Rate increase due to excluded line ("no duplicates" rule) is not reflected. Actual probability will be equal or slightly higher, but it varies with what stats are picked and locked.
Miracle Circulator resets all 3 lines at once.
For 2nd and 3rd lines, the minimum stat excludes values that are obtained as the 1st line.
Probabilities shown are based on minimum stat for 1st line, and minimum stat for 2nd/3rd lines (basically, the probabitity of getting the specified stat with the same value or higher). It is rounded down to the 4th decimal place in %. Stat equivalences are excluded from the calculation as each character's equivalences are different.
To earn ability lines, talk to Maple Administrator for a quest at Level 50. Quest name: The Eye Opener / Awakening Abilities
To change ability lines, go to your Ability stat window and click on the reset button beside your honor point balance. Ability rank may drop unlike potential cubing.
Default lines (not affected by % stat):
Final All Stat +1
Final All Stat +3
Final All Stat +5
Default rank: Rare (can be increased to Epic, Epic to Unique, Unique to Legendary by resetting Abilities without locking any line)
You can earn Honor points by the following methods:
Picking up Medal of Honor from monsters around your level (up to 20 levels above or below) and must be at least Level 50 to get 10 Honor Points per medal picked up.
Picking up Boss Medal of Honor from most Raid Boss Monsters to obtain 150 Honor Points per medal picked up. Bosses can either drop 1 or multiples of it depending on difficulty, up to Chaos Papulatus/Normal Akechi Mitsuhide.
Using Large Boss Medal of Honor to gain 5,000 Honor Points. It can be obtained at a chance from Normal Lotus/Damien and above.
Using Event Medal of Honor from Events or Dojo or Ursus to obtain a set amount (usually 10,000)
Fairy Bros Daily Gift Day 9 and Day 23 provides 10,000 Honor Points.
Using "The Seed Medal of Honor" fron clearing Oz Tower/Seed Tower to obtain 100 Honor Points.
Level Up (700 Honor per level up starting from Level 49, every 10 levels this value increases by 100, Zero only gets points after Level 100)
Clearing Monster Park on Thursdays or Saturdays (at a chance for Saturdays).
Opening Basic Bounty Hunter Pouches for Basic Honor Medal at a chance (500 Honor)
Opening Intermediate and Advanced Bounty Hunter Pouches for Intermediate Honor Medal at a chance (1,000 Honor)
Opening Superior Bounty Hunter Pouches for Advanced Honor Medal at a chance (2,000 Honor)
The maximum holding limit is 9,999,999 Honor EXP (10 million minus 1). Once your Honor EXP reaches 9,000,000 (9 million), consumable medals cannot be used anymore until Honor EXP is consumed until the balance is below 9 million. However, Honor EXP gained immediately from picking up drops, completing blockbusters or levelling up will still be awarded, until the balance reaches 9,999,999.
Honor points can be used for resetting all inner abilities and locking multiple lines before resetting to retain the same stat during each reset.
If you choose to lock any lines, the locked line will remain the same, and the overall rank will not go up.
Rare and Epic Abilities cannot be locked.
Miracle Circulator from the Cash Shop or certain events can be used on Epic or higher. However you cannot lock lines if you use Miracle Circulator. Miracle Circulator always give the maximum value for a particular rank. You can also choose to revert to the old stats if the new stats are deemed undesirable by you, but you can only choose all 3 to be before reset or all 3 to be after reset. If the rank increases, you must pick the new result to keep the increased rank.
Hyper Miracle Circulator from the Cash Shop are sold during certain periods. It is basically much more expensive than the Miracle Circulator, and it has a slightly improved rate of a higher rank for the 2nd line, with a chance of matching the overall rank. If the rank increases, you must pick the new result to keep the increased rank.
Unique Circulators will reset your ability to the Unique rank, and all 3 lines will be forcefully reset (usable on Rare and Epic only). It can be obtained from Golden Apples at a low chance.
Legendary Circulators will reset your ability to the Legendary rank and all 3 lines will be forcefully reset (usable on Rare/Epic/Unique abilities only). It can be obtained from certain events.
Chaos Circulators will forcefully reset the value of each stat, but it will not change the rank, even for each line's rank. Can only be used from Unique and Legendary. The possible values will be within the same line rank stated compared to your existing stat. The value can improve, become worse or stay the same, and all 3 lines will be adjusted individually and not a combined application at once. The probability of a particular value follows that of the "value's chance for the same rank (honor)". It can be obtained from certain events.
Black Circulators are basically Chaos Circulators, but you can choose to revert back to the original result (however, you cannot nitpick a particular result, which means that either all 3 must be before reset or all 3 must be after reset). It can be obtained from certain events.
The rate of the rank changes are as follows
Honor Points reset (not applicable if rank is locked)
Status
Rare
Epic
Unique
Increase Rank
5%
2%
1%
Same Rank
95%
98%
99%
Miracle Circulators, Hyper Miracle Circulators
Status
Epic
Unique
Increase Rank
30%
10%
Same Rank
70%
90%
2nd/3rd line rank chances are as follows. The rank is decided individually and the previous line's rank does not affect the result.
Honor EXP, Ability Circulators and Miracle Circulators
Ability rank may increase if you did not lock any lines.
Honor Points Cost Table below shows the Honor Points needed to perform the reset at normal times. During certain event periods, the cost will be reduced to half.
When you lock a line, the overall rank is automatically locked.
Rank/Locks
No Lock
Rank Lock + 1 Line Lock
Rank Lock + 2 Line Locks
Rare
100
N/A
N/A
Epic
200
N/A
N/A
Unique
1,500
3,000
5,500
Legendary
8,000
11,000
16,000
If you want the locks, you have to pay for it every single reset and all the costs add up depending on how many locks you want.
Example: You reset a legendary ability. 8,000 points are needed for a reset. 11,000 points are needed to reset with rank lock and single line lock. 16,000 points are needed for a reset with rank lock and double line lock. So if you want to reset 5 times with rank lock at legendary with double line lock it will cost you 16,000×5 = 80,000 points.
Each line of your ability has a theoretical position and the displayed position. Displayed position is in terms of descending rank, and theoretical position is the sequence of the stat generated by the system. If the rank is tied, then it will be arranged in theoretical position.
If your theoretical 2nd line has a lower rank than your theoretical 3rd line, then your theoretical 3rd line will appear to swap places when resetting if your 2nd theoretical 2nd line has the same rank.
Results shown by miracle circulators are in theoretical positions.
For older characters (ability stat is obtained before Unlimited/Unleashed/Season2 update), theoretical 2nd/3rd lines can attain the maximum rank, and they appear to be the 1st line as they are the highest rank. When those lines are locked and the ability is reset, they are treated as theoretical 2nd/3rd lines, so for these characters, it is possible to obtain more than 1 legendary rank lines.
Here are the list of possible abilities that you can get. There are a total of 45 lines (31 lines are available at Rare, 34 lines are available at Epic, 40 lines are available at Unique and 43 lines are available at Legendary)
Only your top-most line follows the minimum rank congruently, your other 2 lines will be 1 rank below the ability rank, or a rank even lower than that (meaning you can have Legendary rank but these 2 lines can still be at Rare rank). Maximum rank for bottom 2 lines is 1 rank below your ability rank (Unique if your ability is Legendary).
You cannot have multiple lines of the exact same stats.
All Flat Stat Bonuses are not affected by its % variants and are added after the % is added. Other stat increases (including ATT and Magic ATT) are affected by % increases as they are coded the same way as other sources of the same stats, which are affected by % increases. Coding source: http://www.southperry.net/showthread.php?t=58373
Probabilities shown are based on the minimum probability, where the 1st line is reset, for a particular rank. If there are locked lines or if it is not the first unlocked line to be reset, that particular stat will be excluded from the possible stat, and the probabilities will be redistributed proportionally. The stat for a particular line is determined based on the particular rank's probability for that stat, after the line's rank is decided by probability.
Values in bold are the maximum value for that line's rank. Miracle circulators will guarantee the maximum value for that particular rank, where resets using honor EXP would be subjected to the chance as stated (at least 10% chance for maximum value).
For older characters (ability stat is obtained before Unlimited/Unleashed/Season2 update) with unreset ability stats, values may be lower than the minimum value of the rank (the old system has a much bigger variance, where the minimum value is lower and the maximum value remains the same). Use a chaos/black circulator to reset its value to the "correct" value ranges for the rank.
For older characters (ability stat is obtained before Unlimited/Unleashed/Season2 update), the displayed 1st line might be a theoretical 2nd/3rd line. Locking those lines and resetting the ability will treat it as a theoretical 2nd/3rd line, allowing multiple lines of the highest rank.
Rating suggestion ranges from A (most recommended) to F (not recommended/useless) to help in decision making. You should aim for 3 of the stats graded A or B as that is the maximum benefit given.
"Bossing" refers to the conventional guides leading your character to fight Raid Bosses.
"Training" refers to somewhat disposable characters (link/union mules) that will probably never fight a raid boss (excluding Weekly Dojo, if you do not mind the low performance inside.
Deals more % damage to regular monsters only. Increase shows up in damage range as Damage% (this ability is ignored when calculating damage against boss monsters).
Rating Suggestion (bossing)
Everyone: F
Rating Suggestion (training)
Training on regular monsters: A
Training on monsters classified as boss monsters: F
Line's Rank
Value
Value's chance at same rank (honor)
Rare
+2%
75%
Rare
+3%
25%
Epic
+4%
40%
Epic
+5%
60%
Unique
+7%
75%
Unique
+8%
25%
Legendary
+9%
40%
Legendary
+10%
60%
Chance to obtain the stat
Line's rank
Chance (honor)
Chance (miracle circulator)
Rare
2.7301% (1 in 36.6285)
2.919% (1 in 34.2571)
Epic
2.5445% (1 in 39.3)
2.6223% (1 in 38.1333)
Unique
1.7241% (1 in 58)
1.7391% (1 in 57.5)
Legendary
1.7761% (1 in 56.3)
1.7761% (1 in 56.3)
Damage Increase to Monster with Abnormal Status[edit]
Deal more % damage to monsters inflicted with any status. Tip: Magician Link Skill counts too
Rating Suggestion (bossing)
Jobs that can inflict such statuses: B
Joining a party with a member that can inflict such statuses: E
Increase the time which buffs last for. Certain skills are not affected, like Hyper Skills, Oz Ring Buffs, 5th Job Skills and skills that specifically states so.
Rating Suggestion (bossing, training)
Jobs with useful buffs with cooldown or effects that scales with duration: A
Increase final damage based on a portion of DEF. Example: You have 5000 DEF and 25% conversion rate, so your final damage increases by 5000×0.25 = 1250 damage points. If you were hitting 1,000,000,000 damage per hit prior, with this ability you will hit 1,000,001,250 damage per hit. Damage over time effects not affected.
Increases the chance where cooldown is not applied when you use a skill with cooldown. Certain skills are not affected, like revive skills, passive cooldown skills, Hyper Skills, 5th Job Skills and any other skills that specifically states that.
Rating Suggestion (bossing, training)
Jobs with useful 1st~4th job attack skills/buffs with cooldown: C
Increase passive skill level (skill that gives effect permanently). Does not apply to active skills with passive effects (but passive skills with active effects are affected) 4th Job Passive Skill Master Levels can be broken with this ability. 5th job skills, Hyper skills and Beginner skills are not affected.
Rating Suggestion (bossing, training)
Jobs that have useful 4th job passive skills: A~E depending on extent
Increases number of monster hit by your attack skills. Affects all skills except skills which hit only 1 monster. Max targets: 15. Skill damage which scales with the difference between the maximum and actual target count hit, remains the same. Applied before skill effects that reduces target hit count.
Rating Suggestion (bossing)
Jobs with low target (2~3) spammable attack skills: D
Everyone else: F
Rating Suggestion (training)
Jobs with somewhat low target (2~6) spammable attack skills: B