Enemies Hit: 7
- Level 17: MP Cost: 67, Damage: 256%, Number of Attacks: 6, Enemies Hit: 7
- Level 18: MP Cost: 67, Damage: 259%, Number of Attacks: 6, Enemies Hit: 7
- Level 19: MP Cost: 69, Damage: 262%, Number of Attacks: 6, Enemies Hit: 7
- Level 20: MP Cost: 69, Damage: 265%, Number of Attacks: 6, Enemies Hit: 7
- Level 21: MP Cost: 69, Damage: 268%, Number of Attacks: 6, Enemies Hit: 7
- Level 22: MP Cost: 71, Damage: 271%, Number of Attacks: 6, Enemies Hit: 7
- Level 23: MP Cost: 71, Damage: 274%, Number of Attacks: 6, Enemies Hit: 7
- Level 24: MP Cost: 71, Damage: 277%, Number of Attacks: 6, Enemies Hit: 7
- Level 25: MP Cost: 73, Damage: 280%, Number of Attacks: 6, Enemies Hit: 7
- Level 26: MP Cost: 73, Damage: 283%, Number of Attacks: 6, Enemies Hit: 7
- Level 27: MP Cost: 73, Damage: 286%, Number of Attacks: 6, Enemies Hit: 7
- Level 28: MP Cost: 75, Damage: 289%, Number of Attacks: 6, Enemies Hit: 7
- Level 29: MP Cost: 75, Damage: 292%, Number of Attacks: 6, Enemies Hit: 7
- Level 30: MP Cost: 75, Damage: 295%, Number of Attacks: 6, Enemies Hit: 7
- Level 31: MP Cost: 77, Damage: 298%, Number of Attacks: 6, Enemies Hit: 7
- Level 32: MP Cost: 77, Damage: 301%, Number of Attacks: 6, Enemies Hit: 7

Impaling Rays: Summons swords of the down to fly from the sky and impale your enemies. Affects boss monsters.
'
- Level 1: MP Cost: 100, Max Enemies Hit: 15, Damage: 415%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +415%. Cooldown: 178 Sec.
- Level 2: MP Cost: 100, Max Enemies Hit: 15, Damage: 430%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +430%. Cooldown: 176 Sec.
- Level 3: MP Cost: 100, Max Enemies Hit: 15, Damage: 445%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +445%. Cooldown: 174 Sec.
- Level 4: MP Cost: 100, Max Enemies Hit: 15, Damage: 460%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +460%. Cooldown: 172 Sec.
- Level 5: MP Cost: 100, Max Enemies Hit: 15, Damage: 475%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +475%. Cooldown: 170 Sec.
- Level 6: MP Cost: 100, Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +490%. Cooldown: 168 Sec.
- Level 7: MP Cost: 100, Max Enemies Hit: 15, Damage: 505%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +505%. Cooldown: 166 Sec.
- Level 8: MP Cost: 100, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +520%. Cooldown: 164 Sec.
- Level 9: MP Cost: 100, Max Enemies Hit: 15, Damage: 535%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +535%. Cooldown: 162 Sec.
- Level 10: MP Cost: 100, Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +550%. Cooldown: 160 Sec.
- Level 11: MP Cost: 100, Max Enemies Hit: 15, Damage: 565%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +565%. Cooldown: 158 Sec.
- Level 12: MP Cost: 100, Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +580%. Cooldown: 156 Sec.
- Level 13: MP Cost: 100, Max Enemies Hit: 15, Damage: 595%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +595%. Cooldown: 154 Sec.
- Level 14: MP Cost: 100, Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +610%. Cooldown: 152 Sec.
- Level 15: MP Cost: 100, Max Enemies Hit: 15, Damage: 625%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +625%. Cooldown: 150 Sec.
- Level 16: MP Cost: 100, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +640%. Cooldown: 148 Sec.
- Level 17: MP Cost: 100, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +655%. Cooldown: 146 Sec.
- Level 18: MP Cost: 100, Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +670%. Cooldown: 144 Sec.
- Level 19: MP Cost: 100, Max Enemies Hit: 15, Damage: 685%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +685%. Cooldown: 142 Sec.
- Level 20: MP Cost: 100, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +700%. Cooldown: 140 Sec.
- Level 21: MP Cost: 100, Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +715%. Cooldown: 138 Sec.
- Level 22: MP Cost: 100, Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +730%. Cooldown: 136 Sec.
- Level 23: MP Cost: 100, Max Enemies Hit: 15, Damage: 745%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +745%. Cooldown: 134 Sec.
- Level 24: MP Cost: 100, Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +760%. Cooldown: 132 Sec.
- Level 25: MP Cost: 100, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +775%. Cooldown: 130 Sec.
- Level 26: MP Cost: 100, Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +790%. Cooldown: 128 Sec.
- Level 27: MP Cost: 100, Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +805%. Cooldown: 126 Sec.
- Level 28: MP Cost: 100, Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +820%. Cooldown: 124 Sec.
- Level 29: MP Cost: 100, Max Enemies Hit: 15, Damage: 835%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +835%. Cooldown: 122 Sec.
- Level 30: MP Cost: 100, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +850%. Cooldown: 120 Sec.
- Level 31: MP Cost: 100, Max Enemies Hit: 15, Damage: 865%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +865%. Cooldown: 118 Sec.
- Level 32: MP Cost: 100, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +880%. Cooldown: 116 Sec.

Equinox Cycle: Reconfigure the solar and lunar cycles.
Requires level 20 Falling Moon and level 20 Rising Sun.
- Level 1: MP Cost: 44, Duration: 10 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 2: MP Cost: 44, Duration: 20 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 3: MP Cost: 44, Duration: 30 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 4: MP Cost: 48, Duration: 40 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 5: MP Cost: 48, Duration: 50 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 6: MP Cost: 48, Duration: 60 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 7: MP Cost: 52, Duration: 70 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 8: MP Cost: 52, Duration: 80 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 9: MP Cost: 52, Duration: 90 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 10: MP Cost: 56, Duration: 100 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 11: MP Cost: 56, Duration: 110 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 12: MP Cost: 56, Duration: 120 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 13: MP Cost: 60, Duration: 130 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 14: MP Cost: 60, Duration: 140 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 15: MP Cost: 60, Duration: 150 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 16: MP Cost: 64, Duration: 160 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 17: MP Cost: 64, Duration: 170 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 18: MP Cost: 64, Duration: 180 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 19: MP Cost: 68, Duration: 190 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 20: MP Cost: 68, Duration: 200 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 21: MP Cost: 68, Duration: 210 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 22: MP Cost: 72, Duration: 220 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.

Soul Pledge: Form a contract with the ancients to become an unwavering warrior.
'
- Level 1: MP Cost: 78, Duration: 35, All Stats: 1, Critical Rate: 4%, Stance Chance: +42%
- Level 2: MP Cost: 76, Duration: 40, All Stats: 2, Critical Rate: 4%, Stance Chance: +44%
- Level 3: MP Cost: 74, Duration: 45, All Stats: 3, Critical Rate: 4%, Stance Chance: +46%
- Level 4: MP Cost: 72, Duration: 50, All Stats: 4, Critical Rate: 4%, Stance Chance: +48%
- Level 5: MP Cost: 70, Duration: 55, All Stats: 5, Critical Rate: 5%, Stance Chance: +50%
- Level 6: MP Cost: 68, Duration: 60, All Stats: 6, Critical Rate: 5%, Stance Chance: +52%
- Level 7: MP Cost: 66, Duration: 65, All Stats: 7, Critical Rate: 5%, Stance Chance: +54%
- Level 8: MP Cost: 64, Duration: 70, All Stats: 8, Critical Rate: 5%, Stance Chance: +56%
- Level 9: MP Cost: 62, Duration: 75, All Stats: 9, Critical Rate: 5%, Stance Chance: +58%
- Level 10: MP Cost: 60, Duration: 80, All Stats: 10, Critical Rate: 6%, Stance Chance: +60%
- Level 11: MP Cost: 58, Duration: 85, All Stats: 11, Critical Rate: 6%, Stance Chance: +62%
- Level 12: MP Cost: 56, Duration: 90, All Stats: 12, Critical Rate: 6%, Stance Chance: +64%
- Level 13: MP Cost: 54, Duration: 95, All Stats: 13, Critical Rate: 6%, Stance Chance: +66%
- Level 14: MP Cost: 52, Duration: 100, All Stats: 14, Critical Rate: 6%, Stance Chance: +68%
- Level 15: MP Cost: 50, Duration: 105, All Stats: 15, Critical Rate: 7%, Stance Chance: +70%
- Level 16: MP Cost: 48, Duration: 110, All Stats: 16, Critical Rate: 7%, Stance Chance: +72%
- Level 17: MP Cost: 46, Duration: 115, All Stats: 17, Critical Rate: 7%, Stance Chance: +74%
- Level 18: MP Cost: 44, Duration: 120, All Stats: 18, Critical Rate: 7%, Stance Chance: +76%
- Level 19: MP Cost: 42, Duration: 125, All Stats: 19, Critical Rate: 7%, Stance Chance: +78%
- Level 20: MP Cost: 40, Duration: 130, All Stats: 20, Critical Rate: 8%, Stance Chance: +80%
- Level 21: MP Cost: 38, Duration: 135, All Stats: 21, Critical Rate: 8%, Stance Chance: +82%
- Level 22: MP Cost: 36, Duration: 140, All Stats: 22, Critical Rate: 8%, Stance Chance: +84%
- Level 23: MP Cost: 34, Duration: 145, All Stats: 23, Critical Rate: 8%, Stance Chance: +86%
- Level 24: MP Cost: 32, Duration: 150, All Stats: 24, Critical Rate: 8%, Stance Chance: +88%
- Level 25: MP Cost: 30, Duration: 155, All Stats: 25, Critical Rate: 9%, Stance Chance: +90%
- Level 26: MP Cost: 28, Duration: 160, All Stats: 26, Critical Rate: 9%, Stance Chance: +92%
- Level 27: MP Cost: 26, Duration: 165, All Stats: 27, Critical Rate: 9%, Stance Chance: +94%
- Level 28: MP Cost: 24, Duration: 170, All Stats: 28, Critical Rate: 9%, Stance Chance: +96%
- Level 29: MP Cost: 22, Duration: 175, All Stats: 29, Critical Rate: 9%, Stance Chance: +98%
- Level 30: MP Cost: 20, Duration: 180, All Stats: 30, Critical Rate: 10%, Stance Chance: +100%
- Level 31: MP Cost: 18, Duration: 185, All Stats: 31, Critical Rate: 10%, Stance Chance: +102%
- Level 32: MP Cost: 16, Duration: 190, All Stats: 32, Critical Rate: 10%, Stance Chance: +104%

"Increases the Mastery, Weapon ATT, and Minimum Critical Damage of One-Handed and Two-Handed Swords."
Requires Level 10 Sword Mastery
Level | One-Handed and Two-Handed Sword Mastery | Weapon Attack | Minimum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |

"Attack with an unpredictable strike, negating enemy defenses."
Level | Enemy Defense Ignored |
---|---|
Add 3% per level | |
1 | +3% |
2 | +6% |
3 | +9% |
4 | +12% |
5 | +15% |
6 | +18% |
7 | +21% |
8 | +24% |
9 | +27% |
10 | +30% |
11 | +33% |
12 | +36% |

Master of the Sword: You become a master of the sword, mastering both types of powers.
Requires level 20 Falling Moon and level 20 Rising Sun.
- Level 1: [Falling Moon] Critical Rate: +20%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 25% Attack Speed: +2
- Level 2: [Falling Moon] Critical Rate: +21%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 26% Attack Speed: +2
- Level 3: [Falling Moon] Critical Rate: +21%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 26% Attack Speed: +2
- Level 4: [Falling Moon] Critical Rate: +22%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 27% Attack Speed: +2
- Level 5: [Falling Moon] Critical Rate: +22%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 27% Attack Speed: +2
- Level 6: [Falling Moon] Critical Rate: +23%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 28% Attack Speed: +2
- Level 7: [Falling Moon] Critical Rate: +23%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 28% Attack Speed: +2
- Level 8: [Falling Moon] Critical Rate: +24%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 29% Attack Speed: +2
- Level 9: [Falling Moon] Critical Rate: +24%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 29% Attack Speed: +2
- Level 10: [Falling Moon] Critical Rate: +25%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 30% Attack Speed: +2
- Level 11: [Falling Moon] Critical Rate: +25%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 30% Attack Speed: +2
- Level 12: [Falling Moon] Critical Rate: +26%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 31% Attack Speed: +2
- Level 13: [Falling Moon] Critical Rate: +26%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 31% Attack Speed: +2
- Level 14: [Falling Moon] Critical Rate: +27%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 32% Attack Speed: +2
- Level 15: [Falling Moon] Critical Rate: +27%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 32% Attack Speed: +2
- Level 16: [Falling Moon] Critical Rate: +28%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 33% Attack Speed: +2
- Level 17: [Falling Moon] Critical Rate: +28%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 33% Attack Speed: +2
- Level 18: [Falling Moon] Critical Rate: +29%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 34% Attack Speed: +2
- Level 19: [Falling Moon] Critical Rate: +29%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 34% Attack Speed: +2
- Level 20: [Falling Moon] Critical Rate: +30%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 35% Attack Speed: +2
- Level 21: [Falling Moon] Critical Rate: +30%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 35% Attack Speed: +2
- Level 22: [Falling Moon] Critical Rate: +31%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 36% Attack Speed: +2
- Level 23: [Falling Moon] Critical Rate: +31%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 36% Attack Speed: +2
- Level 24: [Falling Moon] Critical Rate: +32%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 37% Attack Speed: +2
- Level 25: [Falling Moon] Critical Rate: +32%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 37% Attack Speed: +2
- Level 26: [Falling Moon] Critical Rate: +33%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 38% Attack Speed: +2
- Level 27: [Falling Moon] Critical Rate: +33%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 38% Attack Speed: +2
- Level 28: [Falling Moon] Critical Rate: +34%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 39% Attack Speed: +2
- Level 29: [Falling Moon] Critical Rate: +34%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 39% Attack Speed: +2
- Level 30: [Falling Moon] Critical Rate: +35%, Attack Count on All Skills: x2, Damage Reduction: 60%. [Rising Sun] Damage: 40% Attack Speed: +2
- Level 31: [Falling Moon] Critical Rate: +35%, Attack Count on All Skills: x2, Damage Reduction: 60%. [Rising Sun] Damage: 40% Attack Speed: +2
- Level 32: [Falling Moon] Critical Rate: +36%, Attack Count on All Skills: x2, Damage Reduction: 60%. [Rising Sun] Damage: 41% Attack Speed: +2
Hyper Skills[edit | edit source]
Passive Skills[edit | edit source]

"Increases True Sight's duration."
Unlocked at Level 140
Level | Duration |
---|---|
1 | +20 sec |

"Increases Crescent Divide and Solar Pierce's damage."
Unlocked at Level 140
Level | Damage |
---|---|
1 | +20% |

"Increases the damage of Moon Dancer and Speeding Sunset."
Unlocked at Level 150
Level | Damage |
---|---|
1 | +20% |

"True Sight decreases Elemental Resistance. Does not stack with Blaze Wizard's <Fires of Creation>'s effect on party members or Battle Mage's <Weakening Aura - Elemental Decrease>'s Elemental Resistance decrease effect."
Unlocked at Level 150
Level | Enemy Elemental Resistance |
---|---|
1 | -10% |

"Increases number of monsters hit by Crescent Divide and Solar Pierce."
Unlocked at Level 165
Level | Max Enemies Hit |
---|---|
1 | +2 |

"Increases monster DEF ignored for Moon Dancer and Speeding Sunset."
Unlocked at Level 165
Level | Enemy Defense Ignored |
---|---|
1 | +20% |

"Increases True Sight's DEF deduction amount."
Unlocked at Level 180
Level | Enemy Defense |
---|---|
1 | -10% |

"Increases the number of attacks for Crescent Divide and Solar Pierce."
Unlocked at Level 180
Level | Number of Attacks |
---|---|
1 | +1 |

"Increases the Boss Attack power of Moon Dancer and Speeding Sunset."
Unlocked at Level 190
Level | Boss Damage |
---|---|
1 | +20% |
Active Skills[edit | edit source]

"Conjures a single blade of sharpened soul force."
Unlocked at level 140
Level | MP Cost | Attack Power | Duration |
---|---|---|---|
1 | 150 | +50 | 200 sec |