< MapleStory | Bowman
- For more details on Beginner skills, see MapleStory/Beginner/Skills.
Attacking Skills | Passive Skills | Active/Supportive Skills | ||
---|---|---|---|---|
First Job | Archer | |||
Second Job | Common | |||
Hunter | ||||
Crossbowman | ||||
Third Job | Common | |||
Ranger | ||||
Sniper | ||||
Fourth Job | Common | |||
Bowmaster | ||||
Marksman | ||||
Skills | ||||
Hyper Skills | Common (Stat + Active) |
|||
Skill enhancers | Active / Supportive Skills | |||
Bowmaster | ||||
Marksman |
First Job[edit | edit source]
Archer[edit | edit source]
Critical Shot
"Increases Critical Hit Rate."
"Increases Critical Hit Rate."
Critical Shot level data
Level | Critical Rate |
---|---|
Add 2% per level | |
1 | +2% |
2 | +4% |
3 | +6% |
4 | +8% |
5 | +10% |
6 | +12% |
7 | +14% |
8 | +16% |
9 | +18% |
10 | +20% |
11 | +22% |
12 | +24% |
13 | +26% |
14 | +28% |
15 | +30% |
16 | +32% |
17 | +34% |
18 | +36% |
19 | +38% |
20 | +40% |
Archery Mastery
"Grants proficiency in the fundamentals of Archery. Increases Accuracy, Avoidability, Range, Speed, and Max Speed. You can use the skill without consuming arrows."
"Grants proficiency in the fundamentals of Archery. Increases Accuracy, Avoidability, Range, Speed, and Max Speed. You can use the skill without consuming arrows."
Archery Mastery level data
Level | Accuracy and Avoidability | Shooting Range | Movement Speed | Max Movement Speed |
---|---|---|---|---|
Add 15 per level |
Add 8 per level |
Add 2 per level |
Add 1 per level | |
1 | +15 | +8 | +2 | +6 |
2 | +30 | +40 | +4 | +7 |
3 | +45 | +60 | +6 | +8 |
4 | +60 | +80 | +8 | +9 |
5 | +75 | +100 | +10 | +10 |
6 | +90 | +120 | +12 | +11 |
7 | +105 | +140 | +14 | +12 |
8 | +120 | +160 | +16 | +13 |
9 | +135 | +180 | +18 | +14 |
10 | +150 | +200 | +20 | +15 |
11 | +165 | +220 | +22 | +16 |
12 | +180 | +240 | +24 | +17 |
13 | +195 | +260 | +26 | +18 |
14 | +210 | +280 | +28 | +19 |
15 | +225 | +300 | +30 | +20 |
Arrow Blow
"Shoots arrows at multiple enemies."
"Shoots arrows at multiple enemies."
Arrow Blow level data
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks |
---|---|---|---|---|
Add 2 per 6 levels |
Add 5% per level |
No change |
No change | |
1 | 5 | 200% | 4 | 1 |
2 | 5 | 205% | 4 | 1 |
3 | 5 | 210% | 4 | 1 |
4 | 5 | 215% | 4 | 1 |
5 | 5 | 220% | 4 | 1 |
6 | 7 | 225% | 4 | 1 |
7 | 7 | 230% | 4 | 1 |
8 | 7 | 235% | 4 | 1 |
9 | 7 | 240% | 4 | 1 |
10 | 7 | 245% | 4 | 1 |
11 | 7 | 250% | 4 | 1 |
12 | 9 | 255% | 4 | 1 |
13 | 9 | 260% | 4 | 1 |
14 | 9 | 265% | 4 | 1 |
15 | 9 | 270% | 4 | 1 |
16 | 9 | 275% | 4 | 1 |
17 | 9 | 280% | 4 | 1 |
18 | 11 | 285% | 4 | 1 |
19 | 11 | 290% | 4 | 1 |
20 | 11 | 295% | 4 | 1 |
Double Jump
"Allows you to double-jump to cover more distance. Double-tap the ↑ ↑ arrow keys to jump once in midair. Press the ↓ ↓ arrow keys to descend quickly."
"Allows you to double-jump to cover more distance. Double-tap the ↑ ↑ arrow keys to jump once in midair. Press the ↓ ↓ arrow keys to descend quickly."
Double Jump level data
Icons from left to right: Archer, Bowmaster, Marksman
Level | MP Cost |
---|---|
Subtract 2 per level | |
1 | 28 |
2 | 26 |
3 | 24 |
4 | 22 |
5 | 20 |
6 | 18 |
7 | 16 |
8 | 14 |
9 | 12 |
10 | 10 |
Second Job[edit | edit source]
Common Second Job skills[edit | edit source]
Final Attack
"Grants a chance to deal additional damage after an attack."
Requires Level 3 Bow Mastery or Crossbow Mastery
"Grants a chance to deal additional damage after an attack."
Requires Level 3 Bow Mastery or Crossbow Mastery
Final Attack level data
Level | Chance | Damage |
---|---|---|
Add 2% per level |
Add 5% per 2 levels | |
1 | 2% | 100% |
2 | 4% | 105% |
3 | 6% | 105% |
4 | 8% | 110% |
5 | 10% | 110% |
6 | 12% | 115% |
7 | 14% | 115% |
8 | 16% | 120% |
9 | 18% | 120% |
10 | 20% | 125% |
11 | 22% | 125% |
12 | 24% | 130% |
13 | 26% | 130% |
14 | 28% | 135% |
15 | 30% | 135% |
16 | 32% | 140% |
17 | 34% | 140% |
18 | 36% | 145% |
19 | 38% | 145% |
20 | 40% | 150% |
Soul Arrow
"Increases Weapon ATT and allows you to use a Bow/Crossbow without using arrows for a short time."
"Increases Weapon ATT and allows you to use a Bow/Crossbow without using arrows for a short time."
Soul Arrow level data
Bow for Hunter, Crossbow for Crossbowman
Level | MP Cost | Weapon Attack | Duration |
---|---|---|---|
Add 3 per 5 levels |
Add 1 per level |
Add 6 sec per level | |
1 | 13 | +11 | 66 sec |
2 | 13 | +12 | 72 sec |
3 | 13 | +13 | 78 sec |
4 | 13 | +14 | 84 sec |
5 | 13 | +15 | 90 sec |
6 | 16 | +16 | 96 sec |
7 | 16 | +17 | 102 sec |
8 | 16 | +18 | 108 sec |
9 | 16 | +19 | 114 sec |
10 | 16 | +20 | 120 sec |
11 | 19 | +21 | 126 sec |
12 | 19 | +22 | 132 sec |
13 | 19 | +23 | 138 sec |
14 | 19 | +24 | 142 sec |
15 | 19 | +25 | 150 sec |
16 | 22 | +26 | 156 sec |
17 | 22 | +27 | 162 sec |
18 | 22 | +28 | 168 sec |
19 | 22 | +29 | 174 sec |
20 | 22 | +30 | 180 sec |
Physical Training
"Improves STR and DEX permanently through physical training."
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level | STR and DEX |
---|---|
Add 6 per level | |
1 | +6 |
2 | +12 |
3 | +18 |
4 | +24 |
5 | +30 |
Hunter[edit | edit source]
- Advanced from the first job Bowman.
Bow Mastery
"Increases the weapon mastery and accuracy of bows."
"Increases the weapon mastery and accuracy of bows."
Bow Mastery level data
Level | Bow Mastery | Accuracy |
---|---|---|
Add 4% per level |
Add 12 per level | |
1 | +14% | +12 |
2 | +18% | +24 |
3 | +22% | +36 |
4 | +26% | +48 |
5 | +30% | +60 |
6 | +34% | +72 |
7 | +38% | +84 |
8 | +42% | +96 |
9 | +46% | +108 |
10 | +50% | +120 |
Bow Booster
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
Bow Booster level data
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 seconds per level | |
1 | 29 | 20 sec |
2 | 27 | 40 sec |
3 | 25 | 60 sec |
4 | 23 | 80 sec |
5 | 21 | 100 sec |
6 | 19 | 120 sec |
7 | 17 | 140 sec |
8 | 15 | 160 sec |
9 | 13 | 180 sec |
10 | 11 | 200 sec |
Arrow Bomb
"Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target."
"Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target."
Arrow Bomb level data
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks | Stun Chance | Stun Duration |
---|---|---|---|---|---|---|
Add 2 per 7 levels |
Add 8% per level |
No change |
No change |
Add 2% per level |
Add 1 sec per 5 levels | |
1 | 11 | 298% | 6 | 1 | 22% | 2 sec |
2 | 11 | 306% | 6 | 1 | 24% | 2 sec |
3 | 11 | 314% | 6 | 1 | 26% | 2 sec |
4 | 11 | 322% | 6 | 1 | 28% | 2 sec |
5 | 11 | 330% | 6 | 1 | 30% | 3 sec |
6 | 11 | 338% | 6 | 1 | 32% | 3 sec |
7 | 13 | 346% | 6 | 1 | 34% | 3 sec |
8 | 13 | 354% | 6 | 1 | 36% | 3 sec |
9 | 13 | 362% | 6 | 1 | 38% | 3 sec |
10 | 13 | 370% | 6 | 1 | 40% | 4 sec |
11 | 13 | 378% | 6 | 1 | 42% | 4 sec |
12 | 13 | 386% | 6 | 1 | 44% | 4 sec |
13 | 13 | 394% | 6 | 1 | 46% | 4 sec |
14 | 15 | 402% | 6 | 1 | 48% | 4 sec |
15 | 15 | 410% | 6 | 1 | 50% | 5 sec |
16 | 15 | 418% | 6 | 1 | 52% | 5 sec |
17 | 15 | 426% | 6 | 1 | 54% | 5 sec |
18 | 15 | 434% | 6 | 1 | 56% | 5 sec |
19 | 15 | 442% | 6 | 1 | 58% | 5 sec |
20 | 15 | 450% | 6 | 1 | 60% | 6 sec |
Covering Fire
"Fire arrows while leaping backwards. If you press and hold the skill key, you will fire arrows rapidly while in mid-air."
"Fire arrows while leaping backwards. If you press and hold the skill key, you will fire arrows rapidly while in mid-air."
Covering Fire level data
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks | Max Keydown Duration |
---|---|---|---|---|---|
Add 2 per 7 levels |
Add 3% per level |
No change |
No change |
No change | |
1 | 3 | 76% | 1 | 1 | 2 sec |
2 | 3 | 79% | 1 | 1 | 2 sec |
3 | 3 | 82% | 1 | 1 | 2 sec |
4 | 3 | 85% | 1 | 1 | 2 sec |
5 | 3 | 88% | 1 | 1 | 2 sec |
6 | 3 | 91% | 1 | 1 | 2 sec |
7 | 5 | 94% | 1 | 1 | 2 sec |
8 | 5 | 97% | 1 | 1 | 2 sec |
9 | 5 | 100% | 1 | 1 | 2 sec |
10 | 5 | 103% | 1 | 1 | 2 sec |
Quiver Cartridge
"Lets you use 3 different special arrowheads. The quiver fills up again when you use all 3. Press the skill key to change the current arrowhead. You will switch to the next arrowhead automatically if you use all of your current ones. Blood Arrow: Absorbs some damage as HP. Poison Arrow: Does poison damage over time, stackable up to 3 times. Magic Arrow: Shoots an additional magic arrow when attacking."
"Lets you use 3 different special arrowheads. The quiver fills up again when you use all 3. Press the skill key to change the current arrowhead. You will switch to the next arrowhead automatically if you use all of your current ones. Blood Arrow: Absorbs some damage as HP. Poison Arrow: Does poison damage over time, stackable up to 3 times. Magic Arrow: Shoots an additional magic arrow when attacking."
Quiver Cartridge level data
Level | Blood Arrow Chance | Damage Converted | Poison Damage | Poison Duration | Max Poison Stacks | Magic Arrow Chance | Magic Arrow Damage | Max Arrows |
---|---|---|---|---|---|---|---|---|
1 | 50% | 20% | 90% | 8 sec | 3 | 30% | 220% | 10 |
Crossbowman[edit | edit source]
- Advanced from the first job Bowman.
Crossbow Mastery
"Increases the weapon mastery and accuracy of Crossbows."
"Increases the weapon mastery and accuracy of Crossbows."
Crossbow Mastery level data
Level | Crossbow Mastery | Accuracy |
---|---|---|
Add 4% per level |
Add 12 per level | |
1 | +14% | +12 |
2 | +18% | +24 |
3 | +22% | +36 |
4 | +26% | +48 |
5 | +30% | +60 |
6 | +34% | +72 |
7 | +38% | +84 |
8 | +42% | +96 |
9 | +46% | +108 |
10 | +50% | +120 |
Crossbow Booster
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
Crossbow Booster level data
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 seconds per level | |
1 | 29 | 20 sec |
2 | 27 | 40 sec |
3 | 25 | 60 sec |
4 | 23 | 80 sec |
5 | 21 | 100 sec |
6 | 19 | 120 sec |
7 | 17 | 140 sec |
8 | 15 | 160 sec |
9 | 13 | 180 sec |
10 | 11 | 200 sec |
Iron Arrow
"Fires a steel arrow that can penetrate enemy defenses."
"Fires a steel arrow that can penetrate enemy defenses."
Iron Arrow level data
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks |
---|---|---|---|---|
Add 2 per 7 levels |
Add 9% per level |
No change |
No change | |
1 | 11 | 279% | 6 | 1 |
2 | 11 | 288% | 6 | 1 |
3 | 11 | 297% | 6 | 1 |
4 | 11 | 306% | 6 | 1 |
5 | 11 | 315% | 6 | 1 |
6 | 11 | 324% | 6 | 1 |
7 | 11 | 333% | 6 | 1 |
8 | 13 | 342% | 6 | 1 |
9 | 13 | 351% | 6 | 1 |
10 | 13 | 360% | 6 | 1 |
11 | 13 | 369% | 6 | 1 |
12 | 13 | 378% | 6 | 1 |
13 | 13 | 387% | 6 | 1 |
14 | 13 | 396% | 6 | 1 |
15 | 15 | 405% | 6 | 1 |
16 | 15 | 414% | 6 | 1 |
17 | 15 | 423% | 6 | 1 |
18 | 15 | 432% | 6 | 1 |
19 | 15 | 441% | 6 | 1 |
20 | 15 | 450% | 6 | 1 |
Net Toss
"Throws a net on enemies, limiting their movements and inflicting damage."
"Throws a net on enemies, limiting their movements and inflicting damage."
Net Toss level data
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks | Stun/Slow Chance | Stun/Slow Duration |
---|---|---|---|---|---|---|
Add 3 per 3 levels |
Add 6% per level |
No change |
No change |
Add 5% per level |
No change | |
1 | 12 | 161% | 8 | 2 | 25% | 6 sec |
2 | 12 | 167% | 8 | 2 | 30% | 6 sec |
3 | 15 | 173% | 8 | 2 | 35% | 7 sec |
4 | 15 | 179% | 8 | 2 | 40% | 7 sec |
5 | 15 | 185% | 8 | 2 | 45% | 8 sec |
6 | 18 | 191% | 8 | 2 | 50% | 8 sec |
7 | 18 | 197% | 8 | 2 | 55% | 9 sec |
8 | 18 | 203% | 8 | 2 | 60% | 9 sec |
9 | 21 | 209% | 8 | 2 | 65% | 10 sec |
10 | 21 | 215% | 8 | 2 | 70% | 10 sec |
Rangefinder
"When attacking nearby enemies, increases your Critical Rate; when attacking far away enemies, increases your total damage."
"When attacking nearby enemies, increases your Critical Rate; when attacking far away enemies, increases your total damage."
Rangefinder level data
Level | Effect |
---|---|
1 | Based on distance 200, when closer than 18 the Critical Rate increases by 3% up to a max of 20%. The farther the distance, damage increases by 4% up to a max of 30% |
Third Job[edit | edit source]
Common Third Job skills[edit | edit source]
Mortal Blow
"Has a chance to finish off an enemy with a single blow, and recover HP & MP."
"Has a chance to finish off an enemy with a single blow, and recover HP & MP."
Mortal Blow level data
Level | Instant KO Chance | HP Percentage | HP and MP Recovered |
---|---|---|---|
Add 3% per 2 levels |
Add 3% per level |
Add 1% per 2 levels | |
1 | 6% | 3% | 1% |
2 | 3% | 6% | 1% |
3 | 6% | 9% | 2% |
4 | 6% | 12% | 2% |
5 | 9% | 15% | 3% |
6 | 9% | 18% | 3% |
7 | 12% | 21% | 4% |
8 | 12% | 24% | 4% |
9 | 15% | 27% | 5% |
10 | 15% | 30% | 5% |
Evasion Boost
"Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."
"Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."
Evasion Boost level data
Level | Dodge Chance |
---|---|
Add 2% per level | |
1 | +12% |
2 | +14% |
3 | +16% |
4 | +18% |
5 | +20% |
6 | +22% |
7 | +24% |
8 | +26% |
9 | +28% |
10 | +30% |
Hookshot
"Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. While moving, you won't collide with monsters. Also increases your HP."
"Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. While moving, you won't collide with monsters. Also increases your HP."
Hookshot level data
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks | Max HP |
---|---|---|---|---|---|
Add 3 per 3 levels |
Add 6% per level |
No change |
No change |
Add 4% per level | |
1 | 12 | 116% | 1 | 1 | +4% |
2 | 12 | 122% | 1 | 1 | +8% |
3 | 15 | 128% | 1 | 1 | +12% |
4 | 15 | 134% | 1 | 1 | +16% |
5 | 15 | 140% | 1 | 1 | +20% |
6 | 18 | 146% | 1 | 1 | +24% |
7 | 18 | 152% | 1 | 1 | +28% |
8 | 18 | 158% | 1 | 1 | +32% |
9 | 21 | 164% | 1 | 1 | +36% |
10 | 21 | 170% | 1 | 1 | +40% |
Marksmanship
"Ignore a portion of the enemy's Defense. Permanently increases your Accuracy and total Damage."
"Ignore a portion of the enemy's Defense. Permanently increases your Accuracy and total Damage."
Marksmanship level data
Level | Enemy Defense Ignored | Accuracy | Additional Damage |
---|---|---|---|
Add 1% per level |
Add 1% per level |
Add 1% per 2 levels | |
1 | +6% | +6% | +5% |
2 | +7% | +7% | +6% |
3 | +8% | +8% | +6% |
4 | +9% | +9% | +7% |
5 | +10% | +10% | +7% |
6 | +11% | +11% | +8% |
7 | +12% | +12% | +8% |
8 | +13% | +13% | +9% |
9 | +14% | +14% | +9% |
10 | +15% | +15% | +10% |
11 | +16% | +16% | +10% |
12 | +17% | +17% | +11% |
13 | +18% | +18% | +11% |
14 | +19% | +19% | +12% |
15 | +20% | +20% | +12% |
16 | +21% | +21% | +13% |
17 | +22% | +22% | +13% |
18 | +23% | +23% | +14% |
19 | +24% | +24% | +14% |
20 | +25% | +25% | +15% |
Ranger[edit | edit source]
- Advanced from the second job Hunter.
Flame Surge
"Fires arrows imbued with flame power to attack up to 6 enemies. Hit enemies continue to take damage after they're hit."
"Fires arrows imbued with flame power to attack up to 6 enemies. Hit enemies continue to take damage after they're hit."
Flame Surge level data
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Burn Damage | Burn Duration |
---|---|---|---|---|---|---|
Add 2 per 4 levels |
Add 6% per level |
No change |
No change |
Add 2% per level |
Add 1 sec per 5 levels | |
1 | 20 | 286% | 2 | 6 | 62% | 3 sec |
2 | 20 | 292% | 2 | 6 | 64% | 3 sec |
3 | 20 | 298% | 2 | 6 | 66% | 3 sec |
4 | 22 | 304% | 2 | 6 | 68% | 3 sec |
5 | 22 | 310% | 2 | 6 | 70% | 3 sec |
6 | 22 | 316% | 2 | 6 | 72% | 4 sec |
7 | 22 | 322% | 2 | 6 | 74% | 4 sec |
8 | 24 | 328% | 2 | 6 | 76% | 4 sec |
9 | 24 | 334% | 2 | 6 | 78% | 4 sec |
10 | 24 | 340% | 2 | 6 | 80% | 4 sec |
11 | 24 | 346% | 2 | 6 | 82% | 5 sec |
12 | 26 | 352% | 2 | 6 | 84% | 5 sec |
13 | 26 | 358% | 2 | 6 | 86% | 5 sec |
14 | 26 | 364% | 2 | 6 | 88% | 5 sec |
15 | 26 | 370% | 2 | 6 | 90% | 5 sec |
16 | 28 | 376% | 2 | 6 | 92% | 6 sec |
17 | 28 | 382% | 2 | 6 | 94% | 6 sec |
18 | 28 | 388% | 2 | 6 | 96% | 6 sec |
19 | 28 | 394% | 2 | 6 | 98% | 6 sec |
20 | 30 | 400% | 2 | 6 | 100% | 6 sec |
Phoenix
"Temporarily summons a Phoenix to deal Fire damage to up to 4 enemies. Has a chance to Stun enemies. Also permanently increases Weapon/Magic Defense."
"Temporarily summons a Phoenix to deal Fire damage to up to 4 enemies. Has a chance to Stun enemies. Also permanently increases Weapon/Magic Defense."
Phoenix level data
Level | MP Cost | Summon Damage | Max Enemies Hit | Summon Duration | Stun Chance | Weapon and Magic Defense |
---|---|---|---|---|---|---|
Add 3 per level |
Add 18% per level |
No change |
Add 16 sec per level |
Add 3% per level |
Add 1% per 2 levels | |
1 | 43 | 228% | 4 | 76 sec | 41% | +3% |
2 | 46 | 246% | 4 | 92 sec | 47% | +6% |
3 | 49 | 264% | 4 | 108 sec | 53% | +9% |
4 | 52 | 282% | 4 | 124 sec | 59% | +12% |
5 | 55 | 300% | 4 | 140 sec | 65% | +15% |
6 | 58 | 318% | 4 | 156 sec | 71% | +18% |
7 | 61 | 336% | 4 | 172 sec | 77% | +21% |
8 | 64 | 354% | 4 | 188 sec | 83% | +24% |
9 | 67 | 372% | 4 | 204 sec | 89% | +27% |
10 | 70 | 390% | 4 | 220 sec | 95% | +30% |
Hurricane
"Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing."
"Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing."
Hurricane level data
While casting this skill, your movement speed will be reduced to 100.
Level | MP Cost | Damage | Max Enemies Hit | Number of Hits |
---|---|---|---|---|
Add 1 per 10 levels |
Add 2% per 2 levels |
No change |
No change | |
1 | 4 | 120% | 1 | 1 |
2 | 4 | 122% | 1 | 1 |
3 | 4 | 124% | 1 | 1 |
4 | 4 | 126% | 1 | 1 |
5 | 4 | 128% | 1 | 1 |
6 | 4 | 130% | 1 | 1 |
7 | 4 | 132% | 1 | 1 |
8 | 4 | 134% | 1 | 1 |
9 | 4 | 136% | 1 | 1 |
10 | 4 | 138% | 1 | 1 |
11 | 5 | 140% | 1 | 1 |
12 | 5 | 142% | 1 | 1 |
13 | 5 | 144% | 1 | 1 |
14 | 5 | 146% | 1 | 1 |
15 | 5 | 148% | 1 | 1 |
16 | 5 | 150% | 1 | 1 |
17 | 5 | 152% | 1 | 1 |
18 | 5 | 154% | 1 | 1 |
19 | 5 | 156% | 1 | 1 |
20 | 5 | 158% | 1 | 1 |
Reckless Hunt - Bow
"Reduces Weapon/Magic Defense and increases Weapon ATT. Can be toggled On/Off."
"Reduces Weapon/Magic Defense and increases Weapon ATT. Can be toggled On/Off."
Reckless Hunt - Bow level data
Level | Weapon and Magic Defense | Weapon Attack |
---|---|---|
Add -4% per level |
Add 2 per level | |
1 | -4% | +2 |
2 | -8% | +4 |
3 | -12% | +6 |
4 | -16% | +8 |
5 | -20% | +10 |
6 | -24% | +12 |
7 | -28% | +14 |
8 | -32% | +16 |
9 | -36% | +18 |
10 | -40% | +20 |
Focused Fury
"Constant attacks focus your concentration, increasing your Abnormal Status Resistance. Resisting an Abnormal Status while this buff is in effect will trigger a cooldown on the skill. Also increases Abnormal Status Resistance and All Elemental Resistances permanently."
"Constant attacks focus your concentration, increasing your Abnormal Status Resistance. Resisting an Abnormal Status while this buff is in effect will trigger a cooldown on the skill. Also increases Abnormal Status Resistance and All Elemental Resistances permanently."
Focused Fury level data
Level | Abnormal Status Resistance | Duration | Cooldown | Abnormal Status Resistance | Elemental Resistance |
---|---|---|---|---|---|
Add 1% per 4 levels |
Add 3 sec per level |
Subtract 3 sec per level |
Add 1% per level |
Add 1% per level | |
1 | +1% | 33 sec | 87 sec | +1% | +1% |
2 | +1% | 36 sec | 84 sec | +2% | +2% |
3 | +1% | 39 sec | 81 sec | +3% | +3% |
4 | +1% | 42 sec | 78 sec | +4% | +4% |
5 | +2% | 45 sec | 75 sec | +5% | +5% |
6 | +2% | 48 sec | 72 sec | +6% | +6% |
7 | +2% | 51 sec | 69 sec | +7% | +7% |
8 | +2% | 54 sec | 66 sec | +8% | +8% |
9 | +3% | 57 sec | 63 sec | +9% | +9% |
10 | +3% | 60 sec | 60 sec | +10% | +10% |
11 | +3% | 63 sec | 57 sec | +11% | +11% |
12 | +3% | 66 sec | 54 sec | +12% | +12% |
13 | +4% | 69 sec | 51 sec | +13% | +13% |
14 | +4% | 72 sec | 48 sec | +14% | +14% |
15 | +4% | 75 sec | 45 sec | +15% | +15% |
16 | +4% | 78 sec | 42 sec | +16% | +16% |
17 | +5% | 81 sec | 39 sec | +17% | +17% |
18 | +5% | 84 sec | 36 sec | +18% | +18% |
19 | +5% | 87 sec | 33 sec | +19% | +19% |
20 | +5% | 90 sec | 30 sec | +20% | +20% |
Sniper[edit | edit source]
- Advanced from the second job Crossbowman.
Freezer
"Temporarily summons Freezer to deal Ice damage to up to 4 enemies. In addition, permanently increases Weapon/Magic Defense."
"Temporarily summons Freezer to deal Ice damage to up to 4 enemies. In addition, permanently increases Weapon/Magic Defense."
Freezer level data
Level | MP Cost | Summon Damage | Max Enemies Hit | Summon Duration | Freeze Duration | Weapon and Magic Defense |
---|---|---|---|---|---|---|
Add 3 per level |
Add 18% per level |
No change |
Add 16 sec per level |
Add 1 sec per 5 levels |
Add 1% per 2 levels | |
1 | 43 | 228% | 4 | 76 sec | 1 sec | +3% |
2 | 46 | 246% | 4 | 92 sec | 1 sec | +6% |
3 | 49 | 264% | 4 | 108 sec | 1 sec | +9% |
4 | 52 | 282% | 4 | 124 sec | 1 sec | +12% |
5 | 55 | 300% | 4 | 140 sec | 2 sec | +15% |
6 | 58 | 318% | 4 | 156 sec | 2 sec | +18% |
7 | 61 | 336% | 4 | 172 sec | 2 sec | +21% |
8 | 64 | 354% | 4 | 188 sec | 2 sec | +24% |
9 | 67 | 372% | 4 | 204 sec | 2 sec | +27% |
10 | 70 | 390% | 4 | 220 sec | 3 sec | +30% |
Dragon's Breath
"Draws upon the spirit of the dragon to fire an arrow of tremendous force that pushes enemies away. Its effect increases with each enemy it pierces."
"Draws upon the spirit of the dragon to fire an arrow of tremendous force that pushes enemies away. Its effect increases with each enemy it pierces."
Dragon's Breath level data
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks |
---|---|---|---|---|
Add 2 per 6 levels |
Add 8% per level |
Add 2 per 5 levels |
No change | |
1 | 20 | 453% | 4 | 1 |
2 | 20 | 461% | 4 | 1 |
3 | 20 | 469% | 4 | 1 |
4 | 20 | 477% | 4 | 1 |
5 | 24 | 485% | 4 | 1 |
6 | 24 | 493% | 6 | 1 |
7 | 24 | 501% | 6 | 1 |
8 | 24 | 509% | 6 | 1 |
9 | 24 | 517% | 6 | 1 |
10 | 28 | 525% | 6 | 1 |
Explosive Bolt
"Fires an arrow that sends multiple bolts in all directions on impact. The enemy struck by the initial arrow takes additional damage."
"Fires an arrow that sends multiple bolts in all directions on impact. The enemy struck by the initial arrow takes additional damage."
Explosive Bolt level data
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Additional Damage |
---|---|---|---|---|---|
Add 2 per 5 levels |
Add 8% per level |
No change |
No change |
Add 3% per level | |
1 | 12 | 548% | 1 | 8 | +143% |
2 | 12 | 556% | 1 | 8 | +146% |
3 | 12 | 564% | 1 | 8 | +149% |
4 | 12 | 572% | 1 | 8 | +152% |
5 | 12 | 580% | 1 | 8 | +155% |
6 | 14 | 588% | 1 | 8 | +158% |
7 | 14 | 596% | 1 | 8 | +161% |
8 | 14 | 604% | 1 | 8 | +164% |
9 | 14 | 612% | 1 | 8 | +167% |
10 | 14 | 620% | 1 | 8 | +170% |
11 | 16 | 628% | 1 | 8 | +173% |
12 | 16 | 636% | 1 | 8 | +176% |
13 | 16 | 644% | 1 | 8 | +179% |
14 | 16 | 652% | 1 | 8 | +182% |
15 | 16 | 660% | 1 | 8 | +185% |
16 | 18 | 668% | 1 | 8 | +188% |
17 | 18 | 676% | 1 | 8 | +191% |
18 | 18 | 684% | 1 | 8 | +194% |
19 | 18 | 692% | 1 | 8 | +197% |
20 | 18 | 700% | 1 | 8 | +200% |
Pain Killer
"Consumes a prepared Herb to remove Abnormal Status immediately. Additionally, increases all Elemental Resistances and Abnormal Status Resistances permanently."
"Consumes a prepared Herb to remove Abnormal Status immediately. Additionally, increases all Elemental Resistances and Abnormal Status Resistances permanently."
Pain Killer level data
Level | MP Cost | Duration | Cooldown | Abnormal Status Resistance | Elemental Resistance |
---|---|---|---|---|---|
Subtract 1 per level |
No change |
Subtract 18 sec per level |
Add 1% per level |
Add 1% per level | |
1 | 31 | 1 sec | 582 sec | +1% | +1% |
2 | 32 | 1 sec | 564 sec | +2% | +2% |
3 | 33 | 1 sec | 546 sec | +3% | +3% |
4 | 34 | 1 sec | 528 sec | +4% | +4% |
5 | 35 | 1 sec | 510 sec | +5% | +5% |
6 | 36 | 1 sec | 492 sec | +6% | +6% |
7 | 37 | 1 sec | 474 sec | +7% | +7% |
8 | 38 | 1 sec | 456 sec | +8% | +8% |
9 | 39 | 1 sec | 438 sec | +9% | +9% |
10 | 40 | 1 sec | 420 sec | +10% | +10% |
11 | 41 | 1 sec | 402 sec | +11% | +11% |
12 | 42 | 1 sec | 384 sec | +12% | +12% |
13 | 43 | 1 sec | 366 sec | +13% | +13% |
14 | 44 | 1 sec | 348 sec | +14% | +14% |
15 | 45 | 1 sec | 330 sec | +15% | +15% |
16 | 46 | 1 sec | 312 sec | +16% | +16% |
17 | 47 | 1 sec | 294 sec | +17% | +17% |
18 | 48 | 1 sec | 276 sec | +18% | +18% |
19 | 49 | 1 sec | 258 sec | +19% | +19% |
20 | 50 | 1 sec | 240 sec | +20% | +20% |
Reckless Hunt - Crossbow
"Reduces Weapon/Magic Avoidability and increases Critical Rate and Critical Damage. Can be toggled On/Off."
"Reduces Weapon/Magic Avoidability and increases Critical Rate and Critical Damage. Can be toggled On/Off."
Reckless Hunt - Crossbow level data
Level | Weapon and Magic Avoidability | Maximum Critical Damage |
---|---|---|
Add -5% per level |
Add 2 per level | |
1 | -5% | +7% |
2 | -10% | +9% |
3 | -15% | +11% |
4 | -20% | +13% |
5 | -25% | +15% |
6 | -30% | +17% |
7 | -35% | +19% |
8 | -40% | +21% |
9 | -45% | +23% |
10 | -50% | +25% |
Aggressive Resistance
"When attacking, create a barrier for a short time that absorbs a percentage of incoming damage. Every attack creates a new barrier."
"When attacking, create a barrier for a short time that absorbs a percentage of incoming damage. Every attack creates a new barrier."
Aggressive Resistance level data
Level | Damage Converted | Duration | Damage Taken | Max Damage Taken |
---|---|---|---|---|
Add 2% per level |
No change |
Add -6% per level |
Add -6% per level | |
1 | 2% | 8 sec | -6% | -11% |
2 | 4% | 8 sec | -12% | -17% |
3 | 6% | 8 sec | -18% | -23% |
4 | 8% | 8 sec | -24% | -29% |
5 | 10% | 8 sec | -30% | -35% |
6 | 12% | 8 sec | -36% | -41% |
7 | 14% | 8 sec | -42% | -47% |
8 | 16% | 8 sec | -48% | -53% |
9 | 18% | 8 sec | -54% | -59% |
10 | 20% | 8 sec | -60% | -65% |
Fourth Job[edit | edit source]
Those in Italic can be obtained through Combat Orders.
Common Fourth Job skills[edit | edit source]
Maple Warrior
"Increases the base stats of all party members."
"Increases the base stats of all party members."
Maple Warrior level data
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 seconds per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
Sharp Eyes
"Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy."
"Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy."
Sharp Eyes level data
Level | MP Cost | Critical Rate | Maximum Critical Damage | Duration |
---|---|---|---|---|
Add 3 per 5 levels |
Add 1% per 2 levels |
Add 1% per level |
Add 10 seconds per level | |
1 | 30 | +6% | +1% | 10 sec |
2 | 30 | +6% | +2% | 20 sec |
3 | 30 | +7% | +3% | 30 sec |
4 | 30 | +7% | +4% | 40 sec |
5 | 30 | +8% | +5% | 50 sec |
6 | 33 | +8% | +6% | 60 sec |
7 | 33 | +9% | +7% | 70 sec |
8 | 33 | +9% | +8% | 80 sec |
9 | 33 | +10% | +9% | 90 sec |
10 | 33 | +10% | +10% | 100 sec |
11 | 36 | +11% | +11% | 110 sec |
12 | 36 | +11% | +12% | 120 sec |
13 | 36 | +12% | +13% | 130 sec |
14 | 36 | +12% | +14% | 140 sec |
15 | 36 | +13% | +15% | 150 sec |
16 | 39 | +13% | +16% | 160 sec |
17 | 39 | +14% | +17% | 170 sec |
18 | 39 | +14% | +18% | 180 sec |
19 | 39 | +15% | +19% | 190 sec |
20 | 39 | +15% | +20% | 200 sec |
21 | 42 | +16% | +21% | 210 sec |
22 | 42 | +16% | +22% | 220 sec |
23 | 42 | +17% | +23% | 230 sec |
24 | 42 | +17% | +24% | 240 sec |
25 | 42 | +18% | +25% | 250 sec |
26 | 45 | +18% | +26% | 260 sec |
27 | 45 | +19% | +27% | 270 sec |
28 | 45 | +19% | +28% | 280 sec |
29 | 45 | +20% | +29% | 290 sec |
30 | 45 | +20% | +30% | 300 sec |
31 | 48 | +21% | +31% | 310 sec |
32 | 48 | +21% | +32% | 320 sec |
Illusion Step
"Greatly enhances DEX and Avoidability for a short time. Also permanently reduces damage taken."
"Greatly enhances DEX and Avoidability for a short time. Also permanently reduces damage taken."
Illusion Step level data
Level | MP Cost | DEX | Dodge Chance | Duration | Damage Taken |
---|---|---|---|---|---|
Add 1 per 2 levels |
Add 1 per level |
Add 1% per level |
Add 6 seconds per level | Add -2% per 3 levels | |
1 | 20 | +11 | +1% | 66 sec | -2% |
2 | 20 | +12 | +2% | 72 sec | -2% |
3 | 21 | +13 | +3% | 78 sec | -2% |
4 | 22 | +14 | +4% | 84 sec | -4% |
5 | 22 | +15 | +5% | 90 sec | -4% |
6 | 23 | +16 | +6% | 96 sec | -4% |
7 | 23 | +17 | +7% | 102 sec | -6% |
8 | 24 | +18 | +8% | 108 sec | -6% |
9 | 24 | +19 | +9% | 114 sec | -6% |
10 | 25 | +20 | +10% | 120 sec | -8% |
11 | 25 | +21 | +11% | 126 sec | -8% |
12 | 26 | +22 | +12% | 132 sec | -8% |
13 | 26 | +23 | +13% | 138 sec | -10% |
14 | 27 | +24 | +14% | 144 sec | -10% |
15 | 27 | +25 | +15% | 150 sec | -10% |
16 | 28 | +26 | +16% | 156 sec | -12% |
17 | 28 | +27 | +17% | 162 sec | -12% |
18 | 29 | +28 | +18% | 168 sec | -12% |
19 | 29 | +29 | +19% | 174 sec | -14% |
20 | 30 | +30 | +20% | 180 sec | -14% |
21 | 30 | +31 | +21% | 186 sec | -14% |
22 | 31 | +32 | +22% | 192 sec | -16% |
23 | 31 | +33 | +23% | 198 sec | -16% |
24 | 32 | +34 | +24% | 204 sec | -16% |
25 | 32 | +35 | +25% | 210 sec | -18% |
26 | 33 | +36 | +26% | 216 sec | -18% |
27 | 33 | +37 | +27% | 222 sec | -18% |
28 | 34 | +38 | +28% | 228 sec | -20% |
29 | 34 | +39 | +29% | 234 sec | -20% |
30 | 35 | +40 | +30% | 240 sec | -20% |
31 | 35 | +41 | +31% | 246 sec | -22% |
32 | 36 | +42 | +32% | 252 sec | -22% |
Bowmaster[edit | edit source]
- Advanced from the third job Ranger.
Bow Expert
"Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Bow Mastery
"Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Bow Mastery
Bow Expert level data
Level | Bow Mastery | Weapon Attack | Minimum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |
Advanced Final Attack
"Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack."
Requires Level 20 Final Attack
"Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack."
Requires Level 20 Final Attack
Advanced Final Attack level data
Level | Weapon Attack | Accuracy | Chance | Damage | Number of Hits |
---|---|---|---|---|---|
Add 1 per 2 levels |
Add 1% per 3 levels |
Add 1% per level |
Add 2% per level |
No change | |
1 | +6 | +1% | 41% | 152% | 1 |
2 | +6 | +1% | 42% | 154% | 1 |
3 | +7 | +1% | 43% | 156% | 1 |
4 | +7 | +2% | 44% | 158% | 1 |
5 | +8 | +2% | 45% | 160% | 1 |
6 | +8 | +2% | 46% | 162% | 1 |
7 | +9 | +3% | 47% | 164% | 1 |
8 | +9 | +3% | 48% | 166% | 1 |
9 | +10 | +3% | 49% | 168% | 1 |
10 | +10 | +4% | 50% | 170% | 1 |
11 | +11 | +4% | 51% | 172% | 1 |
12 | +11 | +4% | 52% | 174% | 1 |
13 | +12 | +5% | 53% | 176% | 1 |
14 | +12 | +5% | 54% | 178% | 1 |
15 | +13 | +5% | 55% | 180% | 1 |
16 | +13 | +6% | 56% | 182% | 1 |
17 | +14 | +6% | 57% | 184% | 1 |
18 | +14 | +6% | 58% | 186% | 1 |
19 | +15 | +7% | 59% | 188% | 1 |
20 | +15 | +7% | 60% | 190% | 1 |
21 | +16 | +7% | 61% | 192% | 1 |
22 | +16 | +8% | 62% | 194% | 1 |
23 | +17 | +8% | 63% | 196% | 1 |
24 | +17 | +8% | 64% | 198% | 1 |
25 | +18 | +9% | 65% | 200% | 1 |
26 | +18 | +9% | 66% | 202% | 1 |
27 | +19 | +9% | 67% | 204% | 1 |
28 | +19 | +10% | 68% | 206% | 1 |
29 | +20 | +10% | 69% | 208% | 1 |
30 | +20 | +10% | 70% | 210% | 1 |
31 | +21 | +11% | 71% | 212% | 1 |
32 | +21 | +11% | 72% | 214% | 1 |
Arrow Blaster
"Shoots an arrow at a high angle. If you press and hold the skill key, it will fire continuously. While firing, use the Up and Down arrow keys to control the force of the shot. While the skill is casting, press NPC Chat to set up Arrow Blaster at your location to fire arrows automatically. Also boosts the power of Hurricane."
"Shoots an arrow at a high angle. If you press and hold the skill key, it will fire continuously. While firing, use the Up and Down arrow keys to control the force of the shot. While the skill is casting, press NPC Chat to set up Arrow Blaster at your location to fire arrows automatically. Also boosts the power of Hurricane."
Arrow Blaster level data
Level | MP Cost | Damage | Max Enemies Hit | Number of Hits | Damage | Duration | Hurricane Damage |
---|---|---|---|---|---|---|---|
Add 2 per 11 levels |
Add 3% per level |
No change |
No change |
Add 2% per level |
Add 1 sec per 3 levels |
Add 3% per level | |
1 | 5 | 133% | 4 | 1 | 95% | 20 sec | 189% |
2 | 5 | 136% | 4 | 1 | 97% | 20 sec | 192% |
3 | 5 | 139% | 4 | 1 | 99% | 21 sec | 195% |
4 | 5 | 142% | 4 | 1 | 101% | 21 sec | 198% |
5 | 5 | 145% | 4 | 1 | 103% | 21 sec | 201% |
6 | 5 | 148% | 4 | 1 | 105% | 22 sec | 204% |
7 | 5 | 151% | 4 | 1 | 107% | 22 sec | 207% |
8 | 5 | 154% | 4 | 1 | 109% | 22 sec | 210% |
9 | 5 | 157% | 4 | 1 | 111% | 23 sec | 213% |
10 | 5 | 160% | 4 | 1 | 113% | 23 sec | 216% |
11 | 7 | 163% | 4 | 1 | 115% | 23 sec | 219% |
12 | 7 | 166% | 4 | 1 | 117% | 24 sec | 222% |
13 | 7 | 169% | 4 | 1 | 119% | 24 sec | 225% |
14 | 7 | 172% | 4 | 1 | 121% | 24 sec | 228% |
15 | 7 | 175% | 4 | 1 | 123% | 25 sec | 231% |
16 | 7 | 178% | 4 | 1 | 125% | 25 sec | 234% |
17 | 7 | 181% | 4 | 1 | 127% | 25 sec | 237% |
18 | 7 | 184% | 4 | 1 | 129% | 26 sec | 240% |
19 | 7 | 187% | 4 | 1 | 131% | 26 sec | 243% |
20 | 7 | 190% | 4 | 1 | 133% | 26 sec | 246% |
21 | 7 | 193% | 4 | 1 | 135% | 27 sec | 249% |
22 | 9 | 196% | 4 | 1 | 137% | 27 sec | 252% |
23 | 9 | 199% | 4 | 1 | 139% | 27 sec | 255% |
24 | 9 | 202% | 4 | 1 | 141% | 28 sec | 258% |
25 | 9 | 205% | 4 | 1 | 143% | 28 sec | 261% |
26 | 9 | 208% | 4 | 1 | 145% | 28 sec | 264% |
27 | 9 | 211% | 4 | 1 | 147% | 29 sec | 267% |
28 | 9 | 214% | 4 | 1 | 149% | 29 sec | 270% |
29 | 9 | 217% | 4 | 1 | 151% | 29 sec | 273% |
30 | 9 | 220% | 4 | 1 | 153% | 30 sec | 276% |
31 | 9 | 223% | 4 | 1 | 155% | 30 sec | 279% |
32 | 9 | 226% | 4 | 1 | 157% | 30 sec | 282% |
Binding Shot
"Wound enemies to reduce their HP Recovery and Movement Speed."
"Wound enemies to reduce their HP Recovery and Movement Speed."
Binding Shot level data
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks | HP Recovery Effect | Duration | Cooldown |
---|---|---|---|---|---|---|---|
Add 1 per 2 levels |
Add 8% per level |
No change |
No change |
Add -4% per level |
Add 1 sec per level |
Subtract 2 sec per 2 levels | |
1 | 21 | 458% | 1 | 4 | -24% | 11 sec | 20 sec |
2 | 22 | 466% | 1 | 4 | -28% | 12 sec | 18 sec |
3 | 22 | 474% | 1 | 4 | -32% | 13 sec | 18 sec |
4 | 23 | 482% | 1 | 4 | -36% | 14 sec | 16 sec |
5 | 23 | 490% | 1 | 4 | -40% | 15 sec | 16 sec |
6 | 24 | 498% | 1 | 4 | -44% | 16 sec | 14 sec |
7 | 24 | 506% | 1 | 4 | -48% | 17 sec | 14 sec |
8 | 25 | 514% | 1 | 4 | -52% | 18 sec | 12 sec |
9 | 25 | 522% | 1 | 4 | -56% | 19 sec | 12 sec |
10 | 26 | 530% | 1 | 4 | -60% | 20 sec | 10 sec |
11 | 26 | 538% | 1 | 4 | -64% | 21 sec | 10 sec |
12 | 27 | 546% | 1 | 4 | -68% | 22 sec | 8 sec |
Arrow Stream
"Shoots a wild flurry of arrows straight ahead."
"Shoots a wild flurry of arrows straight ahead."
Arrow Stream level data
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks |
---|---|---|---|---|
Add 1 per 4 levels |
Add 5% per level |
No change |
No change | |
1 | 25 | 195% | 8 | 4 |
2 | 25 | 200% | 8 | 4 |
3 | 25 | 205% | 8 | 4 |
4 | 26 | 210% | 8 | 4 |
5 | 26 | 215% | 8 | 4 |
6 | 26 | 220% | 8 | 4 |
7 | 26 | 225% | 8 | 4 |
8 | 27 | 230% | 8 | 4 |
9 | 27 | 235% | 8 | 4 |
10 | 27 | 240% | 8 | 4 |
11 | 27 | 245% | 8 | 4 |
12 | 28 | 250% | 8 | 4 |
13 | 28 | 255% | 8 | 4 |
14 | 28 | 260% | 8 | 4 |
15 | 28 | 265% | 8 | 4 |
16 | 29 | 270% | 8 | 4 |
17 | 29 | 275% | 8 | 4 |
18 | 29 | 280% | 8 | 4 |
19 | 29 | 285% | 8 | 4 |
20 | 30 | 290% | 8 | 4 |
21 | 30 | 295% | 8 | 4 |
22 | 30 | 300% | 8 | 4 |
23 | 30 | 305% | 8 | 4 |
24 | 31 | 310% | 8 | 4 |
25 | 31 | 315% | 8 | 4 |
26 | 31 | 320% | 8 | 4 |
27 | 31 | 325% | 8 | 4 |
28 | 32 | 330% | 8 | 4 |
29 | 32 | 335% | 8 | 4 |
30 | 32 | 340% | 8 | 4 |
31 | 32 | 345% | 8 | 4 |
32 | 33 | 350% | 8 | 4 |
Enchanted Quiver
"Allows you to shoot without consuming your current quiver's arrows for a short time. The quiver cannot be changed. In addition, permanently increases each quiver's quantity and effect."
"Allows you to shoot without consuming your current quiver's arrows for a short time. The quiver cannot be changed. In addition, permanently increases each quiver's quantity and effect."
Enchanted Quiver level data
Level | MP Cost | Duration | Cooldown | Blood Arrow Chance | Damage Converted | Poison Damage | Magic Arrow Chance | Magic Arrow Damage | Max Arrows | Max Arrows |
---|---|---|---|---|---|---|---|---|---|---|
Add 1 per level |
Add 2 sec per level |
Subtract 3 sec per level |
Add 2% per level |
Add 1% per level |
Add 2% per level |
Add 3% per level |
Add 4% per level |
Add 2 per 2 levels |
Add 1 sec per 2 levels | |
1 | 11 | 12 sec | 57 sec | 52% | 21% | 92% | 33% | 224% | 10 | 10 |
2 | 12 | 14 sec | 54 sec | 54% | 22% | 94% | 36% | 228% | 12 | 16 |
3 | 13 | 16 sec | 51 sec | 56% | 23% | 96% | 39% | 232% | 12 | 16 |
4 | 14 | 18 sec | 48 sec | 58% | 24% | 98% | 42% | 236% | 14 | 22 |
5 | 15 | 20 sec | 45 sec | 60% | 25% | 100% | 45% | 240% | 14 | 22 |
6 | 16 | 22 sec | 42 sec | 62% | 26% | 102% | 48% | 244% | 16 | 28 |
7 | 17 | 24 sec | 39 sec | 64% | 27% | 104% | 51% | 248% | 16 | 28 |
8 | 18 | 26 sec | 36 sec | 66% | 28% | 106% | 54% | 252% | 18 | 34 |
9 | 19 | 28 sec | 33 sec | 68% | 29% | 108% | 57% | 256% | 18 | 34 |
10 | 20 | 30 sec | 30 sec | 70% | 30% | 110% | 60% | 260% | 20 | 40 |
Armor Break
"Grants a chance while attacking to ignore enemy defenses by a small amount, and deals extra damage in proportion to enemy defense rate. Every time the effect does not trigger, the chance to trigger increases."
"Grants a chance while attacking to ignore enemy defenses by a small amount, and deals extra damage in proportion to enemy defense rate. Every time the effect does not trigger, the chance to trigger increases."
Armor Break level data
Level | Chance | Enemy Defense Ignored | Additional Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 2% per level |
Add 5% per level | |
1 | 1% | +12% | +5% |
2 | 1% | +14% | +10% |
3 | 2% | +16% | +15% |
4 | 2% | +18% | +20% |
5 | 3% | +20% | +25% |
6 | 3% | +22% | +30% |
7 | 4% | +24% | +35% |
8 | 4% | +26% | +40% |
9 | 5% | +28% | +45% |
10 | 5% | +30% | +50% |
11 | 6% | +32% | +55% |
12 | 6% | +34% | +60% |
13 | 7% | +36% | +65% |
14 | 7% | +38% | +70% |
15 | 8% | +40% | +75% |
16 | 8% | +42% | +80% |
17 | 9% | +44% | +85% |
18 | 9% | +46% | +90% |
19 | 10% | +48% | +95% |
20 | 10% | +50% | +100% |
21 | 11% | +52% | +105% |
22 | 11% | +54% | +110% |
Marksman[edit | edit source]
- Advanced from the third job Sniper.
Piercing Arrow
"Fires an arrow. Its effect increases with each enemy it hits."
"Fires an arrow. Its effect increases with each enemy it hits."
Piercing Arrow level data
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks |
---|---|---|---|---|
Add 2 per 3 levels |
Add 5% per level |
No change |
No change | |
1 | 22 | 205% | 6 | 4 |
2 | 22 | 210% | 6 | 4 |
3 | 22 | 215% | 6 | 4 |
4 | 24 | 220% | 6 | 4 |
5 | 24 | 225% | 6 | 4 |
6 | 24 | 230% | 6 | 4 |
7 | 26 | 235% | 6 | 4 |
8 | 26 | 240% | 6 | 4 |
9 | 26 | 245% | 6 | 4 |
10 | 28 | 250% | 6 | 4 |
11 | 28 | 255% | 6 | 4 |
12 | 28 | 260% | 6 | 4 |
13 | 30 | 265% | 6 | 4 |
14 | 30 | 270% | 6 | 4 |
15 | 30 | 275% | 6 | 4 |
16 | 32 | 280% | 6 | 4 |
17 | 32 | 285% | 6 | 4 |
18 | 32 | 290% | 6 | 4 |
19 | 34 | 295% | 6 | 4 |
20 | 34 | 300% | 6 | 4 |
21 | 34 | 305% | 6 | 4 |
22 | 36 | 310% | 6 | 4 |
23 | 36 | 315% | 6 | 4 |
24 | 36 | 320% | 6 | 4 |
25 | 38 | 325% | 6 | 4 |
26 | 38 | 330% | 6 | 4 |
27 | 38 | 335% | 6 | 4 |
28 | 40 | 340% | 6 | 4 |
29 | 40 | 345% | 6 | 4 |
30 | 40 | 350% | 6 | 4 |
31 | 42 | 355% | 6 | 4 |
32 | 42 | 360% | 6 | 4 |
Crossbow Expert
"Increases Crossbow Mastery, Weapon Attack, and Maximum Critical Damage."
Requires Level 10 Crossbow Mastery
"Increases Crossbow Mastery, Weapon Attack, and Maximum Critical Damage."
Requires Level 10 Crossbow Mastery
Crossbow Expert level data
Level | Crossbow Mastery | Weapon Attack | Maximum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |
Snipe
"Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage."
"Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage."
Snipe level data
Level | MP Cost | Damage | Number of Attacks | Enemy Defense Ignored | Additional Critical Rate | Cooldown |
---|---|---|---|---|---|---|
Subtract 10 per level |
Add 63% per level |
No change |
Add 2% per 3 levels |
No change |
Subtract 5 sec per 10 levels | |
1 | 340 | 2583% | 1 | 2% | 100% | 20 sec |
2 | 330 | 2646% | 1 | 2% | 100% | 20 sec |
3 | 320 | 2709% | 1 | 2% | 100% | 20 sec |
4 | 310 | 2772% | 1 | 4% | 100% | 20 sec |
5 | 300 | 2835% | 1 | 4% | 100% | 20 sec |
6 | 290 | 2898% | 1 | 4% | 100% | 20 sec |
7 | 280 | 2961% | 1 | 6% | 100% | 20 sec |
8 | 270 | 3024% | 1 | 6% | 100% | 20 sec |
9 | 260 | 3087% | 1 | 6% | 100% | 20 sec |
10 | 250 | 3150% | 1 | 8% | 100% | 15 sec |
11 | 240 | 3213% | 1 | 8% | 100% | 15 sec |
12 | 230 | 3276% | 1 | 8% | 100% | 15 sec |
13 | 220 | 3339% | 1 | 10% | 100% | 15 sec |
14 | 210 | 3402% | 1 | 10% | 100% | 15 sec |
15 | 200 | 3465% | 1 | 10% | 100% | 15 sec |
16 | 190 | 3528% | 1 | 12% | 100% | 15 sec |
17 | 180 | 3591% | 1 | 12% | 100% | 15 sec |
18 | 170 | 3654% | 1 | 12% | 100% | 15 |
19 | 160 | 3717% | 1 | 14% | 100% | 15 sec |
20 | 150 | 3780% | 1 | 14% | 100% | 10 sec |
21 | 140 | 3843% | 1 | 14% | 100% | 10 sec |
22 | 130 | 3906% | 1 | 16% | 100% | 10 sec |
23 | 120 | 3969% | 1 | 16% | 100% | 10 sec |
24 | 110 | 4032% | 1 | 16% | 100% | 10 sec |
25 | 100 | 4095% | 1 | 18% | 100% | 10 sec |
26 | 90 | 4158% | 1 | 18% | 100% | 10 sec |
27 | 80 | 4221% | 1 | 18% | 100% | 10 sec |
28 | 70 | 4284% | 1 | 20% | 100% | 10 sec |
29 | 60 | 4347% | 1 | 20% | 100% | 10 sec |
30 | 50 | 4410% | 1 | 20% | 100% | 5 sec |
31 | 40 | 4473% | 1 | 22% | 100% | 5 sec |
32 | 30 | 4536% | 1 | 22% | 100% | 5 sec |
Arrow Illusion
"Summons an arrow illusion for a short time to draw enemies in and damage them. If you get hit during the skill, you will launch a powerful counterattack."
"Summons an arrow illusion for a short time to draw enemies in and damage them. If you get hit during the skill, you will launch a powerful counterattack."
Arrow Illusion level data
Level | MP Cost | Summon HP | Summon Duration | Damage | Stun Chance | Damage Reflected | Stun Duration |
---|---|---|---|---|---|---|---|
Add 4 per 3 levels |
Add 2500 per level |
Add 1 sec per level |
Add 3% per level |
Add 2% per level |
Add 30% per level |
Add 1 sec per 8 levels | |
1 | 30 | 27,500 | 16 sec | 113% | 12% | 330% | 1 sec |
2 | 30 | 30,000 | 17 sec | 116% | 14% | 360% | 1 sec |
3 | 34 | 32,500 | 18 sec | 119% | 16% | 390% | 1 sec |
4 | 34 | 35,000 | 19 sec | 122% | 18% | 420% | 1 sec |
5 | 34 | 37,500 | 20 sec | 125% | 20% | 450% | 1 sec |
6 | 38 | 40,000 | 21 sec | 128% | 22% | 480% | 1 sec |
7 | 38 | 42,500 | 22 sec | 131% | 24% | 510% | 1 sec |
8 | 38 | 45,000 | 23 sec | 134% | 26% | 540% | 1 sec |
9 | 42 | 47,500 | 24 sec | 137% | 28% | 570% | 2 sec |
10 | 42 | 50,000 | 25 sec | 140% | 30% | 600% | 2 sec |
11 | 42 | 52,500 | 26 sec | 143% | 32% | 630% | 2 sec |
12 | 46 | 55,000 | 27 sec | 146% | 34% | 660% | 2 sec |
13 | 46 | 57,500 | 28 sec | 149% | 36% | 690% | 2 sec |
14 | 46 | 60,000 | 29 sec | 152% | 38% | 720% | 2 sec |
15 | 50 | 62,500 | 30 sec | 155% | 40% | 750% | 2 sec |
16 | 50 | 65,000 | 31 sec | 158% | 42% | 780% | 2 sec |
17 | 50 | 67,500 | 32 sec | 161% | 44% | 810% | 3 sec |
18 | 54 | 70,000 | 33 sec | 164% | 46% | 840% | 3 sec |
19 | 54 | 72,500 | 34 sec | 167% | 48% | 870% | 3 sec |
20 | 54 | 75,000 | 35 sec | 170% | 50% | 900% | 3 sec |
21 | 58 | 77,500 | 36 sec | 173% | 52% | 930% | 3 sec |
22 | 58 | 80,000 | 37 sec | 176% | 54% | 960% | 3 sec |
23 | 58 | 82,500 | 38 sec | 179% | 56% | 990% | 3 sec |
24 | 62 | 85,000 | 39 sec | 182% | 58% | 1020% | 3 sec |
25 | 62 | 87,500 | 40 sec | 185% | 60% | 1050% | 4 sec |
26 | 62 | 90,000 | 41 sec | 188% | 62% | 1080% | 4 sec |
27 | 66 | 92,500 | 42 sec | 191% | 64% | 1110% | 4 sec |
28 | 66 | 95,000 | 43 sec | 194% | 66% | 1140% | 4 sec |
29 | 66 | 97,500 | 44 sec | 197% | 68% | 1170% | 4 sec |
30 | 70 | 100,000 | 45 sec | 200% | 70% | 1200% | 4 sec |
31 | 70 | 102,500 | 46 sec | 203% | 72% | 1230% | 4 sec |
32 | 70 | 105,000 | 47 sec | 206% | 74% | 1260% | 4 sec |
Bolt Surplus
"Increases number of attacks for all multi-hit skills. Also increases Rangefinder's Critical Rate and maximum damage increase."
"Increases number of attacks for all multi-hit skills. Also increases Rangefinder's Critical Rate and maximum damage increase."
Bolt Surplus level data
Level | Number of Attacks | Max Additional Critical Rate | Max Additional Damage |
---|---|---|---|
No change |
Add 1% per level |
Add 1% per level | |
1 | 1 | +21% | +31% |
2 | 1 | +22% | +32% |
3 | 1 | +23% | +33% |
4 | 1 | +24% | +34% |
5 | 1 | +25% | +35% |
6 | 1 | +26% | +36% |
7 | 1 | +27% | +37% |
8 | 1 | +28% | +38% |
9 | 1 | +29% | +39% |
10 | 1 | +30% | +40% |
11 | 1 | +31% | +41% |
12 | 1 | +32% | +42% |
Last Man Standing
"Attacks against a lone target do much more damage."
"Attacks against a lone target do much more damage."
Last Man Standing level data
Level | Additional Damage |
---|---|
Add 2% per level | |
1 | +2% |
2 | +4% |
3 | +6% |
4 | +8% |
5 | +10% |
6 | +12% |
7 | +14% |
8 | +16% |
9 | +18% |
10 | +20% |
11 | +22% |
12 | +24% |
Vital Hunter
"The further you are from your enemy, the lower their defenses will be."
"The further you are from your enemy, the lower their defenses will be."
Vital Hunter level data
Level | Enemy Defense Ignored | Additional Enemy Defense Ignored | Max Enemy Defense Ignored |
---|---|---|---|
Add 1% per 2 levels |
Add 1% per 5 levels |
Add 1% per level | |
1 | +1% | +1% | 31% |
2 | +1% | +1% | 32% |
3 | +2% | +1% | 33% |
4 | +2% | +1% | 34% |
5 | +3% | +1% | 35% |
6 | +3% | +2% | 36% |
7 | +4% | +2% | 37% |
8 | +4% | +2% | 38% |
9 | +5% | +2% | 39% |
10 | +5% | +2% | 40% |
11 | +6% | +3% | 41% |
12 | +6% | +3% | 42% |
13 | +7% | +3% | 43% |
14 | +7% | +3% | 44% |
15 | +8% | +3% | 45% |
16 | +8% | +4% | 46% |
17 | +9% | +4% | 47% |
18 | +9% | +4% | 48% |
19 | +10% | +4% | 49% |
20 | +10% | +4% | 50% |
21 | +11% | +5% | 51% |
22 | +11% | +5% | 52% |
Hyper Skills[edit | edit source]
Common Stat Enhancers, Skill Enhancers, and Active Skills[edit | edit source]
Hyper Strength
"Permanently increases STR."
Unlocked at level 140
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level | STR |
---|---|
1 | +50 |
Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level | DEX |
---|---|
1 | +50 |
Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level | INT |
---|---|
1 | +50 |
Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level | Movement Speed |
---|---|
1 | +10 |
Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level | Accuracy |
---|---|
1 | +20% |
Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level | Weapon DEF |
---|---|
1 | +500 |
Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level | Magic DEF |
---|---|
1 | +500 |
Hyper Fury
"Permanently increases Max DF (useless for Bowmen)."
Unlocked at level 180
"Permanently increases Max DF (useless for Bowmen)."
Unlocked at level 180
Hyper Fury level data
Level | Max DF |
---|---|
1 | +50 |
Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level | Max MP |
---|---|
1 | +15% |
Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level | Max HP |
---|---|
1 | +15% |
Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level | Critical Rate |
---|---|
1 | +10% |
Sharp Eyes - Critical Chance
"Increases the Critical Rate of Sharp Eyes."
Unlocked at Level 143
"Increases the Critical Rate of Sharp Eyes."
Unlocked at Level 143
Sharp Eyes - Critical Chance level data
Level | Critical Rate |
---|---|
1 | +5% |
Sharp Eyes - Persist
"Increases Sharp Eyes's duration."
Unlocked at Level 183
"Increases Sharp Eyes's duration."
Unlocked at Level 183
Sharp Eyes - Persist level data
Level | Duration |
---|---|
1 | +30 sec |
Sharp Eyes - Guardbreak
"Add the Ignore Defense effect to Sharp Eyes."
Unlocked at Level 168
"Add the Ignore Defense effect to Sharp Eyes."
Unlocked at Level 168
Sharp Eyes - Guardbreak level data
Level | Enemy Defense Ignored |
---|---|
1 | +5% |
Epic Adventure
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Epic Adventure level data
Level | MP Cost | Duration | Damage | Max Damage | Cooldown |
---|---|---|---|---|---|
1 | 100 | 60 | +10% | +5,000,000 | 120 sec |
Bowmaster[edit | edit source]
Skill Enhancers[edit | edit source]
Arrow Stream - Extra Strike
"Increases Arrow Stream's number of attacks."
Unlocked at Level 149
"Increases Arrow Stream's number of attacks."
Unlocked at Level 149
Arrow Stream - Extra Strike level data
Level | Number of Attacks |
---|---|
1 | +1 |
Arrow Blaster - Spread
"Increases the number of monsters that Arrow Blaster hits."
Unlocked at Level 155
"Increases the number of monsters that Arrow Blaster hits."
Unlocked at Level 155
Arrow Blaster - Spread level data
Level | Max Enemies Hit |
---|---|
1 | +1 |
Arrow Stream - Reinforce
"Increases Arrow Stream's damage."
Unlocked at Level 168
"Increases Arrow Stream's damage."
Unlocked at Level 168
Arrow Stream - Reinforce level data
Level | Damage |
---|---|
1 | +20% |
Arrow Blaster - Boss Rush
"Increases Boss Attack of Arrow Blaster."
Unlocked at Level 177
"Increases Boss Attack of Arrow Blaster."
Unlocked at Level 177
Arrow Blaster - Boss Rush level data
Level | Boss Damage |
---|---|
1 | +10% |
Arrow Stream - Spread
"Increases number of monsters that Arrow Stream hits."
Unlocked at Level 189
"Increases number of monsters that Arrow Stream hits."
Unlocked at Level 189
Arrow Stream - Spread level data
Level | Max Enemies Hit |
---|---|
1 | +1 |
Arrow Blaster - Reinforce
"Increases the damage of Arrow Blaster."
Unlocked at Level 195
"Increases the damage of Arrow Blaster."
Unlocked at Level 195
Arrow Blaster - Reinforce level data
Level | Damage |
---|---|
1 | +20% |
Active Skills[edit | edit source]
Concentration
"Steel yourself for battle to increase damage."
Unlocked at level 150
"Steel yourself for battle to increase damage."
Unlocked at level 150
Concentration level data
Level | MP Cost | Duration | Weapon Attack | Power Stance Chance | Boss Damage | Cooldown |
---|---|---|---|---|---|---|
1 | 300 | 30 sec | +50 | 100% | +20% | 90 sec |
Gritty Gust
"Blasts nearby enemies with a gust of wind to tear them apart."
Unlocked at level 170
"Blasts nearby enemies with a gust of wind to tear them apart."
Unlocked at level 170
Gritty Gust level data
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Damage over Time | Duration | Cooldown |
---|---|---|---|---|---|---|---|
1 | 200 | 500% | 8 | 8 | 200% | 10 sec | 8 sec |
Marksman[edit | edit source]
Skill Enhancers[edit | edit source]
Piercing Arrow - Extra Strike
"Increases the number of attacks for Piercing Arrow."
Unlocked at Level 149
"Increases the number of attacks for Piercing Arrow."
Unlocked at Level 149
Piercing Arrow - Extra Strike level data
Level | Number of Attacks |
---|---|
1 | +1 |
Snipe - Cooldown Cutter
"Reduces Snipe Cooldown."
Unlocked at Level 155
"Reduces Snipe Cooldown."
Unlocked at Level 155
Snipe - Cooldown Cutter level data
Level | Cooldown |
---|---|
1 | -100% |
Piercing Arrow - Reinforce
"Increases Piercing Arrow damage."
Unlocked at Level 168
"Increases Piercing Arrow damage."
Unlocked at Level 168
Piercing Arrow - Reinforce level data
Level | Damage |
---|---|
1 | +20% |
Snipe - Limit Break
"Increases the maximum damage value of Snipe."
Unlocked at Level 177
"Increases the maximum damage value of Snipe."
Unlocked at Level 177
Snipe - Limit Break level data
Level | Max Damage |
---|---|
1 | +100,000,000 |
Piercing Arrow - Spread
"Increases the number of monsters hit by Piercing Arrow."
Unlocked at Level 189
"Increases the number of monsters hit by Piercing Arrow."
Unlocked at Level 189
Piercing Arrow - Spread level data
Level | Max Enemies Hit |
---|---|
1 | +2 |
Snipe - Reinforce
"Boosts Snipe damage."
Unlocked at Level 195
"Boosts Snipe damage."
Unlocked at Level 195
Snipe - Reinforce level data
Level | Damage |
---|---|
1 | +20% |