Doom/Monsters: Difference between revisions

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Revised head of page, replaced Strength and Weakness subsections with headings and Doom 2 with Doom II
(de-typoing, de-theplayering, coop exists and some times the article the isn't required and using the wording "the player" so many times is just frustrating)
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{{Header Nav|game=Doom}}
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Here are descriptions for monsters that appear in [[Doom]], [[Doom II: Hell on Earth]], and [[Final Doom]]. Monsters introduced in ''Doom II'' never appear in ''Doom'', as they're filtered out by the engine.


Here are longer descriptions for the monsters in the [[../Monsters|table of monsters]], which appear in [[Doom]], [[Doom II: Hell on Earth]], and [[Final Doom]]. Monsters that are introduced in ''Doom II'' will never appear in ''Doom'', as they are filtered out by the engine.
{| {{prettytable|notwide=1|style=font-size:90%}}  
 
! Monster || Appear in  
The monsters that you see through the various Doom games are as follows:
{| {{prettytable|float=right}}  
! Monster || Found in  
|-
|-
| Former human || All games
| Former human || All games
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| Spectre || All games
| Spectre || All games
|-
|-
| Lost Soul || Doom Episode 2 and 3, Doom II, Final Doom
| Lost Soul || Doom Episodes 2-3, Doom II, Final Doom
|-
|-
| Cacodemon || Doom Episode 2, 3, Doom II, Final Doom
| Cacodemon || Doom Episodes 2-3, Doom II, Final Doom
|-
|-
| Pain Elemental || Doom II, Final Doom
| Pain Elemental || Doom II, Final Doom
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| Wolfenstein SS || Doom II only
| Wolfenstein SS || Doom II only
|}
|}
 
{{-}}
==Zombies==
==Zombies==
'''Zombies''' are undead soldiers. They are the only non-demonic enemies in the game and the only ones to drop ammunition when killed. Due to their bullet weapons, they are the only enemies besides the [[#Spider Mastermind|Spider Mastermind]] that can be easily made to engage in monster infighting with others of the same type. They come in three types:
'''Zombies''' are undead soldiers. They are the only non-demonic enemies in the game and the only ones to drop ammunition when killed. Due to their bullet weapons, they are the only enemies besides the [[#Spider Mastermind|Spider Mastermind]] that can be easily made to engage in monster infighting with others of the same type. They come in three types:
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They are described in the ''Doom'' manual as "''tough as a dump truck and nearly as big, these Goliaths are the worst things on two legs since Tyrannosaurus Rex''"; the ''Doom II'' manual later described them as follows: "''The Hell Knight was bad news but this is Big Daddy. These bruisers are a lot like the Knights, but look somewhat different and are twice as tough to kill. Keep your eyes open''". The original Baron of Hell description was given to the Hell Knight in ''Doom II''<nowiki>'</nowiki>s manual instead.
They are described in the ''Doom'' manual as "''tough as a dump truck and nearly as big, these Goliaths are the worst things on two legs since Tyrannosaurus Rex''"; the ''Doom II'' manual later described them as follows: "''The Hell Knight was bad news but this is Big Daddy. These bruisers are a lot like the Knights, but look somewhat different and are twice as tough to kill. Keep your eyes open''". The original Baron of Hell description was given to the Hell Knight in ''Doom II''<nowiki>'</nowiki>s manual instead.


===Strength===
; Strength
Except for the Cyberdemon and the Spider Mastermind, Barons are the strongest of all creatures in ''Doom'', with 1000 hit points. They survive about five directly aimed rockets, 50 plasma cells, 100 bullets or 10 shotgun shots. A direct hit from a BFG9000 can kill a Baron in a single shot.
Except for the Cyberdemon and the Spider Mastermind, Barons are the strongest of all creatures in ''Doom'', with 1000 hit points. They survive about five directly aimed rockets, 50 plasma cells, 100 bullets or 10 shotgun shots. A direct hit from a BFG9000 can kill a Baron in a single shot.


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In ''Doom 3'', the Cyberdemon is the end boss found in the center of Hell itself. To defeat it, you must use the alien artifact known as the '''Soulcube'''. After 5 or so hits from the Soulcube, the Cyberdemon loses it's left leg and falls into the lava pit, thus ending the game.
In ''Doom 3'', the Cyberdemon is the end boss found in the center of Hell itself. To defeat it, you must use the alien artifact known as the '''Soulcube'''. After 5 or so hits from the Soulcube, the Cyberdemon loses it's left leg and falls into the lava pit, thus ending the game.


===Strength===
; Strength
Cyberdemons are the strongest of all monsters in ''Doom'' and its sequels. In fact, one of the later levels in ''Doom II'' was built around a battle between a Cyberdemon and a Spider Mastermind in which the Cyberdemon would almost always win. In most situations, only the Icon of Sin (which is not technically a true monster) can possibly pose more of a threat than a Cyberdemon. Cyberdemons have 4000 HP, signifying their massive endurance. It takes roughly either 45 Rockets, 400 Bullets, 200 Plasma Cells, 58 Shotgun Shells, 267 Cacodemon fireballs, 134 Baron Plasma Balls, 100 Revenant Missiles, or 4 BFG9000 shots to kill a Cyberdemon (assuming all are direct hits with no misses). Many veterans have coined the nickname "Stampy" for the Cyberdemon, due to its metallic leg, overwhelming strength, and the horrifying walking sound when awakened (which may have been inspired by the movie Jurassic Park).
Cyberdemons are the strongest of all monsters in ''Doom'' and its sequels. In fact, one of the later levels in ''Doom II'' was built around a battle between a Cyberdemon and a Spider Mastermind in which the Cyberdemon would almost always win. In most situations, only the Icon of Sin (which is not technically a true monster) can possibly pose more of a threat than a Cyberdemon. Cyberdemons have 4000 HP, signifying their massive endurance. It takes roughly either 45 Rockets, 400 Bullets, 200 Plasma Cells, 58 Shotgun Shells, 267 Cacodemon fireballs, 134 Baron Plasma Balls, 100 Revenant Missiles, or 4 BFG9000 shots to kill a Cyberdemon (assuming all are direct hits with no misses). Many veterans have coined the nickname "Stampy" for the Cyberdemon, due to its metallic leg, overwhelming strength, and the horrifying walking sound when awakened (which may have been inspired by the movie Jurassic Park).


Cyberdemons are highly resistant to rockets. While they take damage on a direct hit, the size of the cyberdemon causes them to take less damage than most other monsters (128 damage less). This reduction is significant enough that they can fire rockets directly into a wall and not injure itself in the explosion. Any splash damage received from a missed shot will only appear in extremely rare situations, and will be minimal at best.
Cyberdemons are highly resistant to rockets. While they take damage on a direct hit, the size of the cyberdemon causes them to take less damage than most other monsters (128 damage less). This reduction is significant enough that they can fire rockets directly into a wall and not injure itself in the explosion. Any splash damage received from a missed shot will only appear in extremely rare situations, and will be minimal at best.


===Weakness===
; Weakness
Even though it is the strongest monster in the game, veteran players these days can easily take on pairs or even trios of Cyberdemons at once, using a technique known as circlestrafing, allowing them to dodge their rockets. Although the rockets also have additional splash damage, veteran players usually try as best as they can to lure Cyberdemons into open spaces where they do not have too many walls around to worry about splash damage from the missiles. Another interesting note is due to ''Doom'' logic, Cyberdemons are immune to their own rockets and the rockets of other Cyberdemons, despite doomguy's rockets being able to hurt them, so you can not use monster infighting to turn them against each other, since they don't have any close-range attack.
Even though it is the strongest monster in the game, veteran players these days can easily take on pairs or even trios of Cyberdemons at once, using a technique known as circlestrafing, allowing them to dodge their rockets. Although the rockets also have additional splash damage, veteran players usually try as best as they can to lure Cyberdemons into open spaces where they do not have too many walls around to worry about splash damage from the missiles. Another interesting note is due to ''Doom'' logic, Cyberdemons are immune to their own rockets and the rockets of other Cyberdemons, despite doomguy's rockets being able to hurt them, so you can not use monster infighting to turn them against each other, since they don't have any close-range attack.


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==Icon of Sin==
==Icon of Sin==
The '''Icon of Sin''' or '''Baphomet''' is the final boss of ''Doom 2'' and both chapters of ''Final Doom''. Its image appears in the original ''Doom'' on numerous pieces of stone tablets, although it is never an enemy in the game. The Icon of Sin takes its name from the final level of the game, in which it is fought.
The '''Icon of Sin''' or '''Baphomet''' is the final boss of ''Doom II'' and both chapters of ''Final Doom''. Its image appears in the original ''Doom'' on numerous pieces of stone tablets, although it is never an enemy in the game. The Icon of Sin takes its name from the final level of the game, in which it is fought.


The Icon of Sin itself is a large demonic goat-like head set in a wall. This demon, the largest in the ''Doom'' series, continuously projects skull-faced cubes from its exposed brain. Upon landing, these cubes spawn monsters to attack players. It cannot summon cyberdemons, spider masterminds, or zombies. If a cube lands on a Doomguy, he will be immediately telefragged, even with an invulnerability powerup or the God Mode cheat. In normal play, a player can only defeat the Icon by shooting rockets into its exposed brain. Its size is further hinted at in part of the ''Doom II'' epilogue: "The monster shrivels up and dies, its thrashing limbs devastating untold miles of Hell's surface."
The Icon of Sin itself is a large demonic goat-like head set in a wall. This demon, the largest in the ''Doom'' series, continuously projects skull-faced cubes from its exposed brain. Upon landing, these cubes spawn monsters to attack players. It cannot summon cyberdemons, spider masterminds, or zombies. If a cube lands on a Doomguy, he will be immediately telefragged, even with an invulnerability powerup or the God Mode cheat. In normal play, a player can only defeat the Icon by shooting rockets into its exposed brain. Its size is further hinted at in part of the ''Doom II'' epilogue: "The monster shrivels up and dies, its thrashing limbs devastating untold miles of Hell's surface."
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Using the noclip cheat code, one can enter the Icon of Sin and see the "brain". Inside, there is a sprite of John Romero's head impaled on a spike. It is within the splash damage radius of the rocket launcher, and damaging the head is what kills the Icon of Sin. By using the noclip cheat, you can kill the head with only one or two point blank shotgun blasts. The arcane chant the Icon of Sin speaks is actually John Romero speaking "To win the game, you must kill me, John Romero!", distorted and reversed.
Using the noclip cheat code, one can enter the Icon of Sin and see the "brain". Inside, there is a sprite of John Romero's head impaled on a spike. It is within the splash damage radius of the rocket launcher, and damaging the head is what kills the Icon of Sin. By using the noclip cheat, you can kill the head with only one or two point blank shotgun blasts. The arcane chant the Icon of Sin speaks is actually John Romero speaking "To win the game, you must kill me, John Romero!", distorted and reversed.


In ''Doom 2'', the Icon of Sin may have been the mastermind behind Hell's invasion of Earth (in a way similar to the Spider Mastermind's involvement in the first game), and it certainly was the Icon of Sin that was bringing forth all the monsters. In the ''Plutonia'' chapter of ''Final Doom'' it serves as Hell's gatekeeper. In the ''Evilution'' chapter of ''Final Doom'', it is simply referred to as the "demon-spitter". Whether or not this means that this demon is the devil is never explained or hinted at.
In ''Doom II'', the Icon of Sin may have been the mastermind behind Hell's invasion of Earth (in a way similar to the Spider Mastermind's involvement in the first game), and it certainly was the Icon of Sin that was bringing forth all the monsters. In the ''Plutonia'' chapter of ''Final Doom'' it serves as Hell's gatekeeper. In the ''Evilution'' chapter of ''Final Doom'', it is simply referred to as the "demon-spitter". Whether or not this means that this demon is the devil is never explained or hinted at.


==Wolfenstein SS==
==Wolfenstein SS==