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Beginner[edit]

MS Skill Soul Buster.png

Soul Buster: Inherit Eskalade's power to control both the Soul Shooter and Soul Ring.

Soul Buster effects

'

  • Level 1: Hold down attack key to attack continuously. Works while moving. Deal 60% damage to 3 enemies. 20% recharge success chance.

MS Skill Grappling Heart.png

Grappling Heart: Tosses a magical line above you to ascend to higher platforms.

Grappling Heart effects

'

  • Level 1: Use to move to nearest the platform above you. Press jump while moving to cancel.

MS Skill Hyper Coordinate.png

Hyper Coordinate: Customize your post-transformation appearance.You can only change your appearance from the Coordinate equip window while transformed.

Hyper Coordinate effects

'

  • Level 1: A window that allows you to customize your Angelic Buster outfit will open when you use this skill.

MS Skill Dress Up.png

Dress Up: Summon the power of Eskalade to transform into Angelic Buster.

Dress Up effects

'

  • Level 1: Use this skill to alter pre-transformation and post-transformation appearances.

MS Skill Terms and Conditions.png

Terms and Conditions: Use your mastery of contract law to make Eskalade boost Attack Power for a short time.

Terms and Conditions effects

(Link skill)

  • Level 1: +60% skill damage for 10 sec when active

Cooldown: 90 sec. Skill effects reduced to half when used with link skill.

  • Level 2: +90% skill damage for 10 sec when active

Cooldown: 90 sec. Skill effects reduced to half when used with link skill.

  • Level 3: +120% skill damage for 10 sec when active

Cooldown: 90 sec. Skill effects reduced to half when used with link skill.


MS Skill True Heart Inheritance.png

True Heart Inheritance: Draw out Eskalade's true strength to enhance your Soul Shooter's hidden power.

True Heart Inheritance effects

Required level: 200.

  • Level 1: +10% Additional Soul Shooter Mastery

MS Skill Exclusive Spell.png

Exclusive Spell: Increases the Weapon Attack and Magic Attack of all nearby players. Cooldown: 2 hours

Exclusive Spell effects

Required level: 200.

  • Level 1: MP Cost: 30, Weapon ATT and Magic ATT: + 4%, Duration: 40 min

First Job[edit]

MS Skill Star Bubble.png

Star Bubble: Fires a condensed stream of unrefined energy. Deals area damage when projectile hits.

Star Bubble effects

'

  • Level 1: Enemies Hit: 6, Damage: 367%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 2: Enemies Hit: 6, Damage: 374%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 3: Enemies Hit: 6, Damage: 381%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 4: Enemies Hit: 6, Damage: 388%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 5: Enemies Hit: 6, Damage: 395%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 6: Enemies Hit: 6, Damage: 402%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 7: Enemies Hit: 6, Damage: 409%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 8: Enemies Hit: 6, Damage: 416%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 9: Enemies Hit: 6, Damage: 423%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 10: Enemies Hit: 6, Damage: 430%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 11: Enemies Hit: 6, Damage: 437%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 12: Enemies Hit: 6, Damage: 444%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 13: Enemies Hit: 6, Damage: 451%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 14: Enemies Hit: 6, Damage: 458%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 15: Enemies Hit: 6, Damage: 465%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 16: Enemies Hit: 6, Damage: 472%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 17: Enemies Hit: 6, Damage: 479%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 18: Enemies Hit: 6, Damage: 486%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 19: Enemies Hit: 6, Damage: 493%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 20: Enemies Hit: 6, Damage: 500%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%

MS Skill Feather Hop.png

Feather Hop: Tumble while jumping with direction key. Press jump again to repeat.

Feather Hop effects

'

  • Level 1: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 2: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 3: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 4: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 5: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 6: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 7: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 8: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 9: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 10: Jump distance will increase with level. Press Jump + directional key in air to jump again.

MS Skill Melody Cross.png

Melody Cross: Uses the power of Eskalade to see through enemy movements.

Melody Cross effects

'

  • Level 1: Accuracy: +170, Duration: 40 sec
  • Level 2: Accuracy: +190, Duration: 50 sec
  • Level 3: Accuracy: +210, Duration: 60 sec
  • Level 4: Accuracy: +230, Duration: 70 sec
  • Level 5: Accuracy: +250, Duration: 80 sec
  • Level 6: Accuracy: +270, Duration: 90 sec
  • Level 7: Accuracy: +290, Duration: 100 sec
  • Level 8: Accuracy: +310, Duration: 110 sec
  • Level 9: Accuracy: +330, Duration: 120 sec
  • Level 10: Accuracy: +350, Duration: 130 sec
  • Level 11: Accuracy: +370, Duration: 140 sec
  • Level 12: Accuracy: +390, Duration: 150 sec
  • Level 13: Accuracy: +410, Duration: 160 sec
  • Level 14: Accuracy: +430, Duration: 170 sec
  • Level 15: Accuracy: +450, Duration: 180 sec

MS Skill Affinity Heart I.png

Affinity Heart I: Get closer to Eskalade to draw out strength and make your body lighter.

Affinity Heart I effects

'

  • Level 1: Recharge Rate: +1%, Speed: +1, Jump: +1, Speed Limit: +1
  • Level 2: Recharge Rate: +2%, Speed: +2, Jump: +1, Speed Limit: +1
  • Level 3: Recharge Rate: +3%, Speed: +3, Jump: +2, Speed Limit: +2
  • Level 4: Recharge Rate: +4%, Speed: +4, Jump: +2, Speed Limit: +2
  • Level 5: Recharge Rate: +5%, Speed: +5, Jump: +3, Speed Limit: +3
  • Level 6: Recharge Rate: +6%, Speed: +6, Jump: +3, Speed Limit: +3
  • Level 7: Recharge Rate: +7%, Speed: +7, Jump: +4, Speed Limit: +4
  • Level 8: Recharge Rate: +8%, Speed: +8, Jump: +4, Speed Limit: +4
  • Level 9: Recharge Rate: +9%, Speed: +9, Jump: +5, Speed Limit: +5
  • Level 10: Recharge Rate: +10%, Speed: +10, Jump: +5, Speed Limit: +5
  • Level 11: Recharge Rate: +11%, Speed: +11, Jump: +6, Speed Limit: +6
  • Level 12: Recharge Rate: +12%, Speed: +12, Jump: +6, Speed Limit: +6
  • Level 13: Recharge Rate: +13%, Speed: +13, Jump: +7, Speed Limit: +7
  • Level 14: Recharge Rate: +14%, Speed: +14, Jump: +7, Speed Limit: +7
  • Level 15: Recharge Rate: +15%, Speed: +15, Jump: +8, Speed Limit: +8
  • Level 16: Recharge Rate: +16%, Speed: +16, Jump: +8, Speed Limit: +8
  • Level 17: Recharge Rate: +17%, Speed: +17, Jump: +9, Speed Limit: +9
  • Level 18: Recharge Rate: +18%, Speed: +18, Jump: +9, Speed Limit: +9
  • Level 19: Recharge Rate: +19%, Speed: +19, Jump: +10, Speed Limit: +10
  • Level 20: Recharge Rate: +20%, Speed: +20, Jump: +10, Speed Limit: +10

Second Job[edit]

MS Skill Lovely Sting.png

Lovely Sting: Pierce enemies with a beam of pretty power and inflict a debuff. Use the skill again to detonate the debuff.

Lovely Sting effects

'

  • Level 1: Mobs Hit: 8, Damage: 410%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 2: Mobs Hit: 8, Damage: 420%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 3: Mobs Hit: 8, Damage: 430%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 4: Mobs Hit: 8, Damage: 440%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 5: Mobs Hit: 8, Damage: 450%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 6: Mobs Hit: 8, Damage: 460%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 7: Mobs Hit: 8, Damage: 470%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 8: Mobs Hit: 8, Damage: 480%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 9: Mobs Hit: 8, Damage: 490%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 10: Mobs Hit: 8, Damage: 500%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 11: Mobs Hit: 8, Damage: 510%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 12: Mobs Hit: 8, Damage: 520%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 13: Mobs Hit: 8, Damage: 530%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 14: Mobs Hit: 8, Damage: 540%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 15: Mobs Hit: 8, Damage: 550%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 16: Mobs Hit: 8, Damage: 560%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 17: Mobs Hit: 8, Damage: 570%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 18: Mobs Hit: 8, Damage: 580%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 19: Mobs Hit: 8, Damage: 590%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 20: Mobs Hit: 8, Damage: 600%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%

MS Skill Pink Pummel.png

Pink Pummel: Rushes through enemies, causing knockback. Has a chance to recharge.

Pink Pummel effects

'

  • Level 1: Enemies Hit: 12, Damage: 347%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 2: Enemies Hit: 12, Damage: 354%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 3: Enemies Hit: 12, Damage: 361%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 4: Enemies Hit: 12, Damage: 368%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 5: Enemies Hit: 12, Damage: 375%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 6: Enemies Hit: 12, Damage: 382%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 7: Enemies Hit: 12, Damage: 389%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 8: Enemies Hit: 12, Damage: 396%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 9: Enemies Hit: 12, Damage: 403%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 10: Enemies Hit: 12, Damage: 410%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 11: Enemies Hit: 12, Damage: 417%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 12: Enemies Hit: 12, Damage: 424%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 13: Enemies Hit: 12, Damage: 431%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 14: Enemies Hit: 12, Damage: 438%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 15: Enemies Hit: 12, Damage: 445%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 16: Enemies Hit: 12, Damage: 452%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 17: Enemies Hit: 12, Damage: 459%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 18: Enemies Hit: 12, Damage: 466%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 19: Enemies Hit: 12, Damage: 473%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 20: Enemies Hit: 12, Damage: 480%, Number of Attacks: 1. Recharge Chance: 20%

MS Skill Power Transfer.png

Power Transfer: Generates a shield that absorbs a portion of damage dealt by the enemy.

Power Transfer effects

'

  • Level 1: Duration: 47 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 12%
  • Level 2: Duration: 54 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 14%
  • Level 3: Duration: 61 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 16%
  • Level 4: Duration: 68 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 18%
  • Level 5: Duration: 75 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 20%
  • Level 6: Duration: 82 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 22%
  • Level 7: Duration: 89 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 24%
  • Level 8: Duration: 96 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 26%
  • Level 9: Duration: 103 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 28%
  • Level 10: Duration: 110 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 30%
  • Level 11: Duration: 117 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 32%
  • Level 12: Duration: 124 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 34%
  • Level 13: Duration: 131 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 36%
  • Level 14: Duration: 138 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 38%
  • Level 15: Duration: 145 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 40%
  • Level 16: Duration: 152 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 42%
  • Level 17: Duration: 159 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 44%
  • Level 18: Duration: 166 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 46%
  • Level 19: Duration: 173 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 48%
  • Level 20: Duration: 180 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 50%

MS Skill Soul Shooter Mastery.png

Soul Shooter Mastery: Increase Soul Shooter Mastery, Accuracy, and Weapon Attack Power.

Soul Shooter Mastery effects

'

  • Level 1: Soul Shooter Mastery: +14%, Accuracy: +20, Weapon Attack: +2
  • Level 2: Soul Shooter Mastery: +18%, Accuracy: +40, Weapon Attack: +4
  • Level 3: Soul Shooter Mastery: +22%, Accuracy: +60, Weapon Attack: +6
  • Level 4: Soul Shooter Mastery: +26%, Accuracy: +80, Weapon Attack: +8
  • Level 5: Soul Shooter Mastery: +30%, Accuracy: +100, Weapon Attack: +10
  • Level 6: Soul Shooter Mastery: +34%, Accuracy: +120, Weapon Attack: +12
  • Level 7: Soul Shooter Mastery: +38%, Accuracy: +140, Weapon Attack: +14
  • Level 8: Soul Shooter Mastery: +42%, Accuracy: +160, Weapon Attack: +16
  • Level 9: Soul Shooter Mastery: +46%, Accuracy: +180, Weapon Attack: +18
  • Level 10: Soul Shooter Mastery: +50%, Accuracy: +200, Weapon Attack: +20

MS Skill Beautiful Soul.png Beautiful Soul
"Permanently increases DEX."
Beautiful Soul level data
Level DEX
Add 8
per level
1 +8
2 +16
3 +24
4 +32
5 +40

MS Skill Affinity Heart II.png

Affinity Heart II: Get closer with Eskalade to receive battle experience and increase resistance.

Affinity Heart II effects

'

  • Level 1: Every 29 enemies KO'd gives you a 62% chance to recharge. Status Ailment Resistance: +2%, All Elements Resistance: +2%.
  • Level 2: Every 28 enemies KO'd gives you a 64% chance to recharge. Status Ailment Resistance: +4%, All Elements Resistance: +4%.
  • Level 3: Every 27 enemies KO'd gives you a 66% chance to recharge. Status Ailment Resistance: +6%, All Elements Resistance: +6%.
  • Level 4: Every 26 enemies KO'd gives you a 68% chance to recharge. Status Ailment Resistance: +8%, All Elements Resistance: +8%.
  • Level 5: Every 25 enemies KO'd gives you a 70% chance to recharge. Status Ailment Resistance: +10%, All Elements Resistance: +10%.
  • Level 6: Every 24 enemies KO'd gives you a 72% chance to recharge. Status Ailment Resistance: +12%, All Elements Resistance: +12%.
  • Level 7: Every 23 enemies KO'd gives you a 74% chance to recharge. Status Ailment Resistance: +14%, All Elements Resistance: +14%.
  • Level 8: Every 22 enemies KO'd gives you a 76% chance to recharge. Status Ailment Resistance: +16%, All Elements Resistance: +16%.
  • Level 9: Every 21 enemies KO'd gives you a 78% chance to recharge. Status Ailment Resistance: +18%, All Elements Resistance: +18%.
  • Level 10: Every 20 enemies KO'd gives you a 80% chance to recharge. Status Ailment Resistance: +20%, All Elements Resistance: +20%.
  • Level 11: Every 19 enemies KO'd gives you a 82% chance to recharge. Status Ailment Resistance: +22%, All Elements Resistance: +22%.
  • Level 12: Every 18 enemies KO'd gives you a 84% chance to recharge. Status Ailment Resistance: +24%, All Elements Resistance: +24%.
  • Level 13: Every 17 enemies KO'd gives you a 86% chance to recharge. Status Ailment Resistance: +26%, All Elements Resistance: +26%.
  • Level 14: Every 16 enemies KO'd gives you a 88% chance to recharge. Status Ailment Resistance: +28%, All Elements Resistance: +28%.
  • Level 15: Every 15 enemies KO'd gives you a 90% chance to recharge. Status Ailment Resistance: +30%, All Elements Resistance: +30%.
  • Level 16: Every 14 enemies KO'd gives you a 92% chance to recharge. Status Ailment Resistance: +32%, All Elements Resistance: +32%.
  • Level 17: Every 13 enemies KO'd gives you a 94% chance to recharge. Status Ailment Resistance: +34%, All Elements Resistance: +34%.
  • Level 18: Every 12 enemies KO'd gives you a 96% chance to recharge. Status Ailment Resistance: +36%, All Elements Resistance: +36%.
  • Level 19: Every 11 enemies KO'd gives you a 98% chance to recharge. Status Ailment Resistance: +38%, All Elements Resistance: +38%.
  • Level 20: Every 10 enemies KO'd gives you a 100% chance to recharge. Status Ailment Resistance: +40%, All Elements Resistance: +40%.

Third Job[edit]

MS Skill Soul Seeker.png

Soul Seeker: Extracts the essence of Eskalade's power and sends it flying at enemies. Deals damage continuously until the max is reached or until it disappears.

Soul Seeker effects

'

  • Level 1: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 206%, Number of Attacks: 1. Essence Recreation Chance: 28%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 2: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 212%, Number of Attacks: 1. Essence Recreation Chance: 31%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 3: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 218%, Number of Attacks: 1. Essence Recreation Chance: 34%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 4: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 224%, Number of Attacks: 1. Essence Recreation Chance: 37%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 5: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 230%, Number of Attacks: 1. Essence Recreation Chance: 40%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 6: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 236%, Number of Attacks: 1. Essence Recreation Chance: 43%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 7: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 242%, Number of Attacks: 1. Essence Recreation Chance: 46%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 8: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 248%, Number of Attacks: 1. Essence Recreation Chance: 49%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 9: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 254%, Number of Attacks: 1. Essence Recreation Chance: 52%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 10: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 260%, Number of Attacks: 1. Essence Recreation Chance: 55%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 11: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 266%, Number of Attacks: 1. Essence Recreation Chance: 58%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 12: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 272%, Number of Attacks: 1. Essence Recreation Chance: 61%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 13: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 278%, Number of Attacks: 1. Essence Recreation Chance: 64%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 14: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 284%, Number of Attacks: 1. Essence Recreation Chance: 67%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 15: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 290%, Number of Attacks: 1. Essence Recreation Chance: 70%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 16: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 296%, Number of Attacks: 1. Essence Recreation Chance: 73%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 17: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 302%, Number of Attacks: 1. Essence Recreation Chance: 76%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 18: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 308%, Number of Attacks: 1. Essence Recreation Chance: 79%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 19: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 314%, Number of Attacks: 1. Essence Recreation Chance: 82%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 20: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 320%, Number of Attacks: 1. Essence Recreation Chance: 85%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%

MS Skill Heavenly Crash.png

Heavenly Crash: Slams the ground to create a shockwave that attacks enemies in range and launches them.

Heavenly Crash effects

'

  • Level 1: Mobs Hit: 6, Damage: 608%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 2: Mobs Hit: 6, Damage: 616%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 3: Mobs Hit: 6, Damage: 624%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 4: Mobs Hit: 6, Damage: 632%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 5: Mobs Hit: 6, Damage: 640%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 6: Mobs Hit: 6, Damage: 648%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 7: Mobs Hit: 6, Damage: 656%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 8: Mobs Hit: 6, Damage: 664%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 9: Mobs Hit: 6, Damage: 672%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 10: Mobs Hit: 7, Damage: 680%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 11: Mobs Hit: 7, Damage: 688%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 12: Mobs Hit: 7, Damage: 696%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 13: Mobs Hit: 7, Damage: 704%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 14: Mobs Hit: 7, Damage: 712%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 15: Mobs Hit: 7, Damage: 720%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 16: Mobs Hit: 7, Damage: 728%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 17: Mobs Hit: 7, Damage: 736%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 18: Mobs Hit: 7, Damage: 744%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 19: Mobs Hit: 7, Damage: 752%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 20: Mobs Hit: 8, Damage: 760%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%

MS Skill Shining Star Burst.png

Shining Star Burst: Summons a group of star blades enchanted with Eskalade's power.

Shining Star Burst effects

'

  • Level 1: Mobs Hit: 6, Damage: 590%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 2: Mobs Hit: 6, Damage: 600%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 3: Mobs Hit: 6, Damage: 610%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 4: Mobs Hit: 6, Damage: 620%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 5: Mobs Hit: 6, Damage: 630%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 6: Mobs Hit: 6, Damage: 640%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 7: Mobs Hit: 6, Damage: 650%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 8: Mobs Hit: 6, Damage: 660%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 9: Mobs Hit: 6, Damage: 670%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 10: Mobs Hit: 7, Damage: 680%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 11: Mobs Hit: 7, Damage: 690%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 12: Mobs Hit: 7, Damage: 700%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 13: Mobs Hit: 7, Damage: 710%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 14: Mobs Hit: 7, Damage: 720%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 15: Mobs Hit: 7, Damage: 730%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 16: Mobs Hit: 7, Damage: 740%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 17: Mobs Hit: 7, Damage: 750%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 18: Mobs Hit: 7, Damage: 760%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 19: Mobs Hit: 7, Damage: 770%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 20: Mobs Hit: 8, Damage: 780%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%

MS Skill Dragon Whistle.png

Dragon Whistle: Endure Eskalade's advances to increase Weapon Attack.

Dragon Whistle effects

'

  • Level 1: Duration: 28 sec, Weapon Attack: +2
  • Level 2: Duration: 36 sec, Weapon Attack: +4
  • Level 3: Duration: 44 sec, Weapon Attack: +6
  • Level 4: Duration: 52 sec, Weapon Attack: +8
  • Level 5: Duration: 60 sec, Weapon Attack: +10
  • Level 6: Duration: 68 sec, Weapon Attack: +12
  • Level 7: Duration: 76 sec, Weapon Attack: +14
  • Level 8: Duration: 84 sec, Weapon Attack: +16
  • Level 9: Duration: 92 sec, Weapon Attack: +18
  • Level 10: Duration: 100 sec, Weapon Attack: +20
  • Level 11: Duration: 108 sec, Weapon Attack: +22
  • Level 12: Duration: 116 sec, Weapon Attack: +24
  • Level 13: Duration: 124 sec, Weapon Attack: +26
  • Level 14: Duration: 132 sec, Weapon Attack: +28
  • Level 15: Duration: 140 sec, Weapon Attack: +30
  • Level 16: Duration: 148 sec, Weapon Attack: +32
  • Level 17: Duration: 156 sec, Weapon Attack: +34
  • Level 18: Duration: 164 sec, Weapon Attack: +36
  • Level 19: Duration: 172 sec, Weapon Attack: +38
  • Level 20: Duration: 180 sec, Weapon Attack: +40

MS Skill Iron Blossom.png

Iron Blossom: Withstands enemy attacks with iron-like will.

Iron Blossom effects

'

  • Level 1: Duration: 28 sec, Power Stance Chance: 21%. Effect doubled when Power Transfer Shield is up.
  • Level 2: Duration: 36 sec, Power Stance Chance: 22%. Effect doubled when Power Transfer Shield is up.
  • Level 3: Duration: 44 sec, Power Stance Chance: 23%. Effect doubled when Power Transfer Shield is up.
  • Level 4: Duration: 52 sec, Power Stance Chance: 24%. Effect doubled when Power Transfer Shield is up.
  • Level 5: Duration: 60 sec, Power Stance Chance: 25%. Effect doubled when Power Transfer Shield is up.
  • Level 6: Duration: 68 sec, Power Stance Chance: 26%. Effect doubled when Power Transfer Shield is up.
  • Level 7: Duration: 76 sec, Power Stance Chance: 27%. Effect doubled when Power Transfer Shield is up.
  • Level 8: Duration: 84 sec, Power Stance Chance: 28%. Effect doubled when Power Transfer Shield is up.
  • Level 9: Duration: 92 sec, Power Stance Chance: 29%. Effect doubled when Power Transfer Shield is up.
  • Level 10: Duration: 100 sec, Power Stance Chance: 30%. Effect doubled when Power Transfer Shield is up.
  • Level 11: Duration: 108 sec, Power Stance Chance: 31%. Effect doubled when Power Transfer Shield is up.
  • Level 12: Duration: 116 sec, Power Stance Chance: 32%. Effect doubled when Power Transfer Shield is up.
  • Level 13: Duration: 124 sec, Power Stance Chance: 33%. Effect doubled when Power Transfer Shield is up.
  • Level 14: Duration: 132 sec, Power Stance Chance: 34%. Effect doubled when Power Transfer Shield is up.
  • Level 15: Duration: 140 sec, Power Stance Chance: 35%. Effect doubled when Power Transfer Shield is up.
  • Level 16: Duration: 148 sec, Power Stance Chance: 36%. Effect doubled when Power Transfer Shield is up.
  • Level 17: Duration: 156 sec, Power Stance Chance: 37%. Effect doubled when Power Transfer Shield is up.
  • Level 18: Duration: 164 sec, Power Stance Chance: 38%. Effect doubled when Power Transfer Shield is up.
  • Level 19: Duration: 172 sec, Power Stance Chance: 39%. Effect doubled when Power Transfer Shield is up.
  • Level 20: Duration: 180 sec, Power Stance Chance: 40%. Effect doubled when Power Transfer Shield is up.

MS Skill Love Me Heart.png

Love Me Heart: Use Dragon Crystal as a catalyst to maximize Weapon Attack.

Love Me Heart effects

'

  • Level 1: Max HP: +100, Weapon/Magic Defense: +100
  • Level 2: Max HP: +200, Weapon/Magic Defense: +200
  • Level 3: Max HP: +300, Weapon/Magic Defense: +300
  • Level 4: Max HP: +400, Weapon/Magic Defense: +400
  • Level 5: Max HP: +500, Weapon/Magic Defense: +500
  • Level 6: Max HP: +600, Weapon/Magic Defense: +600
  • Level 7: Max HP: +700, Weapon/Magic Defense: +700
  • Level 8: Max HP: +800, Weapon/Magic Defense: +800
  • Level 9: Max HP: +900, Weapon/Magic Defense: +900
  • Level 10: Max HP: +1000, Weapon/Magic Defense: +1000

MS Skill Affinity Heart III.png

Affinity Heart III: Get closer with Eskalade to increase DEX and acquire vision.

Affinity Heart III effects

'

  • Level 1: +62% Recharge chance when Recharge files 3 consecutive times. Dex: +2, Damage: +1%
  • Level 2: +64% Recharge chance when Recharge files 3 consecutive times. Dex: +4, Damage: +2%
  • Level 3: +66% Recharge chance when Recharge files 3 consecutive times. Dex: +6, Damage: +3%
  • Level 4: +68% Recharge chance when Recharge files 3 consecutive times. Dex: +8, Damage: +4%
  • Level 5: +70% Recharge chance when Recharge files 3 consecutive times. Dex: +10, Damage: +5%
  • Level 6: +72% Recharge chance when Recharge files 3 consecutive times. Dex: +12, Damage: +6%
  • Level 7: +74% Recharge chance when Recharge files 3 consecutive times. Dex: +14, Damage: +7%
  • Level 8: +76% Recharge chance when Recharge files 3 consecutive times. Dex: +16, Damage: +8%
  • Level 9: +78% Recharge chance when Recharge files 3 consecutive times. Dex: +18, Damage: +9%
  • Level 10: +80% Recharge chance when Recharge files 3 consecutive times. Dex: +20, Damage: +10%
  • Level 11: +82% Recharge chance when Recharge files 3 consecutive times. Dex: +22, Damage: +11%
  • Level 12: +84% Recharge chance when Recharge files 3 consecutive times. Dex: +24, Damage: +12%
  • Level 13: +86% Recharge chance when Recharge files 3 consecutive times. Dex: +26, Damage: +13%
  • Level 14: +88% Recharge chance when Recharge files 3 consecutive times. Dex: +28, Damage: +14%
  • Level 15: +90% Recharge chance when Recharge files 3 consecutive times. Dex: +30, Damage: +15%
  • Level 16: +92% Recharge chance when Recharge files 3 consecutive times. Dex: +32, Damage: +16%
  • Level 17: +94% Recharge chance when Recharge files 3 consecutive times. Dex: +34, Damage: +17%
  • Level 18: +96% Recharge chance when Recharge files 3 consecutive times. Dex: +36, Damage: +18%
  • Level 19: +98% Recharge chance when Recharge files 3 consecutive times. Dex: +38, Damage: +19%
  • Level 20: +100% Recharge chance when Recharge files 3 consecutive times. Dex: +40, Damage: +20%

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

MS Skill Nova Warrior 2.png Nova Warrior
"Increases the base stats of all party members."
Nova Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Nova Temperance.png Nova Temperance
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Nova Temperance level data
Level MP Cost Cooldown
No
change
Subtract 60 sec
per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec

MS Skill Celestial Roar.png

Celestial Roar: Sends out the soul-shaking roar of Eskalade.

Celestial Roar effects

'

  • Level 1: Mobs Hit: 8, Damage: 725%, Number of Attacks: 2, Stun Chance: 3%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 2: Mobs Hit: 8, Damage: 740%, Number of Attacks: 2, Stun Chance: 6%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 3: Mobs Hit: 8, Damage: 755%, Number of Attacks: 2, Stun Chance: 9%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 4: Mobs Hit: 8, Damage: 770%, Number of Attacks: 2, Stun Chance: 12%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 5: Mobs Hit: 8, Damage: 785%, Number of Attacks: 2, Stun Chance: 15%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 6: Mobs Hit: 8, Damage: 800%, Number of Attacks: 2, Stun Chance: 18%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 7: Mobs Hit: 8, Damage: 815%, Number of Attacks: 2, Stun Chance: 21%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 8: Mobs Hit: 8, Damage: 830%, Number of Attacks: 2, Stun Chance: 24%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 9: Mobs Hit: 8, Damage: 845%, Number of Attacks: 2, Stun Chance: 27%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 10: Mobs Hit: 8, Damage: 860%, Number of Attacks: 2, Stun Chance: 30%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 11: Mobs Hit: 8, Damage: 875%, Number of Attacks: 2, Stun Chance: 33%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 12: Mobs Hit: 8, Damage: 890%, Number of Attacks: 2, Stun Chance: 36%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 13: Mobs Hit: 8, Damage: 905%, Number of Attacks: 2, Stun Chance: 39%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 14: Mobs Hit: 8, Damage: 920%, Number of Attacks: 2, Stun Chance: 42%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 15: Mobs Hit: 8, Damage: 935%, Number of Attacks: 2, Stun Chance: 45%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 16: Mobs Hit: 8, Damage: 950%, Number of Attacks: 2, Stun Chance: 48%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 17: Mobs Hit: 8, Damage: 965%, Number of Attacks: 2, Stun Chance: 51%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 18: Mobs Hit: 8, Damage: 980%, Number of Attacks: 2, Stun Chance: 54%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 19: Mobs Hit: 8, Damage: 995%, Number of Attacks: 2, Stun Chance: 57%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 20: Mobs Hit: 8, Damage: 1010%, Number of Attacks: 2, Stun Chance: 60%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 21: Mobs Hit: 8, Damage: 1025%, Number of Attacks: 2, Stun Chance: 63%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 22: Mobs Hit: 8, Damage: 1040%, Number of Attacks: 2, Stun Chance: 66%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 23: Mobs Hit: 8, Damage: 1055%, Number of Attacks: 2, Stun Chance: 69%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 24: Mobs Hit: 8, Damage: 1070%, Number of Attacks: 2, Stun Chance: 72%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 25: Mobs Hit: 8, Damage: 1085%, Number of Attacks: 2, Stun Chance: 75%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 26: Mobs Hit: 8, Damage: 1100%, Number of Attacks: 2, Stun Chance: 78%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 27: Mobs Hit: 8, Damage: 1115%, Number of Attacks: 2, Stun Chance: 81%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 28: Mobs Hit: 8, Damage: 1130%, Number of Attacks: 2, Stun Chance: 84%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 29: Mobs Hit: 8, Damage: 1145%, Number of Attacks: 2, Stun Chance: 87%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 30: Mobs Hit: 8, Damage: 1160%, Number of Attacks: 2, Stun Chance: 90%, Stun Duration: 8 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 31: Mobs Hit: 8, Damage: 1175%, Number of Attacks: 2, Stun Chance: 93%, Stun Duration: 8 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 32: Mobs Hit: 8, Damage: 1190%, Number of Attacks: 2, Stun Chance: 96%, Stun Duration: 8 sec. Soul Battery skill. Recharge Chance: 40%

MS Skill Trinity.png

Trinity: Condenses Eskalade's power to attack one enemy continuously. Additionally, the Damage and Ignore DEF ratio is increased.

Trinity effects

'

  • Level 1: Mobs Hit: 1, Damage: 1020%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +1%, Ignore DEF Ratio: +1%
  • Level 2: Mobs Hit: 1, Damage: 1040%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +1%, Ignore DEF Ratio: +1%
  • Level 3: Mobs Hit: 1, Damage: 1060%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +2%, Ignore DEF Ratio: +2%
  • Level 4: Mobs Hit: 1, Damage: 1080%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +2%, Ignore DEF Ratio: +2%
  • Level 5: Mobs Hit: 1, Damage: 1100%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +3%, Ignore DEF Ratio: +3%
  • Level 6: Mobs Hit: 1, Damage: 1120%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +3%, Ignore DEF Ratio: +3%
  • Level 7: Mobs Hit: 1, Damage: 1140%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +4%, Ignore DEF Ratio: +4%
  • Level 8: Mobs Hit: 1, Damage: 1160%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +4%, Ignore DEF Ratio: +4%
  • Level 9: Mobs Hit: 1, Damage: 1180%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +5%, Ignore DEF Ratio: +5%
  • Level 10: Mobs Hit: 1, Damage: 1200%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +5%, Ignore DEF Ratio: +5%
  • Level 11: Mobs Hit: 1, Damage: 1220%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +6%, Ignore DEF Ratio: +6%
  • Level 12: Mobs Hit: 1, Damage: 1240%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +6%, Ignore DEF Ratio: +6%
  • Level 13: Mobs Hit: 1, Damage: 1260%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +7%, Ignore DEF Ratio: +7%
  • Level 14: Mobs Hit: 1, Damage: 1280%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +7%, Ignore DEF Ratio: +7%
  • Level 15: Mobs Hit: 1, Damage: 1300%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +8%, Ignore DEF Ratio: +8%
  • Level 16: Mobs Hit: 1, Damage: 1320%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +8%, Ignore DEF Ratio: +8%
  • Level 17: Mobs Hit: 1, Damage: 1340%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +9%, Ignore DEF Ratio: +9%
  • Level 18: Mobs Hit: 1, Damage: 1360%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +9%, Ignore DEF Ratio: +9%
  • Level 19: Mobs Hit: 1, Damage: 1380%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +10%, Ignore DEF Ratio: +10%
  • Level 20: Mobs Hit: 1, Damage: 1400%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +10%, Ignore DEF Ratio: +10%
  • Level 21: Mobs Hit: 1, Damage: 1420%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +11%, Ignore DEF Ratio: +11%
  • Level 22: Mobs Hit: 1, Damage: 1440%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +11%, Ignore DEF Ratio: +11%
  • Level 23: Mobs Hit: 1, Damage: 1460%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +12%, Ignore DEF Ratio: +12%
  • Level 24: Mobs Hit: 1, Damage: 1480%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +12%, Ignore DEF Ratio: +12%
  • Level 25: Mobs Hit: 1, Damage: 1500%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +13%, Ignore DEF Ratio: +13%
  • Level 26: Mobs Hit: 1, Damage: 1520%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +13%, Ignore DEF Ratio: +13%
  • Level 27: Mobs Hit: 1, Damage: 1540%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +14%, Ignore DEF Ratio: +14%
  • Level 28: Mobs Hit: 1, Damage: 1560%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +14%, Ignore DEF Ratio: +14%
  • Level 29: Mobs Hit: 1, Damage: 1580%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +15%, Ignore DEF Ratio: +15%
  • Level 30: Mobs Hit: 1, Damage: 1600%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +15%, Ignore DEF Ratio: +15%
  • Level 31: Mobs Hit: 1, Damage: 1620%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +16%, Ignore DEF Ratio: +16%
  • Level 32: Mobs Hit: 1, Damage: 1640%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 3 times. Soul Battery skill. Recharge Chance: 50%. Passive Effect: Damage: +16%, Ignore DEF Ratio: +16%

MS Skill Finale Ribbon.png

Finale Ribbon: Swings your ribbon with the power of love and justice to attack all nearby enemies.

Finale Ribbon effects

'

  • Level 1: Mobs Hit: 10, Damage: 1970%, Number of Attacks: 1. Debuff lasts 30 sec, -1% Attack Power, -2% Party Attack Power, and Max Damage set to 52,100,000. Cooldown: 119 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 2: Mobs Hit: 10, Damage: 2040%, Number of Attacks: 1. Debuff lasts 30 sec, -2% Attack Power, -2% Party Attack Power, and Max Damage set to 52,200,000. Cooldown: 118 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 3: Mobs Hit: 10, Damage: 2110%, Number of Attacks: 1. Debuff lasts 30 sec, -4% Attack Power, -2% Party Attack Power, and Max Damage set to 52,300,000. Cooldown: 117 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 4: Mobs Hit: 10, Damage: 2180%, Number of Attacks: 1. Debuff lasts 30 sec, -5% Attack Power, -4% Party Attack Power, and Max Damage set to 52,400,000. Cooldown: 116 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 5: Mobs Hit: 10, Damage: 2250%, Number of Attacks: 1. Debuff lasts 30 sec, -6% Attack Power, -4% Party Attack Power, and Max Damage set to 52,500,000. Cooldown: 115 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 6: Mobs Hit: 10, Damage: 2320%, Number of Attacks: 1. Debuff lasts 30 sec, -8% Attack Power, -4% Party Attack Power, and Max Damage set to 52,600,000. Cooldown: 114 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 7: Mobs Hit: 10, Damage: 2390%, Number of Attacks: 1. Debuff lasts 30 sec, -9% Attack Power, -6% Party Attack Power, and Max Damage set to 52,700,000. Cooldown: 113 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 8: Mobs Hit: 10, Damage: 2460%, Number of Attacks: 1. Debuff lasts 30 sec, -10% Attack Power, -6% Party Attack Power, and Max Damage set to 52,800,000. Cooldown: 112 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 9: Mobs Hit: 10, Damage: 2530%, Number of Attacks: 1. Debuff lasts 30 sec, -12% Attack Power, -6% Party Attack Power, and Max Damage set to 52,900,000. Cooldown: 111 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 10: Mobs Hit: 10, Damage: 2600%, Number of Attacks: 1. Debuff lasts 30 sec, -13% Attack Power, -8% Party Attack Power, and Max Damage set to 53,000,000. Cooldown: 110 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 11: Mobs Hit: 10, Damage: 2670%, Number of Attacks: 1. Debuff lasts 30 sec, -14% Attack Power, -8% Party Attack Power, and Max Damage set to 53,100,000. Cooldown: 109 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 12: Mobs Hit: 10, Damage: 2740%, Number of Attacks: 1. Debuff lasts 30 sec, -16% Attack Power, -8% Party Attack Power, and Max Damage set to 53,200,000. Cooldown: 108 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 13: Mobs Hit: 10, Damage: 2810%, Number of Attacks: 1. Debuff lasts 30 sec, -17% Attack Power, -10% Party Attack Power, and Max Damage set to 53,300,000. Cooldown: 107 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 14: Mobs Hit: 10, Damage: 2880%, Number of Attacks: 1. Debuff lasts 30 sec, -18% Attack Power, -10% Party Attack Power, and Max Damage set to 53,400,000. Cooldown: 106 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 15: Mobs Hit: 10, Damage: 2950%, Number of Attacks: 1. Debuff lasts 30 sec, -20% Attack Power, -10% Party Attack Power, and Max Damage set to 53,500,000. Cooldown: 105 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 16: Mobs Hit: 10, Damage: 3020%, Number of Attacks: 1. Debuff lasts 30 sec, -21% Attack Power, -12% Party Attack Power, and Max Damage set to 53,600,000. Cooldown: 104 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 17: Mobs Hit: 10, Damage: 3090%, Number of Attacks: 1. Debuff lasts 30 sec, -22% Attack Power, -12% Party Attack Power, and Max Damage set to 53,700,000. Cooldown: 103 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 18: Mobs Hit: 10, Damage: 3160%, Number of Attacks: 1. Debuff lasts 30 sec, -24% Attack Power, -12% Party Attack Power, and Max Damage set to 53,800,000. Cooldown: 102 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 19: Mobs Hit: 10, Damage: 3230%, Number of Attacks: 1. Debuff lasts 30 sec, -25% Attack Power, -14% Party Attack Power, and Max Damage set to 53,900,000. Cooldown: 101 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 20: Mobs Hit: 10, Damage: 3300%, Number of Attacks: 1. Debuff lasts 30 sec, -26% Attack Power, -14% Party Attack Power, and Max Damage set to 54,000,000. Cooldown: 100 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 21: Mobs Hit: 10, Damage: 3370%, Number of Attacks: 1. Debuff lasts 30 sec, -28% Attack Power, -14% Party Attack Power, and Max Damage set to 54,100,000. Cooldown: 99 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 22: Mobs Hit: 10, Damage: 3440%, Number of Attacks: 1. Debuff lasts 30 sec, -29% Attack Power, -16% Party Attack Power, and Max Damage set to 54,200,000. Cooldown: 98 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 23: Mobs Hit: 10, Damage: 3510%, Number of Attacks: 1. Debuff lasts 30 sec, -30% Attack Power, -16% Party Attack Power, and Max Damage set to 54,300,000. Cooldown: 97 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 24: Mobs Hit: 10, Damage: 3580%, Number of Attacks: 1. Debuff lasts 30 sec, -32% Attack Power, -16% Party Attack Power, and Max Damage set to 54,400,000. Cooldown: 96 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 25: Mobs Hit: 10, Damage: 3650%, Number of Attacks: 1. Debuff lasts 30 sec, -33% Attack Power, -18% Party Attack Power, and Max Damage set to 54,500,000. Cooldown: 95 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 26: Mobs Hit: 10, Damage: 3720%, Number of Attacks: 1. Debuff lasts 30 sec, -34% Attack Power, -18% Party Attack Power, and Max Damage set to 54,600,000. Cooldown: 94 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 27: Mobs Hit: 10, Damage: 3790%, Number of Attacks: 1. Debuff lasts 30 sec, -36% Attack Power, -18% Party Attack Power, and Max Damage set to 54,700,000. Cooldown: 93 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 28: Mobs Hit: 10, Damage: 3860%, Number of Attacks: 1. Debuff lasts 30 sec, -37% Attack Power, -20% Party Attack Power, and Max Damage set to 54,800,000. Cooldown: 92 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 29: Mobs Hit: 10, Damage: 3930%, Number of Attacks: 1. Debuff lasts 30 sec, -38% Attack Power, -20% Party Attack Power, and Max Damage set to 54,900,000. Cooldown: 91 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 30: Mobs Hit: 10, Damage: 4000%, Number of Attacks: 1. Debuff lasts 30 sec, -40% Attack Power, -20% Party Attack Power, and Max Damage set to 55,000,000. Cooldown: 90 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 31: Mobs Hit: 10, Damage: 4070%, Number of Attacks: 1. Debuff lasts 30 sec, -41% Attack Power, -22% Party Attack Power, and Max Damage set to 55,100,000. Cooldown: 89 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 32: Mobs Hit: 10, Damage: 4140%, Number of Attacks: 1. Debuff lasts 30 sec, -42% Attack Power, -22% Party Attack Power, and Max Damage set to 55,200,000. Cooldown: 88 sec, Recharge Chance: 50%. Max Damage: 99,999,999

MS Skill Soul Resonance.png

Soul Resonance: Resonates with Eskalade's soul and brings him to life.

Soul Resonance effects

'

  • Level 1: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 320%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1500%, Damage Against Bosses: +50%. Cooldown: 118 sec. Max Damage: 99,999,999
  • Level 2: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 330%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1600%, Damage Against Bosses: +50%. Cooldown: 116 sec. Max Damage: 99,999,999
  • Level 3: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 340%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1600%, Damage Against Bosses: +50%. Cooldown: 114 sec. Max Damage: 99,999,999
  • Level 4: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 350%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1700%, Damage Against Bosses: +50%. Cooldown: 112 sec. Max Damage: 99,999,999
  • Level 5: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 360%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1700%, Damage Against Bosses: +50%. Cooldown: 110 sec. Max Damage: 99,999,999
  • Level 6: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 370%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1800%, Damage Against Bosses: +50%. Cooldown: 108 sec. Max Damage: 99,999,999
  • Level 7: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 380%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1800%, Damage Against Bosses: +50%. Cooldown: 106 sec. Max Damage: 99,999,999
  • Level 8: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 390%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1900%, Damage Against Bosses: +50%. Cooldown: 104 sec. Max Damage: 99,999,999
  • Level 9: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 400%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1900%, Damage Against Bosses: +50%. Cooldown: 102 sec. Max Damage: 99,999,999
  • Level 10: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 410%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2000%, Damage Against Bosses: +50%. Cooldown: 100 sec. Max Damage: 99,999,999
  • Level 11: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 420%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2000%, Damage Against Bosses: +50%. Cooldown: 98 sec. Max Damage: 99,999,999
  • Level 12: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 430%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2100%, Damage Against Bosses: +50%. Cooldown: 96 sec. Max Damage: 99,999,999
  • Level 13: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 440%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2100%, Damage Against Bosses: +50%. Cooldown: 94 sec. Max Damage: 99,999,999
  • Level 14: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 450%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2200%, Damage Against Bosses: +50%. Cooldown: 92 sec. Max Damage: 99,999,999
  • Level 15: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 460%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2200%, Damage Against Bosses: +50%. Cooldown: 90 sec. Max Damage: 99,999,999
  • Level 16: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 470%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2300%, Damage Against Bosses: +50%. Cooldown: 88 sec. Max Damage: 99,999,999
  • Level 17: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 480%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2300%, Damage Against Bosses: +50%. Cooldown: 86 sec. Max Damage: 99,999,999
  • Level 18: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 490%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2400%, Damage Against Bosses: +50%. Cooldown: 84 sec. Max Damage: 99,999,999
  • Level 19: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 500%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2400%, Damage Against Bosses: +50%. Cooldown: 82 sec. Max Damage: 99,999,999
  • Level 20: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 510%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2500%, Damage Against Bosses: +50%. Cooldown: 80 sec. Max Damage: 99,999,999
  • Level 21: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 520%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2500%, Damage Against Bosses: +50%. Cooldown: 78 sec. Max Damage: 99,999,999
  • Level 22: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 530%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2600%, Damage Against Bosses: +50%. Cooldown: 76 sec. Max Damage: 99,999,999
  • Level 23: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 540%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2600%, Damage Against Bosses: +50%. Cooldown: 74 sec. Max Damage: 99,999,999
  • Level 24: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 550%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2700%, Damage Against Bosses: +50%. Cooldown: 72 sec. Max Damage: 99,999,999
  • Level 25: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 560%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2700%, Damage Against Bosses: +50%. Cooldown: 70 sec. Max Damage: 99,999,999
  • Level 26: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 570%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2800%, Damage Against Bosses: +50%. Cooldown: 68 sec. Max Damage: 99,999,999
  • Level 27: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 580%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2800%, Damage Against Bosses: +50%. Cooldown: 66 sec. Max Damage: 99,999,999
  • Level 28: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 590%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2900%, Damage Against Bosses: +50%. Cooldown: 64 sec. Max Damage: 99,999,999
  • Level 29: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 600%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2900%, Damage Against Bosses: +50%. Cooldown: 62 sec. Max Damage: 99,999,999
  • Level 30: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 610%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 3000%, Damage Against Bosses: +50%. Cooldown: 60 sec. Max Damage: 99,999,999
  • Level 31: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 620%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 3000%, Damage Against Bosses: +50%. Cooldown: 58 sec. Max Damage: 99,999,999
  • Level 32: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 630%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 3100%, Damage Against Bosses: +50%. Cooldown: 56 sec. Max Damage: 99,999,999

MS Skill Star Gazer.png Star Gazer
"Borrows Eskalade's power to receive eyes that see through enemies' soul. Doesn't stack with Sharp Eyes."
Star Gazer level data
Level Duration Maximum
Critical Damage
Minimum
Critical Damage
Add 5 sec
per level
Add 2%
per level
Add 1%
per level
1 35 sec +2% +1%
2 40 sec +4% +2%
3 45 sec +6% +3%
4 50 sec +8% +4%
5 55 sec +10% +5%
6 60 sec +12% +6%
7 65 sec +14% +7%
8 70 sec +16% +8%
9 75 sec +18% +9%
10 80 sec +20% +10%
11 85 sec +22% +11%
12 90 sec +24% +12%
13 95 sec +26% +13%
14 100 sec +28% +14%
15 105 sec +30% +15%
16 110 sec +32% +16%
17 115 sec +34% +17%
18 120 sec +36% +18%
19 125 sec +38% +19%
20 130 sec +40% +20%
21 135 sec +42% +21%
22 140 sec +44% +22%
23 145 sec +46% +23%
24 150 sec +48% +24%
25 155 sec +50% +25%
26 160 sec +52% +26%
27 165 sec +54% +27%
28 170 sec +56% +28%
29 175 sec +58% +29%
30 180 sec +60% +30%
31 185 sec +62% +31%
32 190 sec +64% +32%
MS Skill Soul Shooter Expert.png Soul Shooter Expert
"Increases Soul Shoot Mastery and Weapon Attack."
Level 10 Soul Shooter Mastery
Soul Shooter Expert level data
Level Mastery Weapon Attack Critical Rate Minimum
Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per level
Add 1%
per 2 levels
1 +56% +1 +1% +1%
2 +56% +2 +2% +1%
3 +57% +3 +3% +2%
4 +57% +4 +4% +2%
5 +58% +5 +5% +3%
6 +58% +6 +6% +3%
7 +59% +7 +7% +4%
8 +59% +8 +8% +4%
9 +60% +9 +9% +5%
10 +60% +10 +10% +5%
11 +61% +11 +11% +6%
12 +61% +12 +12% +6%
13 +62% +13 +13% +7%
14 +62% +14 +14% +7%
15 +63% +15 +15% +8%
16 +63% +16 +16% +8%
17 +64% +17 +17% +9%
18 +64% +18 +18% +9%
19 +65% +19 +19% +10%
20 +65% +20 +20% +10%
21 +66% +21 +21% +11%
22 +66% +22 +22% +11%
23 +67% +23 +23% +12%
24 +67% +24 +24% +12%
25 +68% +25 +25% +13%
26 +68% +26 +26% +13%
27 +69% +27 +27% +14%
28 +69% +28 +28% +14%
29 +70% +29 +29% +15%
30 +70% +30 +30% +15%
31 +71% +31 +31% +16%
32 +71% +32 +32% +16%
MS Skill Affinity Heart IV.png Affinity Heart IV
"Increases affinity with the ancient dragon race to obtain the pinnacle of Soul Recharge."
Affinity Heart IV level data
Level "(1) chance to reattempt Recharge again when it fails.
(2) chance to increase damage by (3) for (4) when Recharge is successful."
(1) (2) (3) (4)
Add 2%
per level
No
change
Add 3% per 3 levels No
change
1 42% 50% 3% 5 sec
2 44% 50% 3% 5 sec
3 46% 50% 3% 5 sec
4 48% 50% 6% 5 sec
5 50% 50% 6% 5 sec
6 52% 50% 6% 5 sec
7 54% 50% 9% 5 sec
8 56% 50% 9% 5 sec
9 58% 50% 9% 5 sec
10 60% 50% 12% 5 sec
11 62% 50% 12% 5 sec
12 64% 50% 12% 5 sec
13 66% 50% 15% 5 sec
14 68% 50% 15% 5 sec
15 70% 50% 15% 5 sec
16 72% 50% 18% 5 sec
17 74% 50% 18% 5 sec
18 76% 50% 18% 5 sec
19 78% 50% 21% 5 sec
20 80% 50% 21% 5 sec
21 82% 50% 21% 5 sec
22 84% 50% 24% 5 sec
23 86% 50% 24% 5 sec
24 88% 50% 24% 5 sec
25 90% 50% 27% 5 sec
26 92% 50% 27% 5 sec
27 94% 50% 27% 5 sec
28 96% 50% 30% 5 sec
29 98% 50% 30% 5 sec
30 100% 50% 30% 5 sec

Hyper Skills[edit]

Stat Enhancers[edit]

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Angelic Buster)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit]

MS Skill Soul Seeker - Reinforce.png Soul Seeker - Reinforce
"Increases Soul Seeker's damage."
Unlocked at level 143
Soul Seeker - Reinforce level data
Level Damage
1 +20%
MS Skill Finale Ribbon - Reinforce.png Finale Ribbon - Reinforce
"Increases Finale Ribbon's damage."
Unlocked at level 149
Finale Ribbon - Reinforce level data
Level Damage
1 +20%
MS Skill Soul Resonance - Reinforce.png Soul Resonance - Reinforce
"Increases Soul Resonance's damage."
Unlocked at level 155
Soul Resonance - Reinforce level data
Level Damage
1 +20%
MS Skill Soul Seeker - Make Up.png Soul Seeker - Make Up
"Increases Soul Seeker's recreation chance."
Unlocked at level 162
Soul Seeker - Make Up level data
Level Recreation chance
1 +10%
MS Skill Finale Ribbon - Overwhelm.png Finale Ribbon - Overwhelm
"Increases Finale Ribbon's damage max value debuff amount."
Unlocked at level 168
Finale Ribbon - Overwhelm level data
Level Max Damage
1 +3,000,000
MS Skill Soul Resonance - Cooldown Cutter.png Soul Resonance - Cooldown Cutter
"Reduces Soul Resonance cooldown."
Unlocked at level 177
Soul Resonance - Cooldown Cutter level data
Level Cooldown
1 -20%
MS Skill Soul Seeker - Recharge Up.png Soul Seeker - Recharge Up
"Increases Soul Seeker's recharge chance."
Unlocked at level 183
Soul Seeker - Recharge Up level data
Level Recharge chance
1 +10%
MS Skill Finale Ribbon - Cooldown Cutter.png Finale Ribbon - Cooldown Cutter
"Reduces Finale Ribbon cooldown."
Unlocked at level 189
Finale Ribbon - Cooldown Cutter level data
Level Cooldown
1 -20%
MS Skill Soul Resonance - Persist.png Soul Resonance - Persist
"Increases Soul Resonance's duration."
Unlocked at level 195
Soul Resonance - Persist level data
Level Duration
1 +4 sec

Active Skills[edit]

MS Skill Pretty Exaltation.png Pretty Exaltation
"Resonates with Eskalade's soul to magnify power."
Unlocked at level 150
Pretty Exaltation level data
Level Duration Cooldown
1 30 sec 90 sec
MS Skill Supreme Supernova.png Supreme Supernova
"Borrows Eskalade's power to summon the colossal power of the cosmos."
Unlocked at level 170
Supreme Supernova level data
Level Max Enemies Hit Damage Duration Cooldown
1 15 800% 12 sec 90 sec
MS Skill Final Contract.png Final Contract
"Allows you to control the power of Eskalade's contract to its fullest."
Unlocked at level 200
Final Contract level data
Level Duration Critical Rate Power Stance Chance Abnormal Status and Elemental Resistance Cooldown
1 30 sec +30% +100% +100% 120 sec