Akalabeth: World of Doom: Difference between revisions
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adding note of where the name came from
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The gameplay of ''Akalabeth'' was fully incorporated into ''[[Ultima I: The First Age of Darkness]]'', released two years later. In the earlier game, floors are slightly smaller: 9×9 instead of 11×11 tiles. Also, quest monsters are found on random floors (still, always between 1 and 10) in ''Akalabeth'', whereas they will be on fixed levels in ''Ultima 1''. | The gameplay of ''Akalabeth'' was fully incorporated into ''[[Ultima I: The First Age of Darkness]]'', released two years later. In the earlier game, floors are slightly smaller: 9×9 instead of 11×11 tiles. Also, quest monsters are found on random floors (still, always between 1 and 10) in ''Akalabeth'', whereas they will be on fixed levels in ''Ultima 1''. | ||
==Notes== | |||
The name comes from "The Akallabêth" (pronounced "akal-labeeth"), a chapter of JRR Tolkein's "The Silmarillion" and the Tolkein mythos' equivalent of the Tower of Babel story. | |||
{{ToC}} | {{ToC}} | ||
{{Ultima}} | {{Ultima}} |