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Guild skills can be obtained when guild levels up. Guild level can be gained when enough contribution points are made. Every guild level gained will award 2 SP. Only the Guild Master can add the points into the skills.

Tier 1[edit]

Requires guild level 1 and above.

File:MS Skill Spotting Small Change.png

Spotting Small Change: Increase the amount of mesos gained from monster drops by a set amount. The bonus mesos obtained are listed as a separate line from the base amount.

Spotting Small Change effects

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  • Level 1: Mesos +4
  • Level 2: Mesos +6
  • Level 3: Mesos +8

File:MS Skill Banner of Plenty.png

Banner of Plenty: Every week starting from Monday 12am, everyone in the guild are provided with G-Potions that heal full HP and MP (up till 999,999 HP) as well as Guild Blessing buffs which increases Weapon Attack and Magic Attack by 20 for 30 minutes for all players in the same map as the user. Items expire on the next Monday 12am. Use the quest lightbulb to receive the items under the quest "Deia's G-Potions".

Banner of Plenty effects

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  • Level 1: 25 G-Potions, 5 Guild Blessings
  • Level 2: 50 G-Potions, 10 Guild Blessings
  • Level 3: 75 G-Potions, 15 Guild Blessings
  • Level 4: 100 G-Potions, 20 Guild Blessings

File:MS Skill Hurts Less Together.png

Hurts Less Together: Decrease damage taken from monster attacks.

Hurts Less Together effects

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  • Level 1: Damage taken -4%
  • Level 2: Damage taken -7%
  • Level 3: Damage taken -10%

File:MS Skill Guild Know-How.png

Guild Know-How: Increase EXP earned from normal monsters level 101~200. Requires Guild Level 3 and above

Guild Know-How effects

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  • Level 1: EXP earned +5%

Tier 2[edit]

Requires guild level 5 and above.

File:MS Skill Spicy Guild I.png

Spicy Guild I: Increase ATT and Magic ATT.

Spicy Guild I effects

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  • Level 1: ATT and Magic ATT +2
  • Level 2: ATT and Magic ATT +4
  • Level 3: ATT and Magic ATT +6

File:MS Skill There's a Star in me.png

There's a Star in me: Increases Star Force. Does not affect Union Attack Power.

There's a Star in me effects

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  • Level 1: Star Force +5
  • Level 2: Star Force +10
  • Level 3: Star Force +15

File:MS Skill Quick Travel: Guildmate.png

Quick Travel: Guildmate: Teleports to a selected online guild member in the same channel. Unavailable on some maps.

Quick Travel: Guildmate effects

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  • Level 1: 5 hours cooldown
  • Level 2: 4 hours cooldown
  • Level 3: 3 hours cooldown

Tier 3[edit]

Requires guild level 10 and above.

File:MS Skill Merchandising.png

Merchandising: Buy items from NPC at a cheaper price. Does not apply to items which has a resale price of 70% or more of the purchase price. Does not stack with Cadena's Shadow Merchant skill. Requires Level 3 Spotting Small Change.

Merchandising effects

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  • Level 1: Purchase price -2%
  • Level 2: Purchase price -3%
  • Level 3: Purchase price -4%

File:MS Skill Banner of Plenty II.png

Banner of Plenty II: Improves Guild Supplies given every week. Requires Level 4 Banner of Plenty

Banner of Plenty II effects

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  • Level 1: Guild Potions +100 (total 200), Guild Blessings +5 (total 25)

File:MS Skill Minions Beware.png

Minions Beware: Increase damage to normal monsters.

Minions Beware effects

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  • Level 1: Damage on normal monsters +3%
  • Level 2: Damage on normal monsters +6%
  • Level 3: Damage on normal monsters +9%
  • Level 4: Damage on normal monsters +12%

Tier 4[edit]

Requires guild level 15 and above.

File:MS Skill Enhancement Mastery.png

Enhancement Mastery: Increase success rate of normal scrolls and spell traces.

Enhancement Mastery effects

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  • Level 1: Success rate +1%
  • Level 2: Success rate +2%
  • Level 3: Success rate +3%
  • Level 4: Success rate +4%

File:MS Skill Spicy Guild II.png

Spicy Guild II: Increase ATT and Magic ATT. Requires Level 3 Spicy Guild I.

Spicy Guild II effects

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  • Level 1: ATT and Magic ATT +4 (total +10)

File:MS Skill Risen From thr Ashes.png

Risen From thr Ashes: Revives all nearby dead party members with full HP and MP.

Risen From thr Ashes effects

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  • Level 1: Cooldown 5 hours
  • Level 2: Cooldown 4 hours
  • Level 3: Cooldown 3 hours

File:MS Skill Summon: Guildmate.png

Summon: Guildmate: Summon a guild member in the same channel of your choice to your place. Cooldown will start once the name is entered, so give them a notice first since cooldown will still be applied if they rejected the request. Unavailable on some maps. Requires Level 3 Quick Travel: Guildmate.

Summon: Guildmate effects

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  • Level 1: 5 hours cooldown
  • Level 2: 4 hours cooldown
  • Level 3: 3 hours cooldown

Tier 5[edit]

Requires guild level 20 and above.

File:MS Skill Item Salvation.png

Item Salvation: At a chance, your item will not be destroyed by a scroll if it happens. (Basically its a Shielding Ward that has a low success rate of protection). Does not apply to Star Force enhancement. Requires Level 4 Enhancement Mastery.

Item Salvation effects

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  • Level 1: Protection chance 1%
  • Level 2: Protection chance 2%
  • Level 3: Protection chance 3%
  • Level 4: Protection chance 4%

File:MS Skill Banner of Plenty III.png

Banner of Plenty III: Improves Guild Supplies given every week. Requires Level 1 Banner of Plenty II

Banner of Plenty III effects

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  • Level 1: Guild Potions +100 (total 300), Guild Blessings +5 (total 30). Guild Blessing will be improved to Guild Guidance (ATT and Magic ATT +30 for 30 minutes for everyone on the same map), this buff cancels the effect of Guild Blessing (ATT and Magic ATT +20 for 30 minutes for everyone on the same map) even though it appears to overlap, until it expires.

File:MS Skill Jack of All Trades.png

Jack of All Trades: Increases All Stats and HP.

Jack of All Trades effects

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  • Level 1: All stats +16, HP +800
  • Level 2: All stats +28, HP +1,400
  • Level 3: All stats +40, HP +2,000

File:MS Skill Fearless.png

Fearless: Reduces the duration ot the debuff obtained for dying

Fearless effects

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  • Level 1: Death debuff duration -10%
  • Level 2: Death debuff duration -20%
  • Level 3: Death debuff duration -30%

Tier 6[edit]

Requires guild level 25 and above.

File:MS Skill Upgrade Salvation.png

Upgrade Salvation: At a chance, the upgrade slot of an item will not be used up if the scroll failed. (Basically its a clean slate scroll which works immediately when a scroll fails, but at a small chance). Requires Level 4 Item Salvation.

Upgrade Salvation effects

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  • Level 1: Save slot chance 1%
  • Level 2: Save slot chance 2%
  • Level 3: Save slot chance 3%
  • Level 4: Save slot chance 4%

File:MS Skill May the Arcane Force Be With You.png

May the Arcane Force Be With You: Increase Arcane Force, only applies after completing Another Power: Arcane Force.

May the Arcane Force Be With You effects

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  • Level 1: Arcane Force +15
  • Level 2: Arcane Force +20
  • Level 3: Arcane Force +25
  • Level 4: Arcane Force +30

File:MS Skill Spicy Guild III.png

Spicy Guild III: Increase ATT and Magic ATT. Requires Level 1 Spicy Guild II.

Spicy Guild III effects

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  • Level 1: ATT and Magic ATT +5 (total +15)

File:MS Skill Sharenian's Demon Mount.png

Sharenian's Demon Mount: Travel by riding on Sharenian's Demon. Press the Jump key twice to use High Altitide Flight in towns. Requires guild level 30.

Sharenian's Demon Mount effects

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  • Level 1: Mount Movement speed 180%, Jump 100%

Noblesse Skills[edit]

SP for these skills are given every Monday midnight. SP resets automatically every week as well as all related metrics. You will receive SP based on Flag Race rankings, Sharenian Sewers rankings and Guild Weekly Quests.

Ranking % is rounded down.

Flag Race

Guild must earn at least 1,000 Flag Race Points to obtain the skill points.

  • To enter flag race, it must be done at the 30th~32nd minute of each hour, except Sunday 11.30pm and Monday 12.30pm. Guild member must have earned at least 1 Weekly Point to be allowed entry for the week.
  • Any guild member that is removed will have their flag race contributions removed as well.

Every 1,000 Flag Race Points = 1 Noblesse SP, up to 10 Noblesse SP.

Sharenian Sewers

Guild must earn at least 500 Sewer Points to obtain the skill points, else the guild will still be ranked but no SP will be given.

  • Character must stay alive throughout the 2 minutes battle. Leaving or dying early will discard the current results. All buffs applied will be removed when entering, and a 2 minute preparation time is given (can be skipped early by talking to NPC Daidal inside).
  • Any guild member that is removed will have their Sharenian Sewers contributions removed as well.
Rank Guild Noblesse SP
1st 40
2nd 38
3rd 36
4th ~ 5th 34
6th ~ 10th 32
11th ~ Top 5% 29
Top 6%~10% 27
Top 11%~15% 25
Top 16%~20% 23
Top 21%~25% 21
Top 26%~30% 19
Top 31%~40% 17
Top 41%~60% 15
Top 61%~80% 13
Top 81%~100% 10
Guild Weekly Quest

At least 40 characters must be inside the guild to receive the maximum possible SP. Each character can contribute up to 5 Weekly Points. Any guild member that is removed will have their weekly points contributions removed as well.

  • 80 Boss Points = 1 Weekly Point
  • 5,000 monsters within level range killed (can be leeched) = 1 Weekly Point

Every 20 Weekly Points = 1 Noblesse SP, up to 10 Noblesse SP.

File:MS Skill Boss Slayers.png

Boss Slayers: Increases Damage towards boss monsters for a limited time.

Boss Slayers effects

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  • Level 1: Damage to Boss Monsters +2% for 2 minutes, cooldown 1 hour 56 minutes
  • Level 2: Damage to Boss Monsters +4% for 4 minutes, cooldown 1 hour 52 minutes
  • Level 3: Damage to Boss Monsters +6% for 6 minutes, cooldown 1 hour 48 minutes
  • Level 4: Damage to Boss Monsters +8% for 8 minutes, cooldown 1 hour 44 minutes
  • Level 5: Damage to Boss Monsters +10% for 10 minutes, cooldown 1 hour 40 minutes
  • Level 6: Damage to Boss Monsters +12% for 12 minutes, cooldown 1 hour 36 minutes
  • Level 7: Damage to Boss Monsters +14% for 14 minutes, cooldown 1 hour 32 minutes
  • Level 8: Damage to Boss Monsters +16% for 16 minutes, cooldown 1 hour 28 minutes
  • Level 9: Damage to Boss Monsters +18% for 18 minutes, cooldown 1 hour 24 minutes
  • Level 10: Damage to Boss Monsters +20% for 20 minutes, cooldown 1 hour 20 minutes
  • Level 11: Damage to Boss Monsters +22% for 22 minutes, cooldown 1 hour 16 minutes
  • Level 12: Damage to Boss Monsters +24% for 24 minutes, cooldown 1 hour 12 minutes
  • Level 13: Damage to Boss Monsters +26% for 26 minutes, cooldown 1 hour 8 minutes
  • Level 14: Damage to Boss Monsters +28% for 28 minutes, cooldown 1 hour 4 minutes
  • Level 15: Damage to Boss Monsters +30% for 30 minutes, cooldown 1 hour

File:MS Skill Undeterred.png

Undeterred: Increases DEF ignored for a limited time.

Undeterred effects

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  • Level 1: DEF Ignore +2% for 2 minutes, cooldown 1 hour 56 minutes
  • Level 2: DEF Ignore +4% for 4 minutes, cooldown 1 hour 52 minutes
  • Level 3: DEF Ignore +6% for 6 minutes, cooldown 1 hour 48 minutes
  • Level 4: DEF Ignore +8% for 8 minutes, cooldown 1 hour 44 minutes
  • Level 5: DEF Ignore +10% for 10 minutes, cooldown 1 hour 40 minutes
  • Level 6: DEF Ignore +12% for 12 minutes, cooldown 1 hour 36 minutes
  • Level 7: DEF Ignore +14% for 14 minutes, cooldown 1 hour 32 minutes
  • Level 8: DEF Ignore +16% for 16 minutes, cooldown 1 hour 28 minutes
  • Level 9: DEF Ignore +18% for 18 minutes, cooldown 1 hour 24 minutes
  • Level 10: DEF Ignore +20% for 20 minutes, cooldown 1 hour 20 minutes
  • Level 11: DEF Ignore +22% for 22 minutes, cooldown 1 hour 16 minutes
  • Level 12: DEF Ignore +24% for 24 minutes, cooldown 1 hour 12 minutes
  • Level 13: DEF Ignore +26% for 26 minutes, cooldown 1 hour 8 minutes
  • Level 14: DEF Ignore +28% for 28 minutes, cooldown 1 hour 4 minutes
  • Level 15: DEF Ignore +30% for 30 minutes, cooldown 1 hour

File:MS Skill For The Guild!.png

For The Guild!: Increases Damage output for a limited time.

For The Guild! effects

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  • Level 1: Damage +2% for 2 minutes, cooldown 1 hour 56 minutes
  • Level 2: Damage +4% for 4 minutes, cooldown 1 hour 52 minutes
  • Level 3: Damage +6% for 6 minutes, cooldown 1 hour 48 minutes
  • Level 4: Damage +8% for 8 minutes, cooldown 1 hour 44 minutes
  • Level 5: Damage +10% for 10 minutes, cooldown 1 hour 40 minutes
  • Level 6: Damage +12% for 12 minutes, cooldown 1 hour 36 minutes
  • Level 7: Damage +14% for 14 minutes, cooldown 1 hour 32 minutes
  • Level 8: Damage +16% for 16 minutes, cooldown 1 hour 28 minutes
  • Level 9: Damage +18% for 18 minutes, cooldown 1 hour 24 minutes
  • Level 10: Damage +20% for 20 minutes, cooldown 1 hour 20 minutes
  • Level 11: Damage +22% for 22 minutes, cooldown 1 hour 16 minutes
  • Level 12: Damage +24% for 24 minutes, cooldown 1 hour 12 minutes
  • Level 13: Damage +26% for 26 minutes, cooldown 1 hour 8 minutes
  • Level 14: Damage +28% for 28 minutes, cooldown 1 hour 4 minutes
  • Level 15: Damage +30% for 30 minutes, cooldown 1 hour

File:MS Skill Big Hit.png

Big Hit: Increases Critical Damage output for a limited time.

Big Hit effects

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  • Level 1: Critical Damage +2% for 2 minutes, cooldown 1 hour 56 minutes
  • Level 2: Critical Damage +4% for 4 minutes, cooldown 1 hour 52 minutes
  • Level 3: Critical Damage +6% for 6 minutes, cooldown 1 hour 48 minutes
  • Level 4: Critical Damage +8% for 8 minutes, cooldown 1 hour 44 minutes
  • Level 5: Critical Damage +10% for 10 minutes, cooldown 1 hour 40 minutes
  • Level 6: Critical Damage +12% for 12 minutes, cooldown 1 hour 36 minutes
  • Level 7: Critical Damage +14% for 14 minutes, cooldown 1 hour 32 minutes
  • Level 8: Critical Damage +16% for 16 minutes, cooldown 1 hour 28 minutes
  • Level 9: Critical Damage +18% for 18 minutes, cooldown 1 hour 24 minutes
  • Level 10: Critical Damage +20% for 20 minutes, cooldown 1 hour 20 minutes
  • Level 11: Critical Damage +22% for 22 minutes, cooldown 1 hour 16 minutes
  • Level 12: Critical Damage +24% for 24 minutes, cooldown 1 hour 12 minutes
  • Level 13: Critical Damage +26% for 26 minutes, cooldown 1 hour 8 minutes
  • Level 14: Critical Damage +28% for 28 minutes, cooldown 1 hour 4 minutes
  • Level 15: Critical Damage +30% for 30 minutes, cooldown 1 hour