Super Mario Bros. 3/Items: Difference between revisions

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! Super Leaf || Star  
! Super Leaf || Star  
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| [[File:SMB3 item Leaf.png|left]] The '''Super Leaf''' changes Mario into Raccoon Mario. In this form, he can use his bushy raccoon tail to fly through the air after gaining enough speed. He can twirl around and use his tail to whack enemies or break bricks. He can even flap his tail to slow his speed while falling.  
| [[File:SMB3 item Leaf.png|left]] The '''Super Leaf''' changes Mario into Raccoon Mario. In this form, he can use his bushy raccoon tail to fly through the air after gaining enough speed. He can twirl around and use his tail to whack enemies or break bricks. He can even flap his tail to slow his speed while falling.  
| [[File:SMB3 item Star.png|left]] The '''Star''' turns Mario temporarily invincible, allowing him to kill enemies simply by running through them. He's not entirely indestructible however. Mario can still lose a life if he falls into a bottomless pit, falls into lava, runs out of time, or gets stuck in an auto-scrolling level. ''When Mario jumps forward, he performs a somersault through the air in an homage to Samus from [[Metroid]] and her Screw Attack power-up.''
| [[File:SMB3 item Star.png|left]] The '''Star''' turns Mario temporarily invincible, allowing him to kill enemies simply by running through them. He's not entirely indestructible however. Mario can still lose a life if he falls into a bottomless pit, falls into lava, runs out of time, or gets stuck in an auto-scrolling level. ''When Mario jumps forward, he performs a somersault through the air in an homage to Samus from [[Metroid]] and her Screw Attack power-up.''
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! Tanooki Suit || Frog Suit
! Tanooki Suit || Frog Suit
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| [[File:SMB3 item Tanooki.png|left]]  
| [[File:SMB3 item Tanooki.png|left]]  
The '''Tanooki Suit''' changes Mario into Tanooki Mario. In this form, you can can do anything Raccoon Mario can do, as well as turn into a statue. To turn into a statue, hold {{control|{{nes|Down|Dpad}}|{{snes|Down|Dpad}}|{{gb|Down|Dpad}}|{{wii|Down|Dpad}}|{{wii-cc|Down|Dpad}}|{{gc|Down|Dpad}}}} and press {{control|{{nes|B}}|{{snes|B}}|{{gb|B}}|{{wii|1}}|{{wii-cc|B}}|{{gc|B}}}} while squatting. You may be able to find Tanooki suits inside some chests of Red Toad Houses, and in rare giant "?" boxes.
The '''Tanooki Suit''' changes Mario into Tanooki Mario. In this form, you can can do anything Raccoon Mario can do, as well as turn into a statue. To turn into a statue, hold {{control|{{nes|Down|Dpad}}|{{snes|Down|Dpad}}|{{gb|Down|Dpad}}|{{wii|Down|Dpad}}|{{wii-cc|Down|Dpad}}|{{gc|Down|Dpad}}}} and press {{control|{{nes|B}}|{{snes|B}}|{{gb|B}}|{{wii|1}}|{{wii-cc|B}}|{{gc|B}}}} while squatting. You may be able to find Tanooki suits inside some chests of Red Toad Houses, and in rare giant "?" boxes.
| [[File:SMB3 item Frog.png|left]] The '''Frog Suit''' changes Mario into Frog Mario. In this form, Mario becomes a master swimmer who can swim in straight lines without constantly being pulled down by gravity. He can overcome strong currents, allowing him to reach new places. On dry land, he can jump higher than normal, but he cannot run fast (unless he is holding something). While swimming underwater, you can hold {{control|{{nes|A}}|{{snes|A}}|{{gb|A}}|{{wii|2}}|{{wii-cc|A}}|{{gc|A}}}} to swim faster than usual. While wearing the frog suit on frozen terrain, Mario experiences no traction/inertial effects usually associated with movement on ice covered surfaces.
| [[File:SMB3 item Frog.png|left]] The '''Frog Suit''' changes Mario into Frog Mario. In this form, Mario becomes a master swimmer who can swim in straight lines without constantly being pulled down by gravity. He can overcome strong currents, allowing him to reach new places. On dry land, he can jump higher than normal, but he cannot run fast (unless he is holding something). While swimming underwater, you can hold {{control|{{nes|A}}|{{snes|A}}|{{gb|A}}|{{wii|2}}|{{wii-cc|A}}|{{gc|A}}}} to swim faster than usual. While wearing the frog suit on frozen terrain, Mario experiences no traction/inertial effects usually associated with movement on ice covered surfaces.
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! Hammer Suit || Kuribo's Shoe
! Hammer Suit || Kuribo's Shoe
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| [[File:SMB3 item HBS.png|left]] The '''Hammer Suit''' changes Mario into Hammer Mario. In this form he can throw hammers, which are even stronger than fireballs. When Hammer Mario crouches down, fire attacks will bounce right off of the black Koopa shell on his back. Hammer Mario can destroy nearly any enemy, including Boom Boom, with just one hammer. Hammers are affected by Mario's momentum, so they will travel farther when he tosses them as he is running.
| [[File:SMB3 item HBS.png|left]] The '''Hammer Suit''' changes Mario into Hammer Mario. In this form he can throw hammers, which are even stronger than fireballs. When Hammer Mario crouches down, fire attacks will bounce right off of the black Koopa shell on his back. Hammer Mario can destroy nearly any enemy, including Boom Boom, with just one hammer. Hammers are affected by Mario's momentum, so they will travel farther when he tosses them as he is running.
| [[File:SMB3 item Shoe.png|left]] This unusual power is only available in a single world, [[../World 5|World 5-3]]. In order to obtain the '''Kuribo's Shoe''', Mario must hit the Goomba that wears it from underneath; any other attack will destroy the shoe as well. While wearing it, Mario can jump higher than normal and stomp enemies that would otherwise hurt him on contact (such as Spinys and Piranha Plants). He can even walk on the indestructible Munchers without taking damage. As Fire Mario or Hammer Mario, he can still throw fireballs or hammers as well. If hit, he loses the shoe but not his powers; he automatically discards the shoe at the end of 5-3.
| [[File:SMB3 item Shoe.png|left]] This unusual power is only available in a single world, [[../World 5|World 5-3]]. In order to obtain the '''Kuribo's Shoe''', Mario must hit the Goomba that wears it from underneath; any other attack will destroy the shoe as well. While wearing it, Mario can jump higher than normal and stomp enemies that would otherwise hurt him on contact (such as Spinys and Piranha Plants). He can even walk on the indestructible Munchers without taking damage. As Fire Mario or Hammer Mario, he can still throw fireballs or hammers as well. If hit, he loses the shoe but not his powers; he automatically discards the shoe at the end of 5-3.
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! width="50%" | Hammer || Music Box
! width="50%" | Hammer || Music Box
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| [[File:SMB3 item Hammer.png|left]] The '''Hammer''' allows Mario to break the large rocks that you find along certain paths on world maps. To break a rock, stand next to it on the map screen, and select a hammer from your inventory. You can gain hammers by defeating some of the Hammer or Boomerang Brothers that inhabit each world. Break rocks to gain access to bonus sections or shortcuts in some worlds.
| [[File:SMB3 item Hammer.png|left]] The '''Hammer''' allows Mario to break the large rocks that you find along certain paths on world maps. To break a rock, stand next to it on the map screen, and select a hammer from your inventory. You can gain hammers by defeating some of the Hammer or Boomerang Brothers that inhabit each world. Break rocks to gain access to bonus sections or shortcuts in some worlds.
| [[File:SMB3 item Music.png|left]] The '''Music Box''' plays a lullaby that puts all of the Hammer Brothers (or Piranha Plants in World 7) present on a map to sleep for 1 to 3 turns. While they are snoozing, they won't move to new portions of the map between worlds, and Mario can slip past them without getting dragged into a fight.
| [[File:SMB3 item Music.png|left]] The '''Music Box''' plays a lullaby that puts all of the Hammer Brothers (or Piranha Plants in World 7) present on a map to sleep for 1 to 3 turns. While they are snoozing, they won't move to new portions of the map between worlds, and Mario can slip past them without getting dragged into a fight.
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! Anchor || Lakitu's Cloud
! Anchor || Lakitu's Cloud
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| [[File:SMB3 item Anchor.png|left]] If Mario or Luigi happen to die in an encounter with an airship, the airship will fly off to some other section of the map before you can engage it again. Use the '''Anchor''' to prevent an airship from being able to fly away. This item can only be found by revealing the hidden White Mushroom House in even-numbered worlds.
| [[File:SMB3 item Anchor.png|left]] If Mario or Luigi happen to die in an encounter with an airship, the airship will fly off to some other section of the map before you can engage it again. Use the '''Anchor''' to prevent an airship from being able to fly away. This item can only be found by revealing the hidden White Mushroom House in even-numbered worlds.
| [[File:SMB3 item Cloud.png|left]] '''Lakitu's Cloud''' allows Mario to skip a level by moving past it on the map. However, if you use a Lakitu's cloud to skip one level, and then die on the next, you will be sent back and forced to attempt the level you skipped, so use it carefully. (To avoid this fate, travel through a map pipe after using the cloud; you will be sent back to the pipe you most recently originated from.)
| [[File:SMB3 item Cloud.png|left]] '''Lakitu's Cloud''' allows Mario to skip a level by moving past it on the map. However, if you use a Lakitu's cloud to skip one level, and then die on the next, you will be sent back and forced to attempt the level you skipped, so use it carefully. (To avoid this fate, travel through a map pipe after using the cloud; you will be sent back to the pipe you most recently originated from.)
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! Warp Whistle || P-Wing
! Warp Whistle || P-Wing
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| [[File:SMB3 item Whistle.png|left]] Using a '''Warp Whistle''' will summon a whirlwind that collects Mario and whisks him away to the Warp Zone. Where you play it determines where Mario will be deposited on the map. See the [[../Warp Whistles]] page for more information on how to use them. ''The tune that plays and the whirlwind which appears are both homages to the Whistle item from [[The Legend of Zelda]].''
| [[File:SMB3 item Whistle.png|left]] Using a '''Warp Whistle''' will summon a whirlwind that collects Mario and whisks him away to the Warp Zone. Where you play it determines where Mario will be deposited on the map. See the [[../Warp Whistles/]] page for more information on how to use them. ''The tune that plays and the whirlwind which appears are both homages to the Whistle item from [[The Legend of Zelda]].''
| [[File:SMB3 item PWing.png|left]] By using '''P-Wing''' on the map, Mario instantly transforms into Raccoon Mario (if he isn't already). Then upon entering a level, the P-meter at the bottom will be constantly full, allowing Mario to fly on-demand at any point in the level. The effects of the P-Wing only last for one life on one level. If Mario completes a level, loses a life, or gets hit, the power will disappear.
| [[File:SMB3 item PWing.png|left]] By using '''P-Wing''' on the map, Mario instantly transforms into Raccoon Mario (if he isn't already). Then upon entering a level, the P-meter at the bottom will be constantly full, allowing Mario to fly on-demand at any point in the level. The effects of the P-Wing only last for one life on one level. If Mario completes a level, loses a life, or gets hit, the power will disappear.
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