Final Fantasy VI/Chapter 12: Kefka's Tower: Difference between revisions

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*Celes - Required for many of the early quests up until you get the airship. She has strong magical ability and her magic-absorption can be very useful in certain circumstances.
*Celes - Required for many of the early quests up until you get the airship. She has strong magical ability and her magic-absorption can be very useful in certain circumstances.
*Edgar - Required for early quests in the world of ruin as well, he's a strong fighter and he has one of the best special abilities in the game.
*Edgar - Required for early quests in the world of ruin as well, he's a strong fighter and he has one of the best special abilities in the game.
*Sabin - Also required for early quests, his blitzes and the bum rush make him invaluable.
*Sabin - Also required for early quests, his blitzes and the Phantom Rush make him invaluable.
*Locke - Required for looting Narshe, and a good deal of the missions in the world of balance. He's only average as a fighter, but his "treasure hunting" abilities make him very handy to have around, so he should get a lot of use. (Alternative opinion: Locke is one of the best physical fighters in the game, as he has access to several of the game's best weapons. He's an absolute monster with the Genji Glove/Master's Scroll relic combination. Seeing as he doesn't have a unique ability that does damage, he's prime candidate for this combination.)
*Locke - Required for looting Narshe, and a good deal of the missions in the world of balance. He's only average as a fighter, but his "treasure hunting" abilities make him very handy to have around, so he should get a lot of use. (Alternative opinion: Locke is one of the best physical fighters in the game, as he has access to several of the game's best weapons. He's an absolute monster with the Genji Glove/Master's Scroll relic combination. Seeing as he doesn't have a unique ability that does damage, he's prime candidate for this combination.)
*Cyan - Strong physical attacks, weak magic. The swordtechs are very useful when you have the time to charge up, but waiting for the that to happen while the enemy can get multiple hits due to the ATB system can be detrimental. Still, he can pull his weight.
*Cyan - Strong physical attacks, weak magic. The bushidos are very useful when you have the time to charge up, but waiting for the that to happen while the enemy can get multiple hits due to the ATB system can be detrimental. Still, he can pull his weight.
*Gogo - The most flexible character in the game. (S)he can copy any characters' attacks, spells, and techniques. Almost absurdly useful.
*Gogo - The most flexible character in the game. They can copy any characters' attacks, spells, and techniques. Almost absurdly useful despite sub-par stats.
*Shadow - Not exactly required for any quests, but he's often around, and his Throw skill gives him a variety of powerful attacks.
*Shadow - Not exactly required for any quests, but he's often around, and his Throw skill gives him a variety of powerful attacks.
*Relm - Not required for any quests, and Sketch may be a little dangerous to use because of the bug, but she's got the highest base magical power in the game. Nurture her spell-casting ability--you won't regret it.
*Relm - Not required for any quests, and Sketch may be a little dangerous to use because of the bug, but she's got the highest base magical power in the game. Nurture her spell-casting ability--you won't regret it. In the versions where the bug is fixed, use Relm as much as you can.
*Strago - Required to complete the Hidon sidequest. Decent magical ability and useful lores.
*Strago - Required to complete the Hidon sidequest. Decent magical ability and useful lores.
*Mog - Required in order to complete the sidequest to recruit Umaro. His Dance skill can be useful but it's unpredictable.
*Mog - Required in order to complete the sidequest to recruit Umaro. His Dance skill can be useful but it's unpredictable, can work very well as a Dragoon due to his high strength.
*Umaro - Not required for any quests. He has strong physical attacks and is a force to be reckoned with when he has the rage ring or blizzard orb, but you can't control him.
*Umaro - Not required for any quests. He has strong physical attacks and is a force to be reckoned with when he has the rage ring or blizzard orb, but you can't control him.
*Setzer - Required for the quest in Darril's tomb. Slots is highly unreliable, but GP Toss can be valuable. He really hasn't got any showstopping skills, though, nor very strong basic stats. Fixed Dice can lead to high damage output, (especially with the Master's Scroll relic,) but because of its random nature can be unreliable. It may be best to avoid using him.
*Setzer - Required for the quest in Darril's tomb. Slots is highly unreliable, but GP Toss can be valuable. He really hasn't got any showstopping skills, though, nor very strong basic stats. Fixed Dice can lead to high damage output, (especially with the Master's Scroll relic,) but because of its random nature can be unreliable. It may be best to avoid using him.
*Gau - Not required for any quests. His rages make him uncontrollable and are a hassle to upgrade, but Gau can use certain enemy abilities that other characters can't use (such as the Nightshade Rage which confuses *any* enemy).
*Gau - Not required for any quests. His rages make him uncontrollable and are a hassle to upgrade, but Gau can use certain enemy abilities that other characters can't use (such as the Rafflesia Rage which confuses *any* enemy).


Anyway, you will need to split your party up into three teams. To make a well-rounded team, take one character from each column:
Anyway, you will need to split your party up into three teams. To make a well-rounded team, take one character from each column:
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